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Notify on accepted payment
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@@ -88,6 +88,7 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
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if data.accept == true then
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if data.accept == true then
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billed.Functions.RemoveMoney(tostring(billtype), data.amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
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billed.Functions.RemoveMoney(tostring(billtype), data.amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
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TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(biller.PlayerData.job.name))
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TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(biller.PlayerData.job.name))
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TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the payment", "success")
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elseif data.accept == false then
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elseif data.accept == false then
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TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
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TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
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TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")
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TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")
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