diff --git a/README.md b/README.md index 7d5d7d8..31c53c0 100644 --- a/README.md +++ b/README.md @@ -1,212 +1,208 @@ -# jim-payments -- QBCore based payment system -- Enchanced QB-Input payment system from my other scripts now free on its own - -### If you need support I have a discord server available, it helps me keep track of issues and give better support. -## https://discord.gg/xKgQZ6wZvS - -### We also have Documentation over on Gitbook, feel free to check it out -## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are - -### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy: -## https://ko-fi.com/jixelpatterns - ---- - -- If you use a different phone/invoice system let me know and I will add support for it as best I can! - - Currently supported are: - - qb-phone - - gks-phone - - qs-smartphone - Leave the setting as "qb" - ---- -# Installation ---- -- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load -- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else. -- This ensure's it has everything it requires before trying to load -- Example of my load order: -```CSS -# QBCore & Extra stuff -ensure qb-core -ensure [qb] -ensure [standalone] -ensure [voice] -ensure [defaultmaps] -ensure [vehicles] -#Extra Jim Stuff -ensure [jim] -``` - ---- -## BZZ Terminal Instructions -Free Package https://bzzz.tebex.io/package/5551076 - -Stream the prop and add the emote that is provided to rpemotes or dpemotes -```lua - ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''}, -``` - ---- -## Item installation -- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua -- Naviage to `[qb] > qb-core / shared / items.lua` and add this line -```lua -["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"}, -``` - -- Add the ticket image to your inventory script: -- Naviage to `[qb] > qb-inventory > html > images` and add this line - -![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true) - ---- -## Phone Setup -- There are two modes in the script, one that uses the phone for invoices/bank charges -- The script supports many features like pay tickets, commission payments etc. -- If you want to use phone systems for these then you need to add the event for when a payment is accepted: -- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script. - -#### QB-Phone: -- Go to `[qb] > qb-phone > client > main.lua` - - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line: -```lua -TriggerServerEvent('qb-phone:server:BillingEmail', data, true) -``` - -- Directly *above* this line add: -```lua -TriggerServerEvent('jim-payments:Tickets:Give', data) -``` -- The phone should now be integrated with jim-payments - -#### GKS-Phone: -- Go to `gks-phone > server > serverapi.lua` -- Search for the event: `gksphone:faturapayBill` and search for this line: -```lua - Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice") -``` - -- Directly under this line add this event: -```lua -TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount }) -``` -- The phone should now be integrated with jim-payments - -#### Renewed QB-Phone: -- Go to `qb-phone > server > invoices.lua` -- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line: -```lua -TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource) -``` - -- Directly under this line add this event: -```lua -TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly) -``` -- When invoices are paid, they should now be integrated with jim-payments - -# Setup/Config - -## Custom Locations - -- You can make of this payment system for a job script that wasn't created by me -- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not -- For example: -```lua -CustomCashRegisters = { -- Located in the config.lua - ["burgershot"] = { -- Player job role restriction - { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces - { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords - }, -}, -``` -### This does not need to be done for MY job scripts, they already have built in support ---- -## PayTickets -![](https://i.imgur.com/ICbQyeQ.jpeg) -- This script has a built in ticket reward system -- On successful sale, the employees will be handed a ticket if they are clocked in - - This can then be handed in to the bank to receive payment - - Works as a reward and incentive for turning up to do work - - The values are set per job in `Config.Jobs` -- `TicketSystem` Enable this if you want to use the ticket system false -- `TicketSystemAll` Enable this to give tickets to all workers clocked in ---- -## Commission System -- Support for commission to be paid as a reward for each successful payment -- Very customisable with the config.lua - - `Commission` Choose wether people get commission from every sale - - `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty - - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket` - - `CommissionLimit` Choose if the worker charging the customer gets double commission - ---- -## Multiple Job and Gang Role support -- The script supports adding job roles to the config so they can get rewards for successful payments -- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission -- Examples of adding jobs / gangs to config.lua: -```lua -Jobs = { - ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, -}, -``` -- `MinAmountforTicket` is the amount required in a charge before they can get a ticket -- `PayPerTicket` is the amount paid per ticket at the bank for the job role - - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable -- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%) -- `gang = true` add this if the added role is a gang role ---- -## /cashgive -![](https://i.imgur.com/AIdXzxX.jpeg) -- Alternative to /givecash -- A simple command built in to send cash to a `nearby player` -- Shows a list of names and id's of people nearby to select from rather -- Better experience than trying to figure out their ID and entering it manually ---- -## /cashregister -![](https://i.imgur.com/37d2mE3.jpeg) -- This command is mean't as a portable cash register alternative -- For example: - - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account -- Doesn't utilize the ticket reward system unfortunately ---- -## /polcharge -- This script supports a customisable "police billing" -- This is the ability for selected jobroles to charge a nearby player -- Depending on how you've set it up, this can take money directly from the players bank to the job's society account -- This is by default enabled for `police` and `ambulance` -- This also supports giving the player a cut of the payment as `commission` - - Default Config: -```lua -FineJobs = { - ['police'] = { Commission = 0.25, }, - ['ambulance'] = { Commission = 0.25, }, -}, -FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money -FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry -``` ---- -## Banking -![](https://i.imgur.com/RYADcI2.jpeg) -- This script has simple banking systems built in - - Works as a basic replacement for qb-banking and qb-atms -- Adjust the options in config.lua: - - `useATM` Choose wether to make atm's usable - - `useBanks` Choose wether to make bank desks/teller's usable - - `BankBlips` Enable this if you disabled qb-banking and need bank locations - - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too - - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in ---- -## Support for other scripts -### Renewed-Banking - - Support for renewed banking added - - Toggle `RenewedBanking` in the config.lua to enable this - -### Renewed's qb-phone - - Simply leave the Config.PhoneType as `"qb"` - -### AP-Goverment -- Support for AP-Goverment Tax on payments +# jim-payments +- QBCore based payment system +- Enchanced QB-Input payment system from my other scripts now free on its own + +### If you need support I have a discord server available, it helps me keep track of issues and give better support. +## https://discord.gg/xKgQZ6wZvS + +### We also have Documentation over on Gitbook, feel free to check it out +## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are + +### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy: +## https://ko-fi.com/jixelpatterns + +--- + +- If you use a different phone/invoice system let me know and I will add support for it as best I can! + - Currently supported are: + - qb-phone + - gks-phone + - qs-smartphone - Leave the setting as "qb" + +--- +# Installation +--- +- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load +- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else. +- This ensure's it has everything it requires before trying to load +- Example of my load order: +```CSS +# QBCore & Extra stuff +ensure qb-core +ensure [qb] +ensure [standalone] +ensure [voice] +ensure [defaultmaps] +ensure [vehicles] +#Extra Jim Stuff +ensure [jim] +``` + +--- +## BZZ Terminal Instructions +Free Package https://bzzz.tebex.io/package/5551076 + +Stream the prop and add the emote that is provided to rpemotes or dpemotes +```lua + ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''}, +``` + +--- +## Item installation +- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua +- Naviage to `[qb] > qb-core / shared / items.lua` and add this line +```lua + payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" }, +``` + +- Add the ticket image to your inventory script: +- Naviage to `[qb] > qb-inventory > html > images` and add this line + +![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true) + +--- +## Phone Setup +- There are two modes in the script, one that uses the phone for invoices/bank charges +- The script supports many features like pay tickets, commission payments etc. +- If you want to use phone systems for these then you need to add the event for when a payment is accepted: +- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script. + +#### QB-Phone: +- Go to `[qb] > qb-phone > client > main.lua` + - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line: +```lua +TriggerServerEvent('qb-phone:server:BillingEmail', data, true) +``` + +- Directly *above* this line add: +```lua +TriggerServerEvent('jim-payments:Tickets:Give', data) +``` +- The phone should now be integrated with jim-payments + +#### GKS-Phone: +- Go to `gks-phone > server > serverapi.lua` +- Search for the event: `gksphone:faturapayBill` and search for this line: +```lua + Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice") +``` + +- Directly under this line add this event: +```lua +TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount }) +``` +- The phone should now be integrated with jim-payments + +#### Renewed QB-Phone: +- Go to `qb-phone > server > invoices.lua` +- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line: +```lua +TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource) +``` + +- Directly under this line add this event: +```lua +TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly) +``` +- When invoices are paid, they should now be integrated with jim-payments + +# Setup/Config + +## Custom Locations + +- You can make of this payment system for a job script that wasn't created by me +- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not +- For example: +```lua +CustomCashRegisters = { -- Located in the config.lua + ["burgershot"] = { -- Player job role restriction + { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces + { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords + }, +}, +``` +### This does not need to be done for MY job scripts, they already have built in support +--- +## PayTickets +![](https://i.imgur.com/ICbQyeQ.jpeg) +- This script has a built in ticket reward system +- On successful sale, the employees will be handed a ticket if they are clocked in + - This can then be handed in to the bank to receive payment + - Works as a reward and incentive for turning up to do work + - The values are set per job in `Config.Jobs` +- `TicketSystem` Enable this if you want to use the ticket system false +- `TicketSystemAll` Enable this to give tickets to all workers clocked in +--- +## Commission System +- Support for commission to be paid as a reward for each successful payment +- Very customisable with the config.lua + - `Commission` Choose wether people get commission from every sale + - `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty + - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket` + - `CommissionLimit` Choose if the worker charging the customer gets double commission + +--- +## Multiple Job and Gang Role support +- The script supports adding job roles to the config so they can get rewards for successful payments +- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission +- Examples of adding jobs / gangs to config.lua: +```lua +Jobs = { + ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, +}, +``` +- `MinAmountforTicket` is the amount required in a charge before they can get a ticket +- `PayPerTicket` is the amount paid per ticket at the bank for the job role + - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable +- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%) +- `gang = true` add this if the added role is a gang role +--- +## /cashgive +![](https://i.imgur.com/AIdXzxX.jpeg) +- Alternative to /givecash +- A simple command built in to send cash to a `nearby player` +- Shows a list of names and id's of people nearby to select from rather +- Better experience than trying to figure out their ID and entering it manually +--- +## /cashregister +![](https://i.imgur.com/37d2mE3.jpeg) +- This command is mean't as a portable cash register alternative +- For example: + - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account +- Doesn't utilize the ticket reward system unfortunately +--- +## /polcharge +- This script supports a customisable "police billing" +- This is the ability for selected jobroles to charge a nearby player +- Depending on how you've set it up, this can take money directly from the players bank to the job's society account +- This is by default enabled for `police` and `ambulance` +- This also supports giving the player a cut of the payment as `commission` + - Default Config: +```lua +FineJobs = { + ['police'] = { Commission = 0.25, }, + ['ambulance'] = { Commission = 0.25, }, +}, +FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money +FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry +``` +--- +## Banking +![](https://i.imgur.com/RYADcI2.jpeg) +- This script has simple banking systems built in + - Works as a basic replacement for qb-banking and qb-atms +- Adjust the options in config.lua: + - `useATM` Choose wether to make atm's usable + - `useBanks` Choose wether to make bank desks/teller's usable + - `BankBlips` Enable this if you disabled qb-banking and need bank locations + - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too + - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in +--- + +### Renewed's qb-phone + - Simply leave the Config.PhoneType as `"qb"` + +### AP-Goverment +- Support for AP-Goverment Tax on payments - Toggle `ApGov` in the config.lua to enable this \ No newline at end of file diff --git a/client/atms.lua b/client/atms.lua index 3141498..1d80882 100644 --- a/client/atms.lua +++ b/client/atms.lua @@ -1,246 +1,171 @@ --- This script is a simple replacement for QB-Banking and QB-ATMs --- It uses QB-Input and server callbacks to retreive info about accounts and cash --- This requires QB-Target and has the location of every ATM, ATM prop and bank window - local Targets = {} -local Peds = {} -local BankLoc = Config.VanBankLocations -local ATMLoc = Config.VanATMLocations +if Config.ATMs.enable then + onPlayerLoaded(function() -- Automatic detection of models and make targets and blips + Wait(2000) + while true do + local pedCoords = GetEntityCoords(PlayerPedId()) + for _, v in pairs(GetGamePool('CObject')) do + for _, model in pairs(Config.ATMs.ATMModels) do + if GetEntityModel(v) == model then + local name, entCoords = getScript()..":ATMLocation:"..v, GetEntityCoords(v) + if #(pedCoords - entCoords) <= 150 then + if not Targets[name] then + Targets[name] = + createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly = debugMode, useZ=true, },}, + { { action = function() lookEnt(v) TriggerEvent(getScript()..":Client:ATM") end, + icon = "fas fa-money-check-alt", label = locale("target", "atm"), + }, }, 1.5) + end + if Config.ATMs.showBlips then + if not DoesBlipExist(GetBlipFromEntity(v)) then + makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" }) + end + end + else + removeZoneTarget(name) + Targets[name] = nil + if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end + end + end + end + end + Wait(5000) + end + end, true) +end -local bossroles = {} -local gangroles = {} -CreateThread(function() - if Config.useATM then - if Config.ATMBlips then - for _, v in pairs(Config.WallATMLocations) do - makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] }) - end - for _, v in pairs(Config.ATMLocations) do - makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] }) - end - end - end - if Config.useBanks then - if Config.BankBlips then - for _, v in pairs(Config.BankLocations) do - for _, b in pairs(v) do - makeBlip({coords = b, sprite = 108, col = 2, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] }) - break - end - end - end - end - if Config.useATM or Config.useBanks then - for k in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs - if QBCore.Shared.Jobs[tostring(k)] then - for l in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades - if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss - if bossroles[tostring(k)] then -- checks if the line exists - if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the - else bossroles[tostring(k)] = tonumber(l) - end - end - end - end - end - for k in pairs(QBCore.Shared.Gangs) do - if QBCore.Shared.Gangs[tostring(k)] then - for l in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do - if tostring(k) ~= "none" then - if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then - if gangroles[tostring(k)] then - if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end - else gangroles[tostring(k)] = tonumber(l) - end - end - end - end - end - end - end - if Config.useATM then - exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },}, distance = 1.5, }) - for k,v in pairs(Config.WallATMLocations) do - Targets["jimwallatm"..k] = - exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, }, - { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" }, - --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" }, - }, distance = 1.5 }) - end - for k,v in pairs(Config.ATMLocations) do - Targets["jimatm"..k] = - exports['qb-target']:AddCircleZone("jimatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, }, - { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" }, - --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" }, - }, distance = 1.5 }) - end - end - if Config.useBanks then - for k,v in pairs(Config.BankLocations) do - for l, b in pairs(v) do - Targets["jimbank"..k..l] = - exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(b.x, b.y, b.z+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, }, - { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"], id = "bank" }, - { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer"], id = "transfer" }, - { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = Loc[Config.Lan].target["saving"], id = "savings" }, - - { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["soc_saving"], id = "society", job = bossroles }, - { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["soc_trans"], id = "societytransfer", job = bossroles }, - - { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["gang_acct"], id = "gang", gang = gangroles }, - { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["gang_trans"], id = "gangtransfer", gang = gangroles }, }, - distance = 2.5 }) - if Config.Peds then - local i = math.random(1, #Config.PedPool) - if not Config.Gabz then CreateModelHide(b.xyz, 1.0, `v_corp_bk_chair3`, true) end - if not Peds["jimbank"..k..l] then Peds["jimbank"..k..l] = makePed(Config.PedPool[i], b, false, false) end - end - end - end - end -end) - -RegisterNetEvent('jim-payments:Client:ATM:use', function(data) +RegisterNetEvent(getScript()..":Client:ATM", function() local setheader = nil --this grabs all the info from names to savings account numbers in the databases - local p = promise.new() - QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p) - if Config.Banking == "qb" then - local p = promise.new() - QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p) - local p2 = promise.new() - QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2) - end - local atmbartime = 2500 - local bartext = "" - local setoptions = {} + local info = triggerCallback(getScript()..":GetInfo") - if data.id == "atm" then - setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, } - setview = "

"..Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["citizenid"]..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"] - setheader = Loc[Config.Lan].menu["header_atm"] - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } - for k, v in pairs(Config.ATMModels) do - if IsObjectNearPoint(v, GetEntityCoords(PlayerPedId()), 1.6) then - local obj = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.6, v, false, false, false) - local atmCoords = GetEntityCoords(obj) - lookEnt(obj) - bartext = Loc[Config.Lan].menu["acc_atm"] - end - end + playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1) - elseif data.id == "bank" then - setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } } - setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."
"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"] - setheader = Loc[Config.Lan].menu["header_bank"] - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } - bartext = Loc[Config.Lan].menu["acc_bank"] + if progressBar({ label = locale("menu", "acc_atm"), time = 3000 }) then + local Menu = {} - elseif data.id == "transfer" then - setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } } - setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."
"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"] - setheader = Loc[Config.Lan].menu["header_trans"] - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] }, - { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } + Menu[#Menu+1] = { + isMenuHeader = true, + header = locale("menu", "welcome")..info.name, + txt = info.cid, + } + Menu[#Menu+1] = { + isMenuHeader = true, + header = locale("menu", "header_balance"), + txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash) + } + Menu[#Menu+1] = { + header = locale("menu", "withdraw"), + onSelect = function() + atmWithdrawl(info) + end, + } + local header = locale("menu", "header_atm") + if Config.System.Menu == "qb" then + header = "
" + elseif Config.System.Menu == "ox" then + header = '!['..''.. ']('..Config.General.menuLogo..')' + end + openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, }) + else + triggerNotify(nil, locale("error", "cancel"), "error") + end +end) - bartext = Loc[Config.Lan].menu["acc_trans"] +function atmWithdrawl(info) + local setimage = locale("menu", "header_atm") + if Config.System.Menu == "qb" then setimage = "
" + elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..Config.General.menuLogo..')' + end + local dialog = createInput(locale("menu", "header_atm"), { + { type = 'radio', + name = 'billtype', + text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash) + or + setimage.. + locale("menu", "header_balance")..br.. + locale("menu", "bank_balance")..cv(info.bank)..br.. + locale("menu", "cash_balance")..cv(info.cash)..br..br.. + locale("menu", "header_option"), + options = { + { value = "withdraw", text = locale("menu", "withdraw") }, + } }, + { type = 'number', + isRequired = true, + name = 'amount', + text = locale("menu", "header_trans_amount"), + min = 0, + max = info.bank, + }, + }) + if dialog then + if dialog[1] then + dialog.billtype = dialog[1] + dialog.amount = dialog[2] or 1 + end + if not dialog.amount then return end + playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) + Wait(1000) + TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety) + end +end - elseif data.id == "savings" then - setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } } - setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_info"]..info.aid.."
"..info.cid..Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"] - setheader = Loc[Config.Lan].menu["header_saving"] - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } - bartext = Loc[Config.Lan].menu["acc_saving"] +RegisterNetEvent(getScript()..":client:ATM:give", function() - elseif data.id == "society" then - setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } } - setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank) - setheader = Loc[Config.Lan].menu["header_soc_bank"] - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } - bartext = Loc[Config.Lan].menu["acc_boss"] - - - elseif data.id == "societytransfer" then - setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } } - setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["header_option"] - setheader = Loc[Config.Lan].menu["header_trans"] - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] }, - { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } - bartext = Loc[Config.Lan].menu["acc_boss_trans"] - - - elseif data.id == "gang" then - setheader = Loc[Config.Lan].menu["header_soc_bank"] - setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"] - setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } } - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } - bartext = Loc[Config.Lan].menu["acc_gang"] - - - elseif data.id == "gangtransfer" then - setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } } - setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["header_option"] - setheader = Loc[Config.Lan].menu["header_trans"] - setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, - { type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] }, - { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, } - bartext = Loc[Config.Lan].menu["acc_gang_trans"] + local newinputs = {} -- Begin qb-input creation here. + local nearbyList = {} + if Config.General.List then -- If nearby player list is wanted: + --Retrieve a list of nearby players from server + local onlineList = triggerCallback(getScript()..":MakePlayerList") + --Convert list of players nearby into one qb-input understands + add distance info + local playerCoords = GetEntityCoords(PlayerPedId()) + for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do + local ped = GetPlayerPed(v) + local dist = #(GetEntityCoords(ped) - playerCoords) + for i = 1, #onlineList do + if onlineList[i].value == GetPlayerServerId(v) then + if v ~= PlayerId() or debugMode then + nearbyList[#nearbyList+1] = { + value = onlineList[i].value, + label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)', + text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)' + } + end + end + end + end + --If list is empty(no one nearby) show error and stop + if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end + else -- If Config.List is false, create input text box for ID's + newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") } end - loadAnimDict('amb@prop_human_atm@male@enter') - TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true) - unloadAnimDict('amb@prop_human_atm@male@enter') - QBCore.Functions.Progressbar("accessing_atm", bartext, atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() - local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = Loc[Config.Lan].menu["transfer"], inputs = setinputs }) - if dialog then - if not dialog.amount then return end - loadAnimDict('amb@prop_human_atm@male@exit') - TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true) - unloadAnimDict('amb@prop_human_atm@male@enter') - Wait(1000) - TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety) - end - end, function() triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error") - end, data.icon) -end) + if Config.General.List then + newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList } + else + newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") } + end + newinputs[#newinputs+1] = { + type = 'select', + name = 'billtype', + text = locale("menu" ,"type"), + default = billPrev, + options = { + { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") }, + } + } + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") } -RegisterNetEvent('jim-payments:client:ATM:give', function() - local onlineList = {} - local nearbyList = {} - QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end - for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do - local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId())) - for i = 1, #onlineList do - if onlineList[i].value == GetPlayerServerId(id) then - if id ~= PlayerId() or Config.Debug then - nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } - end - end - end - dist = nil - end - if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end - local dialog = exports['qb-input']:ShowInput({ header = Loc[Config.Lan].menu["give_cash"], submitText = Loc[Config.Lan].menu["give"], - inputs = { - { text = " ", name = "citizen", type = "select", options = nearbyList }, - { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_pay"] }, } - }) - if dialog then - if not dialog.citizen or not dialog.price then return end - TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price) - end - end) -end) + local dialog = createInput(locale("menu", "give_cash"), newinputs) -AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end - for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end - for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end -end) + if dialog then + if dialog[1] then + dialog.citizen = dialog[1] + dialog.billtype = dialog[2] + dialog.price = dialog[3] + end + billPrev = dialog.billtype + TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price) + end +end) \ No newline at end of file diff --git a/client/banks.lua b/client/banks.lua new file mode 100644 index 0000000..cdaa882 --- /dev/null +++ b/client/banks.lua @@ -0,0 +1,365 @@ +Peds = {} + +RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end) + +if Config.Banks.enable then + onPlayerLoaded(function() + for k, v in pairs(BankLocations) do + for i = 1, #v do + local name = getScript()..":BankLocation:"..k..i + if Config.General.Peds then + if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end + if not Peds[name] then + Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false) + if isStarted("jim-talktonpc") then + exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false) + end + end + end + local jobroles = {} local gangroles = {} + for k, v in pairs(Config.Receipts.Jobs) do + if v.gang then + gangroles[k] = 0 + else + jobroles[k] = 0 + end + end + createCircleTarget( + { name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, { + { action = function() + if Config.General.Peds and isStarted("jim-talktonpc") then + exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true) + end + TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] }) + end, + icon = "fas fa-piggy-bank", label = locale("target", "bank") }, + { action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end, + icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles, + }, + { action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end, + icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles, + }, + }, 2.5) + if Config.Banks.showBlips then + makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") }) + end + end + end + end, true) +end + +RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = nil + --this grabs all the info from names to savings account numbers in the databases + local bankinfo = triggerCallback(getScript()..":GetInfo") + local info = getPlayer() + info.ped = data.ped or nil + + playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1) + + if progressBar({ label = locale("menu", "acc_bank"), time = 3000 }) then + local Menu = {} + + Menu[#Menu+1] = { + isMenuHeader = true, + header = locale("menu", "welcome")..info.name, + txt = locale("menu", "header_acc").." "..info.account..br..locale("menu", "citizenid").." "..info.citizenId, + } + Menu[#Menu+1] = { + isMenuHeader = true, + header = locale("menu", "header_acc")..locale("menu", "header_balance"), + txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash) + } + Menu[#Menu+1] = { + header = locale("menu", "deposit").."/"..locale("menu", "withdraw"), + icon = "fas fa-piggy-bank", + onSelect = function() + info.id = "bank" + bankTransaction(info, bankinfo) + end, + } + if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers + Menu[#Menu+1] = { + header = locale("target", "transfer"), + icon = "fas fa-arrow-right-arrow-left", + onSelect = function() + info.id = "transfer" + bankTransaction(info, bankinfo) + end, + } + + Menu[#Menu+1] = { + header = locale("target", "saving"), + icon = "fas fa-money-check-dollar", + onSelect = function() + info.id = "savings" + bankTransaction(info, bankinfo) + end, + } + end + if info.jobBoss then + Menu[#Menu+1] = { + header = locale("target", "soc_saving"), + txt = Jobs[info.job].label..br.." 🏦 $"..bankinfo.society or "Error", + icon = "fas fa-building", + onSelect = function() + info.id = "society" + bankTransaction(info, bankinfo) + end, + } + if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers + Menu[#Menu+1] = { + header = locale("target", "soc_trans"), + txt = Jobs[info.job].label or "Error", + icon = "fas fa-arrow-right-arrow-left", + onSelect = function() + info.id = "societytransfer" + bankTransaction(info, bankinfo) + end, + } + end + end + if info.gangBoss then + Menu[#Menu+1] = { + header = locale("target", "gang_acct"), + txt = Gangs[info.gang].label or "Error", + icon = "fas fa-building", + onSelect = function() + info.id = "gang" + bankTransaction(info, bankinfo) + end, + } + if isStarted(QBExport) then + Menu[#Menu+1] = { + header = locale("target", "gang_trans"), + txt = Gangs[info.gang].label or "Error", + icon = "fas fa-arrow-right-arrow-left", + onSelect = function() + info.id = "gangtransfer" + bankTransaction(info, bankinfo) + end, + } + end + end + local header = locale("menu", "header_atm") + if Config.System.Menu == "qb" then header = "
" + elseif Config.System.Menu == "ox" then header = '!['..''.. ']('..Config.General.menuLogo..')' + end + openMenu(Menu, { header = header, canClose = true, onExit = function() + if Config.General.Peds and isStarted("jim-talktonpc") then + exports["jim-talktonpc"]:stopCam() + end + playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) + end, }) + else + triggerNotify(nil, locale("error", "cancel"), "error") + end +end) + +function bankTransaction(info, bankinfo) + local setimage = locale("menu", "header_atm") + if Config.System.Menu == "qb" then setimage = "
" + elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..Config.General.menuLogo..')' + end + + playAnim("amb@prop_human_atm@male@idle_a", "idle_a", nil, 1) + if isStarted("jim-talktonpc") then exports["jim-talktonpc"]:injectEmotion("thanks", info.ped) end + local setinputs, setheader = {}, "" + + if info.id == "bank" then + setheader = locale("menu", "header_bank") + setinputs = { + { type = 'radio', + name = 'billtype', + text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash) + or + setimage.. + locale("menu", "header_balance")..br.. + locale("menu", "bank_balance")..cv(info.bank)..br.. + locale("menu", "cash_balance")..cv(info.cash)..br..br.. + locale("menu", "header_option"), + options = { + { value = "withdraw", text = locale("menu", "withdraw") }, + { value = "deposit", text = locale("menu", "deposit") } + }, + }, + { type = 'number', + isRequired = true, + name = 'amount', + text = locale("menu", "header_trans_amount") + }, + } + + elseif info.id == "transfer" then + setheader = locale("menu", "header_trans") + setinputs = { + { type = 'radio', + name = 'billtype', + text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank) + or + setimage.. + locale("menu", "header_balance")..br.. + locale("menu", "bank_balance")..cv(info.bank)..br.. + locale("menu", "header_option"), + options = { + { value = "transfer", text = locale("menu", "transfer") } + }, + }, + { type = 'text', + isRequired = true, + name = 'account', + text = locale("menu", "header_account_no") + }, + { type = 'number', + isRequired = true, + name = 'amount', + text = locale("menu", "header_trans_amount"), + min = 0, + max = info.bank, + }, + } + + elseif info.id == "savings" then + setheader = locale("menu", "header_saving") + setinputs = { + { type = 'radio', + name = 'billtype', + text = Config.System.Menu == "ox" and locale("menu", "saving_balance")..cv(bankinfo.savbal)..locale("menu", "bank_balance")..cv(info.bank) + or + setimage.. + locale("menu", "header_balance")..br.. + locale("menu", "saving_balance")..cv(bankinfo.savbal)..br.. + locale("menu", "bank_balance")..cv(info.bank)..br..br.. + locale("menu", "header_option"), + options = { + { value = "withdraw", text = locale("menu", "withdraw") }, + { value = "deposit", text = locale("menu", "deposit") } + } + }, + { type = 'number', + isRequired = true, + name = 'amount', + text = locale("menu", "header_trans_amount") + }, + } + + elseif info.id == "society" then + setheader = Jobs[info.job].label.." - "..locale("menu", "header_soc_bank") + setinputs = { + { type = 'radio', + name = 'billtype', + text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank) + or + setimage.. + locale("menu", "header_balance")..br.. + Jobs[info.job].label.." - $"..cv(bankinfo.society)..br.. + locale("menu", "bank_balance")..cv(info.bank)..br..br.. + locale("menu", "header_option"), + options = { + { value = "withdraw", text = locale("menu", "withdraw") }, + { value = "deposit", text = locale("menu", "deposit") } + } + }, + { type = 'number', + isRequired = true, + name = 'amount', + text = locale("menu", "header_trans_amount") + }, + } + + elseif info.id == "societytransfer" then + setheader =Jobs[info.job].label.." - "..locale("menu", "header_trans") + setinputs = { + { type = 'radio', + name = 'billtype', + text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank) + or + setimage.. + locale("menu", "header_balance")..br.. + Jobs[info.job].label.." - $"..cv(bankinfo.society)..br.. + locale("menu", "bank_balance")..cv(info.bank)..br..br.. + locale("menu", "header_option"), + options = { { value = "transfer", text = locale("menu", "transfer") } } + }, + { type = 'text', + isRequired = true, + name = 'account', + text = locale("menu", "header_account_no") + }, + { type = 'number', + isRequired = true, + name = 'amount', + text = locale("menu", "header_trans_amount") + }, + } + + elseif info.id == "gang" then + setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank") + setinputs = { + { type = 'radio', + name = 'billtype', + text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank) + or + setimage.. + locale("menu", "header_balance")..br.. + Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br.. + locale("menu", "bank_balance")..cv(info.bank)..br..br.. + locale("menu", "header_option"), + options = { + { value = "withdraw", text = locale("menu", "withdraw") }, + { value = "deposit", text = locale("menu", "deposit") } + } + }, + { type = 'number', + isRequired = true, + name = 'amount', + text = locale("menu", "header_trans_amount") + }, + } + + elseif info.id == "gangtransfer" then + setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank") + setinputs = { + { type = 'radio', + name = 'billtype', + text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank) + or + setimage.. + locale("menu", "header_balance")..br.. + Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br.. + locale("menu", "bank_balance")..cv(info.bank)..br..br.. + locale("menu", "header_option"), + options = { + { value = "transfer", text = locale("menu", "transfer") } + } + }, + { type = 'text', + isRequired = true, + name = 'account', + text = locale("menu", "header_account_no") + }, + { type = 'number', + isRequired = true, + name = 'amount', + text = locale("menu", "header_trans_amount") + }, + } + end + + local dialog = createInput(setheader, setinputs) + if dialog then + if dialog[1] then + dialog.billtype = dialog[1] + dialog.amount = dialog[2] or 1 + end + if not dialog.amount then + TriggerEvent(getScript()..":Client:Bank", { ped = info.ped }) + return + end + if Config.General.Peds and isStarted("jim-talktonpc") then + exports["jim-talktonpc"]:stopCam() + end + playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) + Wait(1000) + TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, info.id, bankinfo.society, bankinfo.gsociety) + end +end \ No newline at end of file diff --git a/client/charge.lua b/client/charge.lua new file mode 100644 index 0000000..5f31400 --- /dev/null +++ b/client/charge.lua @@ -0,0 +1,150 @@ +local BankPed = nil +local Till = {} + +function spawnCustomRegisters() + Wait(1000) + for k, v in pairs(Config.CustomCashRegisters) do + for i = 1, #v do + local job, gang = v[i].gang and nil or k, v[i].gang and k or nil + createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, { + { onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), } + }, 2.0) + if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end + end + end +end + +onPlayerLoaded(function() spawnCustomRegisters() end, true) + +local billPrev = "cash" +RegisterNetEvent(getScript()..":client:Charge", function(data, outside) + --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end + local newinputs = {} -- Begin qb-input creation here. + local nearbyList = {} + if Config.General.List then -- If nearby player list is wanted: + --Retrieve a list of nearby players from server + local onlineList = triggerCallback(getScript()..":MakePlayerList") + --Convert list of players nearby into one qb-input understands + add distance info + local playerCoords = GetEntityCoords(PlayerPedId()) + + for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do + local ped = GetPlayerPed(v) + local dist = #(GetEntityCoords(ped) - playerCoords) + for i = 1, #onlineList do + if onlineList[i].value == GetPlayerServerId(v) then + if v ~= PlayerId() or debugMode then + nearbyList[#nearbyList+1] = { + value = onlineList[i].value, + label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)', + text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)' + } + end + end + end + end + --If list is empty(no one nearby) show error and stop + if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end + else -- If Config.List is false, create input text box for ID's + newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") } + end + + --Grab Player Job name or Gang Name if needed + local getInfo = getPlayer() + --Check if image was given when opening the regsiter + local img = data.img ~= nil and (Config.System.Menu == "qb" and "
") or Jobs[getInfo.job].label + + if Config.General.List then + newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList } + else + newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") } + end + newinputs[#newinputs+1] = { + type = 'select', + name = 'billtype', + text = locale("menu" ,"type"), + default = billPrev, + options = { + { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") }, + { value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") } + } + } + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") } + + local dialog = createInput(img, newinputs) + + if dialog then + if dialog[1] then + dialog.citizen = dialog[1] + dialog.billtype = dialog[2] + dialog.price = dialog[3] + end + billPrev = dialog.billtype + TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang) + end +end) + +RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) + local setimage = "" + print(billerjob) + if not img then + setimage = billerjob + else + if Config.System.Menu == "qb" then + setimage = "
" + elseif Config.System.Menu == "ox" then + setimage = '!['..''.. ']('..(img and img or "")..')' + end + end + + local Menu = {} + Menu[#Menu+1] = { + isMenuHeader = true, + header = "🧾 "..locale("menu" ,"payment"), + txt = locale("menu" ,"accept_payment") + } + Menu[#Menu+1] = { + isMenuHeader = true, + header = "", + txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount + } + Menu[#Menu+1] = { + icon = "fas fa-circle-check", + header = locale("menu" ,"yes"), + txt = "", + onSelect = function() + TriggerServerEvent(getScript()..":server:PayPopup", { + accept = true, + amount = amount, + biller = biller, + billtype = billtype, + outside = outside + }) + end, + } + Menu[#Menu+1] = { + icon = "fas fa-circle-xmark", + header = locale("menu" ,"no"), + onSelect = function() + TriggerServerEvent(getScript()..":server:PayPopup", { + accept = false, + amount = amount, + biller = biller, + billtype = billtype, + outside = outside + }) + end, + } + debugPrint(setimage) + openMenu(Menu, { + header = setimage, + onExit = function() + TriggerServerEvent(getScript()..":server:PayPopup", { + accept = false, + amount = amount, + biller = biller, + billtype = billtype, + outside = outside + }) + end, + }) +end) \ No newline at end of file diff --git a/client/client.lua b/client/client.lua deleted file mode 100644 index d5a24bc..0000000 --- a/client/client.lua +++ /dev/null @@ -1,300 +0,0 @@ -local QBCore = exports['qb-core']:GetCoreObject() -RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end) - -PlayerJob = {} -PlayerGang = {} - -local onDuty = false -local BankPed = nil -local Targets = {} -local Till = {} - -RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end) -RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) -RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end) -RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end) - ---Keeps track of duty on script restarts -AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end - QBCore.Functions.GetPlayerData(function(PlayerData) - PlayerJob = PlayerData.job - PlayerGang = PlayerData.gang - onDuty = PlayerJob.onduty - end) -end) - -CreateThread(function() - local jobroles = {} local gangroles = {} - --Build Job/Gang Checks for cashin location - for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end - --Create Target at location - Targets["JimBank"] = - exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, - { options = { - { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles, }, - { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles, } }, - distance = 2.0 }) - --Crete Ped at the location - if Config.Peds then - if not Config.Gabz then CreateModelHide(vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 1.0, `v_corp_bk_chair3`, true) end - BankPed = makePed(Config.PedPool[math.random(1, #Config.PedPool)], Config.CashInLocation, false, false) - end - - --Spawn Custom Cash Register Targets - for k, v in pairs(Config.CustomCashRegisters) do - for i = 1, #v do - local job = k - local gang = nil - if v[i].gang then job = nil gang = k end - Targets["CustomRegister: "..k..i] = - exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 }, - { options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], job = job, gang = gang, img = "" }, }, - distance = 2.0 }) - if v[i].prop then - Till[#Till+1] = makeProp({prop = `prop_till_03`, coords = v[i].coords}, 1, false) - end - end - end -end) - -RegisterNetEvent('jim-payments:client:Charge', function(data, outside) - --Check if player is using /cashregister command - local dialog - if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end - local newinputs = {} -- Begin qb-input creation here. - if Config.List then -- If nearby player list is wanted: - --Retrieve a list of nearby players from server - local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) - local onlineList = Citizen.Await(p) - local nearbyList = {} - --Convert list of players nearby into one qb-input understands + add distance info - for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do - local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) - for i = 1, #onlineList do - if onlineList[i].value == GetPlayerServerId(v) then - if v ~= PlayerId() or Config.Debug then - nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } - end - end - end - end - --If list is empty(no one nearby) show error and stop - if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end - newinputs[#newinputs+1] = { text = " ", name = "citizen", label = Loc[Config.Lan].menu["cus_id"], type = "select", options = nearbyList } - else -- If Config.List is false, create input text box for ID's - if Config.Menu == "qb" then - newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] } - elseif Config.Menu == "ox" then - newinputs[#newinputs+1] = {type = 'input', required = true, name = 'citizen', label = Loc[Config.Lan].menu["cus_id"], text = Loc[Config.Lan].menu["cus_id"]} - end - end - --Check if image was given when opening the regsiter - local img = data.img or "" - --Continue adding payment options to qb-input - if Config.Menu == "qb" then - newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = Loc[Config.Lan].menu["type"], options = { { value = "cash", text = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["card"] } } } - elseif Config.Menu == "ox" then - newinputs[#newinputs+1] = {type = 'select', - options = { - { value = 'cash', label = "Cash" }, - { value = 'bank', label = "Bank" } - }, - required = true, - label = "Payment Type" - } - end - if Config.Menu == "qb" then - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } - elseif Config.Menu == "ox" then - newinputs[#newinputs+1] = {type = 'number', required = true, label = Loc[Config.Lan].menu["amount_charge"], text = Loc[Config.Lan].menu["amount_charge"] } - end - --Grab Player Job name or Gang Name if needed - local label = PlayerJob.label - local gang = false - if data.gang then label = PlayerGang.label gang = true end - if Config.Menu == "qb" then - dialog = exports['qb-input']:ShowInput({ header = img..label..Loc[Config.Lan].menu["cash_reg"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs}) - elseif Config.Menu == "ox" then - dialog = exports.ox_lib:inputDialog(label..Loc[Config.Lan].menu["cash_reg"], newinputs) - end - if dialog then - local inputs = { - citizen = dialog.citizen or dialog[1], - price = dialog.price or dialog[3], - billtype = dialog.billtype or dialog[2], - } - if not inputs.citizen or not inputs.price then return end - TriggerServerEvent('jim-payments:server:Charge', inputs.citizen, inputs.price, inputs.billtype, data.img, outside, gang) - end -end) - -RegisterNetEvent('jim-payments:client:PolCharge', function() - --Check if player is allowed to use /cashregister command - local allowed = false - for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end - if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end - - local newinputs = {} -- Begin qb-input creation here. - if Config.FineJobList then -- If nearby player list is wanted: - --Retrieve a list of nearby players from server - local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) - local onlineList = Citizen.Await(p) - local nearbyList = {} - --Convert list of players nearby into one qb-input understands + add distance info - for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do - local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) - for i = 1, #onlineList do - if onlineList[i].value == GetPlayerServerId(v) then - if v ~= PlayerId() or Config.Debug then - nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } - end - end - end - end - --If list is empty(no one nearby) show error and stop - if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end - newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } - else -- If Config.List is false, create input text box for ID's - newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = Loc[Config.Lan].menu["person_id"], text = Loc[Config.Lan].menu["person_id"] } - end - --Continue adding payment options to qb-input - if Config.Menu == "qb" then - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } - elseif Config.Menu == "ox" then - newinputs[#newinputs+1] = {type = 'number', required = true, label = Loc[Config.Lan].menu["amount_charge"], text = Loc[Config.Lan].menu["amount_charge"] } - end - --Grab Player Job name or Gang Name if needed - local label = PlayerJob.label - local gang = false - local dialog - if Config.Menu == "qb" then - dialog = exports['qb-input']:ShowInput({ header = label..Loc[Config.Lan].menu["charge"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs}) - elseif Config.Menu == "ox" then - dialog = exports.ox_lib:inputDialog(label..Loc[Config.Lan].menu["charge"], newinputs) - end - if dialog then - local inputs = { - citizen = dialog.citizen or dialog[1], - price = dialog.price or dialog[2], - } - if not inputs.citizen or not inputs.price then return end - TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price) - end -end) - -RegisterNetEvent('jim-payments:Tickets:Menu', function(data) - --Get ticket info - local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) - local amount = Citizen.Await(p) - if not amount then triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error") amount = 0 return else amount = amount.amount end - local sellable = false - local name = "" local label = "" - --Check/adjust for job/gang names - for k, v in pairs(Config.Jobs) do - if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end - else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end - end - if sellable then -- if info is found then: - if Config.Menu == "qb" then - exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], txt = Loc[Config.Lan].menu["trade_confirm"] }, - { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) }, - { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, - { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, - }) - elseif Config.Menu == "ox" then - lib.registerContext({ - id = 'ticketmenu', - title = "🧾 "..label..Loc[Config.Lan].menu["receipt"], - options = { - { readOnly = true, title = "🧾 "..label..Loc[Config.Lan].menu["receipt"], description = Loc[Config.Lan].menu["trade_confirm"] }, - { readOnly = true, title = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount), description = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) }, - { icon = "fas fa-circle-check", title = Loc[Config.Lan].menu["yes"], description = "", event = "jim-payments:Tickets:Sell:yes" }, - { icon = "fas fa-circle-xmark", title = Loc[Config.Lan].menu["no"], description = "", event = "jim-payments:Tickets:Sell:no" }, - } - }) - lib.showContext('ticketmenu') - end - end - end -end) - -RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) - local img = img or "" - if Config.Menu == "qb" then - exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = img.."🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] }, - { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount }, - { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } }, - { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, }) - else - lib.registerContext({ - id = 'paypopup', - title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], - options = { - { - title = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount, - icon = 'fas fa-money', - readOnly = true, - }, - { - title = Loc[Config.Lan].menu["yes"], - icon = "fas fa-circle-check", - serverEvent = "jim-payments:server:PayPopup", - args = { - accept = true, - amount = amount, - biller = biller, - billtype = billtype, - gang = gang, - outside = outside - } - }, - { - title = Loc[Config.Lan].menu["no"], - icon = "fas fa-circle-xmark", - serverEvent = "jim-payments:server:PayPopup", - args = { - accept = false, - amount = amount, - biller = biller, - billtype = billtype, - outside = outside - } - } - } - }) - lib.showContext('paypopup') - end -end) - -RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob) - if Config.Menu == "qb" then - exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_charge"] }, - { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount }, - { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } }, - { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, }) - else - lib.registerContext({ - id = 'polpopup', - title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], - options = { - {readOnly = true, title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], description = Loc[Config.Lan].menu["accept_charge"] }, - { readOnly = true, title = "", description = Loc[Config.Lan].menu["bank_charge"]..amount }, - { icon = "fas fa-circle-check", title = Loc[Config.Lan].menu["yes"], description = "", serverEvent = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } }, - { icon = "fas fa-circle-xmark", title = Loc[Config.Lan].menu["no"], description = "", serverEvent = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } }, - } - }) - lib.showContext('polpopup') - end -end) - -RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) -RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end) - -AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end - for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end - for i = 1, #Till do DeleteEntity(Till[i]) end - unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed) -end) diff --git a/client/polcharge.lua b/client/polcharge.lua new file mode 100644 index 0000000..5075f78 --- /dev/null +++ b/client/polcharge.lua @@ -0,0 +1,82 @@ +RegisterNetEvent(getScript()..":client:PolCharge", function() + local Playerinfo = getPlayer() + --Check if player is allowed to use /cashregister command + local allowed = false + for k in pairs(Config.PolCharge.FineJobs) do if k == Playerinfo.job then allowed = true end end + if not allowed then triggerNotify(nil, locale("error", "no_job"), "error") return end + + local newinputs = {} -- Begin qb-input creation here. + local nearbyList = {} + if Config.PolCharge.FineJobList then -- If nearby player list is wanted: + --Retrieve a list of nearby players from server + local onlineList = triggerCallback(getScript()..":MakePlayerList") + --Convert list of players nearby into one qb-input understands + add distance info + for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do + local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) + for i = 1, #onlineList do + if onlineList[i].value == GetPlayerServerId(v) then + if v ~= PlayerId() or debugMode then + nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } + end + end + end + end + --If list is empty(no one nearby) show error and stop + if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end + end + + if Config.PolCharge.FineJobList then + newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList } + else + newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") } + end + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") } + + local dialog = createInput(Jobs[Playerinfo.job].label, newinputs) + if dialog then + if dialog[1] then + dialog.citizen = dialog[1] + dialog.price = dialog[2] + end + TriggerServerEvent(getScript()..":server:PolCharge", dialog.citizen, dialog.price) + end +end) + +RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob) + local Menu = {} + Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = locale("menu" ,"bank_charge")..amount } + Menu[#Menu+1] = { + icon = "fas fa-circle-check", + header = locale("menu" ,"yes"), + txt = "", + onSelect = function() + TriggerServerEvent(getScript()..":server:PolPopup", { + accept = true, + amount = amount, + biller = biller, + }) + end, + } + Menu[#Menu+1] = { + icon = "fas fa-circle-xmark", + header = locale("menu" ,"no"), + onSelect = function() + TriggerServerEvent(getScript()..":server:PolPopup", { + accept = false, + amount = amount, + biller = biller, + }) + end, + } + openMenu(Menu, { + header = "🧾 "..billerjob..locale("menu" ,"payment"), + headertxt = locale("menu" ,"accept_payment"), + onExit = function() + TriggerServerEvent(getScript()..":server:PolPopup", { + accept = false, + amount = amount, + biller = biller, + }) + end, + }) +end) \ No newline at end of file diff --git a/client/tickets.lua b/client/tickets.lua new file mode 100644 index 0000000..17fab80 --- /dev/null +++ b/client/tickets.lua @@ -0,0 +1,27 @@ +RegisterNetEvent(getScript()..":Tickets:Menu", function(data) + local PlayerInfo = getPlayer() + local hasItem, hasTable = hasItem("payticket", 1) + if not hasItem then + triggerNotify(nil, locale("error" ,"no_ticket"), "error") + return + end + local amount, sellable, name, label = hasTable["payticket"].count, false, "", "" + for k, v in pairs(Config.Receipts.Jobs) do + sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job) + if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end + end + if sellable then local Menu = {} + Menu[#Menu+1] = { + isMenuHeader = true, + txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount) + } + Menu[#Menu+1] = { + icon = "fas fa-circle-check", header = locale("menu" ,"yes"), + onSelect = function() + TriggerServerEvent(getScript()..":Tickets:Sell") + playAnim("pickup_object", "putdown_low", 2000, 1) + end, + } + openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, }) + end +end) \ No newline at end of file diff --git a/config.lua b/config.lua index 4351fe1..5432a18 100644 --- a/config.lua +++ b/config.lua @@ -1,287 +1,166 @@ -print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^45 ^7- ^2Payments Script by ^1Jimathy^7") - --- If you need support I now have a discord available, it helps me keep track of issues and give better support. - --- https://discord.gg/xKgQZ6wZvS - -Config = { - Lan = "en", - Debug = false, - Notify = "qb", -- "qb" | "okok" | "t" | "infinity" | "rr" - Menu = "ox", - - --------------------------------- - -- Default Job Payment Systems -- - --------------------------------- - - Banking = "qb-banking", - -- "qb-management" - This is for the older version of QBCore - -- "qb-banking" - This is for the latest QBCore updates - -- "renewed" - -- "fd" - currently default supported - -- "okok" - make sure to add societies to Config.Societies in okokBanking, This is for the latest QBCore updates - - ApGov = false, -- Toggle support for AP-Goverment Tax - - List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry - PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging) - - Peds = true, -- "true" to enable peds spawning in banks - PedPool = { - `IG_Bankman`, - `U_M_M_BankMan`, - `S_F_M_Shop_HIGH`, - `S_M_M_HighSec_02`, - `S_M_M_HighSec_03`, - `S_M_M_HighSec_04`, - `A_F_Y_Business_01`, - `A_F_Y_Business_02`, - `A_F_Y_Business_03`, - `A_F_Y_Business_04`, - `A_M_M_Business_01`, - `A_M_Y_Business_02`, - `A_M_Y_Business_03`, - `U_F_M_CasinoShop_01`, - }, - - Usebzzz = false, -- enable if you're using the prop from bzzz - Enablecommand = true, -- Enables the cashregister command - - PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices - -- This doesn't affect Cash payments as they by default use confirmation now - -- This is helpful for phones that don't support invoices well - - PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently] - -- "qb" for qb-phone - -- "gks"" for GKSPhone - - CashInLocation = vector4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank - - TicketSystem = true, -- Enable this if you want to use the ticket system false - TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in - - Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total - CommissionAll = false, -- Set this to true to give commission to workers clocked in - CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission - CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". - -- If false, Commission will be given for any amount - - -- MinAmountforTicket should be your cheapest item - -- PayPerTicket should never be higher than MinAmountforTicket - -- Commission is a percentage eg "0.10" becomes 10% - Jobs = { - -- Jim Businesses | https://jimathy666.tebex.io/ - ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, }, - ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - - -- JixelTay Businesses | https://jixeltay.tebex.io/ - ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - - -- Jim Mechanic | https://jimathy666.tebex.io/ - ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - - -- Gangs | Example of a gang being supported - ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, - }, - - ------------------------------ - -- Custom Job Cash Register -- - ------------------------------ - -- This adds the ability to add multiple locations for each job - -- Basically adding ready made locations, all you need to a vector4 and to confrim if you need a new prop in that location - CustomCashRegisters = { - -- ["jobname"] = { -- Player job role restriction - -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- vector4 to place the till and the way it faces - -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords - -- }, - }, - - -- The /polcharge command requires specific jobs to be set - -- No tickets for these, it's just commission (0.25 = 25%) - FineJobs = { - ['police'] = { Commission = 0.25, }, - ['ambulance'] = { Commission = 0.25, }, - }, - FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money - FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry - - --------------------- - -- Banking Systems -- - --------------------- - useATM = false, -- Enable this to use the scripts ATM's and controls - useBanks = false, -- Enable this to use my banking stuff - BankBlips = false, -- Enable this if you disabled qb-banking and need bank locations - ATMBlips = false, -- Enable this if you are a pyscho and need every ATM to be on the map too - - Gabz = false, -- "true" to enable Gabz Bank locations - -- this corrects the ATM/Bank Cashier + Ticket Cash in location - - ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm` }, - ATMLocations = { - --PACIFIC BANK 10 ATMS - vector3(265.9, 213.86, 106.28), - vector3(265.56, 212.98, 106.28), - vector3(265.19, 211.91, 106.28), - vector3(264.86, 211.03, 106.28), - vector3(264.52, 210.06, 106.28), - vector3(236.64, 219.72, 106.29), - vector3(237.04, 218.72, 106.29), - vector3(237.5, 217.87, 106.29), - vector3(237.93, 216.94, 106.29), - vector3(238.36, 216.03, 106.29), - }, - --QB-Target doesn't seem to like ALL ATM Props so need to manually add locations - WallATMLocations = { - vector3(-386.54, 6046.29, 31.5), - vector3(-282.82, 6226.24, 31.49), - vector3(-132.74, 6366.79, 31.48), - vector3(-95.76, 6457.41, 31.46), - vector3(-97.52, 6455.65, 31.47), - vector3(155.95, 6642.99, 31.6), - vector3(173.92, 6638.16, 31.57), - vector3(2558.65, 350.92, 108.62), - vector3(1077.78, -776.64, 58.35), - vector3(1138.14, -468.88, 66.73), - vector3(1166.93, -455.96, 66.81), - vector3(285.37, 143.07, 104.17), - vector3(-165.43, 234.81, 94.92), - vector3(-165.4, 232.73, 94.92), - vector3(-1410.41, -98.76, 52.43), - vector3(-1409.85, -100.51, 52.38), - vector3(-1206.0, -324.94, 37.86), - vector3(-1205.23, -326.55, 37.86), - vector3(-2072.28, -317.27, 13.32), - vector3(-2974.7, 380.15, 15.0), - vector3(-2959.01, 487.45, 15.46), - vector3(-2956.87, 487.36, 15.46), - vector3(-3043.98, 594.32, 7.74), - vector3(-3241.35, 997.74, 12.55), - vector3(-1305.59, -706.64, 25.32), - vector3(-537.85, -854.69, 29.28), - vector3(-709.98, -818.71, 23.73), - vector3(-712.87, -818.71, 23.73), - vector3(-526.71, -1223.18, 18.45), - vector3(-256.47, -715.94, 33.55), - vector3(-259.13, -723.29, 33.54), - vector3(-203.82, -861.3, 30.27), - vector3(111.38, -774.96, 31.44), - vector3(114.56, -776.13, 31.42), - vector3(112.46, -819.65, 31.34), - vector3(118.93, -883.68, 31.12), - vector3(-846.97, -340.29, 38.68), - vector3(-846.41, -341.41, 38.68), - vector3(-262.21, -2012.17, 30.15), - vector3(-273.23, -2024.32, 30.15), - vector3(24.46, -945.94, 29.36), - vector3(-254.48, -692.74, 33.61), - vector3(-1569.95, -546.94, 34.96), - vector3(-1570.91, -547.63, 34.96), - vector3(289.14, -1282.29, 29.6), - vector3(289.18, -1256.84, 29.44), - vector3(296.04, -896.22, 29.24), - vector3(296.74, -894.26, 29.24), - vector3(-301.63, -829.73, 32.43), - vector3(-303.23, -829.44, 32.43), - vector3(5.27, -919.87, 29.56), - vector3(-1200.61, -885.62, 13.26), - }, - - BankLocations = { - ["legion"] = { - vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca - }, - ["hawick"] = { - vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca - }, - ["vinewood"] = { - vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca - }, - ["delperro"] = { - vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca - }, - ["route1"] = { - vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca - }, - ["route68"] = { - vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca - }, - ["paleto"] = { - vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank - }, - ["pacific"] = { - vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1 - vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2 - }, - }, -} --- If Gabz banks enabled, load these locations instead -if Config.Gabz then - Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0) - Config.BankLocations = { - ["legion"] = { - vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca - }, - ["hawick"] = { - vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca - }, - ["vinewood"] = { - vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca - }, - ["delperro"] = { - vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca - }, - ["route1"] = { - vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca - }, - ["route68"] = { - vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca - }, - ["paleto"] = { - vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1 - vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2 - }, - ["pacific"] = { - vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2 - vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4 - vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6 - vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8 - vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10 - vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12 - }, - } - Config.ATMLocations = { - vector3(239.02, 212.37, 106.28), - vector3(239.46, 213.6, 106.28), - vector3(239.9, 214.82, 106.28), - vector3(240.35, 216.03, 106.28), - vector3(241.42, 218.96, 106.28), - vector3(241.86, 220.16, 106.28), - vector3(242.3, 221.41, 106.28), - vector3(242.76, 222.63, 106.28), - vector3(263.46, 203.86, 106.28), - vector3(263.96, 205.03, 106.28), - vector3(264.37, 206.28, 106.28), - vector3(264.77, 207.51, 106.28), - } -end - -Loc = {} +-- If you need support I now have a discord available, it helps me keep track of issues and give better support. + +-- https://discord.gg/xKgQZ6wZvS + +Config = { + Lan = "en", + System = { + Debug = false, + EventDebug = false, + + Menu = "qb", -- "qb", "ox", "gta" + Notify = "gta", -- "qb", "ox", "gta", "esx" + ProgressBar = "gta", -- "qb", "ox", "gta", "esx" + + DontUseTarget = false, -- uses drawtext targets instead of alt targets + }, + + Crafting = { + craftCam = true, + MultiCraft = true, + MultiCraftAmounts = { [1], [5], [10] }, + showItemBox = true, + }, + + General = { + ApGov = false, -- Toggle support for AP-Goverment Tax + + List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry + PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging) + + Usebzzz = false, -- enable if you're using the prop from bzzz + + Enablecommand = true, -- Enables the /cashregister command + + PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices + -- This doesn't affect Cash payments as they by default use a confirmation window + -- This is helpful for phones that don't support invoices well + + Peds = true, -- "true" to enable peds spawning in banks + PedPool = { -- If Peds is true, use this pool of ped models to pick from + "IG_Bankman", + "U_M_M_BankMan", + "S_F_M_Shop_HIGH", + "S_M_M_HighSec_02", + "S_M_M_HighSec_03", + "S_M_M_HighSec_04", + "A_F_Y_Business_01", + "A_F_Y_Business_02", + "A_F_Y_Business_03", + "A_F_Y_Business_04", + "A_M_M_Business_01", + "A_M_Y_Business_02", + "A_M_Y_Business_03", + "U_F_M_CasinoShop_01", + }, + + PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently] + -- "qb" for qb-phone + -- "gks" for GKSPhone + + + Gabz = false, -- "true" to enable Gabz Bank locations + -- this corrects the ATM/Bank Cashier + Ticket Cash in locations + + menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png", + + }, + + ATMs = { + enable = true, -- Enable this if wanting to use jim-payments atm systems + showBlips = true, + + ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` }, + + }, + + Banks = { + enable = true, -- Enable this if wanting to use jim-payments banking systems + showBlips = true, + + }, + + CustomCashRegisters = { + -- ["jobname"] = { -- Player job role restriction + -- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces + -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords + -- }, + }, + + Receipts = { + TicketSystem = true, -- Enable this if you want to use the ticket system false + TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in + + Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total + CommissionAll = false, -- Set this to true to give commission to workers clocked in + CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission + CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". + -- If false, Commission will be given for any amount + + CashInLocations = { + vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank + }, + + CashInAnywhere = true, -- enable this to add cash ticket option to any banking location + + -- MinAmountforTicket should be your cheapest item + -- PayPerTicket should never be higher than MinAmountforTicket + -- Commission is a percentage eg "0.10" becomes 10% + Jobs = { + -- Jim Businesses | https://jimathy666.tebex.io/ + ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, }, + ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + + -- JixelTay Businesses | https://jixeltay.tebex.io/ + ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + + -- Jim Mechanic | https://jimathy666.tebex.io/ + ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + + -- Gangs | Example of a gang being supported + ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, + }, + + }, + PolCharge = { + -- The /polcharge command requires specific jobs to be set + -- No tickets for these, it's just commission (0.25 = 25%) + FineJobs = { + ['police'] = { Commission = 0.25, }, + ['ambulance'] = { Commission = 0.25, }, + }, + FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money + FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry + }, +} + +PlayerGang, PlayerJob, onDuty = {}, {}, nil + +-- Test function for locales +function locale(section, string) + if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end + local localTable = Loc[Config.Lan] + if not localTable then return "Locale Table Not Found" end + if not localTable[section] then return "["..section.."] Invalid" end + if not localTable[section][string] then return "["..string.."] Invalid" end + return localTable[section][string] +end \ No newline at end of file diff --git a/fxmanifest.lua b/fxmanifest.lua index 1ba523c..068e958 100644 --- a/fxmanifest.lua +++ b/fxmanifest.lua @@ -1,12 +1,39 @@ name "Jim-Payments" author "Jimathy" -version "v2.8.7" +version "3.0" description "Payment Script By Jimathy" fx_version "cerulean" game "gta5" lua54 'yes' -shared_scripts { 'config.lua', 'shared/*.lua', 'locales/*.lua' } -client_scripts { 'client/*.lua', } -server_scripts { '@oxmysql/lib/MySQL.lua', 'server/*.lua' } -shared_scripts { '@ox_lib/init.lua','config.lua', 'shared/*.lua', 'locales/*.lua' } +server_script '@oxmysql/lib/MySQL.lua' + +shared_scripts { + 'locales/*.lua', + 'config.lua', + + -- Required core scripts + '@ox_lib/init.lua', + '@ox_core/lib/init.lua', + + '@es_extended/imports.lua', + + '@qbx_core/modules/playerdata.lua', + + --Jim Bridge + '@jim_bridge/starter.lua', + 'shared/*.lua', +} +client_scripts { + '@PolyZone/client.lua', + '@PolyZone/BoxZone.lua', + '@PolyZone/EntityZone.lua', + '@PolyZone/CircleZone.lua', + '@PolyZone/ComboZone.lua', + + 'client/*.lua', +} + +server_script 'server/*.lua' + +dependency 'jim_bridge' \ No newline at end of file diff --git a/locales/da.lua b/locales/da.lua index d7f747a..1867c8d 100644 --- a/locales/da.lua +++ b/locales/da.lua @@ -1,134 +1,136 @@ --- Provided by iplayer1337fivem on Github -Loc["da"] = { - error = { - ["cancel"] = "Afbestilt", - ["no_one"] = "Ingen i nærheden at opkræve", - ["not_onduty"] = "Ikke logget ind!", - ["no_job"] = "Du har ikke det påkrævede job", - ["no_ticket"] = "Du har ingen billetter at handle med", - ["bank_low"] = "Bankbalance for lav", - ["no_cash"] = "Ikke nok kontanter", - ["saving_low"] = "Savings balance for lav", - ["soc_low"] = "Society balance for lav", - ["nomoney_bank"] = "Ikke nok penge på din bankkonto", - ["error_start"] = "Fejl: Konto '", - ["error_end"] = "' ikke fundet", - ["not_enough"] = "Du har ikke nok kontanter til at give", - ["zero"] = "Du kan ikke give DKK0", - ["charge_zero"] = "Du kan ikke opkræve 0 DKK", - ["no_ticket_to"] = "Ingen billetter at handle med", - ["customer_nocash"] = "Kunden har ikke nok kontanter til at betale", - ["you_nocash"] = "Du har ikke nok kontanter til at betale", - ["decline_pay"] = " afslog DKK", - ["declined_payment"] = "Du afslog betalingen", - }, - success = { - ["draw"] = "Hævet DKK", - ["from_bank"] = " fra banken", - ["deposited"] = "Indsat DKK", - ["into_bank"] = " på bankkontoen", - ["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen", - ["depos_save"] = " Indsat fra bankkontoen til opsparingen", - ["fromthe"] = " fra ", - ["into"] = " til ", - ["account"] = " konto", - ["sent"] = "Sendt DKK", - ["recieved"] = "Modtaget DKK", - ["to"] = " til ", - ["from"] = " fra ", - ["you_gave"] = "Du gav ", - ["you_got"] = "Du fik DKK", - ["invoice_start"] = " Betalte deres DKK", - ["invoice_end"] = " faktura", - ["rec_rec"] = "Kvittering modtaget", - ["commission"] = " i provision", - ["trade_ticket_start"] = "Billetter handlet: ", - ["trade_ticket_end"] = " I alt: DKK", - ["inv_succ"] = "Faktura sendt med succes", - ["inv_recieved"] = "Ny faktura modtaget", - ["declined"] = "Du afslog betalingen", - ["accepted_pay"] = " accepterede DKK", - ["payment"] = " betaling", - ["charged"] = " blev opkrævet for DKK", - ["you_charged"] = "Du blev opkrævet for DKK", - ["charge_end"] = " opkrævning", - }, - blip = { - ["blip_atm"] = "Hæveautomat", - ["blip_bank"] = "Bank", - }, - command = { - ["pay_user"] = "Betal en bruger i nærheden", - ["cash_reg"] = "Brug mobil kontantregister", - ["charge"] = "Opkræv en anden person", - }, - target = { - ["atm"] = "Brug hæveautomat", - ["bank"] = "Brug bank", - ["transfer"] = "Overfør penge", - ["saving"] = "Adgang til opsparing", - ["soc_saving"] = "Adgang til society-konto", - ["soc_trans"] = "Society pengetransfer", - ["gang_acct"] = "Gang Society-konto", - ["gang_trans"] = "Gang pengetransfer", - ["charge"] = "Opkræv kunde", - ["cashin_boss"] = "Indbetal jobkvitteringer", - ["cashin_gang"] = "Indbetal gangkvitteringer", - }, - menu = { - ["close"] = "Luk", - ["withdraw"] = "Hæv", - ["deposit"] = "Indsæt", - ["transfer"] = "Overfør", - ["transfer_money"] = "Overfør penge", - ["header_atm"] = "💵 Hæveautomat Bank 💵", - ["header_trans_amount"] = "💵 Beløb at overføre", - ["header_bank"] = "🏦 Bankvæsen 🏦", - ["header_trans"] = "🔀 Overførselsservice 🔀", - ["header_account_no"] = "🏦 Kontonr.", - ["header_saving"] = "💰 Opsparing 💰", - ["acc_atm"] = "Adgang til hæveautomat", - ["acc_bank"] = "Adgang til bank", - ["acc_trans"] = "Adgang til overførsler", - ["acc_saving"] = "Adgang til opsparing", - ["acc_boss"] = "Adgang til society-konto", - ["acc_boss_trans"] = "Adgang til society-overførsler", - ["acc_gang"] = "Adgang til gang-society-konto", - ["acc_gang_trans"] = "Adgang til gangoverførsler", - ["header_soc"] = "

- Society-konto -
", - ["header_balance"] = "

- Balancer -
🏢", - ["header_soc_bank"] = "🏢 Society Bank 🏢", - ["amount_pay"] = "💵 Beløb at betale", - ["give_cash"] = "Giv nogen kontanter", - ["give"] = "Giv", - ["welcome"] = "Velkommen tilbage, ", - ["citizenid"] = "

- Borger-ID -
", - ["header_acc"] = "

- Konto -
", - ["header_info"] = "

- Kontoinformation -
Opsparings-ID: ", - ["header_balance_bank"] = "

- Balancer -
🏦Bank - DKK", - ["header_option"] = "

- Valg -", - ["cash_balance"] = "
💵Kontanter - DKK", - ["bank_balance"] = "
🏦Bank - DKK", - ["saving_balance"] = "

- Balancer -
💰Opsparing - DKK", - ["cus_id"] = "# Kundens ID #", - ["type"] = "Betalingstype", - ["amount_charge"] = "💵 Beløb at opkræve", - ["cash_reg"] = "Kontantregister", - ["person_id"] = "# Personens ID #", - ["charge"] = "Opkræv", - ["send"] = "Send", - ["receipt"] = "Kvitteringer 🧾", - ["payment"] = " Betaling 🧾", - ["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?", - ["accept_payment"] = "Vil du acceptere betalingen?", - ["accept_charge"] = "Vil du acceptere opkrævningen?", - ["ticket_amount"] = "Antal billetter: ", - ["total_pay"] = "
Total betaling: DKK", - ["yes"] = "Ja", - ["no"] = "Nej", - ["cash"] = "Kontanter", - ["card"] = "Kort", - ["payment_amount"] = " Betaling: DKK", - ["bank_charge"] = "Bankgebyr: DKK", - }, +-- Provided by iplayer1337fivem on Github +Loc = Loc or {} + +Loc["da"] = { + error = { + ["cancel"] = "Afbestilt", + ["no_one"] = "Ingen i nærheden at opkræve", + ["not_onduty"] = "Ikke logget ind!", + ["no_job"] = "Du har ikke det påkrævede job", + ["no_ticket"] = "Du har ingen billetter at handle med", + ["bank_low"] = "Bankbalance for lav", + ["no_cash"] = "Ikke nok kontanter", + ["saving_low"] = "Savings balance for lav", + ["soc_low"] = "Society balance for lav", + ["nomoney_bank"] = "Ikke nok penge på din bankkonto", + ["error_start"] = "Fejl: Konto '", + ["error_end"] = "' ikke fundet", + ["not_enough"] = "Du har ikke nok kontanter til at give", + ["zero"] = "Du kan ikke give DKK0", + ["charge_zero"] = "Du kan ikke opkræve 0 DKK", + ["no_ticket_to"] = "Ingen billetter at handle med", + ["customer_nocash"] = "Kunden har ikke nok kontanter til at betale", + ["you_nocash"] = "Du har ikke nok kontanter til at betale", + ["decline_pay"] = " afslog DKK", + ["declined_payment"] = "Du afslog betalingen", + }, + success = { + ["draw"] = "Hævet DKK", + ["from_bank"] = " fra banken", + ["deposited"] = "Indsat DKK", + ["into_bank"] = " på bankkontoen", + ["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen", + ["depos_save"] = " Indsat fra bankkontoen til opsparingen", + ["fromthe"] = " fra ", + ["into"] = " til ", + ["account"] = " konto", + ["sent"] = "Sendt DKK", + ["recieved"] = "Modtaget DKK", + ["to"] = " til ", + ["from"] = " fra ", + ["you_gave"] = "Du gav ", + ["you_got"] = "Du fik DKK", + ["invoice_start"] = " Betalte deres DKK", + ["invoice_end"] = " faktura", + ["rec_rec"] = "Kvittering modtaget", + ["commission"] = " i provision", + ["trade_ticket_start"] = "Billetter handlet: ", + ["trade_ticket_end"] = " I alt: DKK", + ["inv_succ"] = "Faktura sendt med succes", + ["inv_recieved"] = "Ny faktura modtaget", + ["declined"] = "Du afslog betalingen", + ["accepted_pay"] = " accepterede DKK", + ["payment"] = " betaling", + ["charged"] = " blev opkrævet for DKK", + ["you_charged"] = "Du blev opkrævet for DKK", + ["charge_end"] = " opkrævning", + }, + blip = { + ["blip_atm"] = "Hæveautomat", + ["blip_bank"] = "Bank", + }, + command = { + ["pay_user"] = "Betal en bruger i nærheden", + ["cash_reg"] = "Brug mobil kontantregister", + ["charge"] = "Opkræv en anden person", + }, + target = { + ["atm"] = "Brug hæveautomat", + ["bank"] = "Brug bank", + ["transfer"] = "Overfør penge", + ["saving"] = "Adgang til opsparing", + ["soc_saving"] = "Adgang til society-konto", + ["soc_trans"] = "Society pengetransfer", + ["gang_acct"] = "Gang Society-konto", + ["gang_trans"] = "Gang pengetransfer", + ["charge"] = "Opkræv kunde", + ["cashin_boss"] = "Indbetal jobkvitteringer", + ["cashin_gang"] = "Indbetal gangkvitteringer", + }, + menu = { + ["close"] = "Luk", + ["withdraw"] = "Hæv", + ["deposit"] = "Indsæt", + ["transfer"] = "Overfør", + ["transfer_money"] = "Overfør penge", + ["header_atm"] = "💵 Hæveautomat Bank 💵", + ["header_trans_amount"] = "💵 Beløb at overføre", + ["header_bank"] = "🏦 Bankvæsen 🏦", + ["header_trans"] = "🔀 Overførselsservice 🔀", + ["header_account_no"] = "🏦 Kontonr.", + ["header_saving"] = "💰 Opsparing 💰", + ["acc_atm"] = "Adgang til hæveautomat", + ["acc_bank"] = "Adgang til bank", + ["acc_trans"] = "Adgang til overførsler", + ["acc_saving"] = "Adgang til opsparing", + ["acc_boss"] = "Adgang til society-konto", + ["acc_boss_trans"] = "Adgang til society-overførsler", + ["acc_gang"] = "Adgang til gang-society-konto", + ["acc_gang_trans"] = "Adgang til gangoverførsler", + ["header_soc"] = "- Society-konto -", + ["header_soc_bank"] = "🏢 Society Bank 🏢", + ["amount_pay"] = "💵 Beløb at betale", + ["give_cash"] = "Giv nogen kontanter", + ["give"] = "Giv", + ["welcome"] = "Velkommen tilbage, ", + ["citizenid"] = "- Borger-ID -", + ["header_acc"] = "- Konto -", + ["header_info"] = "- Kontoinformation -Opsparings-ID: ", + ["header_balance_bank"] = "- Balancer -🏦Bank - DKK", + ["header_option"] = "- Valg -", + ["cash_balance"] = "💵Kontanter - DKK", + ["bank_balance"] = "🏦Bank - DKK", + ["saving_balance"] = "- Balancer -💰Opsparing - DKK", + ["cus_id"] = "# Kundens ID #", + ["type"] = "Betalingstype", + ["amount_charge"] = "💵 Beløb at opkræve", + ["cash_reg"] = "Kontantregister", + ["person_id"] = "# Personens ID #", + ["charge"] = "Opkræv", + ["send"] = "Send", + ["receipt"] = "Kvitteringer 🧾", + ["payment"] = " Betaling 🧾", + ["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?", + ["accept_payment"] = "Vil du acceptere betalingen?", + ["accept_charge"] = "Vil du acceptere opkrævningen?", + ["ticket_amount"] = "Antal billetter: ", + ["total_pay"] = "Total betaling: DKK", + ["confirm"] = "Ja", + ["yes"] = "Ja", + ["no"] = "Nej", + ["cash"] = "Kontanter", + ["card"] = "Kort", + ["payment_amount"] = " Betaling: DKK", + ["bank_charge"] = "Bankgebyr: DKK", + }, } \ No newline at end of file diff --git a/locales/de.lua b/locales/de.lua index 150ad79..48d19ca 100644 --- a/locales/de.lua +++ b/locales/de.lua @@ -1,133 +1,135 @@ -Loc["de"] = { - error = { - ["cancel"] = "Abgebrochen", - ["no_one"] = "Keiner in der Nähe zum Aufladen", - ["not_onduty"] = "Nicht eingestempelt!", - ["no_job"] = "Sie haben nicht den gewünschten Beruf", - ["no_ticket"] = "Sie haben keine Tickets zum Tauschen", - ["bank_low"] = "Kontostand zu niedrig", - ["no_cash"] = "Nicht genug Bargeld", - ["saving_low"] = "Sparguthaben zu niedrig", - ["soc_low"] = "Firmenkontoguthaben zu niedrig", - ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank", - ["error_start"] = "Fehler: Konto '", - ["error_end"] = "' nicht gefunden", - ["not_enough"] = "Sie haben nicht genug Geld zum übergeben", - ["zero"] = "Sie können nicht 0$ geben", - ["charge_zero"] = "Sie können keine $0 berechnen", - ["no_ticket_to"] = "Keine Tickets zum Tauschen", - ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen", - ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen", - ["decline_pay"] = " lehnte die $ ab", - ["declined_payment"] = "Sie haben die Zahlung abgelehnt", - }, - success = { - ["draw"] = "Abgehoben $", - ["from_bank"] = " von der Bank", - ["deposited"] = "Eingezahlt $", - ["into_bank"] = " in die Bank", - ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto", - ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt", - ["fromthe"] = " von der ", - ["into"] = " in die ", - ["account"] = " Konto", - ["sent"] = "Gesendet $", - ["recieved"] = "Empfangen $", - ["to"] = " zu ", - ["from"] = " von ", - ["you_gave"] = "Sie gaben ", - ["you_got"] = "Sie haben $", - ["invoice_start"] = " Bezahlten ihre $", - ["invoice_end"] = " Rechnung", - ["rec_rec"] = "Erhaltene Quittung", - ["commission"] = " in der Kommission", - ["trade_ticket_start"] = "Gehandelte Tickets: ", - ["trade_ticket_end"] = " Total: $", - ["inv_succ"] = "Rechnung erfolgreich gesendet", - ["inv_recieved"] = "Neue Rechnung erhalten", - ["declined"] = "Sie haben die Zahlung abgelehnt", - ["accepted_pay"] = " akzeptierte die $", - ["payment"] = " Zahlung", - ["charged"] = " wurde berechnet für $", - ["you_charged"] = "Sie wurden berechnet für $", - ["charge_end"] = " Gebühr", - }, - blip = { - ["blip_atm"] = "ATM", - ["blip_bank"] = "Bank", - }, - command = { - ["pay_user"] = "Einen Bürger in der Nähe bezahlen", - ["cash_reg"] = "Mobile Registrierkasse verwenden", - ["charge"] = "Eine andere Person belasten", - }, - target = { - ["atm"] = "ATM benutzen", - ["bank"] = "Bank benutzen", - ["transfer"] = "Geld überweisen", - ["saving"] = "Zugang Ersparnisse", - ["soc_saving"] = "Zugang Firmenkonto", - ["soc_trans"] = "Firmenkonto Geldüberweisung", - ["gang_acct"] = "Gang Konto", - ["gang_trans"] = "Gang Geldtransfer", - ["charge"] = "Gebühr für den Kunden", - ["cashin_boss"] = "Bargeld in Job-Einnahmen", - ["cashin_gang"] = "Bargeld in Bandeneinnahmen", - }, - menu = { - ["close"] = "Schließen", - ["withdraw"] = "Abheben", - ["deposit"] = "Einzahlen", - ["transfer"] = "Überweißen", - ["transfer_money"] = "Geld überweisen", - ["header_atm"] = "💵 ATM Banking 💵", - ["header_trans_amount"] = "💵 Überweisungsbetrag", - ["header_bank"] = "🏦 Banking 🏦", - ["header_trans"] = "🔀 Transferdienste 🔀", - ["header_account_no"] = "🏦 Kontonummer.", - ["header_saving"] = "💰 Ersparnisse 💰", - ["acc_atm"] = "Zugang zu ATM", - ["acc_bank"] = "Zugang Bank", - ["acc_trans"] = "Zugriff auf Überweisungen", - ["acc_saving"] = "Zugang zu Ersparnissen", - ["acc_boss"] = "Zugriff auf das Firmenkonto", - ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers", - ["acc_gang"] = "Zugriff auf das Gangkonto", - ["acc_gang_trans"] = "Zugang zu Gangkontotransfers", - ["header_soc"] = "

- Firmenkonto -
", - ["header_balance"] = "

- Kontostand -
🏢", - ["header_soc_bank"] = "🏢 Firmen Banking 🏢", - ["amount_pay"] = "💵 Zu zahlender Betrag'", - ["give_cash"] = "Jemandem Bargeld geben", - ["give"] = "Geben", - ["welcome"] = "Willkommen zurück, ", - ["citizenid"] = "

- Ausweisnummer -
", - ["header_acc"] = "

- Konto -
", - ["header_info"] = "

- Konto Info -
Ersparnis-ID: ", - ["header_balance_bank"] = "

- Kontostand -
🏦Bank - $", - ["header_option"] = "

- Optionen -", - ["cash_balance"] = "
💵Bargeld - $", - ["bank_balance"] = "
🏦Bank - $", - ["saving_balance"] = "

- Kontostand -
💰Ersparnisses - $", - ["cus_id"] = "# Kunden ID #", - ["type"] = "Zahlungsart", - ["amount_charge"] = "💵 Zu berechnender Betrag", - ["cash_reg"] = " Registrierkasse", - ["person_id"] = "# Bürger ID #", - ["charge"] = " Laden Sie", - ["send"] = "Send", - ["receipt"] = " Quittungen 🧾", - ["payment"] = " Zahlung 🧾", - ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??", - ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?", - ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?", - ["ticket_amount"] = "Anzahl der Tickets: ", - ["total_pay"] = "
Gesamte Zahlung: $", - ["yes"] = "Ja", - ["no"] = "Nein", - ["cash"] = "Bargeld", - ["card"] = "Karte", - ["payment_amount"] = " Zahlung: $", - ["bank_charge"] = "Bankgebühr: $", - }, -} +Loc = Loc or {} + +Loc["de"] = { + error = { + ["cancel"] = "Abgebrochen", + ["no_one"] = "Keiner in der Nähe zum Aufladen", + ["not_onduty"] = "Nicht eingestempelt!", + ["no_job"] = "Sie haben nicht den gewünschten Beruf", + ["no_ticket"] = "Sie haben keine Tickets zum Tauschen", + ["bank_low"] = "Kontostand zu niedrig", + ["no_cash"] = "Nicht genug Bargeld", + ["saving_low"] = "Sparguthaben zu niedrig", + ["soc_low"] = "Firmenkontoguthaben zu niedrig", + ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank", + ["error_start"] = "Fehler: Konto '", + ["error_end"] = "' nicht gefunden", + ["not_enough"] = "Sie haben nicht genug Geld zum übergeben", + ["zero"] = "Sie können nicht 0$ geben", + ["charge_zero"] = "Sie können keine $0 berechnen", + ["no_ticket_to"] = "Keine Tickets zum Tauschen", + ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen", + ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen", + ["decline_pay"] = " lehnte die $ ab", + ["declined_payment"] = "Sie haben die Zahlung abgelehnt", + }, + success = { + ["draw"] = "Abgehoben $", + ["from_bank"] = " von der Bank", + ["deposited"] = "Eingezahlt $", + ["into_bank"] = " in die Bank", + ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto", + ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt", + ["fromthe"] = " von der ", + ["into"] = " in die ", + ["account"] = " Konto", + ["sent"] = "Gesendet $", + ["recieved"] = "Empfangen $", + ["to"] = " zu ", + ["from"] = " von ", + ["you_gave"] = "Sie gaben ", + ["you_got"] = "Sie haben $", + ["invoice_start"] = " Bezahlten ihre $", + ["invoice_end"] = " Rechnung", + ["rec_rec"] = "Erhaltene Quittung", + ["commission"] = " in der Kommission", + ["trade_ticket_start"] = "Gehandelte Tickets: ", + ["trade_ticket_end"] = " Total: $", + ["inv_succ"] = "Rechnung erfolgreich gesendet", + ["inv_recieved"] = "Neue Rechnung erhalten", + ["declined"] = "Sie haben die Zahlung abgelehnt", + ["accepted_pay"] = " akzeptierte die $", + ["payment"] = " Zahlung", + ["charged"] = " wurde berechnet für $", + ["you_charged"] = "Sie wurden berechnet für $", + ["charge_end"] = " Gebühr", + }, + blip = { + ["blip_atm"] = "ATM", + ["blip_bank"] = "Bank", + }, + command = { + ["pay_user"] = "Einen Bürger in der Nähe bezahlen", + ["cash_reg"] = "Mobile Registrierkasse verwenden", + ["charge"] = "Eine andere Person belasten", + }, + target = { + ["atm"] = "ATM benutzen", + ["bank"] = "Bank benutzen", + ["transfer"] = "Geld überweisen", + ["saving"] = "Zugang Ersparnisse", + ["soc_saving"] = "Zugang Firmenkonto", + ["soc_trans"] = "Firmenkonto Geldüberweisung", + ["gang_acct"] = "Gang Konto", + ["gang_trans"] = "Gang Geldtransfer", + ["charge"] = "Gebühr für den Kunden", + ["cashin_boss"] = "Bargeld in Job-Einnahmen", + ["cashin_gang"] = "Bargeld in Bandeneinnahmen", + }, + menu = { + ["close"] = "Schließen", + ["withdraw"] = "Abheben", + ["deposit"] = "Einzahlen", + ["transfer"] = "Überweißen", + ["transfer_money"] = "Geld überweisen", + ["header_atm"] = "💵 ATM Banking 💵", + ["header_trans_amount"] = "💵 Überweisungsbetrag", + ["header_bank"] = "🏦 Banking 🏦", + ["header_trans"] = "🔀 Transferdienste 🔀", + ["header_account_no"] = "🏦 Kontonummer.", + ["header_saving"] = "💰 Ersparnisse 💰", + ["acc_atm"] = "Zugang zu ATM", + ["acc_bank"] = "Zugang Bank", + ["acc_trans"] = "Zugriff auf Überweisungen", + ["acc_saving"] = "Zugang zu Ersparnissen", + ["acc_boss"] = "Zugriff auf das Firmenkonto", + ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers", + ["acc_gang"] = "Zugriff auf das Gangkonto", + ["acc_gang_trans"] = "Zugang zu Gangkontotransfers", + ["header_soc"] = "- Firmenkonto -", + ["header_soc_bank"] = "🏢 Firmen Banking 🏢", + ["amount_pay"] = "💵 Zu zahlender Betrag'", + ["give_cash"] = "Jemandem Bargeld geben", + ["give"] = "Geben", + ["welcome"] = "Willkommen zurück, ", + ["citizenid"] = "- Ausweisnummer -", + ["header_acc"] = "- Konto -", + ["header_info"] = "- Konto Info -Ersparnis-ID: ", + ["header_balance_bank"] = "- Kontostand -🏦Bank - $", + ["header_option"] = "- Optionen -", + ["cash_balance"] = "💵Bargeld - $", + ["bank_balance"] = "🏦Bank - $", + ["saving_balance"] = "- Kontostand -💰Ersparnisses - $", + ["cus_id"] = "# Kunden ID #", + ["type"] = "Zahlungsart", + ["amount_charge"] = "💵 Zu berechnender Betrag", + ["cash_reg"] = " Registrierkasse", + ["person_id"] = "# Bürger ID #", + ["charge"] = " Laden Sie", + ["send"] = "Send", + ["receipt"] = " Quittungen 🧾", + ["payment"] = " Zahlung 🧾", + ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??", + ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?", + ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?", + ["ticket_amount"] = "Anzahl der Tickets: ", + ["total_pay"] = "Gesamte Zahlung: $", + ["confirm"] = "Ja", + ["yes"] = "Ja", + ["no"] = "Nein", + ["cash"] = "Bargeld", + ["card"] = "Karte", + ["payment_amount"] = " Zahlung: $", + ["bank_charge"] = "Bankgebühr: $", + }, +} diff --git a/locales/en.lua b/locales/en.lua index 34c9cf6..3699359 100644 --- a/locales/en.lua +++ b/locales/en.lua @@ -1,133 +1,135 @@ -Loc["en"] = { - error = { - ["cancel"] = "Cancelled", - ["no_one"] = "No one near by to charge", - ["not_onduty"] = "Not Clocked in!", - ["no_job"] = "You don't have the required job", - ["no_ticket"] = "You don't have any tickets to trade", - ["bank_low"] = "Bank Balance too low", - ["no_cash"] = "Not enough cash", - ["saving_low"] = "Savings Balance too low", - ["soc_low"] = "Society balance too low", - ["nomoney_bank"] = "Not enough money in your bank", - ["error_start"] = "Error: Account '", - ["error_end"] = "' not found", - ["not_enough"] = "You don't have enough cash to give", - ["zero"] = "You can't give $0", - ["charge_zero"] = "You can't charge $0", - ["no_ticket_to"] = "No tickets to trade", - ["customer_nocash"] = "Customer doesn't have enough cash to pay", - ["you_nocash"] = "You don't have enough cash to pay", - ["decline_pay"] = " declined the $", - ["declined_payment"] = "You declined the payment", - }, - success = { - ["draw"] = "Withdrew $", - ["from_bank"] = " from the bank", - ["deposited"] = "Deposited $", - ["into_bank"] = " into the Bank", - ["draw_save"] = " Withdrawn from savings into bank account", - ["depos_save"] = " Deposited from bank account into savings", - ["fromthe"] = " from the ", - ["into"] = " into the ", - ["account"] = " account", - ["sent"] = "Sent $", - ["recieved"] = "Recieved $", - ["to"] = " to ", - ["from"] = " from ", - ["you_gave"] = "You gave ", - ["you_got"] = "You got $", - ["invoice_start"] = " Paid their $", - ["invoice_end"] = " invoice", - ["rec_rec"] = "Receipt received", - ["commission"] = " in Commission", - ["trade_ticket_start"] = "Tickets traded: ", - ["trade_ticket_end"] = " Total: $", - ["inv_succ"] = "Invoice Successfully Sent", - ["inv_recieved"] = "New Invoice Received", - ["declined"] = "You declined the payment", - ["accepted_pay"] = " accepted the $", - ["payment"] = " payment", - ["charged"] = " was charged for $", - ["you_charged"] = "You were charged for $", - ["charge_end"] = " charge", - }, - blip = { - ["blip_atm"] = "ATM", - ["blip_bank"] = "Bank", - }, - command = { - ["pay_user"] = "Pay a user nearby", - ["cash_reg"] = "Use mobile cash register", - ["charge"] = "Charge another person", - }, - target = { - ["atm"] = "Use ATM", - ["bank"] = "Use Bank", - ["transfer"] = "Transfer Money", - ["saving"] = "Access Savings", - ["soc_saving"] = "Access Society Account", - ["soc_trans"] = "Society Money Transfer", - ["gang_acct"] = "Gang Society Account", - ["gang_trans"] = "Gang Money Transfer", - ["charge"] = "Charge Customer", - ["cashin_boss"] = "Cash in Job Receipts", - ["cashin_gang"] = "Cash in Gang Receipts", - }, - menu = { - ["close"] = "Close", - ["withdraw"] = "Withdrawl", - ["deposit"] = "Deposit", - ["transfer"] = "Transfer", - ["transfer_money"] = "Transfer Money", - ["header_atm"] = "💵 ATM Banking 💵", - ["header_trans_amount"] = "💵 Amount to transfer", - ["header_bank"] = "🏦 Banking 🏦", - ["header_trans"] = "🔀 Transfer Services 🔀", - ["header_account_no"] = "🏦 Account no.", - ["header_saving"] = "💰 Savings 💰", - ["acc_atm"] = "Accessing ATM", - ["acc_bank"] = "Accessing Bank", - ["acc_trans"] = "Accessing Transfers", - ["acc_saving"] = "Accessing Savings", - ["acc_boss"] = "Accessing Society Account", - ["acc_boss_trans"] = "Accessing Society Transfers", - ["acc_gang"] = "Accessing Gang Society Account", - ["acc_gang_trans"] = "Accessing Gang Transfers", - ["header_soc"] = "

- Society Account -
", - ["header_balance"] = "

- Balances -
🏢", - ["header_soc_bank"] = "🏢 Society Banking 🏢", - ["amount_pay"] = "💵 Amount to Pay'", - ["give_cash"] = "Give someone cash", - ["give"] = "Give", - ["welcome"] = "Welcome back, ", - ["citizenid"] = "

- Citizen ID -
", - ["header_acc"] = "

- Account -
", - ["header_info"] = "

- Account Info -
Savings ID: ", - ["header_balance_bank"] = "

- Balances -
🏦Bank - $", - ["header_option"] = "

- Options -", - ["cash_balance"] = "
💵Cash - $", - ["bank_balance"] = "
🏦Bank - $", - ["saving_balance"] = "

- Balances -
💰Savings - $", - ["cus_id"] = "# Customer ID #", - ["type"] = "Payment Type", - ["amount_charge"] = "💵 Amount to Charge", - ["cash_reg"] = " Cash Register", - ["person_id"] = "# Person's ID #", - ["charge"] = " Charge", - ["send"] = "Send", - ["receipt"] = " Receipts 🧾", - ["payment"] = " Payment 🧾", - ["trade_confirm"] = "Do you want trade your receipts for payment?", - ["accept_payment"] = "Do you want accept the payment?", - ["accept_charge"] = "Do you want accept the charge?", - ["ticket_amount"] = "Amount of Tickets: ", - ["total_pay"] = "
Total Payment: $", - ["yes"] = "Yes", - ["no"] = "No", - ["cash"] = "Cash", - ["card"] = "Card", - ["payment_amount"] = " Payment: $", - ["bank_charge"] = "Bank Charge: $", - }, -} +Loc = Loc or {} + +Loc["en"] = { + error = { + ["cancel"] = "Cancelled", + ["no_one"] = "No one near by to charge", + ["not_onduty"] = "Not Clocked in!", + ["no_job"] = "You don't have the required job", + ["no_ticket"] = "You don't have any tickets to trade", + ["bank_low"] = "Bank Balance too low", + ["no_cash"] = "Not enough cash", + ["saving_low"] = "Savings Balance too low", + ["soc_low"] = "Society balance too low", + ["nomoney_bank"] = "Not enough money in your bank", + ["error_start"] = "Error: Account '", + ["error_end"] = "' not found", + ["not_enough"] = "You don't have enough cash to give", + ["zero"] = "You can't give $0", + ["charge_zero"] = "You can't charge $0", + ["no_ticket_to"] = "No tickets to trade", + ["customer_nocash"] = "Customer doesn't have enough cash to pay", + ["you_nocash"] = "You don't have enough cash to pay", + ["decline_pay"] = " declined the $", + ["declined_payment"] = "You declined the payment", + }, + success = { + ["draw"] = "Withdrew $", + ["from_bank"] = " from the bank", + ["deposited"] = "Deposited $", + ["into_bank"] = " into the Bank", + ["draw_save"] = " Withdrawn from savings into bank account", + ["depos_save"] = " Deposited from bank account into savings", + ["fromthe"] = " from the ", + ["into"] = " into the ", + ["account"] = " account", + ["sent"] = "Sent $", + ["recieved"] = "Recieved $", + ["to"] = " to ", + ["from"] = " from ", + ["you_gave"] = "You gave ", + ["you_got"] = "You got $", + ["invoice_start"] = " Paid their $", + ["invoice_end"] = " invoice", + ["rec_rec"] = "Receipt received", + ["commission"] = " in Commission", + ["trade_ticket_start"] = "Tickets traded: ", + ["trade_ticket_end"] = " Total: $", + ["inv_succ"] = "Invoice Successfully Sent", + ["inv_recieved"] = "New Invoice Received", + ["declined"] = "You declined the payment", + ["accepted_pay"] = " accepted the $", + ["payment"] = " payment", + ["charged"] = " was charged for $", + ["you_charged"] = "You were charged for $", + ["charge_end"] = " charge", + }, + blip = { + ["blip_atm"] = "ATM", + ["blip_bank"] = "Bank", + }, + command = { + ["pay_user"] = "Pay a user nearby", + ["cash_reg"] = "Use mobile cash register", + ["charge"] = "Charge another person", + }, + target = { + ["atm"] = "Use ATM", + ["bank"] = "Use Bank", + ["transfer"] = "Transfer Money", + ["saving"] = "Access Savings", + ["soc_saving"] = "Access Society Account", + ["soc_trans"] = "Society Money Transfer", + ["gang_acct"] = "Gang Society Account", + ["gang_trans"] = "Gang Money Transfer", + ["charge"] = "Charge Customer", + ["cashin_boss"] = "Cash in Job Receipts", + ["cashin_gang"] = "Cash in Gang Receipts", + }, + menu = { + ["close"] = "Close", + ["withdraw"] = "Withdrawal", + ["deposit"] = "Deposit", + ["transfer"] = "Transfer", + ["transfer_money"] = "Transfer Money", + ["header_atm"] = "💵 ATM Banking 💵", + ["header_trans_amount"] = "💵 Amount to transfer", + ["header_bank"] = "🏦 Banking 🏦", + ["header_trans"] = "🔀 Transfer Services 🔀", + ["header_account_no"] = "🏦 Account no.", + ["header_saving"] = "💰 Savings 💰", + ["acc_atm"] = "Accessing ATM", + ["acc_bank"] = "Accessing Bank", + ["acc_trans"] = "Accessing Transfers", + ["acc_saving"] = "Accessing Savings", + ["acc_boss"] = "Accessing Society Account", + ["acc_boss_trans"] = "Accessing Society Transfers", + ["acc_gang"] = "Accessing Gang Society Account", + ["acc_gang_trans"] = "Accessing Gang Transfers", + ["header_soc"] = "Society Account -", + ["header_soc_bank"] = "Society Banking", + ["amount_pay"] = "💵 Amount to Pay'", + ["give_cash"] = "Give someone cash", + ["give"] = "Give", + ["welcome"] = "Welcome back, ", + ["citizenid"] = "Citizen ID -", + ["header_acc"] = "Account -", + ["header_info"] = "Account Info - Savings ID: ", + ["header_balance"] = "Balances -", + ["header_option"] = "Options -", + ["cash_balance"] = "💵Cash - $", + ["bank_balance"] = "🏦Bank - $", + ["saving_balance"] = "💰Savings - $", + ["cus_id"] = "# Customer ID #", + ["type"] = "Payment Type", + ["amount_charge"] = "💵 Amount to Charge", + ["cash_reg"] = " Cash Register", + ["person_id"] = "# Person's ID #", + ["charge"] = " Charge", + ["send"] = "Send", + ["receipt"] = " Receipts 🧾", + ["payment"] = " Payment 🧾", + ["trade_confirm"] = "Do you want trade your receipts for payment?", + ["accept_payment"] = "Do you want accept the payment?", + ["accept_charge"] = "Do you want accept the charge?", + ["ticket_amount"] = "Amount of Tickets: ", + ["total_pay"] = "
Total Payment: $", + ["confirm"] = "Confirm", + ["yes"] = "Yes", + ["no"] = "No", + ["cash"] = "Cash", + ["card"] = "Card", + ["payment_amount"] = " Payment: $", + ["bank_charge"] = "Bank Charge: $", + }, +} \ No newline at end of file diff --git a/server/atmserver.lua b/server/atmserver.lua index 5347748..142a812 100644 --- a/server/atmserver.lua +++ b/server/atmserver.lua @@ -1,89 +1,85 @@ -local function cv(amount) - local formatted = amount - while true do - formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') - if (k==0) then - break - end - end - return formatted -end +registerCommand("cashgive", { + locale("command" , "pay_user"), {}, false, + function(source) + TriggerClientEvent(getScript()..":client:ATM:give", source) + end +}) -RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety) + +RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety) local src = source - local Player = QBCore.Functions.GetPlayer(src) - local cashB = Player.Functions.GetMoney("cash") - local bankB = Player.Functions.GetMoney("bank") + local Player = getPlayer(src) local amount = tonumber(amount) + local bankScript, newAmount = "", 0 --Simple transfers from bank to wallet -- if account == "bank" or account == "atm" then if billtype == "withdraw" then - if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src) - elseif bankB >= tonumber(amount) then - triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn - Player.Functions.RemoveMoney('bank', amount) Wait(1500) - Player.Functions.AddMoney('cash', amount) + if Player.bank < amount then + triggerNotify(nil, locale("error" ,"bank_low"), "error", src) + elseif Player.bank >= tonumber(amount) then + triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn + chargePlayer(amount, "bank", src) Wait(1500) + fundPlayer(amount, "cash", src) end elseif billtype == "deposit" then - if cashB < amount then triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src) - elseif cashB >= amount then - Player.Functions.RemoveMoney('cash', amount) Wait(1500) - Player.Functions.AddMoney('bank', amount) - triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src) + if Player.cash < amount then + triggerNotify(nil, locale("error" ,"no_cash"), "error", src) + elseif Player.cash >= amount then + chargePlayer(amount, "cash", src) Wait(1500) + fundPlayer(amount, "bank", src) + triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src) end end -- Transfers from bank to savings account -- elseif account == "savings" then - local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.PlayerData.citizenid, 'Savings_'..Player.PlayerData.citizenid, }) + local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end if billtype == "withdraw" then if savbal >= amount then savbal -= amount - Player.Functions.AddMoney('bank', amount) - triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src) - MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.PlayerData.citizenid}, function(success) + fundPlayer(amount, "cash", src) + triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src) + MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success) if success then return true else return false end end) elseif savbal < amount then - triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error") + triggerNotify(nil, locale("error" ,"saving_low"), "error") end elseif billtype == "deposit" then - if amount < bankB then + if amount < Player.bank then savbal += amount - Player.Functions.RemoveMoney('bank', amount) - triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src) - MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.PlayerData.citizenid}, function(success) + chargePlayer(amount, "bank", src) + triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src) + MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success) if success then return true else return false end end) - else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src) + else triggerNotify(nil, locale("error" ,"bank_low"), "error", src) end end --Simple transfers from society account to bank -- elseif account == "society" then if billtype == "withdraw" then - if tonumber(society) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src) + if tonumber(society) < amount then + triggerNotify(nil, locale("error" ,"soc_low"), "error", src) elseif tonumber(society) >= amount then - triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src) - Player.Functions.AddMoney('bank', amount) - if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "fd" then exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end + + chargeSociety(Player.job, amount) + fundPlayer(amount, "bank", src) + + triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src) end elseif billtype == "deposit" then - if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) - elseif bankB >= amount then - if Config.Banking == "renewed" then exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "qb-management" then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "qb-banking" then exports["qb-banking"]:AddMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "fd" then exports.fd_banking:AddMoney(tostring(Player.PlayerData.job.name), amount) end - Player.Functions.RemoveMoney('bank', amount) Wait(1500) - triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src) + if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src) + elseif Player.bank >= amount then + fundSociety(Player.job, amount) + chargePlayer(amount, "bank", src) Wait(1500) + triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src) end end -- Transfer from boss account to players -- + --[[ disabled until i work out a system for other frameworks elseif account == "societytransfer" then local bannedCharacters = {'%','$',';'} local newAmount = tostring(amount) @@ -95,50 +91,53 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba baccount = newiban amount = tonumber(newAmount) - local Player = QBCore.Functions.GetPlayer(src) + local Player = Core.Functions.GetPlayer(src) if (society - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then - local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) - if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) - elseif Config.Banking == "fd" then exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end + local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) + if Config.Banking == "renewed" then + exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount) + elseif Config.Banking == "qb-management" then + exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) + elseif Config.Banking == "qb-banking" then + exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount) + elseif Config.Banking == "fd" then + exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) + end if Reciever then Reciever.Functions.AddMoney('bank', amount) - triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source) + triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) + triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end - elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) + elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src) end - end + end]] --Simple transfers from gang society account to bank -- elseif account == "gang" then if billtype == "withdraw" then - if tonumber(gsociety) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src) + if tonumber(gsociety) < amount then + triggerNotify(nil, locale("error" ,"soc_low"), "error", src) elseif tonumber(gsociety) >= amount then - triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src) - Player.Functions.AddMoney('bank', amount) - if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end + chargeSociety(Player.gang, amount) end + + fundPlayer(amount, "bank", src) + triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src) + elseif billtype == "deposit" then - if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) - elseif bankB >= amount then - if Config.Banking == "rewnewed" then exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "qb-management" then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "qb-banking" then exports["qb-banking"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "fd" then exports.fd_banking:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) end - Player.Functions.RemoveMoney('bank', amount) Wait(1500) - triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src) + if Player.bank < amount then + triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src) + elseif Player.bank >= amount then + fundSociety(Player.gang, amount) + chargePlayer(amount, "bank", Player.source) Wait(1500) + triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src) end end -- Transfer from gang account to players -- @@ -153,26 +152,23 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba baccount = newiban amount = tonumber(newAmount) - local Player = QBCore.Functions.GetPlayer(src) + local Player = Core.Functions.GetPlayer(src) if (gsociety - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then - local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) - if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) - elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end + local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) + chargeSociety(Player.PlayerData.gang.nameg, amount) if not Reciever then Reciever.Functions.AddMoney('bank', amount) - triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) - triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source) + triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) + triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end - elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) + elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src) end end @@ -188,103 +184,82 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba baccount = newiban amount = tonumber(newAmount) - local Player = QBCore.Functions.GetPlayer(src) + local Player = Core.Functions.GetPlayer(src) if (Player.PlayerData.money.bank - amount) >= 0 then local query = '%"account":"' .. baccount .. '"%' local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) if result[1] then - local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) + local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid) Player.Functions.RemoveMoney('bank', amount) if Reciever then Reciever.Functions.AddMoney('bank', amount) - triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source) + triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) + triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end elseif not result[1] then - triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) + triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src) end end end end) -QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb) - local Player = QBCore.Functions.GetPlayer(source) - local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname - local cid = Player.PlayerData.citizenid.." ["..source.."]" - local cash = Player.Functions.GetMoney("cash") - local bank = Player.Functions.GetMoney("bank") - local account = Player.PlayerData.charinfo.account - local society = 0 - local gsociety = 0 - - if Config.Banking == "qb-banking" then - local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts') - for _, v in pairs(result) do - if Player.PlayerData.job.name == v.account_name then society = v.account_balance end - end - if Player.PlayerData.gang.name ~= "none" then - for _, v in pairs(result) do - if Player.PlayerData.gang.name == v.account_name then gsociety = v.account_balance end - end - end - - -- If qb-management, grab info directly from database - elseif not Config.Banking == "renewed" then - local result = MySQL.Sync.fetchAll('SELECT * FROM management_funds') - for _, v in pairs(result) do - if Player.PlayerData.job.name == v.job_name then society = v.amount end - end - if Player.PlayerData.gang.name ~= "none" then - for _, v in pairs(result) do - if Player.PlayerData.gang.name == v.job_name then gsociety = v.amount end - end - end - else +createCallback(getScript()..":GetInfo", function(source) + local Player = getPlayer(source) + local society, gsociety = 0, 0 + society = getSocietyAccount(Player.job) + if Player.gang ~= "none" then + gsociety = getSocietyAccount(Player.gang) end + + -- Savings account is only QBCore for now + if isStarted(QBExport) and not isStarted(QBXExport) then -- Grab Savings account info - local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.PlayerData.citizenid, 'Savings_'..Player.PlayerData.citizenid, }) - if result[1] then - accountID = result[1].citizenid - savingBalance = result[1].account_balance - else - MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 'Savings_'..Player.PlayerData.citizenid, 0}, function() completed = true end) repeat Wait(0) until completed == true - local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.PlayerData.citizenid, 'Savings_'..Player.PlayerData.citizenid, }) - accountID = result[1].citizenid - savingBalance = result[1].account_balance - end - cb({name = name, - cash = cash, - bank = bank, - account = account, - cid = cid, + local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) + if result[1] then + accountID = result[1].citizenid + savingBalance = result[1].account_balance + else + MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true + local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) + accountID = result[1].citizenid + savingBalance = result[1].account_balance + end + end + local retTable = { + name = Player.firstname..' '..Player.lastname, + cash = Player.cash, + bank = Player.bank, + account = Player.account, + cid = Player.citizenId.." ["..source.."]", savbal = savingBalance, aid = accountID, society = society, - gsociety = gsociety}) + gsociety = gsociety + } + + return retTable end) -QBCore.Commands.Add("cashgive", Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end) - -RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price) - local Player = QBCore.Functions.GetPlayer(source) - local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen)) +RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price) + local Player = getPlayer(source) + local Reciever = getPlayer(tonumber(citizen)) local amount = tonumber(price) - local balance = Player.Functions.GetMoney("cash") + local balance = Player.cash if amount and amount > 0 then if balance >= amount then - Player.Functions.RemoveMoney('cash', amount) - triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source) - Reciever.Functions.AddMoney('cash', amount) - triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen)) + chargePlayer(amount, "cash", source) + triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source) + fundPlayer(amount, "cash", Reciever.source) + triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen)) elseif balance < amount then - triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source) + triggerNotify(nil, locale("error" ,"not_enough"), "error", source) end - else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end + else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end end) diff --git a/server/chargerserver.lua b/server/chargerserver.lua new file mode 100644 index 0000000..3180445 --- /dev/null +++ b/server/chargerserver.lua @@ -0,0 +1,101 @@ +onResourceStart(function() + for k in pairs(Config.Receipts.Jobs) do + while not Jobs do Wait(10) end + if not Jobs[k] and not Gangs[k] then + debugPrint("^1Error^7: ^5Config^7.^5Receipts^7.^5Jobs ^2searched for job/gang ^7'^3"..k.."^7' ^2and couldn't find it in the Shared^7") + end + end + + if Items and not Items["payticket"] then + debugPrint("^1Error^7: ^2Unable to find ^7'^3payticket^7' ^2item it in the Shared^7") + end +end, true) + +registerCommand("cashregister", { + locale("command", "cash_reg"), {}, false, + function(source) + TriggerClientEvent(getScript()..":client:Charge", source, {}, true) + end +}) + +createCallback(getScript()..":MakePlayerList", function(source) + local onlineList = {} + for _, v in pairs(GetPlayers()) do + local Player = getPlayer(v) + onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name } + end + return onlineList +end) + +RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, billtype, img, outside, gang) + local src = source + local biller = getPlayer(src) + local billed = getPlayer(tonumber(citizen)) + local amount = tonumber(price) + local balance = billed[billtype] + if amount and amount > 0 then + if balance < amount then + triggerNotify(nil, locale("error", "customer_nocash"), "error", src) + triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen)) + return + end + local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label + if Config.General.PhoneBank == false or gang == true or billtype == "cash" then + TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside) + else + if Config.General.PhoneType == "qb" then + MySQL.Async.insert( + 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', + {billed.citizenid, amount, biller.job, biller.firstname, biller.citizenid}, function(id) + if id then + TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.source, id, biller.firstname, biller.job, biller.citizenid, amount, GetInvokingResource()) + end + end) + TriggerClientEvent('qb-phone:RefreshPhone', billed.source) + elseif Config.General.PhoneType == "gks" then + MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', { + ['@citizenid'] = billed.citizenid, + ['@amount'] = amount, + ['@society'] = biller.job, + ['@sender'] = biller.firstname, + ['@sendercitizenid'] = biller.citizenid, + ['@label'] = label, + }) + TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' }) + TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' }) + end + triggerNotify(nil, locale("success", "inv_succ"), 'success', src) + triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source) + end + else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end +end) + +RegisterServerEvent(getScript()..":server:PayPopup", function(data) + local src = source + local billed = getPlayer(src) + local biller = getPlayer(tonumber(data.biller)) + local newdata = { + senderCitizenId = biller.citizenid, + society = data.gang and biller.gang or biller.job, + amount = data.amount + } + if data.accept then + chargePlayer(data.amount, data.billtype, src) + if Config.General.ApGov then + exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount) + end + TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang) + triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller) + elseif not data.accept then + triggerNotify(nil, locale("success", "declined"), "error", src) + triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller) + end +end) + +CreateThread(function() + if Config.General.Usebzzz then + createUseableItem('terminal', function(source, item) + TriggerClientEvent(getScript()..":client:Charge", source, {}, true) + end) + end +end) \ No newline at end of file diff --git a/server/polchargeserver.lua b/server/polchargeserver.lua new file mode 100644 index 0000000..e62aeb8 --- /dev/null +++ b/server/polchargeserver.lua @@ -0,0 +1,103 @@ +registerCommand("polcharge", { + locale("command", "charge"), {}, false, + function(source) + TriggerClientEvent(getScript()..":client:PolCharge", source) + end +}) + +RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price) + local src = source + local biller = getPlayer(src) + local billed = getPlayer(tonumber(citizen)) + local price = math.floor(tonumber(price)) + + local commPercent = Config.PolCharge.FineJobs[biller.job] and Config.PolCharge.FineJobs[biller.job].Commission or 0.25 + if Config.PolCharge.FineJobs[biller.job] then + commPercent = Config.PolCharge.FineJobs[biller.job].Commission + else + commPercent = 0.25 + print("Can't find job in 'FineJobs', defaulting to 0.25 (25% commission)") + end + local commission = math.floor(price * commPercent) + + if price > 0 then + if not Config.PolCharge.FineJobConfirmation then + polCharge({ + biller = biller, + billed = billed, + price = price, + commission = commission, + billerJob = tostring(biller.job), + amountChange = (price - commission) + }) + + triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src) + triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source) + else + TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent) + end + else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end +end) + +RegisterServerEvent(getScript()..":server:PolPopup", function(data) + local src = source + local billed = getPlayer(src) + local biller = getPlayer(tonumber(data.biller)) + local price = math.floor(data.amount) + local commission = math.floor(tonumber(data.amount) * data.commPercent) + if data.accept then + polCharge({ + biller = biller, + billed = billed, + price = price, + commission = commission, + billerJob = tostring(biller.job), + amountChange = (price - commission) + }) + elseif not data.accept then + triggerNotify(nil, locale("error", "declined_payment"), nil, src) + triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller) + end +end) + +function polCharge(data) + local billedSource, billerSource, newAmount = data.billed.source, data.biller.source, 0 + local bankScript = nil + + chargePlayer(data.price, "bank", billedSource) + debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billedSource.."^7) ^2charged ^7$^6"..data.price.."^7") + + if Config.ApGov then + exports['ap-government']:chargeCityTax(billedSource, "Item", data.price) + end + + fundPlayer(data.commission, "bank", billerSource) + debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..data.commission.." ^2sent to Player^7(^6"..billerSource.."^7)") + + if isStarted("Renewed-Banking") then + bankScript = "Renewed-Banking" + exports["Renewed-Banking"]:addAccountMoney(data.billerJob, data.amountChange) + newAmount = exports["Renewed-Banking"]:getAccountMoney(data.billerJob) + + elseif isStarted("qb-banking") then + bankScript = "qb-banking" + exports["qb-banking"]:AddMoney(data.billerJob, data.amountChange, "Cash Register Payment") + newAmount = exports["qb-banking"]:GetAccountBalance(data.billerJob) + + elseif isStarted("fd_banking") then + bankScript = "fd_banking" + if gang then + exports["fd_banking"]:AddGangMoney(data.billerJob, data.amountChange) + newAmount = exports["fd_banking"]:GetGangAccount(data.billerJob) + else + exports["fd_banking"]:AddMoney(data.billerJob, data.amountChange) + newAmount = exports["fd_banking"]:GetAccount(data.billerJob) + end + elseif isStarted("okokBanking") then + bankScript = "okokBanking" + exports['okokBanking']:AddMoney(data.billerJob, data.amountChange) + newAmount = exports['okokBanking']:GetAccount(data.billerJob) + end + + debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..data.amountChange.." ^2to account ^7'^6"..data.billerJob.."^7' ($"..newAmount..")") +end \ No newline at end of file diff --git a/server/server.lua b/server/server.lua deleted file mode 100644 index 66e25e2..0000000 --- a/server/server.lua +++ /dev/null @@ -1,289 +0,0 @@ - -local function cv(amount) - local formatted = amount - while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end - return formatted -end - -AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end - for k in pairs(Config.Jobs) do - if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then - print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared") - end - end -end) - - -CreateThread(function() - if Config.Enablecommand then - QBCore.Commands.Add("cashregister", Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end) - end -end) - -QBCore.Commands.Add("polcharge", Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end) - -RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang) - local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment - local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission) - if biller then -- If this is found, it ISN'T a phone payment, so add money to society here - if gang then - if Config.Banking == "renewed" then - exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm) - if Config.Debug then - print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end - elseif Config.Banking == "qb-management" then - exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end - elseif Config.Banking == "qb-banking" then - exports["qb-banking"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-banking"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end - elseif Config.Banking == "fd" then - exports.fd_banking:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports.fd_banking:GetGangAccount(biller.PlayerData.gang.name).."^7)") end - elseif Config.Banking == "okok" then - exports['okokBanking']:AddMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3okokBanking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['okokBanking']:GetAccount(biller.PlayerData.gang.name).."^7)") end - end - elseif not gang then - if Config.Banking == "renewed" - then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..tostring(exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.job.name)).."^7)") end - elseif Config.Banking == "qb-management" then - exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end - elseif Config.Banking == "qb-banking" then - exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6^7)") end - elseif Config.Banking == "fd" then - exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end - elseif Config.Banking == "okok" then - exports['okokBanking']:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm) - if Config.Debug then print("^5Debug^7: ^3okokBanking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['okokBanking']:GetAccount(biller.PlayerData.job.name).."^7)") end - end - end - elseif not biller then --Find the biller from their citizenid - for _, v in pairs(QBCore.Functions.GetPlayers()) do - local Player = QBCore.Functions.GetPlayer(v) - if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end - end - triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source) - end - - -- If ticket system enabled, do this - if (biller.PlayerData.job.onduty or gang) and Config.TicketSystem then - if data.amount >= Config.Jobs[data.society].MinAmountforTicket then - if Config.TicketSystemAll then - for _, v in pairs(QBCore.Functions.GetPlayers()) do - local Player = QBCore.Functions.GetPlayer(v) - if Player ~= nil or Player ~= billed then - if gang then - if Player.PlayerData.gang.name == data.society then - if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end - triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source) - end - else - if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then - if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end - triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source) - end - end - end - end - else - if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end - triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source) - end - end - end - - -- Commission section, does each config option separately - local comm = tonumber(Config.Jobs[data.society].Commission) - if Config.Commission and comm ~= 0 then - if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end - if Config.CommissionDouble then - biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2))) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source) - else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm)) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source) - end - if Config.CommissionAll then - for _, v in pairs(QBCore.Functions.GetPlayers()) do - local Player = QBCore.Functions.GetPlayer(v) - if Player and Player ~= biller then - if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then - Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm)) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source) - end - end - end - end - end -end) - -RegisterServerEvent('jim-payments:Tickets:Sell', function() - local Player = QBCore.Functions.GetPlayer(source) - if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return - else - tickets = Player.Functions.GetItemByName("payticket").amount - Player.Functions.RemoveItem('payticket', tickets) - pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket) - Player.Functions.AddMoney('bank', pay, 'ticket-payment') - TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets) - triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', source) - end -end) - -QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb) - cb(QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket')) -end) - -RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang) - local src = source - local biller = QBCore.Functions.GetPlayer(src) - local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) - local amount = tonumber(price) - local balance = billed.Functions.GetMoney(billtype) - if amount and amount > 0 then - if balance < amount then - triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src) - triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen)) - return - end - local label = biller.PlayerData.job.label - if gang == true then label = biller.PlayerData.gang.label end - if Config.PhoneBank == false or gang == true or billtype == "cash" then - TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside) - else - if Config.PhoneType == "qb" then - MySQL.Async.insert( - 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', - {billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id) - if id then - TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource()) - end - end) - TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source) - elseif Config.PhoneType == "gks" then - MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', { - ['@citizenid'] = billed.PlayerData.citizenid, - ['@amount'] = amount, - ['@society'] = biller.PlayerData.job.name, - ['@sender'] = biller.PlayerData.charinfo.firstname, - ['@sendercitizenid'] = biller.PlayerData.citizenid, - ['@label'] = biller.PlayerData.job.label, - }) - TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' }) - TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' }) - end - triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src) - triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source) - end - else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end -end) - -RegisterServerEvent("jim-payments:server:PayPopup", function(data) - local src = source - local billed = QBCore.Functions.GetPlayer(src) - local biller = QBCore.Functions.GetPlayer(tonumber(data.biller)) - local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount } - if data.gang == true then newdata.society = biller.PlayerData.gang.name end - if data.accept == true then - billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) - if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end - TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang) - triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller) - elseif data.accept == false then - triggerNotify(nil, Loc[Config.Lan].success["declined"], nil, src) - triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller) - end -end) - -RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price) - local src = source - local biller = QBCore.Functions.GetPlayer(src) - local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) - local price = math.floor(tonumber(price)) - local commission = math.floor(price * Config.FineJobs[biller.PlayerData.job.name].Commission) - if price > 0 then - if not Config.FineJobConfirmation then - if billed.Functions.RemoveMoney("bank", price) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..price.."^7") end end - if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end - if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end - - if Config.Banking == "renewed" then - exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission)) - if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end - elseif Config.Banking == "qb-management" then - exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission)) - if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end - elseif Config.Banking == "qb-banking" then - exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission)) - if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-banking"]:GetAccount(biller.PlayerData.job.name).."^7)") end - elseif Config.Banking == "fd" then - exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), (price - commission)) - if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end - elseif Config.Banking == "okok" then - exports['okokBanking']:AddMoney(tostring(biller.PlayerData.job.name), (price - commission)) - if Config.Debug then print("^5Debug^7: ^3okokBanking^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['okokBanking']:GetAccount(biller.PlayerData.job.name).."^7)") end - - end - triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src) - triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source) - else - TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label) - end - else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end -end) - -RegisterServerEvent("jim-payments:server:PolPopup", function(data) - local src = source - local billed = QBCore.Functions.GetPlayer(src) - local biller = QBCore.Functions.GetPlayer(tonumber(data.biller)) - data.amount = math.floor(data.amount) - local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission) - if data.accept == true then - if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end - if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end - triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller) - if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end - - if Config.Banking == "renewed" then - exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission) - if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end - elseif Config.Banking == "qb-management" then - exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission) - if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end - elseif Config.Banking == "qb-banking" then - exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission) - if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-banking"]:GetAccount(biller.PlayerData.job.name).."^7)") end - elseif Config.Banking == "fd" then - exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission) - if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end - elseif Config.Banking == "okok" then - exports['okokBanking']:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission) - if Config.Debug then print("^5Debug^7: ^3okokBanking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['okokBanking']:GetAccount(biller.PlayerData.job.name).."^7)") end - end - else - triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src) - triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller) - end -end) - -QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb) - local onlineList = {} - for _, v in pairs(QBCore.Functions.GetPlayers()) do - local P = QBCore.Functions.GetPlayer(v) - onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname } - end - cb(onlineList) -end) - - -CreateThread(function() - if Config.Usebzzz then - QBCore.Functions.CreateUseableItem('terminal', function(source, item) - TriggerClientEvent("jim-payments:client:Charge", source, {}, true) - end) - end -end) diff --git a/server/ticketserver.lua b/server/ticketserver.lua new file mode 100644 index 0000000..bea97d2 --- /dev/null +++ b/server/ticketserver.lua @@ -0,0 +1,123 @@ +RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang) + local src = source + local activePlayers = GetPlayers() + local commPercent = 0 + jsonPrint(data) + if Config.Receipts.Jobs[data.society] then + commPercent = Config.Receipts.Jobs[data.society].Commission + else commPercent = 0.25 + print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7") + end + local takecomm = math.floor(data.amount * commPercent) + + if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here + local amountChange, newAmount = (data.amount - takecomm), 0 + local society = gang and tostring(biller.gang) or tostring(biller.job) + local bankScript = nil + if isStarted("Renewed-Banking") then + bankScript = "Renewed-Banking" + exports["Renewed-Banking"]:addAccountMoney(society, amountChange) + newAmount = exports["Renewed-Banking"]:getAccountMoney(society) + + elseif isStarted("qb-banking") then + bankScript = "qb-banking" + exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment") + newAmount = exports["qb-banking"]:GetAccountBalance(society) + + elseif isStarted("fd_banking") then + bankScript = "fd_banking" + if gang then + exports["fd_banking"]:AddGangMoney(society, amountChange) + newAmount = exports["fd_banking"]:GetGangAccount(society) + else + exports["fd_banking"]:AddMoney(society, amountChange) + newAmount = exports["fd_banking"]:GetAccount(society) + end + elseif isStarted("okokBanking") then + bankScript = "okokBanking" + exports['okokBanking']:AddMoney(society, amountChange) + newAmount = exports['okokBanking']:GetAccount(society) + end + + debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")") + elseif not biller then --Find the biller from their citizenid + for _, v in pairs(activePlayers) do + local Player = getPlayer(v) + if Player.citizenid == data.senderCitizenId then + biller = Player + end + end + triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source) + end + + -- If ticket system enabled, do this + if (biller.onDuty or gang) and Config.Receipts.TicketSystem then + if not Config.Receipts.Jobs[data.society] then + print("^1Error^7: Failed to find job "..data.society.." in ^2Config.Receipts.Jobs^7") + return + end + if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then + if Config.Receipts.TicketSystemAll then + for _, v in pairs(activePlayers) do + local Player = getPlayer(v) + if v ~= src then + if gang then + if Player.gang == data.society then + addItem("payticket", 1, nil, Player.source) + triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source) + end + else + if Player.job == data.society and Player.onDuty then + print("player on duty, giving tickets") + addItem("payticket", 1, nil, Player.source) + triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source) + end + end + end + end + else + addItem("payticket", 1, nil, biller.source) + triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source) + end + end + end + + -- Commission section, does each config option separately + local comm = tonumber(Config.Receipts.Jobs[data.society].Commission) + if Config.Receipts.Commission and comm ~= 0 then + if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end + if Config.Receipts.CommissionDouble then + fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source) + triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source) + else + fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source) + triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source) + end + if Config.Receipts.CommissionAll then + for _, v in pairs(activePlayers) do + local Player = getPlayer(v) + if v ~= biller.source then + if Player.job == data.society and Player.onDuty then + fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source) + triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source) + end + end + end + end + end +end) + +RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source + local Player = getPlayer(src) + local hasItem, hasTable = hasItem("payticket", 1, src) + if not hasItem then + triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src) + return + else + local tickets = hasTable["payticket"].count + removeItem("payticket", tickets, src) + local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket) + fundPlayer(pay, "bank", src) + triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src) + end +end) \ No newline at end of file diff --git a/shared/banklocs.lua b/shared/banklocs.lua new file mode 100644 index 0000000..1669d43 --- /dev/null +++ b/shared/banklocs.lua @@ -0,0 +1,63 @@ +BankLocations = { + ["legion"] = { + vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca + }, + ["hawick"] = { + vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca + }, + ["vinewood"] = { + vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca + }, + ["delperro"] = { + vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca + }, + ["route1"] = { + vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca + }, + ["route68"] = { + vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca + }, + ["paleto"] = { + vec4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank + }, + ["pacific"] = { + vec4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1 + vec4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2 + }, +} + +if Config.General.Gabz then + Config.Receipts.CashInLocation = vec4(269.28, 217.24, 106.28, 69.0) + BankLocations = { + ["legion"] = { + vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca + }, + ["hawick"] = { + vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca + }, + ["vinewood"] = { + vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca + }, + ["delperro"] = { + vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca + }, + ["route1"] = { + vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca + }, + ["route68"] = { + vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca + }, + ["paleto"] = { + vec4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1 + vec4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2 + }, + ["pacific"] = { + vec4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2 + vec4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4 + vec4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6 + vec4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8 + vec4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10 + vec4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12 + }, + } +end \ No newline at end of file diff --git a/shared/shared.lua b/shared/shared.lua deleted file mode 100644 index 842b82d..0000000 --- a/shared/shared.lua +++ /dev/null @@ -1,120 +0,0 @@ -QBCore = exports['qb-core']:GetCoreObject() - -local time = 1000 -function loadModel(model) if not HasModelLoaded(model) then - if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end - while not HasModelLoaded(model) do - if time > 0 then time -= 1 RequestModel(model) - else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break - end - Wait(10) - end -end end -function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end -function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end -function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end -function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end -function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end - -function lookEnt(entity) - if type(entity) == "vector3" then - if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then - TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500) - if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end - Wait(1500) - end - else - if DoesEntityExist(entity) then - if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then - TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500) - if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..entity.."^7'") end - Wait(1500) - end - end - end -end - -function destroyProp(entity) - if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end - SetEntityAsMissionEntity(entity) Wait(5) - DetachEntity(entity, true, true) Wait(5) - DeleteObject(entity) -end - -function makeProp(data, freeze, synced) - loadModel(data.prop) - local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z, synced or false, synced or false, 0) - SetEntityHeading(prop, data.coords.w+180.0) - FreezeEntityPosition(prop, freeze or 0) - if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end - return prop -end - -function makePed(model, coords, freeze, collision, scenario, anim) - loadModel(model) - local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false) - SetEntityInvincible(ped, true) - SetBlockingOfNonTemporaryEvents(ped, true) - FreezeEntityPosition(ped, freeze or true) - if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end - if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end - if anim then - loadAnimDict(anim[1]) - TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0) - end - if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..model.."^7'") end - return ped -end - -function makeBlip(data) - local blip = AddBlipForCoord(data.coords) - SetBlipAsShortRange(blip, true) - SetBlipSprite(blip, data.sprite or 1) - SetBlipColour(blip, data.col or 0) - SetBlipScale(blip, data.scale or 0.7) - SetBlipDisplay(blip, (data.disp or 6)) - BeginTextCommandSetBlipName('STRING') - AddTextComponentString(tostring(data.name)) - EndTextCommandSetBlipName(blip) - if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end - return blip -end - -function triggerNotify(title, message, type, src) - if Config.Notify == "okok" then - if not src then exports['okokNotify']:Alert(title, message, 6000, type or 'info') - else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type or 'info') end - elseif Config.Notify == "qb" then - if not src then TriggerEvent("QBCore:Notify", message, "primary") - else TriggerClientEvent("QBCore:Notify", src, message, "primary") end - elseif Config.Notify == "t" then - if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true}) - else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end - elseif Config.Notify == "infinity" then - if not src then TriggerEvent('infinity-notify:sendNotify', message, type) - else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end - elseif Config.Notify == "rr" then - if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) - else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end - end -end - -function pairsByKeys(t) - local a = {} - for n in pairs(t) do a[#a+1] = n end - table.sort(a) - local i = 0 - local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end - return iter -end - -function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end - -function cv(amount) - local formatted = amount - while true do - formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') - if (k==0) then break end - end - return formatted -end \ No newline at end of file diff --git a/version.txt b/version.txt new file mode 100644 index 0000000..f398a20 --- /dev/null +++ b/version.txt @@ -0,0 +1 @@ +3.0 \ No newline at end of file