diff --git a/client/client.lua b/client/client.lua index 252c35c..64f4899 100644 --- a/client/client.lua +++ b/client/client.lua @@ -31,8 +31,8 @@ CreateThread(function() Targets["JimBank"] = exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, { options = { - { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Job Receipts", job = jobroles, }, - { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Gang Receipts", gang = gangroles, } }, + { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles, }, + { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles, } }, distance = 2.0 }) --Crete Ped at the location if Config.Peds then @@ -48,7 +48,7 @@ CreateThread(function() if v[i].gang then job = nil gang = k end Targets["CustomRegister: "..k..i] = exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 }, - { options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = "Charge Customer", job = job, gang = gang, img = "" }, }, + { options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], job = job, gang = gang, img = "" }, }, distance = 2.0 }) if v[i].prop then Till[#Till+1] = makeProp({prop = `prop_till_03`, coords = v[i].coords}, 1, false) @@ -59,7 +59,7 @@ end) RegisterNetEvent('jim-payments:client:Charge', function(data, outside) --Check if player is using /cashregister command - if not outside and not onDuty and data.gang == nil then triggerNotify(nil, "Not Clocked in!", "error") return end + if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end local newinputs = {} -- Begin qb-input creation here. if Config.List then -- If nearby player list is wanted: --Retrieve a list of nearby players from server @@ -78,21 +78,21 @@ RegisterNetEvent('jim-payments:client:Charge', function(data, outside) end end --If list is empty(no one nearby) show error and stop - if not nearbyList[1] then triggerNotify(nil, "No one near by to charge", "error") return end + if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } else -- If Config.List is false, create input text box for ID's - newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } + newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] } end --Check if image was given when opening the regsiter local img = data.img or "" --Continue adding payment options to qb-input - newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } } - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' } + newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = Loc[Config.Lan].menu["type"], options = { { value = "cash", text = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["Card"] } } } + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } --Grab Player Job name or Gang Name if needed local label = PlayerJob.label local gang = false if data.gang then label = PlayerGang.label gang = true end - local dialog = exports['qb-input']:ShowInput({ header = img..label.." Cash Register", submitText = "Send", inputs = newinputs}) + local dialog = exports['qb-input']:ShowInput({ header = img..label..Loc[Config.Lan].menu["cash_reg"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs}) if dialog then if not dialog.citizen or not dialog.price then return end TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang) @@ -103,7 +103,7 @@ RegisterNetEvent('jim-payments:client:PolCharge', function() --Check if player is allowed to use /cashregister command local allowed = false for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end - if not allowed then triggerNotify(nil, "You don't have the required job", "error") return end + if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end local newinputs = {} -- Begin qb-input creation here. if Config.FineJobList then -- If nearby player list is wanted: @@ -123,17 +123,17 @@ RegisterNetEvent('jim-payments:client:PolCharge', function() end end --If list is empty(no one nearby) show error and stop - if not nearbyList[1] then triggerNotify(nil, "No one near by to charge", "error") return end + if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } else -- If Config.List is false, create input text box for ID's - newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = "# Person's ID #" } + newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["person_id"] } end --Continue adding payment options to qb-input - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' } + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } --Grab Player Job name or Gang Name if needed local label = PlayerJob.label local gang = false - local dialog = exports['qb-input']:ShowInput({ header = label.." Charge", submitText = "Send", inputs = newinputs}) + local dialog = exports['qb-input']:ShowInput({ header = label..Loc[Config.Lan].menu["charge"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs}) if dialog then if not dialog.citizen or not dialog.price then return end TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price) @@ -144,7 +144,7 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function(data) --Get ticket info local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) local amount = Citizen.Await(p) - if not amount then triggerNotify(nil, "You don't have any tickets to trade", "error") amount = 0 return else amount = amount.amount end + if not amount then triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error") amount = 0 return else amount = amount.amount end local sellable = false local name = "" local label = "" --Check/adjust for job/gang names @@ -154,10 +154,10 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function(data) end if sellable then -- if info is found then: exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = "🧾 "..label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" }, - { isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."
Total Payment: $"..(Config.Jobs[name].PayPerTicket * amount) }, - { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, - { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, + { isMenuHeader = true, header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], txt = Loc[Config.Lan].menu["trade_confirm"] }, + { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) }, + { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, + { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, }) end end @@ -166,18 +166,18 @@ end) RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) local img = img or "" exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" }, - { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount }, - { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } }, - { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, }) + { isMenuHeader = true, header = img.."🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] }, + { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount }, + { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } }, + { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, }) end) RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob) exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = "🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the charge?" }, - { isMenuHeader = true, header = "", txt = "Bank Charge: $"..amount }, - { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } }, - { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, }) + { isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_charge"] }, + { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount }, + { icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } }, + { icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, }) end) RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)