Realised I made a mistake, and the server function wasn't working fully on ESX
moved it to use the jim_bridge `setNeed` trigger and made the function smarter
I believe, the imported consumables from other scripts were fighting with each other in the `createUsableItem` event
In theory, when syncing them (at least at the moment) the restaurant would try to make them usable, and also this script would try. Possibly cancelling each other out?
This removes the `createUsableItem` event from the sync add item event
When consumables are added from outside the script, it uses global statebags to ensure data is received successfully. This syncs live and for players who have just connected
This removes the callbacks in the script to help optimization
Refactor
Support for ox_progressbar
Sorted out the fucking default emotes
Item/Emote System update, works better and syncs better
Update Readme to reflect the chagnes