Files
jim-payments/client/client.lua

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Lua
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PlayerJob = {}
PlayerGang = {}
local onDuty = false
local BankPed = nil
local Targets = {}
local Till = {}
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
--Keeps track of duty on script restarts
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
PlayerGang = PlayerData.gang
onDuty = PlayerJob.onduty
end)
end)
CreateThread(function()
local jobroles = {} local gangroles = {}
--Build Job/Gang Checks for cashin location
for k, v in pairs(Config.Jobs) do if v.gang then gangroles[tostring(k)] = 0 else jobroles[tostring(k)] = 0 end end
--Create Target at location
Targets["JimBank"] =
exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
{ options = {
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{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles, },
{ event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles, } },
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distance = 2.0 })
--Crete Ped at the location
if Config.Peds then
if not Config.Gabz then CreateModelHide(vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 1.0, `v_corp_bk_chair3`, true) end
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BankPed = makePed(Config.PedPool[math.random(1, #Config.PedPool)], Config.CashInLocation, false, false)
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end
--Spawn Custom Cash Register Targets
for k, v in pairs(Config.CustomCashRegisters) do
for i = 1, #v do
local job = k
local gang = nil
if v[i].gang then job = nil gang = k end
Targets["CustomRegister: "..k..i] =
exports['qb-target']:AddBoxZone("CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4 },
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{ options = { { event = "jim-payments:client:Charge", icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], job = job, gang = gang, img = "" }, },
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distance = 2.0 })
if v[i].prop then
Till[#Till+1] = makeProp({prop = `prop_till_03`, coords = v[i].coords}, 1, false)
end
end
end
end)
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RegisterNetEvent('jim-payments:client:Charge', function(data, outside)
--Check if player is using /cashregister command
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local dialog
if not outside and not onDuty and data.gang == nil then triggerNotify(nil, nil, Loc[Config.Lan].error["not_onduty"], "error") return end
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local newinputs = {} -- Begin qb-input creation here.
if Config.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
local onlineList = Citizen.Await(p)
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print(json.encode(onlineList))
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local nearbyList = {}
--Convert list of players nearby into one qb-input understands + add distance info
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.Debug then
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nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
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end
end
end
end
--If list is empty(no one nearby) show error and stop
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if not nearbyList[1] then triggerNotify(nil, nil, Loc[Config.Lan].error["no_one"], "error") return end
newinputs[#newinputs+1] = { text = " ", name = "citizen", label = Loc[Config.Lan].menu["cus_id"], type = "select", options = nearbyList }
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else -- If Config.List is false, create input text box for ID's
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if Config.Menu == "qb" then
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
elseif Config.Menu == "ox" then
newinputs[#newinputs+1] = {type = 'text', required = true, name = 'citizen', label = Loc[Config.Lan].menu["cus_id"], text = Loc[Config.Lan].menu["cus_id"]}
end
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end
--Check if image was given when opening the regsiter
local img = data.img or ""
--Continue adding payment options to qb-input
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if Config.Menu == "qb" then
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newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = Loc[Config.Lan].menu["type"], options = { { value = "cash", text = Loc[Config.Lan].menu["cash"] }, { value = "bank", text = Loc[Config.Lan].menu["card"] } } }
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elseif Config.Menu == "ox" then
newinputs[#newinputs+1] = {type = 'select',
options = {
{ value = 'cash', label = "Cash" },
{ value = 'bank', label = "Bank" }
},
required = true,
label = "Payment Type"
}
end
if Config.Menu == "qb" then
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newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
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elseif Config.Menu == "ox" then
newinputs[#newinputs+1] = {type = 'number', required = true, label = Loc[Config.Lan].menu["amount_charge"], text = Loc[Config.Lan].menu["amount_charge"] }
end
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--Grab Player Job name or Gang Name if needed
local label = PlayerJob.label
local gang = false
if data.gang then label = PlayerGang.label gang = true end
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if Config.Menu == "qb" then
dialog = exports['qb-input']:ShowInput({ header = img..label..Loc[Config.Lan].menu["cash_reg"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
elseif Config.Menu == "ox" then
dialog = exports.ox_lib:inputDialog(label..Loc[Config.Lan].menu["cash_reg"], newinputs)
end
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if dialog then
local inputs = {
citizen = dialog.citizen or dialog[1],
price = dialog.price or dialog[3],
billtype = dialog.billtype or dialog[2],
}
if not inputs.citizen or not inputs.price then return end
TriggerServerEvent('jim-payments:server:Charge', inputs.citizen, inputs.price, inputs.billtype, data.img, outside, gang)
end
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end)
RegisterNetEvent('jim-payments:client:PolCharge', function()
--Check if player is allowed to use /cashregister command
local allowed = false
for k in pairs(Config.FineJobs) do if k == PlayerJob.name then allowed = true end end
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if not allowed then triggerNotify(nil, nil, Loc[Config.Lan].error["no_job"], "error") return end
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local newinputs = {} -- Begin qb-input creation here.
if Config.FineJobList then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) p:resolve(cb) end)
local onlineList = Citizen.Await(p)
local nearbyList = {}
--Convert list of players nearby into one qb-input understands + add distance info
for _, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.Debug then
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nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
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end
end
end
end
--If list is empty(no one nearby) show error and stop
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if not nearbyList[1] then triggerNotify(nil, nil, Loc[Config.Lan].error["no_one"], "error") return end
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newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList }
else -- If Config.List is false, create input text box for ID's
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newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["person_id"] }
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end
--Continue adding payment options to qb-input
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if Config.Menu == "qb" then
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newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
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elseif Config.Menu == "ox" then
newinputs[#newinputs+1] = {type = 'number', required = true, label = Loc[Config.Lan].menu["amount_charge"], text = Loc[Config.Lan].menu["amount_charge"] }
end
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--Grab Player Job name or Gang Name if needed
local label = PlayerJob.label
local gang = false
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local dialog
if Config.Menu == "qb" then
dialog = exports['qb-input']:ShowInput({ header = label..Loc[Config.Lan].menu["charge"], submitText = Loc[Config.Lan].menu["send"], inputs = newinputs})
elseif Config.Menu == "ox" then
dialog = exports.ox_lib:inputDialog(label..Loc[Config.Lan].menu["charge"], newinputs)
end
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if dialog then
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local inputs = {
citizen = dialog.citizen or dialog[1],
price = dialog.price or dialog[2],
}
if not inputs.citizen or not inputs.price then return end
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TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price)
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end
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end)
RegisterNetEvent('jim-payments:Tickets:Menu', function(data)
--Get ticket info
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end)
local amount = Citizen.Await(p)
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if not amount then triggerNotify(nil, nil, Loc[Config.Lan].error["no_ticket"], "error") amount = 0 return else amount = amount.amount end
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local sellable = false
local name = "" local label = ""
--Check/adjust for job/gang names
for k, v in pairs(Config.Jobs) do
if data.gang then if v.gang and k == PlayerGang.name then name = k label = PlayerGang.label sellable = true end
else if not v.gang and k == PlayerJob.name then name = k label = PlayerJob.label sellable = true end
end
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if sellable then -- if info is found then:
if Config.Menu == "qb" then
exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], txt = Loc[Config.Lan].menu["trade_confirm"] },
{ isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) },
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { event = "jim-payments:Tickets:Sell:no" } },
})
elseif Config.Menu == "ox" then
lib.registerContext({
id = 'ticketmenu',
title = "🧾 "..label..Loc[Config.Lan].menu["receipt"],
options = {
{ readOnly = true, title = "🧾 "..label..Loc[Config.Lan].menu["receipt"], description = Loc[Config.Lan].menu["trade_confirm"] },
{ readOnly = true, title = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount), description = "", txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Jobs[name].PayPerTicket * amount) },
{ icon = "fas fa-circle-check", title = Loc[Config.Lan].menu["yes"], description = "", event = "jim-payments:Tickets:Sell:yes" },
{ icon = "fas fa-circle-xmark", title = Loc[Config.Lan].menu["no"], description = "", event = "jim-payments:Tickets:Sell:no" },
}
})
lib.showContext('ticketmenu')
end
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end
end
end)
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
local img = img or ""
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if Config.Menu == "qb" then
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exports['qb-menu']:openMenu({
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{ isMenuHeader = true, header = img.."🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_payment"] },
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount },
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype, gang = gang, outside = outside } } },
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype, outside = outside } } }, })
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else
lib.registerContext({
id = 'paypopup',
title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
options = {
{
title = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount,
icon = 'fas fa-money',
readOnly = true,
},
{
title = Loc[Config.Lan].menu["yes"],
icon = "fas fa-circle-check",
serverEvent = "jim-payments:server:PayPopup",
args = {
accept = true,
amount = amount,
biller = biller,
billtype = billtype,
gang = gang,
outside = outside
}
},
{
title = Loc[Config.Lan].menu["no"],
icon = "fas fa-circle-xmark",
serverEvent = "jim-payments:server:PayPopup",
args = {
accept = false,
amount = amount,
biller = biller,
billtype = billtype,
outside = outside
}
}
}
})
lib.showContext('paypopup')
end
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end)
RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob)
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if Config.Menu == "qb" then
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exports['qb-menu']:openMenu({
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{ isMenuHeader = true, header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], txt = Loc[Config.Lan].menu["accept_charge"] },
{ isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount },
{ icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } } },
{ icon = "fas fa-circle-xmark", header = Loc[Config.Lan].menu["no"], txt = "", params = { isServer = true, event = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } } }, })
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else
lib.registerContext({
id = 'polpopup',
title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
options = {
{readOnly = true, title = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], description = Loc[Config.Lan].menu["accept_charge"] },
{ readOnly = true, title = "", description = Loc[Config.Lan].menu["bank_charge"]..amount },
{ icon = "fas fa-circle-check", title = Loc[Config.Lan].menu["yes"], description = "", serverEvent = "jim-payments:server:PolPopup", args = { accept = true, amount = amount, biller = biller } },
{ icon = "fas fa-circle-xmark", title = Loc[Config.Lan].menu["no"], description = "", serverEvent = "jim-payments:server:PolPopup", args = { accept = false, amount = amount, biller = biller } },
}
})
lib.showContext('polpopup')
end
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end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
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for i = 1, #Till do DeleteEntity(Till[i]) end
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unloadModel(GetEntityModel(BankPed)) DeletePed(BankPed)
end)