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README.md
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README.md
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# jim-payments
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QBCore based payment system
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- QBCore based payment system
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- Enchanced QB-Input payment system from my other scripts now free on its own
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If you think I did a good job here, consider donating as it keeps by lights on and my cat fat:
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### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
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https://ko-fi.com/jixelpatterns
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--------------
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If you use a different phone/invoice system let me know and I will add support for it as best I can!
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---
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Enchanced QB-Input payment system from my other scripts now free on its own
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- If you use a different phone/invoice system let me know and I will add support for it as best I can!
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- Currently supported are:
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- qb-phone
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- gks-phone
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- qs-smartphone
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---
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# Installation
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To make use of this payment system in a job that wasn't created by me
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All you need to do is pick the job, grab a vector4 and confirm if you need a prop or not
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For example:
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```lua
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CustomCashRegisters = { -- Located in the config.lua
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["burgershot"] = { -- Player job role restriction
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{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
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{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
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},
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},
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---
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- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
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- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
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- This ensure's it has everything it requires before trying to load
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- Example of my load order:
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```CSS
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# QBCore & Extra stuff
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ensure qb-core
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ensure [qb]
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ensure [standalone]
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ensure [voice]
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ensure [defaultmaps]
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ensure [vehicles]
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#Extra Jim Stuff
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ensure [jim]
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```
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This does not need to be done for **MY** job scripts, they already have built in support
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--------------
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To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua:
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---
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## Item installation
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- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
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- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
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```lua
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["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
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["payticket"] = {["name"] = "payticket", ["label"] = "Receipt", ["weight"] = 150, ["type"] = "item", ["image"] = "ticket.png", ["unique"] = false, ["useable"] = false, ["shouldClose"] = false, ["combinable"] = nil, ["description"] = "Cash these in at the bank!"},
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```
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Add the ticket image to your inventory script
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- Add the ticket image to your inventory script:
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- Naviage to `[qb] > qb-inventory > html > images` and add this line
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[qb] > qb-inventory > html > images
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--------------
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To get tickets from phone invoices you NEED to add it to the event when a payment is accepted:
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---
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## Phone Setup
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- There are two modes in the script, one that uses the phone for invoices/bank charges
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- The script supports many features like pay tickets, commission payments etc.
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- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
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- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
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For QB-Phone:
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Go to [qb] > qb-phone > client > main.lua
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- Around line 645 there should be the PayInvoice NUICallBack
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- Directly *above* this line:
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#### QB-Phone:
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- Go to `[qb] > qb-phone > client > main.lua`
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- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
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```lua
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TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
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```
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- Add this line:
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- Directly *above* this line add:
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```lua
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TriggerServerEvent('jim-payments:Tickets:Give', data)
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```
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- The phone should now be integrated with jim-payments
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For GKSPhone:
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Go to gks-phone > server > serverapi.lua
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- Search for the event: ```gksphone:faturapayBill```
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- Under this line:
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#### GKS-Phone:
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- Go to `gks-phone > server > serverapi.lua`
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- Search for the event: `gksphone:faturapayBill` and search for this line:
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```lua
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Ply.Functions.RemoveMoney('bank', amount, "paid-invoice")
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```
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- Add these lines:
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- Directly under this line add this event:
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```lua
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TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
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```
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- The phone should now be integrated with jim-payments
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--------------
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---
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# Setup/Config
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---
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## Custom Locations
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The latest banking systems are very simple to use and add,
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simply look in the atms.lua and change the config options at the top
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- You can make of this payment system for a job script that wasn't created by me
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- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
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- For example:
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```lua
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CustomCashRegisters = { -- Located in the config.lua
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["burgershot"] = { -- Player job role restriction
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{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
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{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
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},
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},
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```
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### This does not need to be done for MY job scripts, they already have built in support
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---
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## PayTickets
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- This script has a built in ticket reward system
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- On successful sale, the employees will be handed a ticket if they are clocked in
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- This can then be handed in to the bank to receive payment
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- Works as a reward and incentive for turning up to do work
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- The values are set per job in `Config.Jobs`
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- `TicketSystem` Enable this if you want to use the ticket system false
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- `TicketSystemAll` Enable this to give tickets to all workers clocked in
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---
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## Commission System
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- Support for commission to be paid as a reward for each successful payment
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- Very customisable with the config.lua
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- `Commission` Choose wether people get commission from every sale
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- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
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- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
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- `CommissionLimit` Choose if the worker charging the customer gets double commission
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Choose wether to use atm's, choose wether to use banking locations
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Choose wether to add bank blips (if you want to disable qb-banking)
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Choose wether to add ATM blips (if you like $ signs)
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---
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## Multiple Job and Gang Role support
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- The script supports adding job roles to the config so they can get rewards for successful payments
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- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
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- Examples of adding jobs / gangs to config.lua:
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```lua
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Jobs = {
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['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
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['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
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},
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```
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- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
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- `PayPerTicket` is the amount paid per ticket at the bank for the job role
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- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
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- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
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- `gang = true` add this if the added role is a gang role
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---
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## /cashgive
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- Alternative to /givecash
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- A simple command built in to send cash to a `nearby player`
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- Shows a list of names and id's of people nearby to select from rather
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- Better experience than trying to figure out their ID and entering it manually
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---
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## /cashregister
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- This command is mean't as a portable cash register alternative
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- For example:
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- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
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- Doesn't utilize the ticket reward system unfortunately
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--------------
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New Commission system added
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This brings more config options to find tune the script
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Choose wether people get commission from every sale
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Choose if EVERY worker gets Commission that is on duty
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Choose if Commission is limited by MinAmountForTicket
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Choose if the worker charging the customer gets double commission
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---
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## /polcharge
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- This script supports a customisable "police billing"
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- This is the ability for selected jobroles to charge a nearby player
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- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
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- This is by default enabled for `police` and `ambulance`
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- This also supports giving the player a cut of the payment as `commission`
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- Default Config:
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```lua
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FineJobs = {
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['police'] = { Commission = 0.25, },
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['ambulance'] = { Commission = 0.25, },
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},
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FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
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FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
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```
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---
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## Banking
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- This script has simple banking systems built in
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- Works as a basic replacement for qb-banking and qb-atms
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- Adjust the options in config.lua:
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- `useATM` Choose wether to make atm's usable
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- `useBanks` Choose wether to make bank desks/teller's usable
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- `BankBlips` Enable this if you disabled qb-banking and need bank locations
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- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
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- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
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---
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