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local QBCore = exports [ ' qb-core ' ] : GetCoreObject ( )
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RegisterNetEvent ( ' QBCore:Server:UpdateObject ' , function ( ) if source ~= ' ' then return false end QBCore = exports [ ' qb-core ' ] : GetCoreObject ( ) end )
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local function cv ( amount )
local formatted = amount
while true do formatted , k = string.gsub ( formatted , " ^(-?%d+)(%d%d%d) " , ' %1,%2 ' ) if ( k == 0 ) then break end Wait ( 0 ) end
return formatted
end
AddEventHandler ( ' onResourceStart ' , function ( resource ) if GetCurrentResourceName ( ) ~= resource then return end
for k in pairs ( Config.Jobs ) do
if not QBCore.Shared . Jobs [ k ] and not QBCore.Shared . Gangs [ k ] then
print ( " Jim-Payments: Config.Jobs searched for job/gang ' " .. k .. " ' and couldn't find it in the Shared " )
end
end
end )
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QBCore.Commands . Add ( " cashregister " , Loc [ Config.Lan ] . command [ " cash_reg " ] , { } , false , function ( source ) TriggerClientEvent ( " jim-payments:client:Charge " , source , { } , true ) end )
QBCore.Commands . Add ( " polcharge " , Loc [ Config.Lan ] . command [ " charge " ] , { } , false , function ( source ) TriggerClientEvent ( " jim-payments:client:PolCharge " , source ) end )
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RegisterServerEvent ( ' jim-payments:Tickets:Give ' , function ( data , biller , gang )
local billed = QBCore.Functions . GetPlayer ( source ) -- This should always be from the person who accepted the payment
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local takecomm = math.floor ( tonumber ( data.amount ) * Config.Jobs [ data.society ] . Commission )
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if biller then -- If this is found, it ISN'T a phone payment, so add money to society here
if gang then
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if Config.Manage then
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if Config.RenewedBanking then exports [ ' Renewed-Banking ' ] : addAccountMoney ( tostring ( biller.PlayerData . gang.name ) , data.amount - takecomm )
if Config.Debug then print ( " ^5Debug^7: ^3Renewed-Banking^7(^3Gang^7): ^2Adding ^7$^6 " .. data.amount - takecomm .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . gang.name ) .. " ^7' ($^6 " .. exports [ ' Renewed-Banking ' ] : getAccountMoney ( biller.PlayerData . gang.name ) .. " ^7) " ) end
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else
exports [ " qb-management " ] : AddGangMoney ( tostring ( biller.PlayerData . gang.name ) , data.amount - takecomm )
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if Config.Debug then print ( " ^5Debug^7: ^3QB-Management^7(^3Gang^7): ^2Adding ^7$^6 " .. data.amount - takecomm .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . gang.name ) .. " ^7' ($^6 " .. exports [ " qb-management " ] : GetGangAccount ( biller.PlayerData . gang.name ) .. " ^7) " ) end
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end
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else TriggerEvent ( " qb-gangmenu:server:addAccountMoney " , tostring ( biller.PlayerData . gang.name ) , data.amount - takecomm )
if Config.Debug then print ( " ^5Debug^7: ^3QB^7-^3GangMenu^7: ^2Adding ^7$^6 " .. data.amount - takecomm .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . gang.name ) .. " ^7' " ) end
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end
elseif not gang then
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if Config.Manage then
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if Config.RenewedBanking then exports [ ' Renewed-Banking ' ] : addAccountMoney ( tostring ( biller.PlayerData . job.name ) , data.amount - takecomm )
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if Config.Debug then print ( " ^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6 " .. data.amount - takecomm .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name ) .. " ^7' ($^6 " .. exports [ ' Renewed-Banking ' ] : getAccountMoney ( biller.PlayerData . job.name ) .. " ^7) " ) end
else
exports [ " qb-management " ] : AddMoney ( tostring ( biller.PlayerData . job.name ) , data.amount - takecomm )
if Config.Debug then print ( " ^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6 " .. data.amount - takecomm .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name ) .. " ^7' ($^6 " .. exports [ " qb-management " ] : GetAccount ( biller.PlayerData . job.name ) .. " ^7) " ) end
end
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else TriggerEvent ( " qb-bossmenu:server:addAccountMoney " , tostring ( biller.PlayerData . job.name ) , data.amount - takecomm )
if Config.Debug then print ( " ^5Debug^7: ^3QB-BossMenu^7: ^2Adding ^7$^6 " .. data.amount - takecomm .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name - takecomm ) .. " ^7' " ) end
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end
end
elseif not biller then --Find the biller from their citizenid
for _ , v in pairs ( QBCore.Functions . GetPlayers ( ) ) do
local Player = QBCore.Functions . GetPlayer ( v )
if Player.PlayerData . citizenid == data.senderCitizenId then biller = Player end
end
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triggerNotify ( nil , data.sender .. Loc [ Config.Lan ] . success [ " invoice_start " ] .. data.amount .. Loc [ Config.Lan ] . success [ " invoice_end " ] , " success " , biller.PlayerData . source )
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end
local duty = true
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if not biller.PlayerData . job.onduty or gang ~= nil then duty = false end
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-- If ticket system enabled, do this
if duty and Config.TicketSystem then
if data.amount >= Config.Jobs [ data.society ] . MinAmountforTicket then
if Config.TicketSystemAll then
for _ , v in pairs ( QBCore.Functions . GetPlayers ( ) ) do
local Player = QBCore.Functions . GetPlayer ( v )
if Player ~= nil or Player ~= billed then
if Player.PlayerData . job.name == data.society and Player.PlayerData . job.onduty then
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if Player.Functions . AddItem ( ' payticket ' , 1 ) then TriggerClientEvent ( ' inventory:client:ItemBox ' , Player.PlayerData . source , QBCore.Shared . Items [ ' payticket ' ] , " add " , 1 ) end
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " rec_rec " ] , ' success ' , Player.PlayerData . source )
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end
end
if gang then
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if biller.Functions . AddItem ( ' payticket ' , 1 ) then TriggerClientEvent ( ' inventory:client:ItemBox ' , biller.PlayerData . source , QBCore.Shared . Items [ ' payticket ' ] , " add " , 1 ) end
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " rec_rec " ] , ' success ' , biller.PlayerData . source )
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end
end
else
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if biller.Functions . AddItem ( ' payticket ' , 1 ) then TriggerClientEvent ( ' inventory:client:ItemBox ' , biller.PlayerData . source , QBCore.Shared . Items [ ' payticket ' ] , " add " , 1 ) end
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " rec_rec " ] , ' success ' , biller.PlayerData . source )
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end
end
end
-- Commission section, does each config option separately
local comm = tonumber ( Config.Jobs [ data.society ] . Commission )
if Config.Commission and comm ~= 0 then
if Config.CommissionLimit and data.amount < Config.Jobs [ data.society ] . MinAmountforTicket then return end
if Config.CommissionDouble then
biller.Functions . AddMoney ( " bank " , math.floor ( tonumber ( data.amount ) * ( comm * 2 ) ) )
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " recieved " ] .. math.floor ( tonumber ( data.amount ) * ( comm * 2 ) ) .. Loc [ Config.Lan ] . success [ " commission " ] , " success " , biller.PlayerData . source )
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else biller.Functions . AddMoney ( " bank " , math.floor ( tonumber ( data.amount ) * comm ) )
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " recieved " ] .. math.floor ( tonumber ( data.amount ) * comm ) .. Loc [ Config.Lan ] . success [ " commission " ] , " success " , biller.PlayerData . source )
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end
if Config.CommissionAll then
for _ , v in pairs ( QBCore.Functions . GetPlayers ( ) ) do
local Player = QBCore.Functions . GetPlayer ( v )
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if Player and Player ~= biller then
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if Player.PlayerData . job.name == data.society and Player.PlayerData . job.onduty then
Player.Functions . AddMoney ( " bank " , math.floor ( tonumber ( data.amount ) * comm ) )
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " recieved " ] .. math.floor ( tonumber ( data.amount ) * comm ) .. Loc [ Config.Lan ] . success [ " commission " ] , " success " , Player.PlayerData . source )
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end
end
end
end
end
end )
RegisterServerEvent ( ' jim-payments:Tickets:Sell ' , function ( )
local Player = QBCore.Functions . GetPlayer ( source )
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if not Player.Functions . GetItemByName ( " payticket " ) then triggerNotify ( nil , Loc [ Config.Lan ] . error [ " no_ticket_to " ] , ' error ' , source ) return
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else
tickets = Player.Functions . GetItemByName ( " payticket " ) . amount
Player.Functions . RemoveItem ( ' payticket ' , tickets )
pay = ( tickets * Config.Jobs [ Player.PlayerData . job.name ] . PayPerTicket )
Player.Functions . AddMoney ( ' bank ' , pay , ' ticket-payment ' )
TriggerClientEvent ( ' inventory:client:ItemBox ' , source , QBCore.Shared . Items [ ' payticket ' ] , " remove " , tickets )
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " trade_ticket_start " ] .. tickets .. Loc [ Config.Lan ] . success [ " trade_ticket_end " ] .. cv ( pay ) , ' success ' , source )
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end
end )
QBCore.Functions . CreateCallback ( ' jim-payments:Ticket:Count ' , function ( source , cb )
cb ( QBCore.Functions . GetPlayer ( source ) . Functions.GetItemByName ( ' payticket ' ) )
end )
RegisterServerEvent ( " jim-payments:server:Charge " , function ( citizen , price , billtype , img , outside , gang )
local src = source
local biller = QBCore.Functions . GetPlayer ( src )
local billed = QBCore.Functions . GetPlayer ( tonumber ( citizen ) )
local amount = tonumber ( price )
local balance = billed.Functions . GetMoney ( billtype )
if amount and amount > 0 then
if balance < amount then
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triggerNotify ( nil , Loc [ Config.Lan ] . error [ " customer_nocash " ] , " error " , src )
triggerNotify ( nil , Loc [ Config.Lan ] . error [ " you_nocash " ] , " error " , tonumber ( citizen ) )
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return
end
local label = biller.PlayerData . job.label
if gang == true then label = biller.PlayerData . gang.label end
if Config.PhoneBank == false or gang == true or billtype == " cash " then
TriggerClientEvent ( " jim-payments:client:PayPopup " , billed.PlayerData . source , amount , src , billtype , img , label , gang , outside )
else
if Config.PhoneType == " qb " then
MySQL.Async . insert (
' INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?) ' ,
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{ billed.PlayerData . citizenid , amount , biller.PlayerData . job.name , biller.PlayerData . charinfo.firstname , biller.PlayerData . citizenid } , function ( id )
if id then
TriggerClientEvent ( ' qb-phone:client:AcceptorDenyInvoice ' , billed.PlayerData . source , id , biller.PlayerData . charinfo.firstname , biller.PlayerData . job.name , biller.PlayerData . citizenid , amount , GetInvokingResource ( ) )
end
end )
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TriggerClientEvent ( ' qb-phone:RefreshPhone ' , billed.PlayerData . source )
elseif Config.PhoneType == " gks " then
MySQL.Async . execute ( ' INSERT INTO gksphone_invoices (citizenid, amount, society, sender, sendercitizenid, label) VALUES (@citizenid, @amount, @society, @sender, @sendercitizenid, @label) ' , {
[ ' @citizenid ' ] = billed.PlayerData . citizenid ,
[ ' @amount ' ] = amount ,
[ ' @society ' ] = biller.PlayerData . job.name ,
[ ' @sender ' ] = biller.PlayerData . charinfo.firstname ,
[ ' @sendercitizenid ' ] = biller.PlayerData . citizenid ,
[ ' @label ' ] = biller.PlayerData . job.label ,
} )
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TriggerClientEvent ( ' gksphone:notifi ' , src , { title = ' Billing ' , message = Loc [ Config.Lan ] . success [ " inv_succ " ] , img = ' /html/static/img/icons/logo.png ' } )
TriggerClientEvent ( ' gksphone:notifi ' , billed.PlayerData . source , { title = ' Billing ' , message = Loc [ Config.Lan ] . success [ " inv_recieved " ] , img = ' /html/static/img/icons/logo.png ' } )
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end
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " inv_succ " ] , ' success ' , src )
triggerNotify ( nil , Loc [ Config.Lan ] . success [ " inv_recieved " ] , nil , billed.PlayerData . source )
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end
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else triggerNotify ( nil , Loc [ Config.Lan ] . error [ " charge_zero " ] , ' error ' , source ) return end
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end )
RegisterServerEvent ( " jim-payments:server:PayPopup " , function ( data )
local src = source
local billed = QBCore.Functions . GetPlayer ( src )
local biller = QBCore.Functions . GetPlayer ( tonumber ( data.biller ) )
local newdata = { senderCitizenId = biller.PlayerData . citizenid , society = biller.PlayerData . job.name , amount = data.amount }
if data.gang == true then newdata.society = biller.PlayerData . gang.name end
if data.accept == true then
billed.Functions . RemoveMoney ( tostring ( data.billtype ) , data.amount )
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if Config.ApGov then exports [ ' ap-government ' ] : chargeCityTax ( billed.PlayerData . source , " Item " , data.amount ) end
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TriggerEvent ( ' jim-payments:Tickets:Give ' , newdata , biller , data.gang )
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triggerNotify ( nil , billed.PlayerData . charinfo.firstname .. Loc [ Config.Lan ] . success [ " accepted_pay " ] .. data.amount .. Loc [ Config.Lan ] . success [ " payment " ] , " success " , data.biller )
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elseif data.accept == false then
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triggerNotify ( nil , Loc [ Config.Lan ] . success [ " declined " ] , nil , src )
triggerNotify ( nil , billed.PlayerData . charinfo.firstname .. Loc [ Config.Lan ] . error [ " decline_pay " ] .. data.amount .. Loc [ Config.Lan ] . success [ " payment " ] , " error " , data.biller )
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end
end )
RegisterServerEvent ( " jim-payments:server:PolCharge " , function ( citizen , price )
local src = source
local biller = QBCore.Functions . GetPlayer ( src )
local billed = QBCore.Functions . GetPlayer ( tonumber ( citizen ) )
local price = math.floor ( tonumber ( price ) )
local commission = math.floor ( price * Config.FineJobs [ biller.PlayerData . job.name ] . Commission )
if price > 0 then
if not Config.FineJobConfirmation then
if billed.Functions . RemoveMoney ( " bank " , price ) then if Config.Debug then print ( " ^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6 " .. billed.PlayerData . source .. " ^7) ^2charged ^7$^6 " .. price .. " ^7 " ) end end
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if Config.ApGov then exports [ ' ap-government ' ] : chargeCityTax ( billed.PlayerData . source , " Item " , price ) end
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if biller.Functions . AddMoney ( " bank " , commission ) then if Config.Debug then print ( " ^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6 " .. commission .. " ^2sent to Player^7(^6 " .. biller.PlayerData . source .. " ^7) " ) end end
if Config.Manage then
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if Config.RenewedBanking then exports [ ' Renewed-Banking ' ] : addAccountMoney ( tostring ( biller.PlayerData . job.name ) , ( price - commission ) )
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if Config.Debug then print ( " ^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6 " .. ( price - commission ) .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name ) .. " ^7' ($^6 " .. exports [ ' Renewed-Banking ' ] : getAccountMoney ( ( biller.PlayerData . job.name ) .. " ^7) " ) ) end
else
exports [ " qb-management " ] : AddMoney ( tostring ( biller.PlayerData . job.name ) , ( price - commission ) )
if Config.Debug then print ( " ^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6 " .. ( price - takecomm ) .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name ) .. " ^7' ($^6 " .. exports [ " qb-management " ] : GetAccount ( biller.PlayerData . job.name ) .. " ^7) " ) end
end
else TriggerEvent ( " qb-bossmenu:server:addAccountMoney " , tostring ( biller.PlayerData . job.name ) , price - takecomm )
if Config.Debug then print ( " ^5Debug^7: ^3QB^7-^3Bossmenu^7(^3Job^7): ^2Adding ^7$^6 " .. ( price - commission ) .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name ) .. " ^7' " ) end
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end
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triggerNotify ( nil , billed.PlayerData . charinfo.firstname .. Loc [ Config.Lan ] . success [ " charged " ] .. ( price - commission ) , " success " , src )
triggerNotify ( nil , Loc [ Config.Lan ] . success [ " you_charged " ] .. ( price - commission ) , nil , billed.PlayerData . source )
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else
TriggerClientEvent ( " jim-payments:client:PolPopup " , billed.PlayerData . source , price , src , biller.PlayerData . job.label )
end
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else triggerNotify ( nil , Loc [ Config.Lan ] . error [ " charge_zero " ] , ' error ' , source ) return end
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end )
RegisterServerEvent ( " jim-payments:server:PolPopup " , function ( data )
local src = source
local billed = QBCore.Functions . GetPlayer ( src )
local biller = QBCore.Functions . GetPlayer ( tonumber ( data.biller ) )
data.amount = math.floor ( data.amount )
local commission = math.floor ( tonumber ( data.amount ) * Config.FineJobs [ biller.PlayerData . job.name ] . Commission )
if data.accept == true then
if billed.Functions . RemoveMoney ( " bank " , data.amount ) then if Config.Debug then print ( " ^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6 " .. billed.PlayerData . source .. " ^7) ^2charged ^7$^6 " .. data.amount .. " ^7 " ) end end
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if Config.ApGov then exports [ ' ap-government ' ] : chargeCityTax ( billed.PlayerData . source , " Item " , data.amount ) end
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triggerNotify ( nil , billed.PlayerData . charinfo.firstname .. Loc [ Config.Lan ] . success [ " accepted_pay " ] .. data.amount .. Loc [ Config.Lan ] . success [ " charge_end " ] , " success " , data.biller )
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if biller.Functions . AddMoney ( " bank " , commission ) then if Config.Debug then print ( " ^5Debug^7: ^3PolCharge^7 - ^2Commission^2 of ^7$^6 " .. commission .. " ^2sent to Player^7(^6 " .. biller.PlayerData . source .. " ^7) " ) end end
if Config.Manage then
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if Config.RenewedBanking then exports [ ' Renewed-Banking ' ] : addAccountMoney ( tostring ( biller.PlayerData . job.name ) , data.amount - commission )
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if Config.Debug then print ( " ^5Debug^7: ^3Renewed-Banking^7(^3Job^7): ^2Adding ^7$^6 " .. ( data.amount - commission ) .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name ) .. " ^7' ($^6 " .. exports [ ' Renewed-Banking ' ] : getAccountMoney ( ( biller.PlayerData . job.name ) .. " ^7) " ) ) end
else
exports [ " qb-management " ] : AddMoney ( tostring ( biller.PlayerData . job.name ) , data.amount - commission )
if Config.Debug then print ( " ^5Debug^7: ^3QB-Management^7(^3Job^7): ^2Adding ^7$^6 " .. data.amount - takecomm .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name ) .. " ^7' ($^6 " .. exports [ " qb-management " ] : GetAccount ( biller.PlayerData . job.name ) .. " ^7) " ) end
end
else TriggerEvent ( " qb-bossmenu:server:addAccountMoney " , tostring ( biller.PlayerData . job.name ) , data.amount - takecomm )
if Config.Debug then print ( " ^5Debug^7: ^3QB^7-^3Bossmenu^7(^3Job^7): ^2Adding ^7$^6 " .. ( data.amount - commission ) .. " ^2to account ^7'^6 " .. tostring ( biller.PlayerData . job.name ) .. " ^7' " ) end
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end
else
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triggerNotify ( nil , Loc [ Config.Lan ] . error [ " declined_payment " ] , nil , src )
triggerNotify ( nil , billed.PlayerData . charinfo.firstname .. " declined the $ " .. data.amount .. Loc [ Config.Lan ] . success [ " charge_end " ] , " error " , data.biller )
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end
end )
QBCore.Functions . CreateCallback ( ' jim-payments:MakePlayerList ' , function ( source , cb )
local onlineList = { }
for _ , v in pairs ( QBCore.Functions . GetPlayers ( ) ) do
local P = QBCore.Functions . GetPlayer ( v )
onlineList [ # onlineList + 1 ] = { value = tonumber ( v ) , text = " [ " .. v .. " ] - " .. P.PlayerData . charinfo.firstname .. ' ' .. P.PlayerData . charinfo.lastname }
end
cb ( onlineList )
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end )