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# jim-payments
QBCore based payment system
- QBCore based payment system
- Enchanced QB-Input payment system from my other scripts now free on its own
If you think I did a good job here, consider donating as it keeps by lights on and my cat fat:
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
https://ko-fi.com/jixelpatterns
--------------
If you use a different phone/invoice system let me know and I will add support for it as best I can!
---
Enchanced QB-Input payment system from my other scripts now free on its own
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
- Currently supported are:
- qb-phone
- gks-phone
- qs-smartphone
![General](https://i.imgur.com/37d2mE3.jpeg) ![General](https://i.imgur.com/AIdXzxX.jpeg)
![General](https://i.imgur.com/RYADcI2.jpeg) ![General](https://i.imgur.com/ICbQyeQ.jpeg)
![](https://i.imgur.com/37d2mE3.jpeg) ![](https://i.imgur.com/AIdXzxX.jpeg)
![](https://i.imgur.com/RYADcI2.jpeg) ![](https://i.imgur.com/ICbQyeQ.jpeg)
---
# Installation
---
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
- This ensure's it has everything it requires before trying to load
- Example of my load order:
```CSS
# QBCore & Extra stuff
ensure qb-core
ensure [qb]
ensure [standalone]
ensure [voice]
ensure [defaultmaps]
ensure [vehicles]
#Extra Jim Stuff
ensure [jim]
```
To make use of this payment system in a job that wasn't created by me
---
## Item installation
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
```lua
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
```
All you need to do is pick the job, grab a vector4 and confirm if you need a prop or not
- Add the ticket image to your inventory script:
- Naviage to `[qb] > qb-inventory > html > images` and add this line
For example:
![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true)
---
## Phone Setup
- There are two modes in the script, one that uses the phone for invoices/bank charges
- The script supports many features like pay tickets, commission payments etc.
- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
#### QB-Phone:
- Go to `[qb] > qb-phone > client > main.lua`
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
```lua
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
```
- Directly *above* this line add:
```lua
TriggerServerEvent('jim-payments:Tickets:Give', data)
```
- The phone should now be integrated with jim-payments
#### GKS-Phone:
- Go to `gks-phone > server > serverapi.lua`
- Search for the event: `gksphone:faturapayBill` and search for this line:
```lua
Ply.Functions.RemoveMoney('bank', amount, "paid-invoice")
```
- Directly under this line add this event:
```lua
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
```
- The phone should now be integrated with jim-payments
---
# Setup/Config
---
## Custom Locations
- You can make of this payment system for a job script that wasn't created by me
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
- For example:
```lua
CustomCashRegisters = { -- Located in the config.lua
["burgershot"] = { -- Player job role restriction
@@ -27,66 +98,78 @@ For example:
},
},
```
### This does not need to be done for MY job scripts, they already have built in support
---
## PayTickets
- This script has a built in ticket reward system
- On successful sale, the employees will be handed a ticket if they are clocked in
- This can then be handed in to the bank to receive payment
- Works as a reward and incentive for turning up to do work
- The values are set per job in `Config.Jobs`
- `TicketSystem` Enable this if you want to use the ticket system false
- `TicketSystemAll` Enable this to give tickets to all workers clocked in
---
## Commission System
- Support for commission to be paid as a reward for each successful payment
- Very customisable with the config.lua
- `Commission` Choose wether people get commission from every sale
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
- `CommissionLimit` Choose if the worker charging the customer gets double commission
This does not need to be done for **MY** job scripts, they already have built in support
--------------
To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua:
---
## Multiple Job and Gang Role support
- The script supports adding job roles to the config so they can get rewards for successful payments
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
- Examples of adding jobs / gangs to config.lua:
```lua
["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
Jobs = {
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
```
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
- `PayPerTicket` is the amount paid per ticket at the bank for the job role
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
- `gang = true` add this if the added role is a gang role
---
## /cashgive
- Alternative to /givecash
- A simple command built in to send cash to a `nearby player`
- Shows a list of names and id's of people nearby to select from rather
- Better experience than trying to figure out their ID and entering it manually
---
## /cashregister
- This command is mean't as a portable cash register alternative
- For example:
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
- Doesn't utilize the ticket reward system unfortunately
Add the ticket image to your inventory script
[qb] > qb-inventory > html > images
--------------
To get tickets from phone invoices you NEED to add it to the event when a payment is accepted:
For QB-Phone:
Go to [qb] > qb-phone > client > main.lua
- Around line 645 there should be the PayInvoice NUICallBack
- Directly *above* this line:
---
## /polcharge
- This script supports a customisable "police billing"
- This is the ability for selected jobroles to charge a nearby player
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
- This is by default enabled for `police` and `ambulance`
- This also supports giving the player a cut of the payment as `commission`
- Default Config:
```lua
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
```
- Add this line:
```lua
TriggerServerEvent('jim-payments:Tickets:Give', data)
```
For GKSPhone:
Go to gks-phone > server > serverapi.lua
- Search for the event: ```gksphone:faturapayBill```
- Under this line:
```lua
Ply.Functions.RemoveMoney('bank', amount, "paid-invoice")
```
- Add these lines:
```lua
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
```
--------------
The latest banking systems are very simple to use and add,
simply look in the atms.lua and change the config options at the top
Choose wether to use atm's, choose wether to use banking locations
Choose wether to add bank blips (if you want to disable qb-banking)
Choose wether to add ATM blips (if you like $ signs)
--------------
New Commission system added
This brings more config options to find tune the script
Choose wether people get commission from every sale
Choose if EVERY worker gets Commission that is on duty
Choose if Commission is limited by MinAmountForTicket
Choose if the worker charging the customer gets double commission
---
## Banking
- This script has simple banking systems built in
- Works as a basic replacement for qb-banking and qb-atms
- Adjust the options in config.lua:
- `useATM` Choose wether to make atm's usable
- `useBanks` Choose wether to make bank desks/teller's usable
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
---