function tempLockInv(toggle) LocalPlayer.state:set("inv_busy", toggle, true) TriggerEvent('inventory:client:busy:status', toggle) TriggerEvent('canUseInventoryAndHotbar:toggle', not toggle) end function GenerateRandomValues(data) local transData = {} for k, v in pairs(data) do if type(v) == "table" then debugPrint("Converting Table "..json.encode(v).." to math.random") transData[k] = math.random(v[1], v[2]) debugPrint("Translated value: "..k.." - "..transData[k]) else transData[k] = v end end return transData["time"], transData["stress"], transData["heal"], transData["armor"], { hunger = transData["hunger"], thirst = transData["thirst"] } end