triggerNotify()

This commit is contained in:
Jim Shield
2022-08-22 22:13:56 +01:00
committed by GitHub
parent 6b4c6a6779
commit 8fcde5867c
5 changed files with 65 additions and 61 deletions

View File

@@ -1,4 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Server:UpdateObject', function() if source ~= '' then return false end QBCore = exports['qb-core']:GetCoreObject() end)
local function cv(amount)
local formatted = amount
@@ -21,18 +22,18 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
--Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
if bankB < amount then triggerNotify(nil, "Bank Balance too low", "error", src)
elseif bankB >= tonumber(amount) then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn
triggerNotify(nil, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
Player.Functions.AddMoney('cash', amount)
end
elseif billtype == "deposit" then
if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error")
if cashB < amount then triggerNotify(nil, "Not enough cash", "error", src)
elseif cashB >= amount then
Player.Functions.RemoveMoney('cash', amount) Wait(1500)
Player.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success")
triggerNotify(nil, "Deposited $"..cv(amount).." into the Bank", "success", src)
end
end
-- Transfers from bank to savings account --
@@ -44,41 +45,41 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
if savbal >= amount then
savbal = savbal - amount
Player.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success")
triggerNotify(nil, "$"..cv(amount).." Withdrawn from savings into bank account", "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
if success then return true else return false end
end)
elseif savbal < amount then
TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error")
triggerNotify(nil, "Savings Balance too low", "error")
end
elseif billtype == "deposit" then
if amount < bankB then
savbal = savbal + amount
Player.Functions.RemoveMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success")
triggerNotify(nil, "$"..cv(amount).." Deposited from bank account into savings", "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
if success then return true else return false end
end)
else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
else triggerNotify(nil, "Bank Balance too low", "error", src)
end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
if tonumber(society) < amount then triggerNotify(nil, "Society balance too low", "error", src)
elseif tonumber(society) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
triggerNotify(nil, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success", src)
Player.Functions.AddMoney('bank', amount)
if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
end
elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
if bankB < amount then triggerNotify(nil, "Not enough money in your bank", "error", src)
elseif bankB >= amount then
if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
triggerNotify(nil, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success", src)
end
end
-- Transfer from boss account to players --
@@ -103,34 +104,34 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success")
triggerNotify(nil, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
elseif not result[1] then triggerNotify(nil, "Error: Account '"..baccount.."' not found", "error", src)
end
end
--Simple transfers from gang society account to bank --
elseif account == "gang" then
if billtype == "withdraw" then
if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
if tonumber(gsociety) < amount then triggerNotify(nil, "Society balance too low", "error", src)
elseif tonumber(gsociety) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
triggerNotify(nil, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success", src)
Player.Functions.AddMoney('bank', amount)
if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
end
elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
if bankB < amount then triggerNotify(nil, "Not enough money in your bank", "error", src)
elseif bankB >= amount then
if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
triggerNotify(nil, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success", src)
end
end
-- Transfer from gang account to players --
@@ -155,14 +156,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
if not Reciever then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success")
triggerNotify(nil, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
elseif not result[1] then triggerNotify(nil, "Error: Account '"..baccount.."' not found", "error", src)
end
end
@@ -187,14 +188,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
Player.Functions.RemoveMoney('bank', amount)
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success")
triggerNotify(nil, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank = (RecieverMoney.bank + amount)
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
elseif not result[1] then triggerNotify(nil, "Error: Account '"..baccount.."' not found", "error", src)
end
end
@@ -258,11 +259,11 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
if amount and amount > 0 then
if balance >= amount then
Player.Functions.RemoveMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
triggerNotify(nil, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
Reciever.Functions.AddMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
triggerNotify(nil, "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
triggerNotify(nil, "You don't have enough cash to give", "error", source)
end
else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
else triggerNotify(nil,"You can't give $0", 'error', source) end
end)

View File

@@ -1,4 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject()
RegisterNetEvent('QBCore:Server:UpdateObject', function() if source ~= '' then return false end QBCore = exports['qb-core']:GetCoreObject() end)
local function cv(amount)
local formatted = amount
@@ -39,7 +40,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
local Player = QBCore.Functions.GetPlayer(v)
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
end
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success")
triggerNotify(nil, data.sender.." Paid their $"..data.amount.." invoice", "success", biller.PlayerData.source)
end
local duty = true
@@ -54,19 +55,19 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if Player ~= nil or Player ~= billed then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
triggerNotify(nil, 'Receipt received', 'success', Player.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end
if gang then
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success')
triggerNotify(nil, 'Receipt received', 'success', biller.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end
else
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success')
triggerNotify(nil, 'Receipt received', 'success', biller.PlayerData.source)
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
end
end
@@ -77,9 +78,9 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
if Config.CommissionDouble then
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
triggerNotify(nil, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success", biller.PlayerData.source)
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
triggerNotify(nil, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success", biller.PlayerData.source)
end
if Config.CommissionAll then
for _, v in pairs(QBCore.Functions.GetPlayers()) do
@@ -87,7 +88,7 @@ RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
if Player ~= nil and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
triggerNotify(nil, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success", Player.PlayerData.source)
end
end
end
@@ -97,14 +98,14 @@ end)
RegisterServerEvent('jim-payments:Tickets:Sell', function()
local Player = QBCore.Functions.GetPlayer(source)
if Player.Functions.GetItemByName("payticket") then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
if Player.Functions.GetItemByName("payticket") then triggerNotify(nil, "No tickets to trade", 'error', source) return
else
tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets)
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success')
triggerNotify(nil, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success', source)
end
end)
@@ -120,8 +121,8 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
local balance = billed.Functions.GetMoney(billtype)
if amount and amount > 0 then
if balance < amount then
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
triggerNotify(nil, "Customer doesn't have enough cash to pay", "error", src)
triggerNotify(nil, "You don't have enough cash to pay", "error", tonumber(citizen))
return
end
local label = biller.PlayerData.job.label
@@ -146,10 +147,10 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' })
end
TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success')
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
triggerNotify(nil, 'Invoice Successfully Sent', 'success', src)
triggerNotify(nil, 'New Invoice Received', nil, billed.PlayerData.source)
end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
else triggerNotify(nil, "You can't charge $0", 'error', source) return end
end)
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
@@ -161,10 +162,10 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
if data.accept == true then
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success")
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success", data.biller)
elseif data.accept == false then
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error")
triggerNotify(nil, "You declined the payment", nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error", data.biller)
end
end)
@@ -185,12 +186,12 @@ RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), (price - commission))
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
end
TriggerClientEvent('QBCore:Notify', src, billed.PlayerData.charinfo.firstname.." was charged for $"..(price - commission), "success")
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'You were charged for $'..(price - commission))
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." was charged for $"..(price - commission), "success", src)
triggerNotify(nil, 'You were charged for $'..(price - commission), nil, billed.PlayerData.source)
else
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label)
end
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
else triggerNotify(nil, "You can't charge $0", 'error', source) return end
end)
RegisterServerEvent("jim-payments:server:PolPopup", function(data)
@@ -201,7 +202,7 @@ RegisterServerEvent("jim-payments:server:PolPopup", function(data)
local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission)
if data.accept == true then
if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." charge", "success")
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." charge", "success", data.biller)
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
if Config.Manage then
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
@@ -211,8 +212,8 @@ RegisterServerEvent("jim-payments:server:PolPopup", function(data)
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^6$^7"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
end
else
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." charge", "error")
triggerNotify(nil, "You declined the payment", nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." charge", "error", data.biller)
end
end)