Files
jim-payments/server.lua

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4.5 KiB
Lua
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2022-02-05 15:44:29 +00:00
local QBCore = exports['qb-core']:GetCoreObject()
RegisterServerEvent('jim-payments:Tickets:Give')
AddEventHandler('jim-payments:Tickets:Give', function(amount, job)
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
if amount >= Config.Jobs[job].MinAmountforTicket then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
elseif amount < Config.Jobs[job].MinAmountforTicket then
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
end
end
end
end
end)
RegisterServerEvent('jim-payments:Tickets:Sell')
AddEventHandler('jim-payments:Tickets:Sell', function(data)
local Player = QBCore.Functions.GetPlayer(source)
if Player.Functions.GetItemByName("payticket") == nil then TriggerClientEvent('QBCore:Notify', source, "No tickets to trade", 'error') return
else
tickets = Player.Functions.GetItemByName("payticket").amount
Player.Functions.RemoveItem('payticket', tickets)
pay = (tickets * Confing.Jobs[Player.PlayerData.job.name].PayPerTicket)
Player.Functions.AddMoney('bank', pay, 'ticket-payment')
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TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items['payticket'], "remove", tickets)
TriggerClientEvent('QBCore:Notify', source, "Tickets: "..tickets.." Total: $"..pay, 'success')
end
end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
local biller = QBCore.Functions.GetPlayer(source)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price)
local billtype = string.lower(tostring(billtype))
if billed ~= nil then
if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
if source == tonumber(citizen) then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
if balance >= amount then
billed.Functions.RemoveMoney('cash', amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), amount)
TriggerEvent('jim-payments:Tickets:Give', amount, tostring(biller.PlayerData.job.name))
elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "Customer doesn't have enough cash to pay", "error")
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
end
elseif billtype == "card" then
if biller.PlayerData.citizenid == billed.PlayerData.citizenid then TriggerClientEvent('QBCore:Notify', source, 'You Cannot Bill Yourself', 'error') return end
if amount and amount > 0 then
MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
{billed.PlayerData.citizenid, amount, biller.PlayerData.job.name,
biller.PlayerData.charinfo.firstname, biller.PlayerData.citizenid})
TriggerClientEvent('qb-phone:RefreshPhone', billed.PlayerData.source)
TriggerClientEvent('QBCore:Notify', source, 'Invoice Successfully Sent', 'success')
TriggerClientEvent('QBCore:Notify', billed.PlayerData.source, 'New Invoice Received')
else TriggerClientEvent('QBCore:Notify', source, 'Must Be A Valid Amount Above 0', 'error') end
end
else TriggerClientEvent('QBCore:Notify', source, 'Player Not Online', 'error') end
end)
QBCore.Functions.CreateCallback('jim-payments:server:GetCurrentPlayers', function(source, cb)
local onlineList = {}
local SPlayer = QBCore.Functions.GetPlayer(source)
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil and v ~= source then
local dist = #(vector3(Player.PlayerData.position.x, Player.PlayerData.position.y, Player.PlayerData.position.z) - vector3(SPlayer.PlayerData.position.x, SPlayer.PlayerData.position.y, SPlayer.PlayerData.position.z))
if dist < Config.PaymentRadius then onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname } end
end
end
cb(onlineList)
end)