diff --git a/README.md b/README.md
index 7d5d7d8..31c53c0 100644
--- a/README.md
+++ b/README.md
@@ -1,212 +1,208 @@
-# jim-payments
-- QBCore based payment system
-- Enchanced QB-Input payment system from my other scripts now free on its own
-
-### If you need support I have a discord server available, it helps me keep track of issues and give better support.
-## https://discord.gg/xKgQZ6wZvS
-
-### We also have Documentation over on Gitbook, feel free to check it out
-## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
-
-### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
-## https://ko-fi.com/jixelpatterns
-
----
-
-- If you use a different phone/invoice system let me know and I will add support for it as best I can!
- - Currently supported are:
- - qb-phone
- - gks-phone
- - qs-smartphone - Leave the setting as "qb"
-
----
-# Installation
----
-- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
-- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
-- This ensure's it has everything it requires before trying to load
-- Example of my load order:
-```CSS
-# QBCore & Extra stuff
-ensure qb-core
-ensure [qb]
-ensure [standalone]
-ensure [voice]
-ensure [defaultmaps]
-ensure [vehicles]
-#Extra Jim Stuff
-ensure [jim]
-```
-
----
-## BZZ Terminal Instructions
-Free Package https://bzzz.tebex.io/package/5551076
-
-Stream the prop and add the emote that is provided to rpemotes or dpemotes
-```lua
- ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
-```
-
----
-## Item installation
-- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
-- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
-```lua
-["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
-```
-
-- Add the ticket image to your inventory script:
-- Naviage to `[qb] > qb-inventory > html > images` and add this line
-
-
-
----
-## Phone Setup
-- There are two modes in the script, one that uses the phone for invoices/bank charges
-- The script supports many features like pay tickets, commission payments etc.
-- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
-- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
-
-#### QB-Phone:
-- Go to `[qb] > qb-phone > client > main.lua`
- - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
-```lua
-TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
-```
-
-- Directly *above* this line add:
-```lua
-TriggerServerEvent('jim-payments:Tickets:Give', data)
-```
-- The phone should now be integrated with jim-payments
-
-#### GKS-Phone:
-- Go to `gks-phone > server > serverapi.lua`
-- Search for the event: `gksphone:faturapayBill` and search for this line:
-```lua
- Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
-```
-
-- Directly under this line add this event:
-```lua
-TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
-```
-- The phone should now be integrated with jim-payments
-
-#### Renewed QB-Phone:
-- Go to `qb-phone > server > invoices.lua`
-- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
-```lua
-TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
-```
-
-- Directly under this line add this event:
-```lua
-TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
-```
-- When invoices are paid, they should now be integrated with jim-payments
-
-# Setup/Config
-
-## Custom Locations
-
-- You can make of this payment system for a job script that wasn't created by me
-- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
-- For example:
-```lua
-CustomCashRegisters = { -- Located in the config.lua
- ["burgershot"] = { -- Player job role restriction
- { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
- { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
- },
-},
-```
-### This does not need to be done for MY job scripts, they already have built in support
----
-## PayTickets
-
-- This script has a built in ticket reward system
-- On successful sale, the employees will be handed a ticket if they are clocked in
- - This can then be handed in to the bank to receive payment
- - Works as a reward and incentive for turning up to do work
- - The values are set per job in `Config.Jobs`
-- `TicketSystem` Enable this if you want to use the ticket system false
-- `TicketSystemAll` Enable this to give tickets to all workers clocked in
----
-## Commission System
-- Support for commission to be paid as a reward for each successful payment
-- Very customisable with the config.lua
- - `Commission` Choose wether people get commission from every sale
- - `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
- - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
- - `CommissionLimit` Choose if the worker charging the customer gets double commission
-
----
-## Multiple Job and Gang Role support
-- The script supports adding job roles to the config so they can get rewards for successful payments
-- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
-- Examples of adding jobs / gangs to config.lua:
-```lua
-Jobs = {
- ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
-},
-```
-- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
-- `PayPerTicket` is the amount paid per ticket at the bank for the job role
- - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
-- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
-- `gang = true` add this if the added role is a gang role
----
-## /cashgive
-
-- Alternative to /givecash
-- A simple command built in to send cash to a `nearby player`
-- Shows a list of names and id's of people nearby to select from rather
-- Better experience than trying to figure out their ID and entering it manually
----
-## /cashregister
-
-- This command is mean't as a portable cash register alternative
-- For example:
- - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
-- Doesn't utilize the ticket reward system unfortunately
----
-## /polcharge
-- This script supports a customisable "police billing"
-- This is the ability for selected jobroles to charge a nearby player
-- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
-- This is by default enabled for `police` and `ambulance`
-- This also supports giving the player a cut of the payment as `commission`
- - Default Config:
-```lua
-FineJobs = {
- ['police'] = { Commission = 0.25, },
- ['ambulance'] = { Commission = 0.25, },
-},
-FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
-FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
-```
----
-## Banking
-
-- This script has simple banking systems built in
- - Works as a basic replacement for qb-banking and qb-atms
-- Adjust the options in config.lua:
- - `useATM` Choose wether to make atm's usable
- - `useBanks` Choose wether to make bank desks/teller's usable
- - `BankBlips` Enable this if you disabled qb-banking and need bank locations
- - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
- - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
----
-## Support for other scripts
-### Renewed-Banking
- - Support for renewed banking added
- - Toggle `RenewedBanking` in the config.lua to enable this
-
-### Renewed's qb-phone
- - Simply leave the Config.PhoneType as `"qb"`
-
-### AP-Goverment
-- Support for AP-Goverment Tax on payments
+# jim-payments
+- QBCore based payment system
+- Enchanced QB-Input payment system from my other scripts now free on its own
+
+### If you need support I have a discord server available, it helps me keep track of issues and give better support.
+## https://discord.gg/xKgQZ6wZvS
+
+### We also have Documentation over on Gitbook, feel free to check it out
+## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
+
+### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
+## https://ko-fi.com/jixelpatterns
+
+---
+
+- If you use a different phone/invoice system let me know and I will add support for it as best I can!
+ - Currently supported are:
+ - qb-phone
+ - gks-phone
+ - qs-smartphone - Leave the setting as "qb"
+
+---
+# Installation
+---
+- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
+- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
+- This ensure's it has everything it requires before trying to load
+- Example of my load order:
+```CSS
+# QBCore & Extra stuff
+ensure qb-core
+ensure [qb]
+ensure [standalone]
+ensure [voice]
+ensure [defaultmaps]
+ensure [vehicles]
+#Extra Jim Stuff
+ensure [jim]
+```
+
+---
+## BZZ Terminal Instructions
+Free Package https://bzzz.tebex.io/package/5551076
+
+Stream the prop and add the emote that is provided to rpemotes or dpemotes
+```lua
+ ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
+```
+
+---
+## Item installation
+- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
+- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
+```lua
+ payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
+```
+
+- Add the ticket image to your inventory script:
+- Naviage to `[qb] > qb-inventory > html > images` and add this line
+
+
+
+---
+## Phone Setup
+- There are two modes in the script, one that uses the phone for invoices/bank charges
+- The script supports many features like pay tickets, commission payments etc.
+- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
+- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
+
+#### QB-Phone:
+- Go to `[qb] > qb-phone > client > main.lua`
+ - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
+```lua
+TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
+```
+
+- Directly *above* this line add:
+```lua
+TriggerServerEvent('jim-payments:Tickets:Give', data)
+```
+- The phone should now be integrated with jim-payments
+
+#### GKS-Phone:
+- Go to `gks-phone > server > serverapi.lua`
+- Search for the event: `gksphone:faturapayBill` and search for this line:
+```lua
+ Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
+```
+
+- Directly under this line add this event:
+```lua
+TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
+```
+- The phone should now be integrated with jim-payments
+
+#### Renewed QB-Phone:
+- Go to `qb-phone > server > invoices.lua`
+- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
+```lua
+TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
+```
+
+- Directly under this line add this event:
+```lua
+TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
+```
+- When invoices are paid, they should now be integrated with jim-payments
+
+# Setup/Config
+
+## Custom Locations
+
+- You can make of this payment system for a job script that wasn't created by me
+- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
+- For example:
+```lua
+CustomCashRegisters = { -- Located in the config.lua
+ ["burgershot"] = { -- Player job role restriction
+ { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
+ { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
+ },
+},
+```
+### This does not need to be done for MY job scripts, they already have built in support
+---
+## PayTickets
+
+- This script has a built in ticket reward system
+- On successful sale, the employees will be handed a ticket if they are clocked in
+ - This can then be handed in to the bank to receive payment
+ - Works as a reward and incentive for turning up to do work
+ - The values are set per job in `Config.Jobs`
+- `TicketSystem` Enable this if you want to use the ticket system false
+- `TicketSystemAll` Enable this to give tickets to all workers clocked in
+---
+## Commission System
+- Support for commission to be paid as a reward for each successful payment
+- Very customisable with the config.lua
+ - `Commission` Choose wether people get commission from every sale
+ - `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
+ - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
+ - `CommissionLimit` Choose if the worker charging the customer gets double commission
+
+---
+## Multiple Job and Gang Role support
+- The script supports adding job roles to the config so they can get rewards for successful payments
+- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
+- Examples of adding jobs / gangs to config.lua:
+```lua
+Jobs = {
+ ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
+},
+```
+- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
+- `PayPerTicket` is the amount paid per ticket at the bank for the job role
+ - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
+- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
+- `gang = true` add this if the added role is a gang role
+---
+## /cashgive
+
+- Alternative to /givecash
+- A simple command built in to send cash to a `nearby player`
+- Shows a list of names and id's of people nearby to select from rather
+- Better experience than trying to figure out their ID and entering it manually
+---
+## /cashregister
+
+- This command is mean't as a portable cash register alternative
+- For example:
+ - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
+- Doesn't utilize the ticket reward system unfortunately
+---
+## /polcharge
+- This script supports a customisable "police billing"
+- This is the ability for selected jobroles to charge a nearby player
+- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
+- This is by default enabled for `police` and `ambulance`
+- This also supports giving the player a cut of the payment as `commission`
+ - Default Config:
+```lua
+FineJobs = {
+ ['police'] = { Commission = 0.25, },
+ ['ambulance'] = { Commission = 0.25, },
+},
+FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
+FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
+```
+---
+## Banking
+
+- This script has simple banking systems built in
+ - Works as a basic replacement for qb-banking and qb-atms
+- Adjust the options in config.lua:
+ - `useATM` Choose wether to make atm's usable
+ - `useBanks` Choose wether to make bank desks/teller's usable
+ - `BankBlips` Enable this if you disabled qb-banking and need bank locations
+ - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
+ - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
+---
+
+### Renewed's qb-phone
+ - Simply leave the Config.PhoneType as `"qb"`
+
+### AP-Goverment
+- Support for AP-Goverment Tax on payments
- Toggle `ApGov` in the config.lua to enable this
\ No newline at end of file
diff --git a/client/atms.lua b/client/atms.lua
index 3141498..1d80882 100644
--- a/client/atms.lua
+++ b/client/atms.lua
@@ -1,246 +1,171 @@
--- This script is a simple replacement for QB-Banking and QB-ATMs
--- It uses QB-Input and server callbacks to retreive info about accounts and cash
--- This requires QB-Target and has the location of every ATM, ATM prop and bank window
-
local Targets = {}
-local Peds = {}
-local BankLoc = Config.VanBankLocations
-local ATMLoc = Config.VanATMLocations
+if Config.ATMs.enable then
+ onPlayerLoaded(function() -- Automatic detection of models and make targets and blips
+ Wait(2000)
+ while true do
+ local pedCoords = GetEntityCoords(PlayerPedId())
+ for _, v in pairs(GetGamePool('CObject')) do
+ for _, model in pairs(Config.ATMs.ATMModels) do
+ if GetEntityModel(v) == model then
+ local name, entCoords = getScript()..":ATMLocation:"..v, GetEntityCoords(v)
+ if #(pedCoords - entCoords) <= 150 then
+ if not Targets[name] then
+ Targets[name] =
+ createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly = debugMode, useZ=true, },},
+ { { action = function() lookEnt(v) TriggerEvent(getScript()..":Client:ATM") end,
+ icon = "fas fa-money-check-alt", label = locale("target", "atm"),
+ }, }, 1.5)
+ end
+ if Config.ATMs.showBlips then
+ if not DoesBlipExist(GetBlipFromEntity(v)) then
+ makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" })
+ end
+ end
+ else
+ removeZoneTarget(name)
+ Targets[name] = nil
+ if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end
+ end
+ end
+ end
+ end
+ Wait(5000)
+ end
+ end, true)
+end
-local bossroles = {}
-local gangroles = {}
-CreateThread(function()
- if Config.useATM then
- if Config.ATMBlips then
- for _, v in pairs(Config.WallATMLocations) do
- makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
- end
- for _, v in pairs(Config.ATMLocations) do
- makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
- end
- end
- end
- if Config.useBanks then
- if Config.BankBlips then
- for _, v in pairs(Config.BankLocations) do
- for _, b in pairs(v) do
- makeBlip({coords = b, sprite = 108, col = 2, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] })
- break
- end
- end
- end
- end
- if Config.useATM or Config.useBanks then
- for k in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
- if QBCore.Shared.Jobs[tostring(k)] then
- for l in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
- if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
- if bossroles[tostring(k)] then -- checks if the line exists
- if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
- else bossroles[tostring(k)] = tonumber(l)
- end
- end
- end
- end
- end
- for k in pairs(QBCore.Shared.Gangs) do
- if QBCore.Shared.Gangs[tostring(k)] then
- for l in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
- if tostring(k) ~= "none" then
- if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
- if gangroles[tostring(k)] then
- if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
- else gangroles[tostring(k)] = tonumber(l)
- end
- end
- end
- end
- end
- end
- end
- if Config.useATM then
- exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },}, distance = 1.5, })
- for k,v in pairs(Config.WallATMLocations) do
- Targets["jimwallatm"..k] =
- exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
- { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
- --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
- }, distance = 1.5 })
- end
- for k,v in pairs(Config.ATMLocations) do
- Targets["jimatm"..k] =
- exports['qb-target']:AddCircleZone("jimatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
- { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
- --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
- }, distance = 1.5 })
- end
- end
- if Config.useBanks then
- for k,v in pairs(Config.BankLocations) do
- for l, b in pairs(v) do
- Targets["jimbank"..k..l] =
- exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(b.x, b.y, b.z+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
- { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"], id = "bank" },
- { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer"], id = "transfer" },
- { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = Loc[Config.Lan].target["saving"], id = "savings" },
-
- { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["soc_saving"], id = "society", job = bossroles },
- { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["soc_trans"], id = "societytransfer", job = bossroles },
-
- { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["gang_acct"], id = "gang", gang = gangroles },
- { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["gang_trans"], id = "gangtransfer", gang = gangroles }, },
- distance = 2.5 })
- if Config.Peds then
- local i = math.random(1, #Config.PedPool)
- if not Config.Gabz then CreateModelHide(b.xyz, 1.0, `v_corp_bk_chair3`, true) end
- if not Peds["jimbank"..k..l] then Peds["jimbank"..k..l] = makePed(Config.PedPool[i], b, false, false) end
- end
- end
- end
- end
-end)
-
-RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
+RegisterNetEvent(getScript()..":Client:ATM", function() local setheader = nil
--this grabs all the info from names to savings account numbers in the databases
- local p = promise.new()
- QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
- if Config.Banking == "qb" then
- local p = promise.new()
- QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
- local p2 = promise.new()
- QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
- end
- local atmbartime = 2500
- local bartext = ""
- local setoptions = {}
+ local info = triggerCallback(getScript()..":GetInfo")
- if data.id == "atm" then
- setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, }
- setview = "

"..Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["citizenid"]..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
- setheader = Loc[Config.Lan].menu["header_atm"]
- setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
- { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
- for k, v in pairs(Config.ATMModels) do
- if IsObjectNearPoint(v, GetEntityCoords(PlayerPedId()), 1.6) then
- local obj = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.6, v, false, false, false)
- local atmCoords = GetEntityCoords(obj)
- lookEnt(obj)
- bartext = Loc[Config.Lan].menu["acc_atm"]
- end
- end
+ playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
- elseif data.id == "bank" then
- setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
- setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."
"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
- setheader = Loc[Config.Lan].menu["header_bank"]
- setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
- { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
- bartext = Loc[Config.Lan].menu["acc_bank"]
+ if progressBar({ label = locale("menu", "acc_atm"), time = 3000 }) then
+ local Menu = {}
- elseif data.id == "transfer" then
- setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
- setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."
"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
- setheader = Loc[Config.Lan].menu["header_trans"]
- setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
- { type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
- { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
+ Menu[#Menu+1] = {
+ isMenuHeader = true,
+ header = locale("menu", "welcome")..info.name,
+ txt = info.cid,
+ }
+ Menu[#Menu+1] = {
+ isMenuHeader = true,
+ header = locale("menu", "header_balance"),
+ txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
+ }
+ Menu[#Menu+1] = {
+ header = locale("menu", "withdraw"),
+ onSelect = function()
+ atmWithdrawl(info)
+ end,
+ }
+ local header = locale("menu", "header_atm")
+ if Config.System.Menu == "qb" then
+ header = "
"
+ elseif Config.System.Menu == "ox" then
+ header = ''
+ end
+ openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, })
+ else
+ triggerNotify(nil, locale("error", "cancel"), "error")
+ end
+end)
- bartext = Loc[Config.Lan].menu["acc_trans"]
+function atmWithdrawl(info)
+ local setimage = locale("menu", "header_atm")
+ if Config.System.Menu == "qb" then setimage = "
"
+ elseif Config.System.Menu == "ox" then setimage = ''
+ end
+ local dialog = createInput(locale("menu", "header_atm"), {
+ { type = 'radio',
+ name = 'billtype',
+ text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
+ or
+ setimage..
+ locale("menu", "header_balance")..br..
+ locale("menu", "bank_balance")..cv(info.bank)..br..
+ locale("menu", "cash_balance")..cv(info.cash)..br..br..
+ locale("menu", "header_option"),
+ options = {
+ { value = "withdraw", text = locale("menu", "withdraw") },
+ } },
+ { type = 'number',
+ isRequired = true,
+ name = 'amount',
+ text = locale("menu", "header_trans_amount"),
+ min = 0,
+ max = info.bank,
+ },
+ })
+ if dialog then
+ if dialog[1] then
+ dialog.billtype = dialog[1]
+ dialog.amount = dialog[2] or 1
+ end
+ if not dialog.amount then return end
+ playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
+ Wait(1000)
+ TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety)
+ end
+end
- elseif data.id == "savings" then
- setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
- setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_info"]..info.aid.."
"..info.cid..Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
- setheader = Loc[Config.Lan].menu["header_saving"]
- setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
- { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
- bartext = Loc[Config.Lan].menu["acc_saving"]
+RegisterNetEvent(getScript()..":client:ATM:give", function()
- elseif data.id == "society" then
- setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
- setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
- setheader = Loc[Config.Lan].menu["header_soc_bank"]
- setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
- { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
- bartext = Loc[Config.Lan].menu["acc_boss"]
-
-
- elseif data.id == "societytransfer" then
- setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
- setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["header_option"]
- setheader = Loc[Config.Lan].menu["header_trans"]
- setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
- { type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
- { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
- bartext = Loc[Config.Lan].menu["acc_boss_trans"]
-
-
- elseif data.id == "gang" then
- setheader = Loc[Config.Lan].menu["header_soc_bank"]
- setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
- setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
- setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
- { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
- bartext = Loc[Config.Lan].menu["acc_gang"]
-
-
- elseif data.id == "gangtransfer" then
- setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
- setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["header_option"]
- setheader = Loc[Config.Lan].menu["header_trans"]
- setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
- { type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
- { type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
- bartext = Loc[Config.Lan].menu["acc_gang_trans"]
+ local newinputs = {} -- Begin qb-input creation here.
+ local nearbyList = {}
+ if Config.General.List then -- If nearby player list is wanted:
+ --Retrieve a list of nearby players from server
+ local onlineList = triggerCallback(getScript()..":MakePlayerList")
+ --Convert list of players nearby into one qb-input understands + add distance info
+ local playerCoords = GetEntityCoords(PlayerPedId())
+ for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
+ local ped = GetPlayerPed(v)
+ local dist = #(GetEntityCoords(ped) - playerCoords)
+ for i = 1, #onlineList do
+ if onlineList[i].value == GetPlayerServerId(v) then
+ if v ~= PlayerId() or debugMode then
+ nearbyList[#nearbyList+1] = {
+ value = onlineList[i].value,
+ label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
+ text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
+ }
+ end
+ end
+ end
+ end
+ --If list is empty(no one nearby) show error and stop
+ if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
+ else -- If Config.List is false, create input text box for ID's
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
end
- loadAnimDict('amb@prop_human_atm@male@enter')
- TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true)
- unloadAnimDict('amb@prop_human_atm@male@enter')
- QBCore.Functions.Progressbar("accessing_atm", bartext, atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function()
- local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = Loc[Config.Lan].menu["transfer"], inputs = setinputs })
- if dialog then
- if not dialog.amount then return end
- loadAnimDict('amb@prop_human_atm@male@exit')
- TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true)
- unloadAnimDict('amb@prop_human_atm@male@enter')
- Wait(1000)
- TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety)
- end
- end, function() triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
- end, data.icon)
-end)
+ if Config.General.List then
+ newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
+ else
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
+ end
+ newinputs[#newinputs+1] = {
+ type = 'select',
+ name = 'billtype',
+ text = locale("menu" ,"type"),
+ default = billPrev,
+ options = {
+ { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
+ }
+ }
+ newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
-RegisterNetEvent('jim-payments:client:ATM:give', function()
- local onlineList = {}
- local nearbyList = {}
- QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
- for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
- local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId()))
- for i = 1, #onlineList do
- if onlineList[i].value == GetPlayerServerId(id) then
- if id ~= PlayerId() or Config.Debug then
- nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
- end
- end
- end
- dist = nil
- end
- if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
- local dialog = exports['qb-input']:ShowInput({ header = Loc[Config.Lan].menu["give_cash"], submitText = Loc[Config.Lan].menu["give"],
- inputs = {
- { text = " ", name = "citizen", type = "select", options = nearbyList },
- { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_pay"] }, }
- })
- if dialog then
- if not dialog.citizen or not dialog.price then return end
- TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
- end
- end)
-end)
+ local dialog = createInput(locale("menu", "give_cash"), newinputs)
-AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
- for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
- for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end
-end)
+ if dialog then
+ if dialog[1] then
+ dialog.citizen = dialog[1]
+ dialog.billtype = dialog[2]
+ dialog.price = dialog[3]
+ end
+ billPrev = dialog.billtype
+ TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
+ end
+end)
\ No newline at end of file
diff --git a/client/banks.lua b/client/banks.lua
new file mode 100644
index 0000000..cdaa882
--- /dev/null
+++ b/client/banks.lua
@@ -0,0 +1,365 @@
+Peds = {}
+
+RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
+
+if Config.Banks.enable then
+ onPlayerLoaded(function()
+ for k, v in pairs(BankLocations) do
+ for i = 1, #v do
+ local name = getScript()..":BankLocation:"..k..i
+ if Config.General.Peds then
+ if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
+ if not Peds[name] then
+ Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
+ if isStarted("jim-talktonpc") then
+ exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
+ end
+ end
+ end
+ local jobroles = {} local gangroles = {}
+ for k, v in pairs(Config.Receipts.Jobs) do
+ if v.gang then
+ gangroles[k] = 0
+ else
+ jobroles[k] = 0
+ end
+ end
+ createCircleTarget(
+ { name, vec3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = debugMode, useZ = true, }, }, {
+ { action = function()
+ if Config.General.Peds and isStarted("jim-talktonpc") then
+ exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
+ end
+ TriggerEvent(getScript()..":Client:Bank", { ped = Config.General.Peds and Peds[name] })
+ end,
+ icon = "fas fa-piggy-bank", label = locale("target", "bank") },
+ { action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = false }) end,
+ icon = "fas fa-receipt", label = locale("target", "cashin_boss"), job = jobroles,
+ },
+ { action = function() TriggerEvent(getScript()..":Tickets:Menu", { gang = true }) end,
+ icon = "fas fa-receipt", label = locale("target", "cashin_gang"), gang = gangroles,
+ },
+ }, 2.5)
+ if Config.Banks.showBlips then
+ makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = locale("blip", "blip_bank") })
+ end
+ end
+ end
+ end, true)
+end
+
+RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = nil
+ --this grabs all the info from names to savings account numbers in the databases
+ local bankinfo = triggerCallback(getScript()..":GetInfo")
+ local info = getPlayer()
+ info.ped = data.ped or nil
+
+ playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
+
+ if progressBar({ label = locale("menu", "acc_bank"), time = 3000 }) then
+ local Menu = {}
+
+ Menu[#Menu+1] = {
+ isMenuHeader = true,
+ header = locale("menu", "welcome")..info.name,
+ txt = locale("menu", "header_acc").." "..info.account..br..locale("menu", "citizenid").." "..info.citizenId,
+ }
+ Menu[#Menu+1] = {
+ isMenuHeader = true,
+ header = locale("menu", "header_acc")..locale("menu", "header_balance"),
+ txt = locale("menu", "bank_balance")..cv(info.bank)..br..locale("menu", "cash_balance")..cv(info.cash)
+ }
+ Menu[#Menu+1] = {
+ header = locale("menu", "deposit").."/"..locale("menu", "withdraw"),
+ icon = "fas fa-piggy-bank",
+ onSelect = function()
+ info.id = "bank"
+ bankTransaction(info, bankinfo)
+ end,
+ }
+ if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
+ Menu[#Menu+1] = {
+ header = locale("target", "transfer"),
+ icon = "fas fa-arrow-right-arrow-left",
+ onSelect = function()
+ info.id = "transfer"
+ bankTransaction(info, bankinfo)
+ end,
+ }
+
+ Menu[#Menu+1] = {
+ header = locale("target", "saving"),
+ icon = "fas fa-money-check-dollar",
+ onSelect = function()
+ info.id = "savings"
+ bankTransaction(info, bankinfo)
+ end,
+ }
+ end
+ if info.jobBoss then
+ Menu[#Menu+1] = {
+ header = locale("target", "soc_saving"),
+ txt = Jobs[info.job].label..br.." 🏦 $"..bankinfo.society or "Error",
+ icon = "fas fa-building",
+ onSelect = function()
+ info.id = "society"
+ bankTransaction(info, bankinfo)
+ end,
+ }
+ if isStarted(QBExport) and not isStarted(QBXExport) then -- only supports qbcore account transfers
+ Menu[#Menu+1] = {
+ header = locale("target", "soc_trans"),
+ txt = Jobs[info.job].label or "Error",
+ icon = "fas fa-arrow-right-arrow-left",
+ onSelect = function()
+ info.id = "societytransfer"
+ bankTransaction(info, bankinfo)
+ end,
+ }
+ end
+ end
+ if info.gangBoss then
+ Menu[#Menu+1] = {
+ header = locale("target", "gang_acct"),
+ txt = Gangs[info.gang].label or "Error",
+ icon = "fas fa-building",
+ onSelect = function()
+ info.id = "gang"
+ bankTransaction(info, bankinfo)
+ end,
+ }
+ if isStarted(QBExport) then
+ Menu[#Menu+1] = {
+ header = locale("target", "gang_trans"),
+ txt = Gangs[info.gang].label or "Error",
+ icon = "fas fa-arrow-right-arrow-left",
+ onSelect = function()
+ info.id = "gangtransfer"
+ bankTransaction(info, bankinfo)
+ end,
+ }
+ end
+ end
+ local header = locale("menu", "header_atm")
+ if Config.System.Menu == "qb" then header = "
"
+ elseif Config.System.Menu == "ox" then header = ''
+ end
+ openMenu(Menu, { header = header, canClose = true, onExit = function()
+ if Config.General.Peds and isStarted("jim-talktonpc") then
+ exports["jim-talktonpc"]:stopCam()
+ end
+ playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
+ end, })
+ else
+ triggerNotify(nil, locale("error", "cancel"), "error")
+ end
+end)
+
+function bankTransaction(info, bankinfo)
+ local setimage = locale("menu", "header_atm")
+ if Config.System.Menu == "qb" then setimage = "
"
+ elseif Config.System.Menu == "ox" then setimage = ''
+ end
+
+ playAnim("amb@prop_human_atm@male@idle_a", "idle_a", nil, 1)
+ if isStarted("jim-talktonpc") then exports["jim-talktonpc"]:injectEmotion("thanks", info.ped) end
+ local setinputs, setheader = {}, ""
+
+ if info.id == "bank" then
+ setheader = locale("menu", "header_bank")
+ setinputs = {
+ { type = 'radio',
+ name = 'billtype',
+ text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)..locale("menu", "cash_balance")..cv(info.cash)
+ or
+ setimage..
+ locale("menu", "header_balance")..br..
+ locale("menu", "bank_balance")..cv(info.bank)..br..
+ locale("menu", "cash_balance")..cv(info.cash)..br..br..
+ locale("menu", "header_option"),
+ options = {
+ { value = "withdraw", text = locale("menu", "withdraw") },
+ { value = "deposit", text = locale("menu", "deposit") }
+ },
+ },
+ { type = 'number',
+ isRequired = true,
+ name = 'amount',
+ text = locale("menu", "header_trans_amount")
+ },
+ }
+
+ elseif info.id == "transfer" then
+ setheader = locale("menu", "header_trans")
+ setinputs = {
+ { type = 'radio',
+ name = 'billtype',
+ text = Config.System.Menu == "ox" and locale("menu", "bank_balance")..cv(info.bank)
+ or
+ setimage..
+ locale("menu", "header_balance")..br..
+ locale("menu", "bank_balance")..cv(info.bank)..br..
+ locale("menu", "header_option"),
+ options = {
+ { value = "transfer", text = locale("menu", "transfer") }
+ },
+ },
+ { type = 'text',
+ isRequired = true,
+ name = 'account',
+ text = locale("menu", "header_account_no")
+ },
+ { type = 'number',
+ isRequired = true,
+ name = 'amount',
+ text = locale("menu", "header_trans_amount"),
+ min = 0,
+ max = info.bank,
+ },
+ }
+
+ elseif info.id == "savings" then
+ setheader = locale("menu", "header_saving")
+ setinputs = {
+ { type = 'radio',
+ name = 'billtype',
+ text = Config.System.Menu == "ox" and locale("menu", "saving_balance")..cv(bankinfo.savbal)..locale("menu", "bank_balance")..cv(info.bank)
+ or
+ setimage..
+ locale("menu", "header_balance")..br..
+ locale("menu", "saving_balance")..cv(bankinfo.savbal)..br..
+ locale("menu", "bank_balance")..cv(info.bank)..br..br..
+ locale("menu", "header_option"),
+ options = {
+ { value = "withdraw", text = locale("menu", "withdraw") },
+ { value = "deposit", text = locale("menu", "deposit") }
+ }
+ },
+ { type = 'number',
+ isRequired = true,
+ name = 'amount',
+ text = locale("menu", "header_trans_amount")
+ },
+ }
+
+ elseif info.id == "society" then
+ setheader = Jobs[info.job].label.." - "..locale("menu", "header_soc_bank")
+ setinputs = {
+ { type = 'radio',
+ name = 'billtype',
+ text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
+ or
+ setimage..
+ locale("menu", "header_balance")..br..
+ Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
+ locale("menu", "bank_balance")..cv(info.bank)..br..br..
+ locale("menu", "header_option"),
+ options = {
+ { value = "withdraw", text = locale("menu", "withdraw") },
+ { value = "deposit", text = locale("menu", "deposit") }
+ }
+ },
+ { type = 'number',
+ isRequired = true,
+ name = 'amount',
+ text = locale("menu", "header_trans_amount")
+ },
+ }
+
+ elseif info.id == "societytransfer" then
+ setheader =Jobs[info.job].label.." - "..locale("menu", "header_trans")
+ setinputs = {
+ { type = 'radio',
+ name = 'billtype',
+ text = Config.System.Menu == "ox" and Jobs[info.job].label.." - $"..cv(bankinfo.society)..locale("menu", "bank_balance")..cv(info.bank)
+ or
+ setimage..
+ locale("menu", "header_balance")..br..
+ Jobs[info.job].label.." - $"..cv(bankinfo.society)..br..
+ locale("menu", "bank_balance")..cv(info.bank)..br..br..
+ locale("menu", "header_option"),
+ options = { { value = "transfer", text = locale("menu", "transfer") } }
+ },
+ { type = 'text',
+ isRequired = true,
+ name = 'account',
+ text = locale("menu", "header_account_no")
+ },
+ { type = 'number',
+ isRequired = true,
+ name = 'amount',
+ text = locale("menu", "header_trans_amount")
+ },
+ }
+
+ elseif info.id == "gang" then
+ setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
+ setinputs = {
+ { type = 'radio',
+ name = 'billtype',
+ text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
+ or
+ setimage..
+ locale("menu", "header_balance")..br..
+ Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
+ locale("menu", "bank_balance")..cv(info.bank)..br..br..
+ locale("menu", "header_option"),
+ options = {
+ { value = "withdraw", text = locale("menu", "withdraw") },
+ { value = "deposit", text = locale("menu", "deposit") }
+ }
+ },
+ { type = 'number',
+ isRequired = true,
+ name = 'amount',
+ text = locale("menu", "header_trans_amount")
+ },
+ }
+
+ elseif info.id == "gangtransfer" then
+ setheader = Gangs[info.gang].label.." - "..locale("menu", "header_soc_bank")
+ setinputs = {
+ { type = 'radio',
+ name = 'billtype',
+ text = Config.System.Menu == "ox" and Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..locale("menu", "bank_balance")..cv(info.bank)
+ or
+ setimage..
+ locale("menu", "header_balance")..br..
+ Gangs[info.gang].label.." - $"..cv(bankinfo.gsociety)..br..
+ locale("menu", "bank_balance")..cv(info.bank)..br..br..
+ locale("menu", "header_option"),
+ options = {
+ { value = "transfer", text = locale("menu", "transfer") }
+ }
+ },
+ { type = 'text',
+ isRequired = true,
+ name = 'account',
+ text = locale("menu", "header_account_no")
+ },
+ { type = 'number',
+ isRequired = true,
+ name = 'amount',
+ text = locale("menu", "header_trans_amount")
+ },
+ }
+ end
+
+ local dialog = createInput(setheader, setinputs)
+ if dialog then
+ if dialog[1] then
+ dialog.billtype = dialog[1]
+ dialog.amount = dialog[2] or 1
+ end
+ if not dialog.amount then
+ TriggerEvent(getScript()..":Client:Bank", { ped = info.ped })
+ return
+ end
+ if Config.General.Peds and isStarted("jim-talktonpc") then
+ exports["jim-talktonpc"]:stopCam()
+ end
+ playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
+ Wait(1000)
+ TriggerServerEvent(getScript()..":server:ATM:use", dialog.amount, dialog.billtype, dialog.account, info.id, bankinfo.society, bankinfo.gsociety)
+ end
+end
\ No newline at end of file
diff --git a/client/charge.lua b/client/charge.lua
new file mode 100644
index 0000000..5f31400
--- /dev/null
+++ b/client/charge.lua
@@ -0,0 +1,150 @@
+local BankPed = nil
+local Till = {}
+
+function spawnCustomRegisters()
+ Wait(1000)
+ for k, v in pairs(Config.CustomCashRegisters) do
+ for i = 1, #v do
+ local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
+ createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
+ { onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), }
+ }, 2.0)
+ if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end
+ end
+ end
+end
+
+onPlayerLoaded(function() spawnCustomRegisters() end, true)
+
+local billPrev = "cash"
+RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
+ --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end
+ local newinputs = {} -- Begin qb-input creation here.
+ local nearbyList = {}
+ if Config.General.List then -- If nearby player list is wanted:
+ --Retrieve a list of nearby players from server
+ local onlineList = triggerCallback(getScript()..":MakePlayerList")
+ --Convert list of players nearby into one qb-input understands + add distance info
+ local playerCoords = GetEntityCoords(PlayerPedId())
+
+ for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
+ local ped = GetPlayerPed(v)
+ local dist = #(GetEntityCoords(ped) - playerCoords)
+ for i = 1, #onlineList do
+ if onlineList[i].value == GetPlayerServerId(v) then
+ if v ~= PlayerId() or debugMode then
+ nearbyList[#nearbyList+1] = {
+ value = onlineList[i].value,
+ label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
+ text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
+ }
+ end
+ end
+ end
+ end
+ --If list is empty(no one nearby) show error and stop
+ if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
+ else -- If Config.List is false, create input text box for ID's
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
+ end
+
+ --Grab Player Job name or Gang Name if needed
+ local getInfo = getPlayer()
+ --Check if image was given when opening the regsiter
+ local img = data.img ~= nil and (Config.System.Menu == "qb" and "
") or Jobs[getInfo.job].label
+
+ if Config.General.List then
+ newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
+ else
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
+ end
+ newinputs[#newinputs+1] = {
+ type = 'select',
+ name = 'billtype',
+ text = locale("menu" ,"type"),
+ default = billPrev,
+ options = {
+ { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
+ { value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") }
+ }
+ }
+ newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
+
+ local dialog = createInput(img, newinputs)
+
+ if dialog then
+ if dialog[1] then
+ dialog.citizen = dialog[1]
+ dialog.billtype = dialog[2]
+ dialog.price = dialog[3]
+ end
+ billPrev = dialog.billtype
+ TriggerServerEvent(getScript()..":server:Charge", dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang)
+ end
+end)
+
+RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
+ local setimage = ""
+ print(billerjob)
+ if not img then
+ setimage = billerjob
+ else
+ if Config.System.Menu == "qb" then
+ setimage = "
"
+ elseif Config.System.Menu == "ox" then
+ setimage = '..')'
+ end
+ end
+
+ local Menu = {}
+ Menu[#Menu+1] = {
+ isMenuHeader = true,
+ header = "🧾 "..locale("menu" ,"payment"),
+ txt = locale("menu" ,"accept_payment")
+ }
+ Menu[#Menu+1] = {
+ isMenuHeader = true,
+ header = "",
+ txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount
+ }
+ Menu[#Menu+1] = {
+ icon = "fas fa-circle-check",
+ header = locale("menu" ,"yes"),
+ txt = "",
+ onSelect = function()
+ TriggerServerEvent(getScript()..":server:PayPopup", {
+ accept = true,
+ amount = amount,
+ biller = biller,
+ billtype = billtype,
+ outside = outside
+ })
+ end,
+ }
+ Menu[#Menu+1] = {
+ icon = "fas fa-circle-xmark",
+ header = locale("menu" ,"no"),
+ onSelect = function()
+ TriggerServerEvent(getScript()..":server:PayPopup", {
+ accept = false,
+ amount = amount,
+ biller = biller,
+ billtype = billtype,
+ outside = outside
+ })
+ end,
+ }
+ debugPrint(setimage)
+ openMenu(Menu, {
+ header = setimage,
+ onExit = function()
+ TriggerServerEvent(getScript()..":server:PayPopup", {
+ accept = false,
+ amount = amount,
+ biller = biller,
+ billtype = billtype,
+ outside = outside
+ })
+ end,
+ })
+end)
\ No newline at end of file
diff --git a/client/client.lua b/client/client.lua
deleted file mode 100644
index d5a24bc..0000000
--- a/client/client.lua
+++ /dev/null
@@ -1,300 +0,0 @@
-local QBCore = exports['qb-core']:GetCoreObject()
-RegisterNetEvent('QBCore:Client:UpdateObject', function() QBCore = exports['qb-core']:GetCoreObject() end)
-
-PlayerJob = {}
-PlayerGang = {}
-
-local onDuty = false
-local BankPed = nil
-local Targets = {}
-local Till = {}
-
-RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
-RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
-RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
-RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
-
---Keeps track of duty on script restarts
-AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
- QBCore.Functions.GetPlayerData(function(PlayerData)
- PlayerJob = PlayerData.job
- PlayerGang = PlayerData.gang
- onDuty = PlayerJob.onduty
- end)
-end)
-
-CreateThread(function()
- local jobroles = {} local gangroles = {}
- --Build Job/Gang Checks for cashin location
- for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end
- --Create Target at location
- Targets["JimBank"] =
- exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
- { options = {
- { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles, },
- { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles, } },
- distance = 2.0 })
- --Crete Ped at the location
- if Config.Peds then
- if not Config.Gabz then CreateModelHide(vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 1.0, `v_corp_bk_chair3`, true) end
- BankPed = makePed(Config.PedPool[math.random(1, #Config.PedPool)], Config.CashInLocation, false, false)
- end
-
- --Spawn Custom Cash Register Targets
- for k, v in pairs(Config.CustomCashRegisters) do
- for i = 1, #v do
- local job = k
- local gang = nil
- if v[i].gang then job = nil gang = k end
- Targets["CustomRegister: "..k..i] =
- exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 },
- { options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], job = job, gang = gang, img = "" }, },
- distance = 2.0 })
- if v[i].prop then
- Till[#Till+1] = makeProp({prop = `prop_till_03`, coords = v[i].coords}, 1, false)
- end
- end
- end
-end)
-
-RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
- --Check if player is using /cashregister command
- local dialog
- if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end
- local newinputs = {} -- Begin qb-input creation here.
- if Config.List then -- If nearby player list is wanted:
- --Retrieve a list of nearby players from server
- local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
- local onlineList = Citizen.Await(p)
- local nearbyList = {}
- --Convert list of players nearby into one qb-input understands + add distance info
- for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
- local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
- for i = 1, #onlineList do
- if onlineList[i].value == GetPlayerServerId(v) then
- if v ~= PlayerId() or Config.Debug then
- nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
- end
- end
- end
- end
- --If list is empty(no one nearby) show error and stop
- if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
- newinputs[#newinputs+1] = { text = " ", name = "citizen", label = Loc[Config.Lan].menu["cus_id"], type = "select", options = nearbyList }
- else -- If Config.List is false, create input text box for ID's
- if Config.Menu == "qb" then
- newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
- elseif Config.Menu == "ox" then
- newinputs[#newinputs+1] = {type = 'input', required = true, name = 'citizen', label = Loc[Config.Lan].menu["cus_id"], text = Loc[Config.Lan].menu["cus_id"]}
- end
- end
- --Check if image was given when opening the regsiter
- local img = data.img or ""
- --Continue adding payment options to qb-input
- if Config.Menu == "qb" then
- newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = Loc[Config.Lan].menu["type"], options = { { value = "cash", text = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["card"] } } }
- elseif Config.Menu == "ox" then
- newinputs[#newinputs+1] = {type = 'select',
- options = {
- { value = 'cash', label = "Cash" },
- { value = 'bank', label = "Bank" }
- },
- required = true,
- label = "Payment Type"
- }
- end
- if Config.Menu == "qb" then
- newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
- elseif Config.Menu == "ox" then
- newinputs[#newinputs+1] = {type = 'number', required = true, label = Loc[Config.Lan].menu["amount_charge"], text = Loc[Config.Lan].menu["amount_charge"] }
- end
- --Grab Player Job name or Gang Name if needed
- local label = PlayerJob.label
- local gang = false
- if data.gang then label = PlayerGang.label gang = true end
- if Config.Menu == "qb" then
- dialog = exports['qb-input']:ShowInput({ header = img..label..Loc[Config.Lan].menu["cash_reg"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
- elseif Config.Menu == "ox" then
- dialog = exports.ox_lib:inputDialog(label..Loc[Config.Lan].menu["cash_reg"], newinputs)
- end
- if dialog then
- local inputs = {
- citizen = dialog.citizen or dialog[1],
- price = dialog.price or dialog[3],
- billtype = dialog.billtype or dialog[2],
- }
- if not inputs.citizen or not inputs.price then return end
- TriggerServerEvent('jim-payments:server:Charge', inputs.citizen, inputs.price, inputs.billtype, data.img, outside, gang)
- end
-end)
-
-RegisterNetEvent('jim-payments:client:PolCharge', function()
- --Check if player is allowed to use /cashregister command
- local allowed = false
- for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end
- if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end
-
- local newinputs = {} -- Begin qb-input creation here.
- if Config.FineJobList then -- If nearby player list is wanted:
- --Retrieve a list of nearby players from server
- local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
- local onlineList = Citizen.Await(p)
- local nearbyList = {}
- --Convert list of players nearby into one qb-input understands + add distance info
- for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
- local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
- for i = 1, #onlineList do
- if onlineList[i].value == GetPlayerServerId(v) then
- if v ~= PlayerId() or Config.Debug then
- nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
- end
- end
- end
- end
- --If list is empty(no one nearby) show error and stop
- if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
- newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
- else -- If Config.List is false, create input text box for ID's
- newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = Loc[Config.Lan].menu["person_id"], text = Loc[Config.Lan].menu["person_id"] }
- end
- --Continue adding payment options to qb-input
- if Config.Menu == "qb" then
- newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
- elseif Config.Menu == "ox" then
- newinputs[#newinputs+1] = {type = 'number', required = true, label = Loc[Config.Lan].menu["amount_charge"], text = Loc[Config.Lan].menu["amount_charge"] }
- end
- --Grab Player Job name or Gang Name if needed
- local label = PlayerJob.label
- local gang = false
- local dialog
- if Config.Menu == "qb" then
- dialog = exports['qb-input']:ShowInput({ header = label..Loc[Config.Lan].menu["charge"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
- elseif Config.Menu == "ox" then
- dialog = exports.ox_lib:inputDialog(label..Loc[Config.Lan].menu["charge"], newinputs)
- end
- if dialog then
- local inputs = {
- citizen = dialog.citizen or dialog[1],
- price = dialog.price or dialog[2],
- }
- if not inputs.citizen or not inputs.price then return end
- TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price)
- end
-end)
-
-RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
- --Get ticket info
- local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end)
- local amount = Citizen.Await(p)
- if not amount then triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error") amount = 0 return else amount = amount.amount end
- local sellable = false
- local name = "" local label = ""
- --Check/adjust for job/gang names
- for k, v in pairs(Config.Jobs) do
- if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end
- else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end
- end
- if sellable then -- if info is found then:
- if Config.Menu == "qb" then
- exports['qb-menu']:openMenu({
- { isMenuHeader = true, header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], txt = Loc[Config.Lan].menu["trade_confirm"] },
- { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) },
- { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
- { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { event = "jim-payments:Tickets:Sell:no" } },
- })
- elseif Config.Menu == "ox" then
- lib.registerContext({
- id = 'ticketmenu',
- title = "🧾 "..label..Loc[Config.Lan].menu["receipt"],
- options = {
- { readOnly = true, title = "🧾 "..label..Loc[Config.Lan].menu["receipt"], description = Loc[Config.Lan].menu["trade_confirm"] },
- { readOnly = true, title = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount), description = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) },
- { icon = "fas fa-circle-check", title = Loc[Config.Lan].menu["yes"], description = "", event = "jim-payments:Tickets:Sell:yes" },
- { icon = "fas fa-circle-xmark", title = Loc[Config.Lan].menu["no"], description = "", event = "jim-payments:Tickets:Sell:no" },
- }
- })
- lib.showContext('ticketmenu')
- end
- end
- end
-end)
-
-RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
- local img = img or ""
- if Config.Menu == "qb" then
- exports['qb-menu']:openMenu({
- { isMenuHeader = true, header = img.."🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] },
- { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount },
- { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } },
- { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, })
- else
- lib.registerContext({
- id = 'paypopup',
- title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
- options = {
- {
- title = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount,
- icon = 'fas fa-money',
- readOnly = true,
- },
- {
- title = Loc[Config.Lan].menu["yes"],
- icon = "fas fa-circle-check",
- serverEvent = "jim-payments:server:PayPopup",
- args = {
- accept = true,
- amount = amount,
- biller = biller,
- billtype = billtype,
- gang = gang,
- outside = outside
- }
- },
- {
- title = Loc[Config.Lan].menu["no"],
- icon = "fas fa-circle-xmark",
- serverEvent = "jim-payments:server:PayPopup",
- args = {
- accept = false,
- amount = amount,
- biller = biller,
- billtype = billtype,
- outside = outside
- }
- }
- }
- })
- lib.showContext('paypopup')
- end
-end)
-
-RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob)
- if Config.Menu == "qb" then
- exports['qb-menu']:openMenu({
- { isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_charge"] },
- { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount },
- { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } },
- { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, })
- else
- lib.registerContext({
- id = 'polpopup',
- title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
- options = {
- {readOnly = true, title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], description = Loc[Config.Lan].menu["accept_charge"] },
- { readOnly = true, title = "", description = Loc[Config.Lan].menu["bank_charge"]..amount },
- { icon = "fas fa-circle-check", title = Loc[Config.Lan].menu["yes"], description = "", serverEvent = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } },
- { icon = "fas fa-circle-xmark", title = Loc[Config.Lan].menu["no"], description = "", serverEvent = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } },
- }
- })
- lib.showContext('polpopup')
- end
-end)
-
-RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
-RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
-
-AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
- for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
- for i = 1, #Till do DeleteEntity(Till[i]) end
- unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed)
-end)
diff --git a/client/polcharge.lua b/client/polcharge.lua
new file mode 100644
index 0000000..5075f78
--- /dev/null
+++ b/client/polcharge.lua
@@ -0,0 +1,82 @@
+RegisterNetEvent(getScript()..":client:PolCharge", function()
+ local Playerinfo = getPlayer()
+ --Check if player is allowed to use /cashregister command
+ local allowed = false
+ for k in pairs(Config.PolCharge.FineJobs) do if k == Playerinfo.job then allowed = true end end
+ if not allowed then triggerNotify(nil, locale("error", "no_job"), "error") return end
+
+ local newinputs = {} -- Begin qb-input creation here.
+ local nearbyList = {}
+ if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
+ --Retrieve a list of nearby players from server
+ local onlineList = triggerCallback(getScript()..":MakePlayerList")
+ --Convert list of players nearby into one qb-input understands + add distance info
+ for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
+ local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
+ for i = 1, #onlineList do
+ if onlineList[i].value == GetPlayerServerId(v) then
+ if v ~= PlayerId() or debugMode then
+ nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
+ end
+ end
+ end
+ end
+ --If list is empty(no one nearby) show error and stop
+ if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
+ end
+
+ if Config.PolCharge.FineJobList then
+ newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
+ else
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
+ end
+ newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
+
+ local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
+ if dialog then
+ if dialog[1] then
+ dialog.citizen = dialog[1]
+ dialog.price = dialog[2]
+ end
+ TriggerServerEvent(getScript()..":server:PolCharge", dialog.citizen, dialog.price)
+ end
+end)
+
+RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob)
+ local Menu = {}
+ Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = locale("menu" ,"bank_charge")..amount }
+ Menu[#Menu+1] = {
+ icon = "fas fa-circle-check",
+ header = locale("menu" ,"yes"),
+ txt = "",
+ onSelect = function()
+ TriggerServerEvent(getScript()..":server:PolPopup", {
+ accept = true,
+ amount = amount,
+ biller = biller,
+ })
+ end,
+ }
+ Menu[#Menu+1] = {
+ icon = "fas fa-circle-xmark",
+ header = locale("menu" ,"no"),
+ onSelect = function()
+ TriggerServerEvent(getScript()..":server:PolPopup", {
+ accept = false,
+ amount = amount,
+ biller = biller,
+ })
+ end,
+ }
+ openMenu(Menu, {
+ header = "🧾 "..billerjob..locale("menu" ,"payment"),
+ headertxt = locale("menu" ,"accept_payment"),
+ onExit = function()
+ TriggerServerEvent(getScript()..":server:PolPopup", {
+ accept = false,
+ amount = amount,
+ biller = biller,
+ })
+ end,
+ })
+end)
\ No newline at end of file
diff --git a/client/tickets.lua b/client/tickets.lua
new file mode 100644
index 0000000..17fab80
--- /dev/null
+++ b/client/tickets.lua
@@ -0,0 +1,27 @@
+RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
+ local PlayerInfo = getPlayer()
+ local hasItem, hasTable = hasItem("payticket", 1)
+ if not hasItem then
+ triggerNotify(nil, locale("error" ,"no_ticket"), "error")
+ return
+ end
+ local amount, sellable, name, label = hasTable["payticket"].count, false, "", ""
+ for k, v in pairs(Config.Receipts.Jobs) do
+ sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job)
+ if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end
+ end
+ if sellable then local Menu = {}
+ Menu[#Menu+1] = {
+ isMenuHeader = true,
+ txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount)
+ }
+ Menu[#Menu+1] = {
+ icon = "fas fa-circle-check", header = locale("menu" ,"yes"),
+ onSelect = function()
+ TriggerServerEvent(getScript()..":Tickets:Sell")
+ playAnim("pickup_object", "putdown_low", 2000, 1)
+ end,
+ }
+ openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, })
+ end
+end)
\ No newline at end of file
diff --git a/config.lua b/config.lua
index 4351fe1..5432a18 100644
--- a/config.lua
+++ b/config.lua
@@ -1,287 +1,166 @@
-print("^2Jim^7-^2Payments ^7v^42^7.^48^7.^45 ^7- ^2Payments Script by ^1Jimathy^7")
-
--- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-
--- https://discord.gg/xKgQZ6wZvS
-
-Config = {
- Lan = "en",
- Debug = false,
- Notify = "qb", -- "qb" | "okok" | "t" | "infinity" | "rr"
- Menu = "ox",
-
- ---------------------------------
- -- Default Job Payment Systems --
- ---------------------------------
-
- Banking = "qb-banking",
- -- "qb-management" - This is for the older version of QBCore
- -- "qb-banking" - This is for the latest QBCore updates
- -- "renewed"
- -- "fd" - currently default supported
- -- "okok" - make sure to add societies to Config.Societies in okokBanking, This is for the latest QBCore updates
-
- ApGov = false, -- Toggle support for AP-Goverment Tax
-
- List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
- PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
-
- Peds = true, -- "true" to enable peds spawning in banks
- PedPool = {
- `IG_Bankman`,
- `U_M_M_BankMan`,
- `S_F_M_Shop_HIGH`,
- `S_M_M_HighSec_02`,
- `S_M_M_HighSec_03`,
- `S_M_M_HighSec_04`,
- `A_F_Y_Business_01`,
- `A_F_Y_Business_02`,
- `A_F_Y_Business_03`,
- `A_F_Y_Business_04`,
- `A_M_M_Business_01`,
- `A_M_Y_Business_02`,
- `A_M_Y_Business_03`,
- `U_F_M_CasinoShop_01`,
- },
-
- Usebzzz = false, -- enable if you're using the prop from bzzz
- Enablecommand = true, -- Enables the cashregister command
-
- PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
- -- This doesn't affect Cash payments as they by default use confirmation now
- -- This is helpful for phones that don't support invoices well
-
- PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
- -- "qb" for qb-phone
- -- "gks"" for GKSPhone
-
- CashInLocation = vector4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
-
- TicketSystem = true, -- Enable this if you want to use the ticket system false
- TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
-
- Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
- CommissionAll = false, -- Set this to true to give commission to workers clocked in
- CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
- CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
- -- If false, Commission will be given for any amount
-
- -- MinAmountforTicket should be your cheapest item
- -- PayPerTicket should never be higher than MinAmountforTicket
- -- Commission is a percentage eg "0.10" becomes 10%
- Jobs = {
- -- Jim Businesses | https://jimathy666.tebex.io/
- ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
- ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-
- -- JixelTay Businesses | https://jixeltay.tebex.io/
- ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-
- -- Jim Mechanic | https://jimathy666.tebex.io/
- ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
-
- -- Gangs | Example of a gang being supported
- ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
- },
-
- ------------------------------
- -- Custom Job Cash Register --
- ------------------------------
- -- This adds the ability to add multiple locations for each job
- -- Basically adding ready made locations, all you need to a vector4 and to confrim if you need a new prop in that location
- CustomCashRegisters = {
- -- ["jobname"] = { -- Player job role restriction
- -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- vector4 to place the till and the way it faces
- -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
- -- },
- },
-
- -- The /polcharge command requires specific jobs to be set
- -- No tickets for these, it's just commission (0.25 = 25%)
- FineJobs = {
- ['police'] = { Commission = 0.25, },
- ['ambulance'] = { Commission = 0.25, },
- },
- FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
- FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
-
- ---------------------
- -- Banking Systems --
- ---------------------
- useATM = false, -- Enable this to use the scripts ATM's and controls
- useBanks = false, -- Enable this to use my banking stuff
- BankBlips = false, -- Enable this if you disabled qb-banking and need bank locations
- ATMBlips = false, -- Enable this if you are a pyscho and need every ATM to be on the map too
-
- Gabz = false, -- "true" to enable Gabz Bank locations
- -- this corrects the ATM/Bank Cashier + Ticket Cash in location
-
- ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm` },
- ATMLocations = {
- --PACIFIC BANK 10 ATMS
- vector3(265.9, 213.86, 106.28),
- vector3(265.56, 212.98, 106.28),
- vector3(265.19, 211.91, 106.28),
- vector3(264.86, 211.03, 106.28),
- vector3(264.52, 210.06, 106.28),
- vector3(236.64, 219.72, 106.29),
- vector3(237.04, 218.72, 106.29),
- vector3(237.5, 217.87, 106.29),
- vector3(237.93, 216.94, 106.29),
- vector3(238.36, 216.03, 106.29),
- },
- --QB-Target doesn't seem to like ALL ATM Props so need to manually add locations
- WallATMLocations = {
- vector3(-386.54, 6046.29, 31.5),
- vector3(-282.82, 6226.24, 31.49),
- vector3(-132.74, 6366.79, 31.48),
- vector3(-95.76, 6457.41, 31.46),
- vector3(-97.52, 6455.65, 31.47),
- vector3(155.95, 6642.99, 31.6),
- vector3(173.92, 6638.16, 31.57),
- vector3(2558.65, 350.92, 108.62),
- vector3(1077.78, -776.64, 58.35),
- vector3(1138.14, -468.88, 66.73),
- vector3(1166.93, -455.96, 66.81),
- vector3(285.37, 143.07, 104.17),
- vector3(-165.43, 234.81, 94.92),
- vector3(-165.4, 232.73, 94.92),
- vector3(-1410.41, -98.76, 52.43),
- vector3(-1409.85, -100.51, 52.38),
- vector3(-1206.0, -324.94, 37.86),
- vector3(-1205.23, -326.55, 37.86),
- vector3(-2072.28, -317.27, 13.32),
- vector3(-2974.7, 380.15, 15.0),
- vector3(-2959.01, 487.45, 15.46),
- vector3(-2956.87, 487.36, 15.46),
- vector3(-3043.98, 594.32, 7.74),
- vector3(-3241.35, 997.74, 12.55),
- vector3(-1305.59, -706.64, 25.32),
- vector3(-537.85, -854.69, 29.28),
- vector3(-709.98, -818.71, 23.73),
- vector3(-712.87, -818.71, 23.73),
- vector3(-526.71, -1223.18, 18.45),
- vector3(-256.47, -715.94, 33.55),
- vector3(-259.13, -723.29, 33.54),
- vector3(-203.82, -861.3, 30.27),
- vector3(111.38, -774.96, 31.44),
- vector3(114.56, -776.13, 31.42),
- vector3(112.46, -819.65, 31.34),
- vector3(118.93, -883.68, 31.12),
- vector3(-846.97, -340.29, 38.68),
- vector3(-846.41, -341.41, 38.68),
- vector3(-262.21, -2012.17, 30.15),
- vector3(-273.23, -2024.32, 30.15),
- vector3(24.46, -945.94, 29.36),
- vector3(-254.48, -692.74, 33.61),
- vector3(-1569.95, -546.94, 34.96),
- vector3(-1570.91, -547.63, 34.96),
- vector3(289.14, -1282.29, 29.6),
- vector3(289.18, -1256.84, 29.44),
- vector3(296.04, -896.22, 29.24),
- vector3(296.74, -894.26, 29.24),
- vector3(-301.63, -829.73, 32.43),
- vector3(-303.23, -829.44, 32.43),
- vector3(5.27, -919.87, 29.56),
- vector3(-1200.61, -885.62, 13.26),
- },
-
- BankLocations = {
- ["legion"] = {
- vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
- },
- ["hawick"] = {
- vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
- },
- ["vinewood"] = {
- vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
- },
- ["delperro"] = {
- vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
- },
- ["route1"] = {
- vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
- },
- ["route68"] = {
- vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
- },
- ["paleto"] = {
- vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
- },
- ["pacific"] = {
- vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
- vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
- },
- },
-}
--- If Gabz banks enabled, load these locations instead
-if Config.Gabz then
- Config.CashInLocation = vector4(269.28, 217.24, 106.28, 69.0)
- Config.BankLocations = {
- ["legion"] = {
- vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
- },
- ["hawick"] = {
- vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
- },
- ["vinewood"] = {
- vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
- },
- ["delperro"] = {
- vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
- },
- ["route1"] = {
- vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
- },
- ["route68"] = {
- vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
- },
- ["paleto"] = {
- vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
- vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
- },
- ["pacific"] = {
- vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
- vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
- vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
- vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
- vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
- vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
- },
- }
- Config.ATMLocations = {
- vector3(239.02, 212.37, 106.28),
- vector3(239.46, 213.6, 106.28),
- vector3(239.9, 214.82, 106.28),
- vector3(240.35, 216.03, 106.28),
- vector3(241.42, 218.96, 106.28),
- vector3(241.86, 220.16, 106.28),
- vector3(242.3, 221.41, 106.28),
- vector3(242.76, 222.63, 106.28),
- vector3(263.46, 203.86, 106.28),
- vector3(263.96, 205.03, 106.28),
- vector3(264.37, 206.28, 106.28),
- vector3(264.77, 207.51, 106.28),
- }
-end
-
-Loc = {}
+-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
+
+-- https://discord.gg/xKgQZ6wZvS
+
+Config = {
+ Lan = "en",
+ System = {
+ Debug = false,
+ EventDebug = false,
+
+ Menu = "qb", -- "qb", "ox", "gta"
+ Notify = "gta", -- "qb", "ox", "gta", "esx"
+ ProgressBar = "gta", -- "qb", "ox", "gta", "esx"
+
+ DontUseTarget = false, -- uses drawtext targets instead of alt targets
+ },
+
+ Crafting = {
+ craftCam = true,
+ MultiCraft = true,
+ MultiCraftAmounts = { [1], [5], [10] },
+ showItemBox = true,
+ },
+
+ General = {
+ ApGov = false, -- Toggle support for AP-Goverment Tax
+
+ List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
+ PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
+
+ Usebzzz = false, -- enable if you're using the prop from bzzz
+
+ Enablecommand = true, -- Enables the /cashregister command
+
+ PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
+ -- This doesn't affect Cash payments as they by default use a confirmation window
+ -- This is helpful for phones that don't support invoices well
+
+ Peds = true, -- "true" to enable peds spawning in banks
+ PedPool = { -- If Peds is true, use this pool of ped models to pick from
+ "IG_Bankman",
+ "U_M_M_BankMan",
+ "S_F_M_Shop_HIGH",
+ "S_M_M_HighSec_02",
+ "S_M_M_HighSec_03",
+ "S_M_M_HighSec_04",
+ "A_F_Y_Business_01",
+ "A_F_Y_Business_02",
+ "A_F_Y_Business_03",
+ "A_F_Y_Business_04",
+ "A_M_M_Business_01",
+ "A_M_Y_Business_02",
+ "A_M_Y_Business_03",
+ "U_F_M_CasinoShop_01",
+ },
+
+ PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
+ -- "qb" for qb-phone
+ -- "gks" for GKSPhone
+
+
+ Gabz = false, -- "true" to enable Gabz Bank locations
+ -- this corrects the ATM/Bank Cashier + Ticket Cash in locations
+
+ menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
+
+ },
+
+ ATMs = {
+ enable = true, -- Enable this if wanting to use jim-payments atm systems
+ showBlips = true,
+
+ ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
+
+ },
+
+ Banks = {
+ enable = true, -- Enable this if wanting to use jim-payments banking systems
+ showBlips = true,
+
+ },
+
+ CustomCashRegisters = {
+ -- ["jobname"] = { -- Player job role restriction
+ -- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
+ -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
+ -- },
+ },
+
+ Receipts = {
+ TicketSystem = true, -- Enable this if you want to use the ticket system false
+ TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
+
+ Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
+ CommissionAll = false, -- Set this to true to give commission to workers clocked in
+ CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
+ CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
+ -- If false, Commission will be given for any amount
+
+ CashInLocations = {
+ vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
+ },
+
+ CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
+
+ -- MinAmountforTicket should be your cheapest item
+ -- PayPerTicket should never be higher than MinAmountforTicket
+ -- Commission is a percentage eg "0.10" becomes 10%
+ Jobs = {
+ -- Jim Businesses | https://jimathy666.tebex.io/
+ ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
+ ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+
+ -- JixelTay Businesses | https://jixeltay.tebex.io/
+ ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+
+ -- Jim Mechanic | https://jimathy666.tebex.io/
+ ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+
+ -- Gangs | Example of a gang being supported
+ ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
+ },
+
+ },
+ PolCharge = {
+ -- The /polcharge command requires specific jobs to be set
+ -- No tickets for these, it's just commission (0.25 = 25%)
+ FineJobs = {
+ ['police'] = { Commission = 0.25, },
+ ['ambulance'] = { Commission = 0.25, },
+ },
+ FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
+ FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
+ },
+}
+
+PlayerGang, PlayerJob, onDuty = {}, {}, nil
+
+-- Test function for locales
+function locale(section, string)
+ if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
+ local localTable = Loc[Config.Lan]
+ if not localTable then return "Locale Table Not Found" end
+ if not localTable[section] then return "["..section.."] Invalid" end
+ if not localTable[section][string] then return "["..string.."] Invalid" end
+ return localTable[section][string]
+end
\ No newline at end of file
diff --git a/fxmanifest.lua b/fxmanifest.lua
index 1ba523c..068e958 100644
--- a/fxmanifest.lua
+++ b/fxmanifest.lua
@@ -1,12 +1,39 @@
name "Jim-Payments"
author "Jimathy"
-version "v2.8.7"
+version "3.0"
description "Payment Script By Jimathy"
fx_version "cerulean"
game "gta5"
lua54 'yes'
-shared_scripts { 'config.lua', 'shared/*.lua', 'locales/*.lua' }
-client_scripts { 'client/*.lua', }
-server_scripts { '@oxmysql/lib/MySQL.lua', 'server/*.lua' }
-shared_scripts { '@ox_lib/init.lua','config.lua', 'shared/*.lua', 'locales/*.lua' }
+server_script '@oxmysql/lib/MySQL.lua'
+
+shared_scripts {
+ 'locales/*.lua',
+ 'config.lua',
+
+ -- Required core scripts
+ '@ox_lib/init.lua',
+ '@ox_core/lib/init.lua',
+
+ '@es_extended/imports.lua',
+
+ '@qbx_core/modules/playerdata.lua',
+
+ --Jim Bridge
+ '@jim_bridge/starter.lua',
+ 'shared/*.lua',
+}
+client_scripts {
+ '@PolyZone/client.lua',
+ '@PolyZone/BoxZone.lua',
+ '@PolyZone/EntityZone.lua',
+ '@PolyZone/CircleZone.lua',
+ '@PolyZone/ComboZone.lua',
+
+ 'client/*.lua',
+}
+
+server_script 'server/*.lua'
+
+dependency 'jim_bridge'
\ No newline at end of file
diff --git a/locales/da.lua b/locales/da.lua
index d7f747a..1867c8d 100644
--- a/locales/da.lua
+++ b/locales/da.lua
@@ -1,134 +1,136 @@
--- Provided by iplayer1337fivem on Github
-Loc["da"] = {
- error = {
- ["cancel"] = "Afbestilt",
- ["no_one"] = "Ingen i nærheden at opkræve",
- ["not_onduty"] = "Ikke logget ind!",
- ["no_job"] = "Du har ikke det påkrævede job",
- ["no_ticket"] = "Du har ingen billetter at handle med",
- ["bank_low"] = "Bankbalance for lav",
- ["no_cash"] = "Ikke nok kontanter",
- ["saving_low"] = "Savings balance for lav",
- ["soc_low"] = "Society balance for lav",
- ["nomoney_bank"] = "Ikke nok penge på din bankkonto",
- ["error_start"] = "Fejl: Konto '",
- ["error_end"] = "' ikke fundet",
- ["not_enough"] = "Du har ikke nok kontanter til at give",
- ["zero"] = "Du kan ikke give DKK0",
- ["charge_zero"] = "Du kan ikke opkræve 0 DKK",
- ["no_ticket_to"] = "Ingen billetter at handle med",
- ["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
- ["you_nocash"] = "Du har ikke nok kontanter til at betale",
- ["decline_pay"] = " afslog DKK",
- ["declined_payment"] = "Du afslog betalingen",
- },
- success = {
- ["draw"] = "Hævet DKK",
- ["from_bank"] = " fra banken",
- ["deposited"] = "Indsat DKK",
- ["into_bank"] = " på bankkontoen",
- ["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
- ["depos_save"] = " Indsat fra bankkontoen til opsparingen",
- ["fromthe"] = " fra ",
- ["into"] = " til ",
- ["account"] = " konto",
- ["sent"] = "Sendt DKK",
- ["recieved"] = "Modtaget DKK",
- ["to"] = " til ",
- ["from"] = " fra ",
- ["you_gave"] = "Du gav ",
- ["you_got"] = "Du fik DKK",
- ["invoice_start"] = " Betalte deres DKK",
- ["invoice_end"] = " faktura",
- ["rec_rec"] = "Kvittering modtaget",
- ["commission"] = " i provision",
- ["trade_ticket_start"] = "Billetter handlet: ",
- ["trade_ticket_end"] = " I alt: DKK",
- ["inv_succ"] = "Faktura sendt med succes",
- ["inv_recieved"] = "Ny faktura modtaget",
- ["declined"] = "Du afslog betalingen",
- ["accepted_pay"] = " accepterede DKK",
- ["payment"] = " betaling",
- ["charged"] = " blev opkrævet for DKK",
- ["you_charged"] = "Du blev opkrævet for DKK",
- ["charge_end"] = " opkrævning",
- },
- blip = {
- ["blip_atm"] = "Hæveautomat",
- ["blip_bank"] = "Bank",
- },
- command = {
- ["pay_user"] = "Betal en bruger i nærheden",
- ["cash_reg"] = "Brug mobil kontantregister",
- ["charge"] = "Opkræv en anden person",
- },
- target = {
- ["atm"] = "Brug hæveautomat",
- ["bank"] = "Brug bank",
- ["transfer"] = "Overfør penge",
- ["saving"] = "Adgang til opsparing",
- ["soc_saving"] = "Adgang til society-konto",
- ["soc_trans"] = "Society pengetransfer",
- ["gang_acct"] = "Gang Society-konto",
- ["gang_trans"] = "Gang pengetransfer",
- ["charge"] = "Opkræv kunde",
- ["cashin_boss"] = "Indbetal jobkvitteringer",
- ["cashin_gang"] = "Indbetal gangkvitteringer",
- },
- menu = {
- ["close"] = "Luk",
- ["withdraw"] = "Hæv",
- ["deposit"] = "Indsæt",
- ["transfer"] = "Overfør",
- ["transfer_money"] = "Overfør penge",
- ["header_atm"] = "💵 Hæveautomat Bank 💵",
- ["header_trans_amount"] = "💵 Beløb at overføre",
- ["header_bank"] = "🏦 Bankvæsen 🏦",
- ["header_trans"] = "🔀 Overførselsservice 🔀",
- ["header_account_no"] = "🏦 Kontonr.",
- ["header_saving"] = "💰 Opsparing 💰",
- ["acc_atm"] = "Adgang til hæveautomat",
- ["acc_bank"] = "Adgang til bank",
- ["acc_trans"] = "Adgang til overførsler",
- ["acc_saving"] = "Adgang til opsparing",
- ["acc_boss"] = "Adgang til society-konto",
- ["acc_boss_trans"] = "Adgang til society-overførsler",
- ["acc_gang"] = "Adgang til gang-society-konto",
- ["acc_gang_trans"] = "Adgang til gangoverførsler",
- ["header_soc"] = "
- Society-konto -
",
- ["header_balance"] = "
- Balancer -
🏢",
- ["header_soc_bank"] = "🏢 Society Bank 🏢",
- ["amount_pay"] = "💵 Beløb at betale",
- ["give_cash"] = "Giv nogen kontanter",
- ["give"] = "Giv",
- ["welcome"] = "Velkommen tilbage, ",
- ["citizenid"] = "
- Borger-ID -
",
- ["header_acc"] = "
- Konto -
",
- ["header_info"] = "
- Kontoinformation -
Opsparings-ID: ",
- ["header_balance_bank"] = "
- Balancer -
🏦Bank - DKK",
- ["header_option"] = "
- Valg -",
- ["cash_balance"] = "
💵Kontanter - DKK",
- ["bank_balance"] = "
🏦Bank - DKK",
- ["saving_balance"] = "
- Balancer -
💰Opsparing - DKK",
- ["cus_id"] = "# Kundens ID #",
- ["type"] = "Betalingstype",
- ["amount_charge"] = "💵 Beløb at opkræve",
- ["cash_reg"] = "Kontantregister",
- ["person_id"] = "# Personens ID #",
- ["charge"] = "Opkræv",
- ["send"] = "Send",
- ["receipt"] = "Kvitteringer 🧾",
- ["payment"] = " Betaling 🧾",
- ["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
- ["accept_payment"] = "Vil du acceptere betalingen?",
- ["accept_charge"] = "Vil du acceptere opkrævningen?",
- ["ticket_amount"] = "Antal billetter: ",
- ["total_pay"] = "
Total betaling: DKK",
- ["yes"] = "Ja",
- ["no"] = "Nej",
- ["cash"] = "Kontanter",
- ["card"] = "Kort",
- ["payment_amount"] = " Betaling: DKK",
- ["bank_charge"] = "Bankgebyr: DKK",
- },
+-- Provided by iplayer1337fivem on Github
+Loc = Loc or {}
+
+Loc["da"] = {
+ error = {
+ ["cancel"] = "Afbestilt",
+ ["no_one"] = "Ingen i nærheden at opkræve",
+ ["not_onduty"] = "Ikke logget ind!",
+ ["no_job"] = "Du har ikke det påkrævede job",
+ ["no_ticket"] = "Du har ingen billetter at handle med",
+ ["bank_low"] = "Bankbalance for lav",
+ ["no_cash"] = "Ikke nok kontanter",
+ ["saving_low"] = "Savings balance for lav",
+ ["soc_low"] = "Society balance for lav",
+ ["nomoney_bank"] = "Ikke nok penge på din bankkonto",
+ ["error_start"] = "Fejl: Konto '",
+ ["error_end"] = "' ikke fundet",
+ ["not_enough"] = "Du har ikke nok kontanter til at give",
+ ["zero"] = "Du kan ikke give DKK0",
+ ["charge_zero"] = "Du kan ikke opkræve 0 DKK",
+ ["no_ticket_to"] = "Ingen billetter at handle med",
+ ["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
+ ["you_nocash"] = "Du har ikke nok kontanter til at betale",
+ ["decline_pay"] = " afslog DKK",
+ ["declined_payment"] = "Du afslog betalingen",
+ },
+ success = {
+ ["draw"] = "Hævet DKK",
+ ["from_bank"] = " fra banken",
+ ["deposited"] = "Indsat DKK",
+ ["into_bank"] = " på bankkontoen",
+ ["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
+ ["depos_save"] = " Indsat fra bankkontoen til opsparingen",
+ ["fromthe"] = " fra ",
+ ["into"] = " til ",
+ ["account"] = " konto",
+ ["sent"] = "Sendt DKK",
+ ["recieved"] = "Modtaget DKK",
+ ["to"] = " til ",
+ ["from"] = " fra ",
+ ["you_gave"] = "Du gav ",
+ ["you_got"] = "Du fik DKK",
+ ["invoice_start"] = " Betalte deres DKK",
+ ["invoice_end"] = " faktura",
+ ["rec_rec"] = "Kvittering modtaget",
+ ["commission"] = " i provision",
+ ["trade_ticket_start"] = "Billetter handlet: ",
+ ["trade_ticket_end"] = " I alt: DKK",
+ ["inv_succ"] = "Faktura sendt med succes",
+ ["inv_recieved"] = "Ny faktura modtaget",
+ ["declined"] = "Du afslog betalingen",
+ ["accepted_pay"] = " accepterede DKK",
+ ["payment"] = " betaling",
+ ["charged"] = " blev opkrævet for DKK",
+ ["you_charged"] = "Du blev opkrævet for DKK",
+ ["charge_end"] = " opkrævning",
+ },
+ blip = {
+ ["blip_atm"] = "Hæveautomat",
+ ["blip_bank"] = "Bank",
+ },
+ command = {
+ ["pay_user"] = "Betal en bruger i nærheden",
+ ["cash_reg"] = "Brug mobil kontantregister",
+ ["charge"] = "Opkræv en anden person",
+ },
+ target = {
+ ["atm"] = "Brug hæveautomat",
+ ["bank"] = "Brug bank",
+ ["transfer"] = "Overfør penge",
+ ["saving"] = "Adgang til opsparing",
+ ["soc_saving"] = "Adgang til society-konto",
+ ["soc_trans"] = "Society pengetransfer",
+ ["gang_acct"] = "Gang Society-konto",
+ ["gang_trans"] = "Gang pengetransfer",
+ ["charge"] = "Opkræv kunde",
+ ["cashin_boss"] = "Indbetal jobkvitteringer",
+ ["cashin_gang"] = "Indbetal gangkvitteringer",
+ },
+ menu = {
+ ["close"] = "Luk",
+ ["withdraw"] = "Hæv",
+ ["deposit"] = "Indsæt",
+ ["transfer"] = "Overfør",
+ ["transfer_money"] = "Overfør penge",
+ ["header_atm"] = "💵 Hæveautomat Bank 💵",
+ ["header_trans_amount"] = "💵 Beløb at overføre",
+ ["header_bank"] = "🏦 Bankvæsen 🏦",
+ ["header_trans"] = "🔀 Overførselsservice 🔀",
+ ["header_account_no"] = "🏦 Kontonr.",
+ ["header_saving"] = "💰 Opsparing 💰",
+ ["acc_atm"] = "Adgang til hæveautomat",
+ ["acc_bank"] = "Adgang til bank",
+ ["acc_trans"] = "Adgang til overførsler",
+ ["acc_saving"] = "Adgang til opsparing",
+ ["acc_boss"] = "Adgang til society-konto",
+ ["acc_boss_trans"] = "Adgang til society-overførsler",
+ ["acc_gang"] = "Adgang til gang-society-konto",
+ ["acc_gang_trans"] = "Adgang til gangoverførsler",
+ ["header_soc"] = "- Society-konto -",
+ ["header_soc_bank"] = "🏢 Society Bank 🏢",
+ ["amount_pay"] = "💵 Beløb at betale",
+ ["give_cash"] = "Giv nogen kontanter",
+ ["give"] = "Giv",
+ ["welcome"] = "Velkommen tilbage, ",
+ ["citizenid"] = "- Borger-ID -",
+ ["header_acc"] = "- Konto -",
+ ["header_info"] = "- Kontoinformation -Opsparings-ID: ",
+ ["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
+ ["header_option"] = "- Valg -",
+ ["cash_balance"] = "💵Kontanter - DKK",
+ ["bank_balance"] = "🏦Bank - DKK",
+ ["saving_balance"] = "- Balancer -💰Opsparing - DKK",
+ ["cus_id"] = "# Kundens ID #",
+ ["type"] = "Betalingstype",
+ ["amount_charge"] = "💵 Beløb at opkræve",
+ ["cash_reg"] = "Kontantregister",
+ ["person_id"] = "# Personens ID #",
+ ["charge"] = "Opkræv",
+ ["send"] = "Send",
+ ["receipt"] = "Kvitteringer 🧾",
+ ["payment"] = " Betaling 🧾",
+ ["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
+ ["accept_payment"] = "Vil du acceptere betalingen?",
+ ["accept_charge"] = "Vil du acceptere opkrævningen?",
+ ["ticket_amount"] = "Antal billetter: ",
+ ["total_pay"] = "Total betaling: DKK",
+ ["confirm"] = "Ja",
+ ["yes"] = "Ja",
+ ["no"] = "Nej",
+ ["cash"] = "Kontanter",
+ ["card"] = "Kort",
+ ["payment_amount"] = " Betaling: DKK",
+ ["bank_charge"] = "Bankgebyr: DKK",
+ },
}
\ No newline at end of file
diff --git a/locales/de.lua b/locales/de.lua
index 150ad79..48d19ca 100644
--- a/locales/de.lua
+++ b/locales/de.lua
@@ -1,133 +1,135 @@
-Loc["de"] = {
- error = {
- ["cancel"] = "Abgebrochen",
- ["no_one"] = "Keiner in der Nähe zum Aufladen",
- ["not_onduty"] = "Nicht eingestempelt!",
- ["no_job"] = "Sie haben nicht den gewünschten Beruf",
- ["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
- ["bank_low"] = "Kontostand zu niedrig",
- ["no_cash"] = "Nicht genug Bargeld",
- ["saving_low"] = "Sparguthaben zu niedrig",
- ["soc_low"] = "Firmenkontoguthaben zu niedrig",
- ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
- ["error_start"] = "Fehler: Konto '",
- ["error_end"] = "' nicht gefunden",
- ["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
- ["zero"] = "Sie können nicht 0$ geben",
- ["charge_zero"] = "Sie können keine $0 berechnen",
- ["no_ticket_to"] = "Keine Tickets zum Tauschen",
- ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
- ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
- ["decline_pay"] = " lehnte die $ ab",
- ["declined_payment"] = "Sie haben die Zahlung abgelehnt",
- },
- success = {
- ["draw"] = "Abgehoben $",
- ["from_bank"] = " von der Bank",
- ["deposited"] = "Eingezahlt $",
- ["into_bank"] = " in die Bank",
- ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
- ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
- ["fromthe"] = " von der ",
- ["into"] = " in die ",
- ["account"] = " Konto",
- ["sent"] = "Gesendet $",
- ["recieved"] = "Empfangen $",
- ["to"] = " zu ",
- ["from"] = " von ",
- ["you_gave"] = "Sie gaben ",
- ["you_got"] = "Sie haben $",
- ["invoice_start"] = " Bezahlten ihre $",
- ["invoice_end"] = " Rechnung",
- ["rec_rec"] = "Erhaltene Quittung",
- ["commission"] = " in der Kommission",
- ["trade_ticket_start"] = "Gehandelte Tickets: ",
- ["trade_ticket_end"] = " Total: $",
- ["inv_succ"] = "Rechnung erfolgreich gesendet",
- ["inv_recieved"] = "Neue Rechnung erhalten",
- ["declined"] = "Sie haben die Zahlung abgelehnt",
- ["accepted_pay"] = " akzeptierte die $",
- ["payment"] = " Zahlung",
- ["charged"] = " wurde berechnet für $",
- ["you_charged"] = "Sie wurden berechnet für $",
- ["charge_end"] = " Gebühr",
- },
- blip = {
- ["blip_atm"] = "ATM",
- ["blip_bank"] = "Bank",
- },
- command = {
- ["pay_user"] = "Einen Bürger in der Nähe bezahlen",
- ["cash_reg"] = "Mobile Registrierkasse verwenden",
- ["charge"] = "Eine andere Person belasten",
- },
- target = {
- ["atm"] = "ATM benutzen",
- ["bank"] = "Bank benutzen",
- ["transfer"] = "Geld überweisen",
- ["saving"] = "Zugang Ersparnisse",
- ["soc_saving"] = "Zugang Firmenkonto",
- ["soc_trans"] = "Firmenkonto Geldüberweisung",
- ["gang_acct"] = "Gang Konto",
- ["gang_trans"] = "Gang Geldtransfer",
- ["charge"] = "Gebühr für den Kunden",
- ["cashin_boss"] = "Bargeld in Job-Einnahmen",
- ["cashin_gang"] = "Bargeld in Bandeneinnahmen",
- },
- menu = {
- ["close"] = "Schließen",
- ["withdraw"] = "Abheben",
- ["deposit"] = "Einzahlen",
- ["transfer"] = "Überweißen",
- ["transfer_money"] = "Geld überweisen",
- ["header_atm"] = "💵 ATM Banking 💵",
- ["header_trans_amount"] = "💵 Überweisungsbetrag",
- ["header_bank"] = "🏦 Banking 🏦",
- ["header_trans"] = "🔀 Transferdienste 🔀",
- ["header_account_no"] = "🏦 Kontonummer.",
- ["header_saving"] = "💰 Ersparnisse 💰",
- ["acc_atm"] = "Zugang zu ATM",
- ["acc_bank"] = "Zugang Bank",
- ["acc_trans"] = "Zugriff auf Überweisungen",
- ["acc_saving"] = "Zugang zu Ersparnissen",
- ["acc_boss"] = "Zugriff auf das Firmenkonto",
- ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
- ["acc_gang"] = "Zugriff auf das Gangkonto",
- ["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
- ["header_soc"] = "
- Firmenkonto -
",
- ["header_balance"] = "
- Kontostand -
🏢",
- ["header_soc_bank"] = "🏢 Firmen Banking 🏢",
- ["amount_pay"] = "💵 Zu zahlender Betrag'",
- ["give_cash"] = "Jemandem Bargeld geben",
- ["give"] = "Geben",
- ["welcome"] = "Willkommen zurück, ",
- ["citizenid"] = "
- Ausweisnummer -
",
- ["header_acc"] = "
- Konto -
",
- ["header_info"] = "
- Konto Info -
Ersparnis-ID: ",
- ["header_balance_bank"] = "
- Kontostand -
🏦Bank - $",
- ["header_option"] = "
- Optionen -",
- ["cash_balance"] = "
💵Bargeld - $",
- ["bank_balance"] = "
🏦Bank - $",
- ["saving_balance"] = "
- Kontostand -
💰Ersparnisses - $",
- ["cus_id"] = "# Kunden ID #",
- ["type"] = "Zahlungsart",
- ["amount_charge"] = "💵 Zu berechnender Betrag",
- ["cash_reg"] = " Registrierkasse",
- ["person_id"] = "# Bürger ID #",
- ["charge"] = " Laden Sie",
- ["send"] = "Send",
- ["receipt"] = " Quittungen 🧾",
- ["payment"] = " Zahlung 🧾",
- ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
- ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
- ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
- ["ticket_amount"] = "Anzahl der Tickets: ",
- ["total_pay"] = "
Gesamte Zahlung: $",
- ["yes"] = "Ja",
- ["no"] = "Nein",
- ["cash"] = "Bargeld",
- ["card"] = "Karte",
- ["payment_amount"] = " Zahlung: $",
- ["bank_charge"] = "Bankgebühr: $",
- },
-}
+Loc = Loc or {}
+
+Loc["de"] = {
+ error = {
+ ["cancel"] = "Abgebrochen",
+ ["no_one"] = "Keiner in der Nähe zum Aufladen",
+ ["not_onduty"] = "Nicht eingestempelt!",
+ ["no_job"] = "Sie haben nicht den gewünschten Beruf",
+ ["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
+ ["bank_low"] = "Kontostand zu niedrig",
+ ["no_cash"] = "Nicht genug Bargeld",
+ ["saving_low"] = "Sparguthaben zu niedrig",
+ ["soc_low"] = "Firmenkontoguthaben zu niedrig",
+ ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
+ ["error_start"] = "Fehler: Konto '",
+ ["error_end"] = "' nicht gefunden",
+ ["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
+ ["zero"] = "Sie können nicht 0$ geben",
+ ["charge_zero"] = "Sie können keine $0 berechnen",
+ ["no_ticket_to"] = "Keine Tickets zum Tauschen",
+ ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
+ ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
+ ["decline_pay"] = " lehnte die $ ab",
+ ["declined_payment"] = "Sie haben die Zahlung abgelehnt",
+ },
+ success = {
+ ["draw"] = "Abgehoben $",
+ ["from_bank"] = " von der Bank",
+ ["deposited"] = "Eingezahlt $",
+ ["into_bank"] = " in die Bank",
+ ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
+ ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
+ ["fromthe"] = " von der ",
+ ["into"] = " in die ",
+ ["account"] = " Konto",
+ ["sent"] = "Gesendet $",
+ ["recieved"] = "Empfangen $",
+ ["to"] = " zu ",
+ ["from"] = " von ",
+ ["you_gave"] = "Sie gaben ",
+ ["you_got"] = "Sie haben $",
+ ["invoice_start"] = " Bezahlten ihre $",
+ ["invoice_end"] = " Rechnung",
+ ["rec_rec"] = "Erhaltene Quittung",
+ ["commission"] = " in der Kommission",
+ ["trade_ticket_start"] = "Gehandelte Tickets: ",
+ ["trade_ticket_end"] = " Total: $",
+ ["inv_succ"] = "Rechnung erfolgreich gesendet",
+ ["inv_recieved"] = "Neue Rechnung erhalten",
+ ["declined"] = "Sie haben die Zahlung abgelehnt",
+ ["accepted_pay"] = " akzeptierte die $",
+ ["payment"] = " Zahlung",
+ ["charged"] = " wurde berechnet für $",
+ ["you_charged"] = "Sie wurden berechnet für $",
+ ["charge_end"] = " Gebühr",
+ },
+ blip = {
+ ["blip_atm"] = "ATM",
+ ["blip_bank"] = "Bank",
+ },
+ command = {
+ ["pay_user"] = "Einen Bürger in der Nähe bezahlen",
+ ["cash_reg"] = "Mobile Registrierkasse verwenden",
+ ["charge"] = "Eine andere Person belasten",
+ },
+ target = {
+ ["atm"] = "ATM benutzen",
+ ["bank"] = "Bank benutzen",
+ ["transfer"] = "Geld überweisen",
+ ["saving"] = "Zugang Ersparnisse",
+ ["soc_saving"] = "Zugang Firmenkonto",
+ ["soc_trans"] = "Firmenkonto Geldüberweisung",
+ ["gang_acct"] = "Gang Konto",
+ ["gang_trans"] = "Gang Geldtransfer",
+ ["charge"] = "Gebühr für den Kunden",
+ ["cashin_boss"] = "Bargeld in Job-Einnahmen",
+ ["cashin_gang"] = "Bargeld in Bandeneinnahmen",
+ },
+ menu = {
+ ["close"] = "Schließen",
+ ["withdraw"] = "Abheben",
+ ["deposit"] = "Einzahlen",
+ ["transfer"] = "Überweißen",
+ ["transfer_money"] = "Geld überweisen",
+ ["header_atm"] = "💵 ATM Banking 💵",
+ ["header_trans_amount"] = "💵 Überweisungsbetrag",
+ ["header_bank"] = "🏦 Banking 🏦",
+ ["header_trans"] = "🔀 Transferdienste 🔀",
+ ["header_account_no"] = "🏦 Kontonummer.",
+ ["header_saving"] = "💰 Ersparnisse 💰",
+ ["acc_atm"] = "Zugang zu ATM",
+ ["acc_bank"] = "Zugang Bank",
+ ["acc_trans"] = "Zugriff auf Überweisungen",
+ ["acc_saving"] = "Zugang zu Ersparnissen",
+ ["acc_boss"] = "Zugriff auf das Firmenkonto",
+ ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
+ ["acc_gang"] = "Zugriff auf das Gangkonto",
+ ["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
+ ["header_soc"] = "- Firmenkonto -",
+ ["header_soc_bank"] = "🏢 Firmen Banking 🏢",
+ ["amount_pay"] = "💵 Zu zahlender Betrag'",
+ ["give_cash"] = "Jemandem Bargeld geben",
+ ["give"] = "Geben",
+ ["welcome"] = "Willkommen zurück, ",
+ ["citizenid"] = "- Ausweisnummer -",
+ ["header_acc"] = "- Konto -",
+ ["header_info"] = "- Konto Info -Ersparnis-ID: ",
+ ["header_balance_bank"] = "- Kontostand -🏦Bank - $",
+ ["header_option"] = "- Optionen -",
+ ["cash_balance"] = "💵Bargeld - $",
+ ["bank_balance"] = "🏦Bank - $",
+ ["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
+ ["cus_id"] = "# Kunden ID #",
+ ["type"] = "Zahlungsart",
+ ["amount_charge"] = "💵 Zu berechnender Betrag",
+ ["cash_reg"] = " Registrierkasse",
+ ["person_id"] = "# Bürger ID #",
+ ["charge"] = " Laden Sie",
+ ["send"] = "Send",
+ ["receipt"] = " Quittungen 🧾",
+ ["payment"] = " Zahlung 🧾",
+ ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
+ ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
+ ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
+ ["ticket_amount"] = "Anzahl der Tickets: ",
+ ["total_pay"] = "Gesamte Zahlung: $",
+ ["confirm"] = "Ja",
+ ["yes"] = "Ja",
+ ["no"] = "Nein",
+ ["cash"] = "Bargeld",
+ ["card"] = "Karte",
+ ["payment_amount"] = " Zahlung: $",
+ ["bank_charge"] = "Bankgebühr: $",
+ },
+}
diff --git a/locales/en.lua b/locales/en.lua
index 34c9cf6..3699359 100644
--- a/locales/en.lua
+++ b/locales/en.lua
@@ -1,133 +1,135 @@
-Loc["en"] = {
- error = {
- ["cancel"] = "Cancelled",
- ["no_one"] = "No one near by to charge",
- ["not_onduty"] = "Not Clocked in!",
- ["no_job"] = "You don't have the required job",
- ["no_ticket"] = "You don't have any tickets to trade",
- ["bank_low"] = "Bank Balance too low",
- ["no_cash"] = "Not enough cash",
- ["saving_low"] = "Savings Balance too low",
- ["soc_low"] = "Society balance too low",
- ["nomoney_bank"] = "Not enough money in your bank",
- ["error_start"] = "Error: Account '",
- ["error_end"] = "' not found",
- ["not_enough"] = "You don't have enough cash to give",
- ["zero"] = "You can't give $0",
- ["charge_zero"] = "You can't charge $0",
- ["no_ticket_to"] = "No tickets to trade",
- ["customer_nocash"] = "Customer doesn't have enough cash to pay",
- ["you_nocash"] = "You don't have enough cash to pay",
- ["decline_pay"] = " declined the $",
- ["declined_payment"] = "You declined the payment",
- },
- success = {
- ["draw"] = "Withdrew $",
- ["from_bank"] = " from the bank",
- ["deposited"] = "Deposited $",
- ["into_bank"] = " into the Bank",
- ["draw_save"] = " Withdrawn from savings into bank account",
- ["depos_save"] = " Deposited from bank account into savings",
- ["fromthe"] = " from the ",
- ["into"] = " into the ",
- ["account"] = " account",
- ["sent"] = "Sent $",
- ["recieved"] = "Recieved $",
- ["to"] = " to ",
- ["from"] = " from ",
- ["you_gave"] = "You gave ",
- ["you_got"] = "You got $",
- ["invoice_start"] = " Paid their $",
- ["invoice_end"] = " invoice",
- ["rec_rec"] = "Receipt received",
- ["commission"] = " in Commission",
- ["trade_ticket_start"] = "Tickets traded: ",
- ["trade_ticket_end"] = " Total: $",
- ["inv_succ"] = "Invoice Successfully Sent",
- ["inv_recieved"] = "New Invoice Received",
- ["declined"] = "You declined the payment",
- ["accepted_pay"] = " accepted the $",
- ["payment"] = " payment",
- ["charged"] = " was charged for $",
- ["you_charged"] = "You were charged for $",
- ["charge_end"] = " charge",
- },
- blip = {
- ["blip_atm"] = "ATM",
- ["blip_bank"] = "Bank",
- },
- command = {
- ["pay_user"] = "Pay a user nearby",
- ["cash_reg"] = "Use mobile cash register",
- ["charge"] = "Charge another person",
- },
- target = {
- ["atm"] = "Use ATM",
- ["bank"] = "Use Bank",
- ["transfer"] = "Transfer Money",
- ["saving"] = "Access Savings",
- ["soc_saving"] = "Access Society Account",
- ["soc_trans"] = "Society Money Transfer",
- ["gang_acct"] = "Gang Society Account",
- ["gang_trans"] = "Gang Money Transfer",
- ["charge"] = "Charge Customer",
- ["cashin_boss"] = "Cash in Job Receipts",
- ["cashin_gang"] = "Cash in Gang Receipts",
- },
- menu = {
- ["close"] = "Close",
- ["withdraw"] = "Withdrawl",
- ["deposit"] = "Deposit",
- ["transfer"] = "Transfer",
- ["transfer_money"] = "Transfer Money",
- ["header_atm"] = "💵 ATM Banking 💵",
- ["header_trans_amount"] = "💵 Amount to transfer",
- ["header_bank"] = "🏦 Banking 🏦",
- ["header_trans"] = "🔀 Transfer Services 🔀",
- ["header_account_no"] = "🏦 Account no.",
- ["header_saving"] = "💰 Savings 💰",
- ["acc_atm"] = "Accessing ATM",
- ["acc_bank"] = "Accessing Bank",
- ["acc_trans"] = "Accessing Transfers",
- ["acc_saving"] = "Accessing Savings",
- ["acc_boss"] = "Accessing Society Account",
- ["acc_boss_trans"] = "Accessing Society Transfers",
- ["acc_gang"] = "Accessing Gang Society Account",
- ["acc_gang_trans"] = "Accessing Gang Transfers",
- ["header_soc"] = "
- Society Account -
",
- ["header_balance"] = "
- Balances -
🏢",
- ["header_soc_bank"] = "🏢 Society Banking 🏢",
- ["amount_pay"] = "💵 Amount to Pay'",
- ["give_cash"] = "Give someone cash",
- ["give"] = "Give",
- ["welcome"] = "Welcome back, ",
- ["citizenid"] = "
- Citizen ID -
",
- ["header_acc"] = "
- Account -
",
- ["header_info"] = "
- Account Info -
Savings ID: ",
- ["header_balance_bank"] = "
- Balances -
🏦Bank - $",
- ["header_option"] = "
- Options -",
- ["cash_balance"] = "
💵Cash - $",
- ["bank_balance"] = "
🏦Bank - $",
- ["saving_balance"] = "
- Balances -
💰Savings - $",
- ["cus_id"] = "# Customer ID #",
- ["type"] = "Payment Type",
- ["amount_charge"] = "💵 Amount to Charge",
- ["cash_reg"] = " Cash Register",
- ["person_id"] = "# Person's ID #",
- ["charge"] = " Charge",
- ["send"] = "Send",
- ["receipt"] = " Receipts 🧾",
- ["payment"] = " Payment 🧾",
- ["trade_confirm"] = "Do you want trade your receipts for payment?",
- ["accept_payment"] = "Do you want accept the payment?",
- ["accept_charge"] = "Do you want accept the charge?",
- ["ticket_amount"] = "Amount of Tickets: ",
- ["total_pay"] = "
Total Payment: $",
- ["yes"] = "Yes",
- ["no"] = "No",
- ["cash"] = "Cash",
- ["card"] = "Card",
- ["payment_amount"] = " Payment: $",
- ["bank_charge"] = "Bank Charge: $",
- },
-}
+Loc = Loc or {}
+
+Loc["en"] = {
+ error = {
+ ["cancel"] = "Cancelled",
+ ["no_one"] = "No one near by to charge",
+ ["not_onduty"] = "Not Clocked in!",
+ ["no_job"] = "You don't have the required job",
+ ["no_ticket"] = "You don't have any tickets to trade",
+ ["bank_low"] = "Bank Balance too low",
+ ["no_cash"] = "Not enough cash",
+ ["saving_low"] = "Savings Balance too low",
+ ["soc_low"] = "Society balance too low",
+ ["nomoney_bank"] = "Not enough money in your bank",
+ ["error_start"] = "Error: Account '",
+ ["error_end"] = "' not found",
+ ["not_enough"] = "You don't have enough cash to give",
+ ["zero"] = "You can't give $0",
+ ["charge_zero"] = "You can't charge $0",
+ ["no_ticket_to"] = "No tickets to trade",
+ ["customer_nocash"] = "Customer doesn't have enough cash to pay",
+ ["you_nocash"] = "You don't have enough cash to pay",
+ ["decline_pay"] = " declined the $",
+ ["declined_payment"] = "You declined the payment",
+ },
+ success = {
+ ["draw"] = "Withdrew $",
+ ["from_bank"] = " from the bank",
+ ["deposited"] = "Deposited $",
+ ["into_bank"] = " into the Bank",
+ ["draw_save"] = " Withdrawn from savings into bank account",
+ ["depos_save"] = " Deposited from bank account into savings",
+ ["fromthe"] = " from the ",
+ ["into"] = " into the ",
+ ["account"] = " account",
+ ["sent"] = "Sent $",
+ ["recieved"] = "Recieved $",
+ ["to"] = " to ",
+ ["from"] = " from ",
+ ["you_gave"] = "You gave ",
+ ["you_got"] = "You got $",
+ ["invoice_start"] = " Paid their $",
+ ["invoice_end"] = " invoice",
+ ["rec_rec"] = "Receipt received",
+ ["commission"] = " in Commission",
+ ["trade_ticket_start"] = "Tickets traded: ",
+ ["trade_ticket_end"] = " Total: $",
+ ["inv_succ"] = "Invoice Successfully Sent",
+ ["inv_recieved"] = "New Invoice Received",
+ ["declined"] = "You declined the payment",
+ ["accepted_pay"] = " accepted the $",
+ ["payment"] = " payment",
+ ["charged"] = " was charged for $",
+ ["you_charged"] = "You were charged for $",
+ ["charge_end"] = " charge",
+ },
+ blip = {
+ ["blip_atm"] = "ATM",
+ ["blip_bank"] = "Bank",
+ },
+ command = {
+ ["pay_user"] = "Pay a user nearby",
+ ["cash_reg"] = "Use mobile cash register",
+ ["charge"] = "Charge another person",
+ },
+ target = {
+ ["atm"] = "Use ATM",
+ ["bank"] = "Use Bank",
+ ["transfer"] = "Transfer Money",
+ ["saving"] = "Access Savings",
+ ["soc_saving"] = "Access Society Account",
+ ["soc_trans"] = "Society Money Transfer",
+ ["gang_acct"] = "Gang Society Account",
+ ["gang_trans"] = "Gang Money Transfer",
+ ["charge"] = "Charge Customer",
+ ["cashin_boss"] = "Cash in Job Receipts",
+ ["cashin_gang"] = "Cash in Gang Receipts",
+ },
+ menu = {
+ ["close"] = "Close",
+ ["withdraw"] = "Withdrawal",
+ ["deposit"] = "Deposit",
+ ["transfer"] = "Transfer",
+ ["transfer_money"] = "Transfer Money",
+ ["header_atm"] = "💵 ATM Banking 💵",
+ ["header_trans_amount"] = "💵 Amount to transfer",
+ ["header_bank"] = "🏦 Banking 🏦",
+ ["header_trans"] = "🔀 Transfer Services 🔀",
+ ["header_account_no"] = "🏦 Account no.",
+ ["header_saving"] = "💰 Savings 💰",
+ ["acc_atm"] = "Accessing ATM",
+ ["acc_bank"] = "Accessing Bank",
+ ["acc_trans"] = "Accessing Transfers",
+ ["acc_saving"] = "Accessing Savings",
+ ["acc_boss"] = "Accessing Society Account",
+ ["acc_boss_trans"] = "Accessing Society Transfers",
+ ["acc_gang"] = "Accessing Gang Society Account",
+ ["acc_gang_trans"] = "Accessing Gang Transfers",
+ ["header_soc"] = "Society Account -",
+ ["header_soc_bank"] = "Society Banking",
+ ["amount_pay"] = "💵 Amount to Pay'",
+ ["give_cash"] = "Give someone cash",
+ ["give"] = "Give",
+ ["welcome"] = "Welcome back, ",
+ ["citizenid"] = "Citizen ID -",
+ ["header_acc"] = "Account -",
+ ["header_info"] = "Account Info - Savings ID: ",
+ ["header_balance"] = "Balances -",
+ ["header_option"] = "Options -",
+ ["cash_balance"] = "💵Cash - $",
+ ["bank_balance"] = "🏦Bank - $",
+ ["saving_balance"] = "💰Savings - $",
+ ["cus_id"] = "# Customer ID #",
+ ["type"] = "Payment Type",
+ ["amount_charge"] = "💵 Amount to Charge",
+ ["cash_reg"] = " Cash Register",
+ ["person_id"] = "# Person's ID #",
+ ["charge"] = " Charge",
+ ["send"] = "Send",
+ ["receipt"] = " Receipts 🧾",
+ ["payment"] = " Payment 🧾",
+ ["trade_confirm"] = "Do you want trade your receipts for payment?",
+ ["accept_payment"] = "Do you want accept the payment?",
+ ["accept_charge"] = "Do you want accept the charge?",
+ ["ticket_amount"] = "Amount of Tickets: ",
+ ["total_pay"] = "
Total Payment: $",
+ ["confirm"] = "Confirm",
+ ["yes"] = "Yes",
+ ["no"] = "No",
+ ["cash"] = "Cash",
+ ["card"] = "Card",
+ ["payment_amount"] = " Payment: $",
+ ["bank_charge"] = "Bank Charge: $",
+ },
+}
\ No newline at end of file
diff --git a/server/atmserver.lua b/server/atmserver.lua
index 5347748..142a812 100644
--- a/server/atmserver.lua
+++ b/server/atmserver.lua
@@ -1,89 +1,85 @@
-local function cv(amount)
- local formatted = amount
- while true do
- formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
- if (k==0) then
- break
- end
- end
- return formatted
-end
+registerCommand("cashgive", {
+ locale("command" , "pay_user"), {}, false,
+ function(source)
+ TriggerClientEvent(getScript()..":client:ATM:give", source)
+ end
+})
-RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
+
+RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
local src = source
- local Player = QBCore.Functions.GetPlayer(src)
- local cashB = Player.Functions.GetMoney("cash")
- local bankB = Player.Functions.GetMoney("bank")
+ local Player = getPlayer(src)
local amount = tonumber(amount)
+ local bankScript, newAmount = "", 0
--Simple transfers from bank to wallet --
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
- if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
- elseif bankB >= tonumber(amount) then
- triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn
- Player.Functions.RemoveMoney('bank', amount) Wait(1500)
- Player.Functions.AddMoney('cash', amount)
+ if Player.bank < amount then
+ triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
+ elseif Player.bank >= tonumber(amount) then
+ triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn
+ chargePlayer(amount, "bank", src) Wait(1500)
+ fundPlayer(amount, "cash", src)
end
elseif billtype == "deposit" then
- if cashB < amount then triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src)
- elseif cashB >= amount then
- Player.Functions.RemoveMoney('cash', amount) Wait(1500)
- Player.Functions.AddMoney('bank', amount)
- triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src)
+ if Player.cash < amount then
+ triggerNotify(nil, locale("error" ,"no_cash"), "error", src)
+ elseif Player.cash >= amount then
+ chargePlayer(amount, "cash", src) Wait(1500)
+ fundPlayer(amount, "bank", src)
+ triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src)
end
end
-- Transfers from bank to savings account --
elseif account == "savings" then
- local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.PlayerData.citizenid, 'Savings_'..Player.PlayerData.citizenid, })
+ local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].account_balance) aid = getSavingsAccount[1].citizenid end
if billtype == "withdraw" then
if savbal >= amount then
savbal -= amount
- Player.Functions.AddMoney('bank', amount)
- triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
- MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.PlayerData.citizenid}, function(success)
+ fundPlayer(amount, "cash", src)
+ triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src)
+ MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success)
if success then return true else return false end
end)
elseif savbal < amount then
- triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error")
+ triggerNotify(nil, locale("error" ,"saving_low"), "error")
end
elseif billtype == "deposit" then
- if amount < bankB then
+ if amount < Player.bank then
savbal += amount
- Player.Functions.RemoveMoney('bank', amount)
- triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
- MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.PlayerData.citizenid}, function(success)
+ chargePlayer(amount, "bank", src)
+ triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src)
+ MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
if success then return true else return false end
end)
- else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
+ else triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
- if tonumber(society) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
+ if tonumber(society) < amount then
+ triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(society) >= amount then
- triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src)
- Player.Functions.AddMoney('bank', amount)
- if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "fd" then exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end
+
+ chargeSociety(Player.job, amount)
+ fundPlayer(amount, "bank", src)
+
+ triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src)
end
elseif billtype == "deposit" then
- if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
- elseif bankB >= amount then
- if Config.Banking == "renewed" then exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "qb-management" then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "qb-banking" then exports["qb-banking"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "fd" then exports.fd_banking:AddMoney(tostring(Player.PlayerData.job.name), amount) end
- Player.Functions.RemoveMoney('bank', amount) Wait(1500)
- triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.job.label..Loc[Config.Lan].success["account"], "success", src)
+ if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src)
+ elseif Player.bank >= amount then
+ fundSociety(Player.job, amount)
+ chargePlayer(amount, "bank", src) Wait(1500)
+ triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src)
end
end
-- Transfer from boss account to players --
+ --[[ disabled until i work out a system for other frameworks
elseif account == "societytransfer" then
local bannedCharacters = {'%','$',';'}
local newAmount = tostring(amount)
@@ -95,50 +91,53 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
baccount = newiban
amount = tonumber(newAmount)
- local Player = QBCore.Functions.GetPlayer(src)
+ local Player = Core.Functions.GetPlayer(src)
if (society - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
- local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
- if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
- elseif Config.Banking == "fd" then exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount) end
+ local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
+ if Config.Banking == "renewed" then
+ exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.job.name), amount)
+ elseif Config.Banking == "qb-management" then
+ exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
+ elseif Config.Banking == "qb-banking" then
+ exports["qb-banking"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
+ elseif Config.Banking == "fd" then
+ exports.fd_banking:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
+ end
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
- triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
+ triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
+ triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
- elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
+ elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src)
end
- end
+ end]]
--Simple transfers from gang society account to bank --
elseif account == "gang" then
if billtype == "withdraw" then
- if tonumber(gsociety) < amount then triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
+ if tonumber(gsociety) < amount then
+ triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(gsociety) >= amount then
- triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src)
- Player.Functions.AddMoney('bank', amount)
- if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
+ chargeSociety(Player.gang, amount)
end
+
+ fundPlayer(amount, "bank", src)
+ triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
+
elseif billtype == "deposit" then
- if bankB < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
- elseif bankB >= amount then
- if Config.Banking == "rewnewed" then exports['Renewed-Banking']:addAccountMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "qb-management" then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "qb-banking" then exports["qb-banking"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "fd" then exports.fd_banking:AddGangMoney(tostring(Player.PlayerData.gang.name), amount) end
- Player.Functions.RemoveMoney('bank', amount) Wait(1500)
- triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Player.PlayerData.gang.label..Loc[Config.Lan].success["account"], "success", src)
+ if Player.bank < amount then
+ triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src)
+ elseif Player.bank >= amount then
+ fundSociety(Player.gang, amount)
+ chargePlayer(amount, "bank", Player.source) Wait(1500)
+ triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
end
end
-- Transfer from gang account to players --
@@ -153,26 +152,23 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
baccount = newiban
amount = tonumber(newAmount)
- local Player = QBCore.Functions.GetPlayer(src)
+ local Player = Core.Functions.GetPlayer(src)
if (gsociety - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
- local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
- if Config.Banking == "renewed" then exports['Renewed-Banking']:removeAccountMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "qb-management" then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "qb-banking" then exports["qb-banking"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
- elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
+ local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
+ chargeSociety(Player.PlayerData.gang.nameg, amount)
if not Reciever then
Reciever.Functions.AddMoney('bank', amount)
- triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
- triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
+ triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
+ triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
- elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
+ elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
@@ -188,103 +184,82 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
baccount = newiban
amount = tonumber(newAmount)
- local Player = QBCore.Functions.GetPlayer(src)
+ local Player = Core.Functions.GetPlayer(src)
if (Player.PlayerData.money.bank - amount) >= 0 then
local query = '%"account":"' .. baccount .. '"%'
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] then
- local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
+ local Reciever = Core.Functions.GetPlayerByCitizenId(result[1].citizenid)
Player.Functions.RemoveMoney('bank', amount)
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
- triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
+ triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
+ triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then
- triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
+ triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
end
end)
-QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
- local Player = QBCore.Functions.GetPlayer(source)
- local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname
- local cid = Player.PlayerData.citizenid.." ["..source.."]"
- local cash = Player.Functions.GetMoney("cash")
- local bank = Player.Functions.GetMoney("bank")
- local account = Player.PlayerData.charinfo.account
- local society = 0
- local gsociety = 0
-
- if Config.Banking == "qb-banking" then
- local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts')
- for _, v in pairs(result) do
- if Player.PlayerData.job.name == v.account_name then society = v.account_balance end
- end
- if Player.PlayerData.gang.name ~= "none" then
- for _, v in pairs(result) do
- if Player.PlayerData.gang.name == v.account_name then gsociety = v.account_balance end
- end
- end
-
- -- If qb-management, grab info directly from database
- elseif not Config.Banking == "renewed" then
- local result = MySQL.Sync.fetchAll('SELECT * FROM management_funds')
- for _, v in pairs(result) do
- if Player.PlayerData.job.name == v.job_name then society = v.amount end
- end
- if Player.PlayerData.gang.name ~= "none" then
- for _, v in pairs(result) do
- if Player.PlayerData.gang.name == v.job_name then gsociety = v.amount end
- end
- end
- else
+createCallback(getScript()..":GetInfo", function(source)
+ local Player = getPlayer(source)
+ local society, gsociety = 0, 0
+ society = getSocietyAccount(Player.job)
+ if Player.gang ~= "none" then
+ gsociety = getSocietyAccount(Player.gang)
end
+
+ -- Savings account is only QBCore for now
+ if isStarted(QBExport) and not isStarted(QBXExport) then
-- Grab Savings account info
- local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.PlayerData.citizenid, 'Savings_'..Player.PlayerData.citizenid, })
- if result[1] then
- accountID = result[1].citizenid
- savingBalance = result[1].account_balance
- else
- MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 'Savings_'..Player.PlayerData.citizenid, 0}, function() completed = true end) repeat Wait(0) until completed == true
- local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.PlayerData.citizenid, 'Savings_'..Player.PlayerData.citizenid, })
- accountID = result[1].citizenid
- savingBalance = result[1].account_balance
- end
- cb({name = name,
- cash = cash,
- bank = bank,
- account = account,
- cid = cid,
+ local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
+ if result[1] then
+ accountID = result[1].citizenid
+ savingBalance = result[1].account_balance
+ else
+ MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
+ local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
+ accountID = result[1].citizenid
+ savingBalance = result[1].account_balance
+ end
+ end
+ local retTable = {
+ name = Player.firstname..' '..Player.lastname,
+ cash = Player.cash,
+ bank = Player.bank,
+ account = Player.account,
+ cid = Player.citizenId.." ["..source.."]",
savbal = savingBalance,
aid = accountID,
society = society,
- gsociety = gsociety})
+ gsociety = gsociety
+ }
+
+ return retTable
end)
-QBCore.Commands.Add("cashgive", Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end)
-
-RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
- local Player = QBCore.Functions.GetPlayer(source)
- local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen))
+RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
+ local Player = getPlayer(source)
+ local Reciever = getPlayer(tonumber(citizen))
local amount = tonumber(price)
- local balance = Player.Functions.GetMoney("cash")
+ local balance = Player.cash
if amount and amount > 0 then
if balance >= amount then
- Player.Functions.RemoveMoney('cash', amount)
- triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
- Reciever.Functions.AddMoney('cash', amount)
- triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
+ chargePlayer(amount, "cash", source)
+ triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source)
+ fundPlayer(amount, "cash", Reciever.source)
+ triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen))
elseif balance < amount then
- triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source)
+ triggerNotify(nil, locale("error" ,"not_enough"), "error", source)
end
- else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end
+ else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end
end)
diff --git a/server/chargerserver.lua b/server/chargerserver.lua
new file mode 100644
index 0000000..3180445
--- /dev/null
+++ b/server/chargerserver.lua
@@ -0,0 +1,101 @@
+onResourceStart(function()
+ for k in pairs(Config.Receipts.Jobs) do
+ while not Jobs do Wait(10) end
+ if not Jobs[k] and not Gangs[k] then
+ debugPrint("^1Error^7: ^5Config^7.^5Receipts^7.^5Jobs ^2searched for job/gang ^7'^3"..k.."^7' ^2and couldn't find it in the Shared^7")
+ end
+ end
+
+ if Items and not Items["payticket"] then
+ debugPrint("^1Error^7: ^2Unable to find ^7'^3payticket^7' ^2item it in the Shared^7")
+ end
+end, true)
+
+registerCommand("cashregister", {
+ locale("command", "cash_reg"), {}, false,
+ function(source)
+ TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
+ end
+})
+
+createCallback(getScript()..":MakePlayerList", function(source)
+ local onlineList = {}
+ for _, v in pairs(GetPlayers()) do
+ local Player = getPlayer(v)
+ onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
+ end
+ return onlineList
+end)
+
+RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, billtype, img, outside, gang)
+ local src = source
+ local biller = getPlayer(src)
+ local billed = getPlayer(tonumber(citizen))
+ local amount = tonumber(price)
+ local balance = billed[billtype]
+ if amount and amount > 0 then
+ if balance < amount then
+ triggerNotify(nil, locale("error", "customer_nocash"), "error", src)
+ triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen))
+ return
+ end
+ local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label
+ if Config.General.PhoneBank == false or gang == true or billtype == "cash" then
+ TriggerClientEvent(getScript()..":client:PayPopup", billed.source, amount, src, billtype, img, label, gang, outside)
+ else
+ if Config.General.PhoneType == "qb" then
+ MySQL.Async.insert(
+ 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
+ {billed.citizenid, amount, biller.job, biller.firstname, biller.citizenid}, function(id)
+ if id then
+ TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.source, id, biller.firstname, biller.job, biller.citizenid, amount, GetInvokingResource())
+ end
+ end)
+ TriggerClientEvent('qb-phone:RefreshPhone', billed.source)
+ elseif Config.General.PhoneType == "gks" then
+ MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
+ ['@citizenid'] = billed.citizenid,
+ ['@amount'] = amount,
+ ['@society'] = biller.job,
+ ['@sender'] = biller.firstname,
+ ['@sendercitizenid'] = biller.citizenid,
+ ['@label'] = label,
+ })
+ TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
+ TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
+ end
+ triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
+ triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
+ end
+ else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
+end)
+
+RegisterServerEvent(getScript()..":server:PayPopup", function(data)
+ local src = source
+ local billed = getPlayer(src)
+ local biller = getPlayer(tonumber(data.biller))
+ local newdata = {
+ senderCitizenId = biller.citizenid,
+ society = data.gang and biller.gang or biller.job,
+ amount = data.amount
+ }
+ if data.accept then
+ chargePlayer(data.amount, data.billtype, src)
+ if Config.General.ApGov then
+ exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount)
+ end
+ TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang)
+ triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller)
+ elseif not data.accept then
+ triggerNotify(nil, locale("success", "declined"), "error", src)
+ triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller)
+ end
+end)
+
+CreateThread(function()
+ if Config.General.Usebzzz then
+ createUseableItem('terminal', function(source, item)
+ TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
+ end)
+ end
+end)
\ No newline at end of file
diff --git a/server/polchargeserver.lua b/server/polchargeserver.lua
new file mode 100644
index 0000000..e62aeb8
--- /dev/null
+++ b/server/polchargeserver.lua
@@ -0,0 +1,103 @@
+registerCommand("polcharge", {
+ locale("command", "charge"), {}, false,
+ function(source)
+ TriggerClientEvent(getScript()..":client:PolCharge", source)
+ end
+})
+
+RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
+ local src = source
+ local biller = getPlayer(src)
+ local billed = getPlayer(tonumber(citizen))
+ local price = math.floor(tonumber(price))
+
+ local commPercent = Config.PolCharge.FineJobs[biller.job] and Config.PolCharge.FineJobs[biller.job].Commission or 0.25
+ if Config.PolCharge.FineJobs[biller.job] then
+ commPercent = Config.PolCharge.FineJobs[biller.job].Commission
+ else
+ commPercent = 0.25
+ print("Can't find job in 'FineJobs', defaulting to 0.25 (25% commission)")
+ end
+ local commission = math.floor(price * commPercent)
+
+ if price > 0 then
+ if not Config.PolCharge.FineJobConfirmation then
+ polCharge({
+ biller = biller,
+ billed = billed,
+ price = price,
+ commission = commission,
+ billerJob = tostring(biller.job),
+ amountChange = (price - commission)
+ })
+
+ triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src)
+ triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source)
+ else
+ TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent)
+ end
+ else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
+end)
+
+RegisterServerEvent(getScript()..":server:PolPopup", function(data)
+ local src = source
+ local billed = getPlayer(src)
+ local biller = getPlayer(tonumber(data.biller))
+ local price = math.floor(data.amount)
+ local commission = math.floor(tonumber(data.amount) * data.commPercent)
+ if data.accept then
+ polCharge({
+ biller = biller,
+ billed = billed,
+ price = price,
+ commission = commission,
+ billerJob = tostring(biller.job),
+ amountChange = (price - commission)
+ })
+ elseif not data.accept then
+ triggerNotify(nil, locale("error", "declined_payment"), nil, src)
+ triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller)
+ end
+end)
+
+function polCharge(data)
+ local billedSource, billerSource, newAmount = data.billed.source, data.biller.source, 0
+ local bankScript = nil
+
+ chargePlayer(data.price, "bank", billedSource)
+ debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billedSource.."^7) ^2charged ^7$^6"..data.price.."^7")
+
+ if Config.ApGov then
+ exports['ap-government']:chargeCityTax(billedSource, "Item", data.price)
+ end
+
+ fundPlayer(data.commission, "bank", billerSource)
+ debugPrint("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..data.commission.." ^2sent to Player^7(^6"..billerSource.."^7)")
+
+ if isStarted("Renewed-Banking") then
+ bankScript = "Renewed-Banking"
+ exports["Renewed-Banking"]:addAccountMoney(data.billerJob, data.amountChange)
+ newAmount = exports["Renewed-Banking"]:getAccountMoney(data.billerJob)
+
+ elseif isStarted("qb-banking") then
+ bankScript = "qb-banking"
+ exports["qb-banking"]:AddMoney(data.billerJob, data.amountChange, "Cash Register Payment")
+ newAmount = exports["qb-banking"]:GetAccountBalance(data.billerJob)
+
+ elseif isStarted("fd_banking") then
+ bankScript = "fd_banking"
+ if gang then
+ exports["fd_banking"]:AddGangMoney(data.billerJob, data.amountChange)
+ newAmount = exports["fd_banking"]:GetGangAccount(data.billerJob)
+ else
+ exports["fd_banking"]:AddMoney(data.billerJob, data.amountChange)
+ newAmount = exports["fd_banking"]:GetAccount(data.billerJob)
+ end
+ elseif isStarted("okokBanking") then
+ bankScript = "okokBanking"
+ exports['okokBanking']:AddMoney(data.billerJob, data.amountChange)
+ newAmount = exports['okokBanking']:GetAccount(data.billerJob)
+ end
+
+ debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..data.amountChange.." ^2to account ^7'^6"..data.billerJob.."^7' ($"..newAmount..")")
+end
\ No newline at end of file
diff --git a/server/server.lua b/server/server.lua
deleted file mode 100644
index 66e25e2..0000000
--- a/server/server.lua
+++ /dev/null
@@ -1,289 +0,0 @@
-
-local function cv(amount)
- local formatted = amount
- while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
- return formatted
-end
-
-AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
- for k in pairs(Config.Jobs) do
- if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
- print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
- end
- end
-end)
-
-
-CreateThread(function()
- if Config.Enablecommand then
- QBCore.Commands.Add("cashregister", Loc[Config.Lan].command["cash_reg"], {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
- end
-end)
-
-QBCore.Commands.Add("polcharge", Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end)
-
-RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
- local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment
- local takecomm = math.floor(tonumber(data.amount) * Config.Jobs[data.society].Commission)
- if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
- if gang then
- if Config.Banking == "renewed" then
- exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
- if Config.Debug then
- print("^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.gang.name).."^7)") end
- elseif Config.Banking == "qb-management" then
- exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
- elseif Config.Banking == "qb-banking" then
- exports["qb-banking"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-banking"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
- elseif Config.Banking == "fd" then
- exports.fd_banking:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Gang^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports.fd_banking:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
- elseif Config.Banking == "okok" then
- exports['okokBanking']:AddMoney(tostring(biller.PlayerData.gang.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3okokBanking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['okokBanking']:GetAccount(biller.PlayerData.gang.name).."^7)") end
- end
- elseif not gang then
- if Config.Banking == "renewed"
- then exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..tostring(exports['Renewed-Banking']:getAccountMoney(biller.PlayerData.job.name)).."^7)") end
- elseif Config.Banking == "qb-management" then
- exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
- elseif Config.Banking == "qb-banking" then
- exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6^7)") end
- elseif Config.Banking == "fd" then
- exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
- elseif Config.Banking == "okok" then
- exports['okokBanking']:AddMoney(tostring(biller.PlayerData.job.name), data.amount - takecomm)
- if Config.Debug then print("^5Debug^7: ^3okokBanking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['okokBanking']:GetAccount(biller.PlayerData.job.name).."^7)") end
- end
- end
- elseif not biller then --Find the biller from their citizenid
- for _, v in pairs(QBCore.Functions.GetPlayers()) do
- local Player = QBCore.Functions.GetPlayer(v)
- if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
- end
- triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.PlayerData.source)
- end
-
- -- If ticket system enabled, do this
- if (biller.PlayerData.job.onduty or gang) and Config.TicketSystem then
- if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
- if Config.TicketSystemAll then
- for _, v in pairs(QBCore.Functions.GetPlayers()) do
- local Player = QBCore.Functions.GetPlayer(v)
- if Player ~= nil or Player ~= billed then
- if gang then
- if Player.PlayerData.gang.name == data.society then
- if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
- triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
- end
- else
- if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
- if Player.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
- triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.PlayerData.source)
- end
- end
- end
- end
- else
- if biller.Functions.AddItem('payticket', 1) then TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) end
- triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.PlayerData.source)
- end
- end
- end
-
- -- Commission section, does each config option separately
- local comm = tonumber(Config.Jobs[data.society].Commission)
- if Config.Commission and comm ~= 0 then
- if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
- if Config.CommissionDouble then
- biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
- else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.PlayerData.source)
- end
- if Config.CommissionAll then
- for _, v in pairs(QBCore.Functions.GetPlayers()) do
- local Player = QBCore.Functions.GetPlayer(v)
- if Player and Player ~= biller then
- if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
- Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.PlayerData.source)
- end
- end
- end
- end
- end
-end)
-
-RegisterServerEvent('jim-payments:Tickets:Sell', function()
- local Player = QBCore.Functions.GetPlayer(source)
- if not Player.Functions.GetItemByName("payticket") then triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', source) return
- else
- tickets = Player.Functions.GetItemByName("payticket").amount
- Player.Functions.RemoveItem('payticket', tickets)
- pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
- Player.Functions.AddMoney('bank', pay, 'ticket-payment')
- TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
- triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', source)
- end
-end)
-
-QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
- cb(QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket'))
-end)
-
-RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
- local src = source
- local biller = QBCore.Functions.GetPlayer(src)
- local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
- local amount = tonumber(price)
- local balance = billed.Functions.GetMoney(billtype)
- if amount and amount > 0 then
- if balance < amount then
- triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
- triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
- return
- end
- local label = biller.PlayerData.job.label
- if gang == true then label = biller.PlayerData.gang.label end
- if Config.PhoneBank == false or gang == true or billtype == "cash" then
- TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
- else
- if Config.PhoneType == "qb" then
- MySQL.Async.insert(
- 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
- {billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid}, function(id)
- if id then
- TriggerClientEvent('qb-phone:client:AcceptorDenyInvoice', billed.PlayerData.source, id, biller.PlayerData.charinfo.firstname, biller.PlayerData.job.name, biller.PlayerData.citizenid, amount, GetInvokingResource())
- end
- end)
- TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
- elseif Config.PhoneType == "gks" then
- MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
- ['@citizenid'] = billed.PlayerData.citizenid,
- ['@amount'] = amount,
- ['@society'] = biller.PlayerData.job.name,
- ['@sender'] = biller.PlayerData.charinfo.firstname,
- ['@sendercitizenid'] = biller.PlayerData.citizenid,
- ['@label'] = biller.PlayerData.job.label,
- })
- TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
- TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
- end
- triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
- triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.PlayerData.source)
- end
- else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
-end)
-
-RegisterServerEvent("jim-payments:server:PayPopup", function(data)
- local src = source
- local billed = QBCore.Functions.GetPlayer(src)
- local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
- local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
- if data.gang == true then newdata.society = biller.PlayerData.gang.name end
- if data.accept == true then
- billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
- if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
- TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
- triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
- elseif data.accept == false then
- triggerNotify(nil, Loc[Config.Lan].success["declined"], nil, src)
- triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
- end
-end)
-
-RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
- local src = source
- local biller = QBCore.Functions.GetPlayer(src)
- local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
- local price = math.floor(tonumber(price))
- local commission = math.floor(price * Config.FineJobs[biller.PlayerData.job.name].Commission)
- if price > 0 then
- if not Config.FineJobConfirmation then
- if billed.Functions.RemoveMoney("bank", price) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..price.."^7") end end
- if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", price) end
- if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
-
- if Config.Banking == "renewed" then
- exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), (price - commission))
- if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
- elseif Config.Banking == "qb-management" then
- exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
- if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
- elseif Config.Banking == "qb-banking" then
- exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
- if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-banking"]:GetAccount(biller.PlayerData.job.name).."^7)") end
- elseif Config.Banking == "fd" then
- exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
- if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
- elseif Config.Banking == "okok" then
- exports['okokBanking']:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
- if Config.Debug then print("^5Debug^7: ^3okokBanking^7(^3Job^7): ^2Adding ^7$^6"..(price - takecomm).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['okokBanking']:GetAccount(biller.PlayerData.job.name).."^7)") end
-
- end
- triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
- triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source)
- else
- TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label)
- end
- else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
-end)
-
-RegisterServerEvent("jim-payments:server:PolPopup", function(data)
- local src = source
- local billed = QBCore.Functions.GetPlayer(src)
- local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
- data.amount = math.floor(data.amount)
- local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission)
- if data.accept == true then
- if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end
- if Config.ApGov then exports['ap-government']:chargeCityTax(billed.PlayerData.source, "Item", data.amount) end
- triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["charge_end"], "success", data.biller)
- if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
-
- if Config.Banking == "renewed" then
- exports['Renewed-Banking']:addAccountMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
- if Config.Debug then print("^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6"..(data.amount - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['Renewed-Banking']:getAccountMoney((biller.PlayerData.job.name).."^7)")) end
- elseif Config.Banking == "qb-management" then
- exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
- if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
- elseif Config.Banking == "qb-banking" then
- exports["qb-banking"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
- if Config.Debug then print("^5Debug^7: ^3QB-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-banking"]:GetAccount(biller.PlayerData.job.name).."^7)") end
- elseif Config.Banking == "fd" then
- exports.fd_banking:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
- if Config.Debug then print("^5Debug^7: ^3FD-Banking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports.fd_banking:GetAccount(biller.PlayerData.job.name).."^7)") end
- elseif Config.Banking == "okok" then
- exports['okokBanking']:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
- if Config.Debug then print("^5Debug^7: ^3okokBanking^7(^3Job^7): ^2Adding ^7$^6"..data.amount - takecomm.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports['okokBanking']:GetAccount(biller.PlayerData.job.name).."^7)") end
- end
- else
- triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
- triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
- end
-end)
-
-QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
- local onlineList = {}
- for _, v in pairs(QBCore.Functions.GetPlayers()) do
- local P = QBCore.Functions.GetPlayer(v)
- onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
- end
- cb(onlineList)
-end)
-
-
-CreateThread(function()
- if Config.Usebzzz then
- QBCore.Functions.CreateUseableItem('terminal', function(source, item)
- TriggerClientEvent("jim-payments:client:Charge", source, {}, true)
- end)
- end
-end)
diff --git a/server/ticketserver.lua b/server/ticketserver.lua
new file mode 100644
index 0000000..bea97d2
--- /dev/null
+++ b/server/ticketserver.lua
@@ -0,0 +1,123 @@
+RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
+ local src = source
+ local activePlayers = GetPlayers()
+ local commPercent = 0
+ jsonPrint(data)
+ if Config.Receipts.Jobs[data.society] then
+ commPercent = Config.Receipts.Jobs[data.society].Commission
+ else commPercent = 0.25
+ print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
+ end
+ local takecomm = math.floor(data.amount * commPercent)
+
+ if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
+ local amountChange, newAmount = (data.amount - takecomm), 0
+ local society = gang and tostring(biller.gang) or tostring(biller.job)
+ local bankScript = nil
+ if isStarted("Renewed-Banking") then
+ bankScript = "Renewed-Banking"
+ exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
+ newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
+
+ elseif isStarted("qb-banking") then
+ bankScript = "qb-banking"
+ exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
+ newAmount = exports["qb-banking"]:GetAccountBalance(society)
+
+ elseif isStarted("fd_banking") then
+ bankScript = "fd_banking"
+ if gang then
+ exports["fd_banking"]:AddGangMoney(society, amountChange)
+ newAmount = exports["fd_banking"]:GetGangAccount(society)
+ else
+ exports["fd_banking"]:AddMoney(society, amountChange)
+ newAmount = exports["fd_banking"]:GetAccount(society)
+ end
+ elseif isStarted("okokBanking") then
+ bankScript = "okokBanking"
+ exports['okokBanking']:AddMoney(society, amountChange)
+ newAmount = exports['okokBanking']:GetAccount(society)
+ end
+
+ debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
+ elseif not biller then --Find the biller from their citizenid
+ for _, v in pairs(activePlayers) do
+ local Player = getPlayer(v)
+ if Player.citizenid == data.senderCitizenId then
+ biller = Player
+ end
+ end
+ triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
+ end
+
+ -- If ticket system enabled, do this
+ if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
+ if not Config.Receipts.Jobs[data.society] then
+ print("^1Error^7: Failed to find job "..data.society.." in ^2Config.Receipts.Jobs^7")
+ return
+ end
+ if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
+ if Config.Receipts.TicketSystemAll then
+ for _, v in pairs(activePlayers) do
+ local Player = getPlayer(v)
+ if v ~= src then
+ if gang then
+ if Player.gang == data.society then
+ addItem("payticket", 1, nil, Player.source)
+ triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
+ end
+ else
+ if Player.job == data.society and Player.onDuty then
+ print("player on duty, giving tickets")
+ addItem("payticket", 1, nil, Player.source)
+ triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
+ end
+ end
+ end
+ end
+ else
+ addItem("payticket", 1, nil, biller.source)
+ triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
+ end
+ end
+ end
+
+ -- Commission section, does each config option separately
+ local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
+ if Config.Receipts.Commission and comm ~= 0 then
+ if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
+ if Config.Receipts.CommissionDouble then
+ fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
+ triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
+ else
+ fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
+ triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
+ end
+ if Config.Receipts.CommissionAll then
+ for _, v in pairs(activePlayers) do
+ local Player = getPlayer(v)
+ if v ~= biller.source then
+ if Player.job == data.society and Player.onDuty then
+ fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
+ triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
+ end
+ end
+ end
+ end
+ end
+end)
+
+RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
+ local Player = getPlayer(src)
+ local hasItem, hasTable = hasItem("payticket", 1, src)
+ if not hasItem then
+ triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
+ return
+ else
+ local tickets = hasTable["payticket"].count
+ removeItem("payticket", tickets, src)
+ local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
+ fundPlayer(pay, "bank", src)
+ triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
+ end
+end)
\ No newline at end of file
diff --git a/shared/banklocs.lua b/shared/banklocs.lua
new file mode 100644
index 0000000..1669d43
--- /dev/null
+++ b/shared/banklocs.lua
@@ -0,0 +1,63 @@
+BankLocations = {
+ ["legion"] = {
+ vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
+ },
+ ["hawick"] = {
+ vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
+ },
+ ["vinewood"] = {
+ vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
+ },
+ ["delperro"] = {
+ vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
+ },
+ ["route1"] = {
+ vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
+ },
+ ["route68"] = {
+ vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
+ },
+ ["paleto"] = {
+ vec4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
+ },
+ ["pacific"] = {
+ vec4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
+ vec4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
+ },
+}
+
+if Config.General.Gabz then
+ Config.Receipts.CashInLocation = vec4(269.28, 217.24, 106.28, 69.0)
+ BankLocations = {
+ ["legion"] = {
+ vec4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
+ },
+ ["hawick"] = {
+ vec4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
+ },
+ ["vinewood"] = {
+ vec4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
+ },
+ ["delperro"] = {
+ vec4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
+ },
+ ["route1"] = {
+ vec4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
+ },
+ ["route68"] = {
+ vec4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
+ },
+ ["paleto"] = {
+ vec4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
+ vec4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
+ },
+ ["pacific"] = {
+ vec4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
+ vec4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
+ vec4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
+ vec4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
+ vec4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
+ vec4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
+ },
+ }
+end
\ No newline at end of file
diff --git a/shared/shared.lua b/shared/shared.lua
deleted file mode 100644
index 842b82d..0000000
--- a/shared/shared.lua
+++ /dev/null
@@ -1,120 +0,0 @@
-QBCore = exports['qb-core']:GetCoreObject()
-
-local time = 1000
-function loadModel(model) if not HasModelLoaded(model) then
- if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
- while not HasModelLoaded(model) do
- if time > 0 then time -= 1 RequestModel(model)
- else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
- end
- Wait(10)
- end
-end end
-function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
-function loadAnimDict(dict) if not HasAnimDictLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end end
-function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
-function loadPtfxDict(dict) if not HasNamedPtfxAssetLoaded(dict) then if Config.Debug then print("^5Debug^7: ^2Loading Ptfx Dictionary^7: '^6"..dict.."^7'") end while not HasNamedPtfxAssetLoaded(dict) do RequestNamedPtfxAsset(dict) Wait(5) end end end
-function unloadPtfxDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Ptfx Dictionary^7: '^6"..dict.."^7'") end RemoveNamedPtfxAsset(dict) end
-
-function lookEnt(entity)
- if type(entity) == "vector3" then
- if not IsPedHeadingTowardsPosition(PlayerPedId(), entity, 10.0) then
- TaskTurnPedToFaceCoord(PlayerPedId(), entity, 1500)
- if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..json.encode(entity).."^7'") end
- Wait(1500)
- end
- else
- if DoesEntityExist(entity) then
- if not IsPedHeadingTowardsPosition(PlayerPedId(), GetEntityCoords(entity), 30.0) then
- TaskTurnPedToFaceCoord(PlayerPedId(), GetEntityCoords(entity), 1500)
- if Config.Debug then print("^5Debug^7: ^2Turning Player to^7: '^6"..entity.."^7'") end
- Wait(1500)
- end
- end
- end
-end
-
-function destroyProp(entity)
- if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end
- SetEntityAsMissionEntity(entity) Wait(5)
- DetachEntity(entity, true, true) Wait(5)
- DeleteObject(entity)
-end
-
-function makeProp(data, freeze, synced)
- loadModel(data.prop)
- local prop = CreateObject(data.prop, data.coords.x, data.coords.y, data.coords.z, synced or false, synced or false, 0)
- SetEntityHeading(prop, data.coords.w+180.0)
- FreezeEntityPosition(prop, freeze or 0)
- if Config.Debug then print("^5Debug^7: ^6Prop ^2Created ^7: '^6"..prop.."^7'") end
- return prop
-end
-
-function makePed(model, coords, freeze, collision, scenario, anim)
- loadModel(model)
- local ped = CreatePed(0, model, coords.x, coords.y, coords.z-1.03, coords.w, false, false)
- SetEntityInvincible(ped, true)
- SetBlockingOfNonTemporaryEvents(ped, true)
- FreezeEntityPosition(ped, freeze or true)
- if collision then SetEntityNoCollisionEntity(ped, PlayerPedId(), false) end
- if scenario then TaskStartScenarioInPlace(ped, scenario, 0, true) end
- if anim then
- loadAnimDict(anim[1])
- TaskPlayAnim(ped, anim[1], anim[2], 1.0, 1.0, -1, 1, 0.2, 0, 0, 0)
- end
- if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6"..model.."^7'") end
- return ped
-end
-
-function makeBlip(data)
- local blip = AddBlipForCoord(data.coords)
- SetBlipAsShortRange(blip, true)
- SetBlipSprite(blip, data.sprite or 1)
- SetBlipColour(blip, data.col or 0)
- SetBlipScale(blip, data.scale or 0.7)
- SetBlipDisplay(blip, (data.disp or 6))
- BeginTextCommandSetBlipName('STRING')
- AddTextComponentString(tostring(data.name))
- EndTextCommandSetBlipName(blip)
- if Config.Debug then print("^5Debug^7: ^6Blip ^2created for location^7: '^6"..data.name.."^7'") end
- return blip
-end
-
-function triggerNotify(title, message, type, src)
- if Config.Notify == "okok" then
- if not src then exports['okokNotify']:Alert(title, message, 6000, type or 'info')
- else TriggerClientEvent('okokNotify:Alert', src, title, message, 6000, type or 'info') end
- elseif Config.Notify == "qb" then
- if not src then TriggerEvent("QBCore:Notify", message, "primary")
- else TriggerClientEvent("QBCore:Notify", src, message, "primary") end
- elseif Config.Notify == "t" then
- if not src then exports['t-notify']:Custom({title = title, style = type, message = message, sound = true})
- else TriggerClientEvent('t-notify:client:Custom', src, { style = type, duration = 6000, title = title, message = message, sound = true, custom = true}) end
- elseif Config.Notify == "infinity" then
- if not src then TriggerEvent('infinity-notify:sendNotify', message, type)
- else TriggerClientEvent('infinity-notify:sendNotify', src, message, type) end
- elseif Config.Notify == "rr" then
- if not src then exports.rr_uilib:Notify({msg = message, type = type, style = "dark", duration = 6000, position = "top-right", })
- else TriggerClientEvent("rr_uilib:Notify", src, {msg = message, type = type, style = "dark", duration = 6000, position = "top-right", }) end
- end
-end
-
-function pairsByKeys(t)
- local a = {}
- for n in pairs(t) do a[#a+1] = n end
- table.sort(a)
- local i = 0
- local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end
- return iter
-end
-
-function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
-
-function cv(amount)
- local formatted = amount
- while true do
- formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
- if (k==0) then break end
- end
- return formatted
-end
\ No newline at end of file
diff --git a/version.txt b/version.txt
new file mode 100644
index 0000000..f398a20
--- /dev/null
+++ b/version.txt
@@ -0,0 +1 @@
+3.0
\ No newline at end of file