diff --git a/server/atmserver.lua b/server/atmserver.lua index d021301..4b39b13 100644 --- a/server/atmserver.lua +++ b/server/atmserver.lua @@ -70,14 +70,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba elseif tonumber(society) >= amount then triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src) Player.Functions.AddMoney('bank', amount) - if Config.Management then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) - else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end + if Config.RenewedBanking then TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) + else exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end end elseif billtype == "deposit" then if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) elseif bankB >= amount then - if Config.Management then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount) - else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end + if Config.RenewedBanking then TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) + else exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount) end Player.Functions.RemoveMoney('bank', amount) Wait(1500) triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src) end @@ -100,8 +100,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) - if Config.Management then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) - else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end + if Config.RenewedBanking then TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) + else exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end if Reciever then Reciever.Functions.AddMoney('bank', amount) triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) @@ -122,14 +122,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba elseif tonumber(gsociety) >= amount then triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src) Player.Functions.AddMoney('bank', amount) - if Config.Management then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) - else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end + if Config.RenewedBanking then TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) + else exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end end elseif billtype == "deposit" then if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) elseif bankB >= amount then - if Config.Management then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) - else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end + if Config.RenewedBanking then TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) + else exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) end Player.Functions.RemoveMoney('bank', amount) Wait(1500) triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src) end @@ -152,8 +152,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) - if Config.Management then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) - else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end + if Config.RenewedBanking then TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) + else exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end if not Reciever then Reciever.Functions.AddMoney('bank', amount) triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) @@ -213,7 +213,7 @@ QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb) local gsociety = 0 -- If qb-management, grab info directly from database - if Config.Management then + if Config.RenewedBanking then local result = MySQL.Sync.fetchAll('SELECT * FROM management_funds') for _, v in pairs(result) do if Player.PlayerData.job.name == v.job_name then society = v.amount end @@ -267,3 +267,4 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price) end else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end end) +