marge with main

This commit is contained in:
Atikur Rahaman Santo
2022-08-31 02:43:43 +06:00
parent da27eb3f89
commit de68263240
5 changed files with 59 additions and 37 deletions

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@@ -23,14 +23,13 @@ To add an item, you only need to add a new item table in the Config.Consumables
```lua
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
canRun = false, --To restrict a player can run while consuming on particuller item eg. default is false make it true if you wanna restrict running
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1,2), -- Amount of stress relief, can be 0
stress = math.random(1, 2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
stats = {
screen = "rampage" -- The screen effect to be played when after consuming the item
screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 2, -- How much the value is changed by per second
@@ -43,12 +42,14 @@ Consuming an item can also manually activate screen effects
The example above uses `rampage` as this is what the effect is named after, you can use it for any item you think best
```lua
--The current list of effects are:
--The current list of screen effects are:
"turbo"
"focus"
"rampage"
"weed"
"trevor"
"nightvision"
"thermal"
```
## PS-Buffs Support