Files
jim-consumables/client/client.lua
2022-07-21 17:23:47 +01:00

399 lines
18 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local alcoholCount = 0
local drugCount = 0
local time = 40
function loadModel(model) if not HasModelLoaded(model) then if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end while not HasModelLoaded(model) do if time > 0 then time = time - 1 RequestModel(model) else time = 40 break end Wait(10) end end end
function unloadModel(model) if Config.Debug then print("^5Debug^7: ^2Removing Model^7: '^6"..model.."^7'") end SetModelAsNoLongerNeeded(model) end
function loadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Loading Anim Dictionary^7: '^6"..dict.."^7'") end while not HasAnimDictLoaded(dict) do RequestAnimDict(dict) Wait(5) end end
function unloadAnimDict(dict) if Config.Debug then print("^5Debug^7: ^2Removing Anim Dictionary^7: '^6"..dict.."^7'") end RemoveAnimDict(dict) end
function destroyProp(entity) if Config.Debug then print("^5Debug^7: ^2Destroying Prop^7: '^6"..entity.."^7'") end SetEntityAsMissionEntity(entity) Wait(5) DetachEntity(entity, true, true) Wait(5) DeleteObject(entity) end
--Convert Prop Model Names to Model HashKeys now to be more optimized when loading later
for k in pairs(Config.Emotes) do
if Config.Emotes[k].AnimationOptions.Prop then
Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
end
end
--Screen Effects
local alienEffect = false
function AlienEffect()
if alienEffect then return end
alienEffect = true
if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(5000, 8000))
local Ped = PlayerPedId()
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
loadAnimDict(animDict)
SetPedCanRagdoll(Ped, true)
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
SetTimecycleModifier("Drunk")
SetPedMovementClipset(Ped, animDict, 1)
SetPedMotionBlur(Ped, true)
SetPedIsDrunk(Ped, true)
Wait(1500)
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
Wait(13500)
SetPedToRagdoll(Ped, 5000, 1000, 1, 0, 0, 0)
Wait(120500)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(Ped, 0)
SetPedIsDrunk(Ped, false)
SetPedMotionBlur(Ped, false)
AnimpostfxStopAll()
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(45000, 60000))
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
alienEffect = false
if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
end
local weedEffect = false
function WeedEffect()
if weedEffect then return end
weedEffect = true
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(3000, 20000))
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(15000, 20000))
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
weedEffect = false
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
end
local trevorEffect = false
function TrevorEffect()
if trevorEffect then return end
if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
trevorEffect = true
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
Wait(3000)
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
Wait(30000)
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
AnimpostfxStop("DrugsTrevorClownsFight")
AnimpostfxStop("DrugsTrevorClownsFightIn")
AnimpostfxStop("DrugsTrevorClownsFightOut")
trevorEffect = false
if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
end
local turboEffect = false
function TurboEffect()
if turboEffect then return end
if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
turboEffect = true
AnimpostfxPlay('RaceTurbo', 0, true)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
Wait(30000)
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
Wait(1000)
ClearTimecycleModifier()
AnimpostfxStop('RaceTurbo')
turboEffect = false
if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
end
local rampageEffect = false
function RampageEffect()
if rampageEffect then return end
if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
rampageEffect = true
AnimpostfxPlay('Rampage', 0, true)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
Wait(30000)
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
Wait(1000)
ClearTimecycleModifier()
AnimpostfxStop('Rampage')
rampageEffect = false
if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
end
local focusEffect = false
function FocusEffect()
if focusEffect then return end
if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
focusEffect = true
AnimpostfxPlay('FocusIn', 0, true)
Wait(30000)
Wait(1000)
AnimpostfxStop('FocusIn')
focusEffect = false
if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
end
--Built-in Buff effects
local healEffect = false
function HealEffect(data)
if healEffect then return end
if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
healEffect = true
local count = (data[1] / 1000)
while count > 0 do
Wait(1000)
count = count - 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
end
healEffect = false
if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
end
local staminaEffect = false
function StaminaEffect(data)
if staminaEffect then return end
if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
staminaEffect = true
local startStamina = (data[1] / 1000)
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
while startStamina > 0 do
Wait(1000)
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
startStamina = startStamina - 1
if math.random(5, 100) < 51 then end
end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
staminaEffect = false
if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2stopped") end
end
function StopEffects()
if Config.Debug then print("^5Debug^7: ^2All screen effects stopped") end
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
SetPedToRagdoll(PlayerPedId(), 5000, 1000, 1, 0, 0, 0)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(PlayerPedId(), 0)
SetPedIsDrunk(PlayerPedId(), false)
SetPedMotionBlur(PlayerPedId(), false)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
AnimpostfxStop("DrugsTrevorClownsFight")
AnimpostfxStop("DrugsTrevorClownsFightIn")
AnimpostfxStop("DrugsTrevorClownsFightOut")
AnimpostfxStop('RaceTurbo')
AnimpostfxStop('FocusIn')
AnimpostfxStop('Rampage')
end
local consuming = false
local cancelled = false
RegisterNetEvent('jim-consumables:Consume', function(itemName)
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
LocalPlayer.state:set("inv_busy", true, true)
local Player = PlayerPedId()
local emote = Config.Emotes[Config.Consumables[itemName].emote]
local animDict = tostring(emote[1])
local anim = tostring(emote[2])
local model, bone, drugeffect, stress
local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop
bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
end
local time = Config.Consumables[itemName].time or math.random(5000, 6000)
local type = Config.Consumables[itemName].type or "food"
local stress = Config.Consumables[itemName].stress or 0
local heal = Config.Consumables[itemName].heal or 0
local armor = Config.Consumables[itemName].armor or 0
if type == "drink" or type == "alcohol" then string = "Drinking " end
if type == "food" then string = "Eating " end
if type == "drug" then string = "Using " end
if consuming then
cancelled = true
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
LocalPlayer.state:set("inv_busy", false, true)
TriggerEvent("QBCore:Notify", "Stopped "..string, "error")
consuming = not consuming
return
end
--Emote Stuff
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
if emote.AnimationOptions then
if emote.AnimationOptions.EmoteLoop then MovementType = 1
if emote.AnimationOptions.EmoteMoving then MovementType = 51
end
elseif emote.AnimationOptions.EmoteMoving then MovementType = 51
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
end
else MovementType = 0 end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
local InVehicle = IsPedInAnyVehicle(PlayerPedId(), true)
if InVehicle == 1 then MovementType = 51 end
--Load and Start animation
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
loadAnimDict(animDict)
TaskPlayAnim(PlayerPedId(), animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
TriggerEvent("QBCore:Notify", string..QBCore.Shared.Items[itemName].label.."..", "success", (time + 1000))
consuming = true
CreateThread(function()
--Prop Spawning
if model then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Spawning consumable prop^7.") end
loadModel(model)
local attachProp = CreateObject(model, 1.0, 1.0, 1.0, 1, 1, 0)
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
while consuming do Wait(100) end
destroyProp(attachProp)
end
end)
while consuming do
if time <= 0 then consuming = false end
if IsControlJustPressed(0, 21) then
consuming = false
cancelled = true
LocalPlayer.state:set("inv_busy", false, true)
end
Wait(10)
time = time - 10
end
StopEntityAnim(PlayerPedId(), anim, animDict, 1.0)
unloadAnimDict(animDict)
if not cancelled then
TriggerServerEvent("QBCore:Server:RemoveItem", itemName, 1)
TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[itemName], "remove", 1)
if QBCore.Shared.Items[itemName].thirst then
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
if QBCore.Shared.Items[itemName].hunger then
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then
local hunger = 0
local thirst = 0
if Config.Consumables[itemName].stats then
if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
end
end
if stress and stress ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
TriggerServerEvent('hud:server:RelieveStress', stress)
end
if heal and heal ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + heal)
end
if armor and armor ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(PlayerPedId()) + armor)) SetPedArmour(PlayerPedId(), (GetPedArmour(PlayerPedId()) + armor))
end
if type == "alcohol" then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
alcoholCount = alcoholCount + 1
if alcoholCount > 1 and alcoholCount < 4 then
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
elseif alcoholCount >= 4 then
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
end
end
stats = Config.Consumables[itemName].stats or nil
if Config.Consumables[itemName].stats then
if stats.screen then -- Screen effect activation
if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
if stats.screen == "focus" then CreateThread(function() FocusEffect() end) end
if stats.screen == "rampage" then CreateThread(function() RampageEffect() end) end
if stats.screen == "weed" then CreateThread(function() WeedEffect() end) end
if stats.screen == "trevor" then CreateThread(function() TrevorEffect() end) end
end
if stats.canOD then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
drugCount = drugCount + 1
if drugCount >= 4 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
if drugCount >= 7 then
CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
end
end
end
if stats.effect == "heal" then
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:AddHealthBuff((stats.effect.time or 10000), (stats.amount or 6))
else CreateThread(function() HealEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
end
if stats.effect == "stamina" then
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:StaminaBuffEffect((stats.effect.time or 10000), (stats.amount or 6))
else CreateThread(function() StaminaEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
end
if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs") end
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.effect.time or 10000), (stats.amount or 6)) end
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((stats.time or 10000), (stats.amount or 6)) end
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.effect.time or 10000), (stats.amount or 6)) end
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.effect.time or 10000)) end
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.effect.time or 10000)) end
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (stats.time or 10000)) end
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (stats.time or 10000)) end
end
if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
end
end
cancelled = false
consuming = false
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7..") end
LocalPlayer.state:set("inv_busy", false, true)
end)
CreateThread(function()
while true do
Wait(10)
if alcoholCount > 0 then
Wait(1000 * 60 * 15)
alcoholCount = alcoholCount - 1
else
Wait(2000)
end
end
end)
CreateThread(function()
while true do
Wait(10)
if drugCount > 0 then
Wait(1000 * 60 * 15)
drugCount = drugCount - 1
else
Wait(2000)
end
end
end)
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
StopEffects()
end)