mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-18 15:06:03 +01:00
buff time fix + notify fixes + New effects
This commit is contained in:
15
config.lua
15
config.lua
@@ -1,4 +1,4 @@
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print("^2Jim^7-^2Consumables v^41^7.^43 ^7- ^2Consumables Script by ^1Jimathy^7")
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print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^41 ^7- ^2Consumables Script by ^1Jimathy^7")
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-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
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@@ -6,6 +6,7 @@ print("^2Jim^7-^2Consumables v^41^7.^43 ^7- ^2Consumables Script by ^1Jimathy^7"
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Config = {
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Debug = false,
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Notify = "qb",
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Consumables = {
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-- Default QB food and drink item override
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@@ -40,9 +41,9 @@ Config = {
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["meth"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--[[
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--Example item
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["heartstopper"] = {
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--[[ ["heartstopper"] = {
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emote = "burger", -- Select an emote from below, it has to be in here
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time = math.random(5000, 6000), -- Amount of time it takes to consume the item
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stress = math.random(1,2), -- Amount of stress relief, can be 0
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@@ -50,15 +51,15 @@ Config = {
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armor = 5, -- Amount of armor to add
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type = "food", -- Type: "alcohol" / "drink" / "food"
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stats = {
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screen = "rampage" -- The screen effect to be played when after consuming the item
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screen = "rampage", -- The screen effect to be played when after consuming the item
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effect = "heal", -- The status effect given by the item, "heal" / "stamina"
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time = 10000, -- How long the effect should last (if not added it will default to 10000)
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amount = 6, -- How much the value is changed by per second
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hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
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thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
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},
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},
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]]
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}, ]]
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},
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Emotes = {
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["drink"] = {"mp_player_intdrink", "loop_bottle", "Drink", AnimationOptions =
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@@ -270,4 +271,4 @@ Config = {
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["oxy"] = { "mp_suicide", "pill", "Oxy", AnimationOptions =
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{ EmoteLoop = true, EmoteMoving = true, }},
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},
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}
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}
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