From 2c25faf2af336b10c4ca0cff6f1ea24a116caddf Mon Sep 17 00:00:00 2001 From: Jim Shield Date: Mon, 22 Aug 2022 21:33:39 +0100 Subject: [PATCH] move client.lua to /client --- client.lua | 197 ----------------------------------------------------- 1 file changed, 197 deletions(-) delete mode 100644 client.lua diff --git a/client.lua b/client.lua deleted file mode 100644 index 82699a2..0000000 --- a/client.lua +++ /dev/null @@ -1,197 +0,0 @@ -local QBCore = exports['qb-core']:GetCoreObject() - -PlayerJob = {} -PlayerGang = {} - -local onDuty = false -local BankPed = nil -local Targets = {} -local till = {} - -RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end) -RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) -RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end) -RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end) - ---Keeps track of duty on script restarts -AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end - QBCore.Functions.GetPlayerData(function(PlayerData) - PlayerJob = PlayerData.job - PlayerGang = PlayerData.gang - onDuty = PlayerJob.onduty - end) -end) - -local function loadModel(model) if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end RequestModel(model) while not HasModelLoaded(model) do Wait(0) end end end -local function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end - -CreateThread(function() - local jobroles = {} local gangroles = {} - --Build Job/Gang Checks for cashin location - for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end - --Create Target at location - Targets["JimBank"] = - exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, }, - { options = { - { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Job Receipts", job = jobroles, }, - { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Gang Receipts", gang = gangroles, } }, - distance = 2.0 }) - --Crete Ped at the location - if Config.Peds then - local i = math.random(1, #Config.PedPool) - loadModel(Config.PedPool[i]) - if not Config.Gabz then CreateModelHide(vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 1.0, `v_corp_bk_chair3`, true) end - if not BankPed then BankPed = CreatePed(0, Config.PedPool[i], vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z-1), Config.CashInLocation[4], false, false) end - if Config.Debug then print("^5Debug^7: ^6Ped ^2Created for location^7: '^6Ticket Trade^7'") end - end - - --Spawn Custom Cash Register Targets - for k, v in pairs(Config.CustomCashRegisters) do - for i = 1, #v do - Targets["CustomRegister: "..k..i] = - exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 }, - { options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = "Charge Customer", job = k, img = "" }, }, - distance = 2.0 - }) - if v[i].prop then - loadModel(`prop_till_03`) - till[#till+1] = CreateObject(`prop_till_03`, v[i].coords.x, v[i].coords.y, v[i].coords.z, 0, 0, 0) - SetEntityHeading(till[#till],v[i].coords[4]+180.0) - FreezeEntityPosition(till[#till], true) - end - end - end -end) - -RegisterNetEvent('jim-payments:client:Charge', function(data, outside) - --Check if player is using /cashregister command - if not outside and not onDuty and data.gang == nil then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end - local newinputs = {} -- Begin qb-input creation here. - if Config.List then -- If nearby player list is wanted: - --Retrieve a list of nearby players from server - local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) - local onlineList = Citizen.Await(p) - local nearbyList = {} - --Convert list of players nearby into one qb-input understands + add distance info - for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do - local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) - for i = 1, #onlineList do - if onlineList[i].value == GetPlayerServerId(v) then - if v ~= PlayerId() or Config.Debug then - nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } - end - end - end - end - --If list is empty(no one nearby) show error and stop - if not nearbyList[1] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end - newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } - else -- If Config.List is false, create input text box for ID's - newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } - end - --Check if image was given when opening the regsiter - local img = data.img or "" - --Continue adding payment options to qb-input - newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } } - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' } - --Grab Player Job name or Gang Name if needed - local label = PlayerJob.label - local gang = false - if data.gang then label = PlayerGang.label gang = true end - local dialog = exports['qb-input']:ShowInput({ header = img..label.." Cash Register", submitText = "Send", inputs = newinputs}) - if dialog then - if not dialog.citizen or not dialog.price then return end - TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img, outside, gang) - end -end) - -RegisterNetEvent('jim-payments:client:PolCharge', function() - --Check if player is allowed to use /cashregister command - local allowed = false - for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end - if not allowed then TriggerEvent("QBCore:Notify", "You don't have the required job", "error") return end - - local newinputs = {} -- Begin qb-input creation here. - if Config.FineJobList then -- If nearby player list is wanted: - --Retrieve a list of nearby players from server - local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end) - local onlineList = Citizen.Await(p) - local nearbyList = {} - --Convert list of players nearby into one qb-input understands + add distance info - for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do - local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) - for i = 1, #onlineList do - if onlineList[i].value == GetPlayerServerId(v) then - if v ~= PlayerId() or Config.Debug then - nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } - end - end - end - end - --If list is empty(no one nearby) show error and stop - if not nearbyList[1] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end - newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } - else -- If Config.List is false, create input text box for ID's - newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = "# Person's ID #" } - end - --Continue adding payment options to qb-input - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' } - --Grab Player Job name or Gang Name if needed - local label = PlayerJob.label - local gang = false - local dialog = exports['qb-input']:ShowInput({ header = label.." Charge", submitText = "Send", inputs = newinputs}) - if dialog then - if not dialog.citizen or not dialog.price then return end - TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price) - end -end) - - -RegisterNetEvent('jim-payments:Tickets:Menu', function(data) - --Get ticket info - local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) - local amount = Citizen.Await(p) - if amount == 0 then TriggerEvent("QBCore:Notify", "You don't have any tickets to trade", "error") return end - local sellable = false - local name = "" local label = "" - --Check/adjust for job/gang names - for k, v in pairs(Config.Jobs) do - if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end - else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end - end - if sellable then -- if info is found then: - exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = "🧾 "..label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" }, - { isMenuHeader = true, header = "", txt = "Amount of Tickets: "..amount.."
Total Payment: $"..(Config.Jobs[name].PayPerTicket * amount) }, - { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } }, - { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, - }) - end - end -end) - -RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) - local img = img or "" - exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" }, - { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount }, - { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } }, - { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, }) -end) - -RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob) - exports['qb-menu']:openMenu({ - { isMenuHeader = true, header = "🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the charge?" }, - { isMenuHeader = true, header = "", txt = "Bank Charge: $"..amount }, - { icon = "fas fa-circle-check", header = "Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } }, - { icon = "fas fa-circle-xmark", header = "No", txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, }) -end) - -RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) -RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end) - -AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end - for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end - for i = 1, #till do DeleteEntity(till[i]) end - unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed) -end) \ No newline at end of file