mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-17 06:26:03 +01:00
217 lines
10 KiB
Lua
217 lines
10 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
|
|
|
|
PlayerJob = {}
|
|
local alcoholCount = 0
|
|
local drugCount = 0
|
|
|
|
--Convert Prop Model Names to Model HashKeys now to be more optimized when loading later
|
|
for k in pairs(Config.Emotes) do
|
|
if Config.Emotes[k].AnimationOptions.Prop then
|
|
Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
|
|
end
|
|
end
|
|
|
|
local consuming = false
|
|
local cancelled = false
|
|
|
|
RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
|
|
LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
|
|
local Player = PlayerPedId()
|
|
local emote = Config.Emotes[Config.Consumables[itemName].emote]
|
|
local animDict = tostring(emote[1])
|
|
local anim = tostring(emote[2])
|
|
local model, bone, drugeffect, stress
|
|
local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
|
|
if emote.AnimationOptions.Prop then
|
|
model = emote.AnimationOptions.Prop
|
|
bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
|
|
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
|
|
end
|
|
local time = Config.Consumables[itemName].time or math.random(5000, 6000)
|
|
local type = Config.Consumables[itemName].type or "food"
|
|
local stress = Config.Consumables[itemName].stress or 0
|
|
local heal = Config.Consumables[itemName].heal or 0
|
|
local armor = Config.Consumables[itemName].armor or 0
|
|
if type == "drink" or type == "alcohol" then string = "Drinking " end
|
|
if type == "food" then string = "Eating " end
|
|
if type == "drug" then string = "Using " end
|
|
|
|
if consuming then
|
|
cancelled = true
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
|
|
LocalPlayer.state:set("inv_busy", false, true)
|
|
triggerNotify(nil, "Stopped "..string, "error")
|
|
consuming = not consuming
|
|
return
|
|
end
|
|
|
|
--Emote Stuff
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
|
|
if emote.AnimationOptions then
|
|
if emote.AnimationOptions.EmoteLoop then MovementType = 1
|
|
if emote.AnimationOptions.EmoteMoving then MovementType = 51
|
|
end
|
|
elseif emote.AnimationOptions.EmoteMoving then MovementType = 51
|
|
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
|
|
elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
|
|
end
|
|
|
|
else MovementType = 0 end
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
|
|
local InVehicle = IsPedInAnyVehicle(PlayerPedId(), true)
|
|
if InVehicle == 1 then MovementType = 51 end
|
|
|
|
--Load and Start animation
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
|
|
loadAnimDict(animDict)
|
|
TaskPlayAnim(PlayerPedId(), animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
|
|
|
|
triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
|
|
consuming = true
|
|
|
|
CreateThread(function()
|
|
--Prop Spawning
|
|
if model then
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Spawning consumable prop^7.") end
|
|
local attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
|
|
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
|
|
while consuming do Wait(100) end
|
|
destroyProp(attachProp)
|
|
end
|
|
end)
|
|
|
|
while consuming do
|
|
if time <= 0 then consuming = false end
|
|
if IsControlJustPressed(0, 21) then
|
|
consuming = false
|
|
cancelled = true
|
|
LocalPlayer.state:set("inv_busy", false, true)
|
|
end
|
|
Wait(10)
|
|
time = time - 10
|
|
end
|
|
|
|
StopEntityAnim(PlayerPedId(), anim, animDict, 1.0)
|
|
unloadAnimDict(animDict)
|
|
|
|
if not cancelled then
|
|
|
|
toggleItem(false, itemName, 1)
|
|
|
|
if QBCore.Shared.Items[itemName].thirst then
|
|
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
|
|
if QBCore.Shared.Items[itemName].hunger then
|
|
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
|
|
|
|
if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then
|
|
local hunger = 0
|
|
local thirst = 0
|
|
if Config.Consumables[itemName].stats then
|
|
if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
|
|
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
|
|
if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
|
|
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
|
|
end
|
|
end
|
|
|
|
if stress and stress ~= 0 then
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
|
|
TriggerServerEvent('hud:server:RelieveStress', stress)
|
|
end
|
|
|
|
if heal and heal ~= 0 then
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
|
|
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + heal)
|
|
end
|
|
|
|
if armor and armor ~= 0 then
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
|
|
TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(PlayerPedId()) + armor)) SetPedArmour(PlayerPedId(), (GetPedArmour(PlayerPedId()) + armor))
|
|
end
|
|
|
|
if type == "alcohol" then
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
|
|
alcoholCount = alcoholCount + 1
|
|
if alcoholCount > 1 and alcoholCount < 4 then
|
|
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
|
elseif alcoholCount >= 4 then
|
|
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
|
|
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
|
|
end
|
|
end
|
|
|
|
stats = Config.Consumables[itemName].stats or nil
|
|
|
|
if Config.Consumables[itemName].stats then
|
|
if stats.screen then -- Screen effect activation
|
|
if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
|
|
if stats.screen == "focus" then CreateThread(function() FocusEffect() end) end
|
|
if stats.screen == "rampage" then CreateThread(function() RampageEffect() end) end
|
|
if stats.screen == "weed" then CreateThread(function() WeedEffect() end) end
|
|
if stats.screen == "trevor" then CreateThread(function() TrevorEffect() end) end
|
|
if stats.screen == "nightvision" then CreateThread(function() NightVisionEffect() end) end
|
|
if stats.screen == "thermal" then CreateThread(function() ThermalEffect() end) end
|
|
end
|
|
|
|
if stats.canOD then
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
|
|
drugCount = drugCount + 1
|
|
if drugCount >= 4 then
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
|
|
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
|
|
if drugCount >= 7 then
|
|
CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
|
|
end
|
|
end
|
|
end
|
|
if stats.effect == "heal" then
|
|
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:AddHealthBuff((stats.time or 10000), (stats.amount or 6))
|
|
else CreateThread(function() HealEffect({(stats.time or 10000), (stats.amount or 6)}) end) end
|
|
end
|
|
if stats.effect == "stamina" then
|
|
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:StaminaBuffEffect((stats.time or 10000), (stats.amount or 6))
|
|
else CreateThread(function() StaminaEffect({(stats.time or 10000), (stats.amount or 6)}) end) end
|
|
end
|
|
if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs") end
|
|
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.time or 10000), (stats.amount or 6)) end
|
|
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((stats.time or 10000), (stats.amount or 6)) end
|
|
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.time or 10000), (stats.amount or 6)) end
|
|
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.time or 10000)) end
|
|
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.time or 10000)) end
|
|
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (stats.time or 10000)) end
|
|
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (stats.time or 10000)) end
|
|
end
|
|
if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
|
|
end
|
|
end
|
|
cancelled = false
|
|
consuming = false
|
|
|
|
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...") end
|
|
LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
|
|
end)
|
|
|
|
CreateThread(function()
|
|
while true do
|
|
Wait(10)
|
|
if alcoholCount > 0 then
|
|
Wait(1000 * 60 * 15)
|
|
alcoholCount = alcoholCount - 1
|
|
else
|
|
Wait(1000)
|
|
end
|
|
if drugCount > 0 then
|
|
Wait(1000 * 60 * 15)
|
|
drugCount = drugCount - 1
|
|
else
|
|
Wait(1000)
|
|
end
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
|
|
StopEffects()
|
|
end)
|