From 2837a808f1102baa8f5187811df2b7ea5b09a066 Mon Sep 17 00:00:00 2001 From: jimathy Date: Sun, 6 Feb 2022 15:48:41 +0000 Subject: [PATCH] hotfix for leaving the charging player in the list Left this out while testing on private test server --- server.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/server.lua b/server.lua index c2aa577..76e331d 100644 --- a/server.lua +++ b/server.lua @@ -68,7 +68,7 @@ QBCore.Functions.CreateCallback('jim-payments:server:GetCurrentPlayers', functio local SPlayer = QBCore.Functions.GetPlayer(source) for k, v in pairs(QBCore.Functions.GetPlayers()) do local Player = QBCore.Functions.GetPlayer(v) - if Player ~= nil then + if Player ~= nil and v ~= source then local dist = #(vector3(Player.PlayerData.position.x, Player.PlayerData.position.y, Player.PlayerData.position.z) - vector3(SPlayer.PlayerData.position.x, SPlayer.PlayerData.position.y, SPlayer.PlayerData.position.z)) if dist <= Config.PaymentRadius then onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname..' ('..dist..'m)' } elseif dist > Config.PaymentRadius then end