mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-16 22:06:02 +01:00
Refactor a couple files for readability
This commit is contained in:
@@ -43,9 +43,34 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
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end
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end
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end
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end
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--If list is empty(no one nearby) show error and stop
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--If list is empty(no one nearby) show error and stop
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if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
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if not nearbyList[1] then
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triggerNotify(nil, locale("error" ,"no_one"), "error")
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return
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end
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newinputs[#newinputs+1] = {
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type = "select",
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text = locale("menu" ,"cus_id"),
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name = "citizen",
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label = locale("menu" ,"cus_id"),
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default = 1,
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options = nearbyList
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}
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else -- If Config.List is false, create input text box for ID's
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else -- If Config.List is false, create input text box for ID's
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newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
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newinputs[#newinputs+1] = {
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type = 'text',
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isRequired = true,
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required = true,
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name = 'citizen',
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label = locale("menu" ,"person_id"),
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text = locale("menu" ,"person_id")
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}
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newinputs[#newinputs+1] = {
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type = 'text',
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isRequired = true,
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name = 'citizen',
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text = locale("menu" ,"cus_id")
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}
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end
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end
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--Grab Player Job name or Gang Name if needed
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--Grab Player Job name or Gang Name if needed
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@@ -53,11 +78,6 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
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--Check if image was given when opening the regsiter
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--Check if image was given when opening the regsiter
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local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
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local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
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if Config.General.List then
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newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
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else
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newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
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end
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newinputs[#newinputs+1] = {
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newinputs[#newinputs+1] = {
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type = 'select',
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type = 'select',
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name = 'billtype',
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name = 'billtype',
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@@ -73,7 +93,7 @@ RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
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local dialog = createInput(img, newinputs)
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local dialog = createInput(img, newinputs)
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if dialog then
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if dialog then
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if dialog[1] then
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if dialog[1] then -- if ox menu, auto adjust values
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dialog.citizen = dialog[1]
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dialog.citizen = dialog[1]
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dialog.billtype = dialog[2]
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dialog.billtype = dialog[2]
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dialog.price = dialog[3]
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dialog.price = dialog[3]
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@@ -134,7 +154,7 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt
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})
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})
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end,
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end,
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}
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}
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debugPrint(setimage)
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openMenu(Menu, {
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openMenu(Menu, {
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header = setimage,
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header = setimage,
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onExit = function()
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onExit = function()
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@@ -2,38 +2,69 @@ RegisterNetEvent(getScript()..":client:PolCharge", function()
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local Playerinfo = getPlayer()
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local Playerinfo = getPlayer()
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--Check if player is allowed to use /cashregister command
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--Check if player is allowed to use /cashregister command
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local allowed = false
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local allowed = false
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for k in pairs(Config.PolCharge.FineJobs) do if k == Playerinfo.job then allowed = true end end
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for k in pairs(Config.PolCharge.FineJobs) do
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if not allowed then triggerNotify(nil, locale("error", "no_job"), "error") return end
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if k == Playerinfo.job then
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allowed = true
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break
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end
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end
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if not allowed then
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triggerNotify(nil, locale("error", "no_job"), "error")
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return
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end
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local newinputs = {} -- Begin qb-input creation here.
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local newinputs = {} -- Begin qb-input creation here.
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local nearbyList = {}
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local nearbyList = {}
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if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
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if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
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--Retrieve a list of nearby players from server
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-- Retrieve a list of nearby players from server
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local onlineList = triggerCallback(getScript()..":MakePlayerList")
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local onlineList = triggerCallback(getScript()..":MakePlayerList")
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--Convert list of players nearby into one qb-input understands + add distance info
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-- Convert list of players nearby into one an input script understands + add distance info
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for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
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for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
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local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
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local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
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for i = 1, #onlineList do
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for i = 1, #onlineList do
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if onlineList[i].value == GetPlayerServerId(v) then
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if onlineList[i].value == GetPlayerServerId(v) then
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if v ~= PlayerId() or debugMode then
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if v ~= PlayerId() or debugMode then
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nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
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nearbyList[#nearbyList+1] = {
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value = onlineList[i].value,
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label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)',
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text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)'
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}
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end
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end
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end
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end
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end
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end
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end
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end
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--If list is empty(no one nearby) show error and stop
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--If list is empty(no one nearby) show error and stop
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if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
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if not nearbyList[1] then
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end
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triggerNotify(nil, locale("error" ,"no_one"), "error")
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return
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end
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if Config.PolCharge.FineJobList then
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newinputs[#newinputs+1] = {
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newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
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type = "select",
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text = locale("menu" ,"cus_id"),
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name = "citizen",
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label = locale("menu" ,"cus_id"),
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default = 1,
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options = nearbyList
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}
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else
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else
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newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
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newinputs[#newinputs+1] = {
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type = 'text',
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isRequired = true,
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name = 'citizen',
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text = locale("menu" ,"cus_id")
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}
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end
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end
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newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
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newinputs[#newinputs+1] = {
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type = 'number',
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isRequired = true,
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name = 'price',
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text = locale("menu" ,"amount_charge")
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}
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local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
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local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
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if dialog then
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if dialog then
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jsonPrint(dialog)
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if dialog[1] then
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if dialog[1] then
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dialog.citizen = dialog[1]
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dialog.citizen = dialog[1]
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dialog.price = dialog[2]
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dialog.price = dialog[2]
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@@ -44,7 +75,11 @@ end)
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RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob)
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RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob)
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local Menu = {}
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local Menu = {}
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Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = locale("menu" ,"bank_charge")..amount }
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Menu[#Menu+1] = {
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isMenuHeader = true,
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header = "",
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txt = locale("menu" ,"bank_charge")..amount
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}
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Menu[#Menu+1] = {
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Menu[#Menu+1] = {
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icon = "fas fa-circle-check",
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icon = "fas fa-circle-check",
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header = locale("menu" ,"yes"),
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header = locale("menu" ,"yes"),
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@@ -16,10 +16,10 @@ RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
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commPercent = Config.PolCharge.FineJobs[biller.job].Commission
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commPercent = Config.PolCharge.FineJobs[biller.job].Commission
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else
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else
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commPercent = 0.25
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commPercent = 0.25
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print("Can't find job in 'FineJobs', defaulting to 0.25 (25% commission)")
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print("^3Warning^7: ^2Can't find player's job in ^7'Config.Polcharge.FineJobs', ^2defaulting to 0.25 (25% commission)^7")
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end
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end
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local commission = math.floor(price * commPercent)
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local commission = math.floor(price * commPercent)
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print(commission)
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if price > 0 then
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if price > 0 then
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if not Config.PolCharge.FineJobConfirmation then
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if not Config.PolCharge.FineJobConfirmation then
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polCharge({
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polCharge({
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