mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-18 14:56:02 +01:00
Optimize, refactor and tidy
This commit is contained in:
268
server/atmserver.lua
Normal file
268
server/atmserver.lua
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@@ -0,0 +1,268 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local function cv(amount)
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local formatted = amount
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while true do
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formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
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if (k==0) then
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break
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end
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end
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return formatted
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end
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RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local cashB = Player.Functions.GetMoney("cash")
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local bankB = Player.Functions.GetMoney("bank")
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local amount = tonumber(amount)
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--Simple transfers from bank to wallet --
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if account == "bank" or account == "atm" then
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if billtype == "withdraw" then
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
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elseif bankB >= tonumber(amount) then
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the bank", "success") -- Don't really need this as phone gets notified when money is withdrawn
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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Player.Functions.AddMoney('cash', amount)
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end
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elseif billtype == "deposit" then
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if cashB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough cash", "error")
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elseif cashB >= amount then
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Player.Functions.RemoveMoney('cash', amount) Wait(1500)
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Player.Functions.AddMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the Bank", "success")
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end
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end
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-- Transfers from bank to savings account --
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elseif account == "savings" then
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local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
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if getSavingsAccount[1] ~= nil then savbal = tonumber(getSavingsAccount[1].amount) aid = getSavingsAccount[1].record_id end
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if billtype == "withdraw" then
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if savbal >= amount then
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savbal = savbal - amount
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Player.Functions.AddMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Withdrawn from savings into bank account", "success")
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MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
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if success then return true else return false end
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end)
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elseif savbal < amount then
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TriggerClientEvent("QBCore:Notify", src, "Savings Balance too low", "error")
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end
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elseif billtype == "deposit" then
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if amount < bankB then
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savbal = savbal + amount
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Player.Functions.RemoveMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "$"..cv(amount).." Deposited from bank account into savings", "success")
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MySQL.Async.execute('UPDATE bank_accounts SET amount = ? WHERE citizenid = ? AND record_id = ?', { savbal, Player.PlayerData.citizenid, getSavingsAccount[1].record_id }, function(success)
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if success then return true else return false end
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end)
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else TriggerClientEvent("QBCore:Notify", src, "Bank Balance too low", "error")
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end
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end
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--Simple transfers from society account to bank --
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elseif account == "society" then
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if billtype == "withdraw" then
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if tonumber(society) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
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elseif tonumber(society) >= amount then
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
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Player.Functions.AddMoney('bank', amount)
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if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
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else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
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end
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elseif billtype == "deposit" then
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
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elseif bankB >= amount then
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if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
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else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
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end
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end
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-- Transfer from boss account to players --
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elseif account == "societytransfer" then
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local bannedCharacters = {'%','$',';'}
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local newAmount = tostring(amount)
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local newiban = tostring(baccount)
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for _, v in pairs(bannedCharacters) do
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newAmount = string.gsub(newAmount, '%' .. v, '')
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newiban = string.gsub(newiban, '%' .. v, '')
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end
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baccount = newiban
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amount = tonumber(newAmount)
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local Player = QBCore.Functions.GetPlayer(src)
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if (society - amount) >= 0 then
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local query = '%"account":"' .. baccount .. '"%'
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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if result[1] then
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
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if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
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else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
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if Reciever then
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Reciever.Functions.AddMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
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TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.job.label).." account", "success")
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else
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local RecieverMoney = json.decode(result[1].money)
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RecieverMoney.bank = (RecieverMoney.bank + amount)
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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end
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elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
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end
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end
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--Simple transfers from gang society account to bank --
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elseif account == "gang" then
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if billtype == "withdraw" then
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if tonumber(gsociety) < amount then TriggerClientEvent("QBCore:Notify", src, "Society balance too low", "error")
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elseif tonumber(gsociety) >= amount then
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
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Player.Functions.AddMoney('bank', amount)
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if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
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else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
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end
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elseif billtype == "deposit" then
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
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elseif bankB >= amount then
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if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
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else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
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end
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end
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-- Transfer from gang account to players --
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elseif account == "gangtransfer" then
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local bannedCharacters = {'%','$',';'}
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local newAmount = tostring(amount)
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local newiban = tostring(baccount)
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for _, v in pairs(bannedCharacters) do
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newAmount = string.gsub(newAmount, '%' .. v, '')
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newiban = string.gsub(newiban, '%' .. v, '')
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end
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baccount = newiban
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amount = tonumber(newAmount)
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local Player = QBCore.Functions.GetPlayer(src)
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if (gsociety - amount) >= 0 then
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local query = '%"account":"' .. baccount .. '"%'
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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if result[1] then
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
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if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
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else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
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if not Reciever then
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Reciever.Functions.AddMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
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TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..tostring(Player.PlayerData.gang.label).." account", "success")
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else
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local RecieverMoney = json.decode(result[1].money)
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RecieverMoney.bank = (RecieverMoney.bank + amount)
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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end
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elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
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end
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end
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elseif account == "transfer" then
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local bannedCharacters = {'%','$',';'}
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local newAmount = tostring(amount)
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local newiban = tostring(baccount)
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for _, v in pairs(bannedCharacters) do
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newAmount = string.gsub(newAmount, '%' .. v, '')
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newiban = string.gsub(newiban, '%' .. v, '')
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end
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baccount = newiban
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amount = tonumber(newAmount)
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local Player = QBCore.Functions.GetPlayer(src)
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if (Player.PlayerData.money.bank - amount) >= 0 then
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local query = '%"account":"' .. baccount .. '"%'
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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if result[1] then
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
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Player.Functions.RemoveMoney('bank', amount)
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if Reciever then
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Reciever.Functions.AddMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..cv(amount).." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
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TriggerClientEvent("QBCore:Notify", Reciever.PlayerData.source, "Recieved $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success")
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else
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local RecieverMoney = json.decode(result[1].money)
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RecieverMoney.bank = (RecieverMoney.bank + amount)
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MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
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end
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elseif not result[1] then TriggerClientEvent("QBCore:Notify", src, "Error: Account '"..baccount.."' not found", "error")
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end
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end
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end
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end)
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QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
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local Player = QBCore.Functions.GetPlayer(source)
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local name = Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname
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local cid = Player.PlayerData.citizenid.." ["..source.."]"
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local cash = Player.Functions.GetMoney("cash")
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local bank = Player.Functions.GetMoney("bank")
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local account = Player.PlayerData.charinfo.account
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local society = 0
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local gsociety = 0
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-- If qb-management, grab info directly from database
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if Config.Manage then
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local result = MySQL.Sync.fetchAll('SELECT * FROM management_funds')
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for _, v in pairs(result) do
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if Player.PlayerData.job.name == v.job_name then society = v.amount end
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end
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if Player.PlayerData.gang.name ~= "none" then
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for _, v in pairs(result) do
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if Player.PlayerData.gang.name == v.job_name then gsociety = v.amount end
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end
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end
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else
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end
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-- Grab Savings account info
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local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
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if result[1] then
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accountID = result[1].record_id
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savingBalance = result[1].amount
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else
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MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true
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local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
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aid = result[1].record_id
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savingBalance = result[1].amount
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end
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cb({name = name,
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cash = cash,
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bank = bank,
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account = account,
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cid = cid,
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savbal = savingBalance,
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aid = accountID,
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society = society,
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gsociety = gsociety})
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end)
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QBCore.Commands.Add("cashgive", "Pay a user nearby", {}, false, function(source) TriggerClientEvent("jim-payments:client:ATM:give", source) end)
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RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
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local Player = QBCore.Functions.GetPlayer(source)
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local Reciever = QBCore.Functions.GetPlayer(tonumber(citizen))
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local amount = tonumber(price)
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local balance = Player.Functions.GetMoney("cash")
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if amount and amount > 0 then
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if balance >= amount then
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Player.Functions.RemoveMoney('cash', amount)
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TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
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Reciever.Functions.AddMoney('cash', amount)
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
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elseif balance < amount then
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TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
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end
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else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
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end)
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225
server/server.lua
Normal file
225
server/server.lua
Normal file
@@ -0,0 +1,225 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local function cv(amount)
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local formatted = amount
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while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k==0) then break end Wait(0) end
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return formatted
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end
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AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
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for k in pairs(Config.Jobs) do
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if not QBCore.Shared.Jobs[k] and not QBCore.Shared.Gangs[k] then
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print("Jim-Payments: Config.Jobs searched for job/gang '"..k.."' and couldn't find it in the Shared")
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end
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end
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end)
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QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, {}, true) end)
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QBCore.Commands.Add("polcharge", "Charge another person", {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end)
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RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller, gang)
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local billed = QBCore.Functions.GetPlayer(source) -- This should always be from the person who accepted the payment
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if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
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if gang then
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if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(biller.PlayerData.gang.name), data.amount)
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Gang^7): ^2Adding ^7$^6"..data.amount.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7' ($^6"..exports["qb-management"]:GetGangAccount(biller.PlayerData.gang.name).."^7)") end
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else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(biller.PlayerData.gang.name), data.amount)
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if Config.Debug then print("^5Debug^7: ^3QB^7-^3GangMenu^7: ^2Adding ^7$^6"..data.amount.." ^2to account ^7'^6"..tostring(biller.PlayerData.gang.name).."^7'") end
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end
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elseif not gang then
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if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
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if Config.Debug then print("^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
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else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
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if Config.Debug then print("^5Debug^7: ^3QB-BossMenu^7: ^2Adding ^7$^6"..data.amount.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
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end
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end
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elseif not biller then --Find the biller from their citizenid
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
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end
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TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, data.sender.." Paid their $"..data.amount.." invoice", "success")
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end
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local duty = true
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if not biller.PlayerData.job.onduty or gang == nil then duty = false end
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-- If ticket system enabled, do this
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if duty and Config.TicketSystem then
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if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
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if Config.TicketSystemAll then
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for _, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil or Player ~= billed then
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if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
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Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
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TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
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end
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end
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if gang then
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biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
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TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success')
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TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
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end
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end
|
||||
else
|
||||
biller.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
|
||||
TriggerClientEvent('QBCore:Notify', biller.PlayerData.source, 'Receipt received', 'success')
|
||||
TriggerClientEvent('inventory:client:ItemBox', biller.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Commission section, does each config option separately
|
||||
local comm = tonumber(Config.Jobs[data.society].Commission)
|
||||
if Config.Commission and comm ~= 0 then
|
||||
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
|
||||
if Config.CommissionDouble then
|
||||
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
|
||||
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
|
||||
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
|
||||
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
|
||||
end
|
||||
if Config.CommissionAll then
|
||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local Player = QBCore.Functions.GetPlayer(v)
|
||||
if Player ~= nil and Player ~= biller then
|
||||
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
|
||||
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('jim-payments:Tickets:Sell', function()
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if Player.Functions.GetItemByName("payticket") then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
|
||||
else
|
||||
tickets = Player.Functions.GetItemByName("payticket").amount
|
||||
Player.Functions.RemoveItem('payticket', tickets)
|
||||
pay = (tickets * Config.Jobs[Player.PlayerData.job.name].PayPerTicket)
|
||||
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
|
||||
TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
|
||||
TriggerClientEvent('QBCore:Notify', source, "Tickets traded: "..tickets.." Total: $"..cv(pay), 'success')
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb)
|
||||
cb(QBCore.Functions.GetPlayer(source).Functions.GetItemByName('payticket'))
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img, outside, gang)
|
||||
local src = source
|
||||
local biller = QBCore.Functions.GetPlayer(src)
|
||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local amount = tonumber(price)
|
||||
local balance = billed.Functions.GetMoney(billtype)
|
||||
if amount and amount > 0 then
|
||||
if balance < amount then
|
||||
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
|
||||
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
|
||||
return
|
||||
end
|
||||
local label = biller.PlayerData.job.label
|
||||
if gang == true then label = biller.PlayerData.gang.label end
|
||||
if Config.PhoneBank == false or gang == true or billtype == "cash" then
|
||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, label, gang, outside)
|
||||
else
|
||||
if Config.PhoneType == "qb" then
|
||||
MySQL.Async.insert(
|
||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name, biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
|
||||
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
|
||||
elseif Config.PhoneType == "gks" then
|
||||
MySQL.Async.execute('INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label)', {
|
||||
['@citizenid'] = billed.PlayerData.citizenid,
|
||||
['@amount'] = amount,
|
||||
['@society'] = biller.PlayerData.job.name,
|
||||
['@sender'] = biller.PlayerData.charinfo.firstname,
|
||||
['@sendercitizenid'] = biller.PlayerData.citizenid,
|
||||
['@label'] = biller.PlayerData.job.label,
|
||||
})
|
||||
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = 'Invoice Successfully Sent', img= '/html/static/img/icons/logo.png' })
|
||||
TriggerClientEvent('gksphone:notifi', billed.PlayerData.source, {title = 'Billing', message = 'New Invoice Recieved', img= '/html/static/img/icons/logo.png' })
|
||||
end
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Invoice Successfully Sent', 'success')
|
||||
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
|
||||
end
|
||||
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:PayPopup", function(data)
|
||||
local src = source
|
||||
local billed = QBCore.Functions.GetPlayer(src)
|
||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
||||
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
|
||||
if data.gang == true then newdata.society = biller.PlayerData.gang.name end
|
||||
if data.accept == true then
|
||||
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
|
||||
TriggerEvent('jim-payments:Tickets:Give', newdata, biller, data.gang)
|
||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." payment", "success")
|
||||
elseif data.accept == false then
|
||||
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
|
||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." payment", "error")
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
|
||||
local src = source
|
||||
local biller = QBCore.Functions.GetPlayer(src)
|
||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||
local price = math.floor(tonumber(price))
|
||||
local commission = math.floor(price * Config.FineJobs[biller.PlayerData.job.name].Commission)
|
||||
if price > 0 then
|
||||
if not Config.FineJobConfirmation then
|
||||
if billed.Functions.RemoveMoney("bank", price) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..price.."^7") end end
|
||||
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
|
||||
if Config.Manage then
|
||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), (price - commission))
|
||||
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Job^7): ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
else
|
||||
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), (price - commission))
|
||||
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^7$^6"..(price - commission).." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
|
||||
end
|
||||
TriggerClientEvent('QBCore:Notify', src, billed.PlayerData.charinfo.firstname.." was charged for $"..(price - commission), "success")
|
||||
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'You were charged for $'..(price - commission))
|
||||
else
|
||||
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label)
|
||||
end
|
||||
else TriggerClientEvent('QBCore:Notify', source, "You can't charge $0", 'error') return end
|
||||
end)
|
||||
|
||||
RegisterServerEvent("jim-payments:server:PolPopup", function(data)
|
||||
local src = source
|
||||
local billed = QBCore.Functions.GetPlayer(src)
|
||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
||||
data.amount = math.floor(data.amount)
|
||||
local commission = math.floor(tonumber(data.amount) * Config.FineJobs[biller.PlayerData.job.name].Commission)
|
||||
if data.accept == true then
|
||||
if billed.Functions.RemoveMoney("bank", data.amount) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billed.PlayerData.source.."^7) ^2charged ^7$^6"..data.amount.."^7") end end
|
||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the $"..data.amount.." charge", "success")
|
||||
if biller.Functions.AddMoney("bank", commission) then if Config.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6"..commission.." ^2sent to Player^7(^6"..biller.PlayerData.source.."^7)") end end
|
||||
if Config.Manage then
|
||||
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount - commission)
|
||||
if Config.Debug then print("^5Debug^7: ^3QB^7-^3Management^7(^3Job^7): ^2Adding ^7$^6"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7' ($^6"..exports["qb-management"]:GetAccount(biller.PlayerData.job.name).."^7)") end
|
||||
else
|
||||
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount - commission)
|
||||
if Config.Debug then print("^5Debug^7: ^3QB^7-^3BossMenu^7: ^2Adding ^6$^7"..data.amount - commission.." ^2to account ^7'^6"..tostring(biller.PlayerData.job.name).."^7'") end
|
||||
end
|
||||
else
|
||||
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
|
||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount.." charge", "error")
|
||||
end
|
||||
end)
|
||||
|
||||
QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source, cb)
|
||||
local onlineList = {}
|
||||
for _, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||
local P = QBCore.Functions.GetPlayer(v)
|
||||
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
|
||||
end
|
||||
cb(onlineList)
|
||||
end)
|
||||
Reference in New Issue
Block a user