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https://github.com/jimathy/jim-payments.git
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52
client.lua
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52
client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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PlayerJob = {}
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local onDuty = false
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
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AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
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QBCore.Functions.GetPlayerData(function(PlayerData)
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PlayerJob = PlayerData.job
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end)
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end)
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RegisterNetEvent('QBCore:Client:OnJobUpdate')
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AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
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PlayerJob = JobInfo
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onDuty = PlayerJob.onduty
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end)
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RegisterNetEvent('QBCore:Client:SetDuty')
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AddEventHandler('QBCore:Client:SetDuty', function(duty)
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onDuty = duty
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end)
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--Keeps track of duty on script restarts
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AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job end) end end)
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Citizen.CreateThread(function()
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local jobroles = {}
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for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
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exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=false, minZ = 105.75, maxZ = 107.29, },
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{ options = { { type = 'server', event = "jim-payments:Tickets:Sell", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles }, },
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distance = 2.0
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})
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end)
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RegisterNetEvent('jim-payments:client:Charge', function()
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if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
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QBCore.Functions.TriggerCallback('jim-payments:server:GetCurrentPlayers', function(playerList)
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if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
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local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send",
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inputs = {
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{ text = "Citizen", name = "citizen", type = "select", options = playerList },
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{ type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' },
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{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, }
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})
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if dialog then
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if not dialog.citizen or not dialog.price then return end
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TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
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end
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end)
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end)
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20
config.lua
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20
config.lua
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print("Jim-Payments v1.0 - Payments Script by Jimathy")
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-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
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-- https://discord.gg/xKgQZ6wZvS
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Config = {}
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Config.PaymentRadius = 30 -- This is how far the player list will check
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Config.Jobs = {
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['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
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['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 },
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}
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23
fxmanifest.lua
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fxmanifest.lua
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name "Jim-Payments"
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author "Jimathy"
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version "v1.0"
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description "Payment Script By Jimathy"
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fx_version "cerulean"
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game "gta5"
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dependencies {
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'qb-input',
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}
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client_scripts {
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'client.lua'
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}
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server_scripts {
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'@oxmysql/lib/MySQL.lua',
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'server.lua'
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}
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shared_scripts {
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'config.lua',
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}
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BIN
images/ticket.png
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BIN
images/ticket.png
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Binary file not shown.
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After Width: | Height: | Size: 18 KiB |
76
server.lua
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76
server.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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RegisterServerEvent('jim-payments:Tickets:Give')
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AddEventHandler('jim-payments:Tickets:Give', function(amount, job)
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil then
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if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
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if amount >= Config.Jobs[job].MinAmountforTicket then
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Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
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TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
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elseif amount < Config.Jobs[job].MinAmountforTicket then
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TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
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end
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end
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end
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end
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end)
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RegisterServerEvent('jim-payments:Tickets:Sell')
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AddEventHandler('jim-payments:Tickets:Sell', function(data)
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local Player = QBCore.Functions.GetPlayer(source)
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if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
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else
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tickets = Player.Functions.GetItemByName("payticket").amount
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Player.Functions.RemoveItem('payticket', tickets)
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Player.Functions.AddMoney('bank', (tickets * Confing.Jobs[Player.PlayerData.job.name].PayPerTicket), 'ticket-payment')
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TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
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TriggerClientEvent('QBCore:Notify', source, "Tickets: "..tickets.." Total: $"..pay, 'success')
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end
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end)
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RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
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local biller = QBCore.Functions.GetPlayer(source)
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local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
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local amount = tonumber(price)
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local billtype = string.lower(tostring(billtype))
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if billed ~= nil then
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if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
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if source == tonumber(citizen) then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
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if balance >= amount then
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billed.Functions.RemoveMoney('cash', amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), amount)
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TriggerEvent('jim-payments:Tickets:Give', amount, tostring(biller.PlayerData.job.name))
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elseif balance < amount then
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TriggerClientEvent("QBCore:Notify", source, "Customer doesn't have enough cash to pay", "error")
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
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end
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elseif billtype == "card" then
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if biller.PlayerData.citizenid == billed.PlayerData.citizenid then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
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if amount and amount > 0 then
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MySQL.Async.insert(
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'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
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{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name,
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biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
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TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
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TriggerClientEvent('QBCore:Notify', source, 'Invoice Successfully Sent', 'success')
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TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
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else TriggerClientEvent('QBCore:Notify', source, 'Must Be A Valid Amount Above 0', 'error') end
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end
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else TriggerClientEvent('QBCore:Notify', source, 'Player Not Online', 'error') end
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end)
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QBCore.Functions.CreateCallback('jim-payments:server:GetCurrentPlayers', function(source, cb)
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local onlineList = {}
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local SPlayer = QBCore.Functions.GetPlayer(source)
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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local Player = QBCore.Functions.GetPlayer(v)
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if Player ~= nil and v ~= source then
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local dist = #(vector3(Player.PlayerData.position.x, Player.PlayerData.position.y, Player.PlayerData.position.z) - vector3(SPlayer.PlayerData.position.x, SPlayer.PlayerData.position.y, SPlayer.PlayerData.position.z))
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if dist < Config.PaymentRadius then onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname } end
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end
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end
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cb(onlineList)
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end)
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