From d823ba907b1c89f668b2c3ec790aad61e8b70bc5 Mon Sep 17 00:00:00 2001 From: Jim Shield Date: Thu, 26 May 2022 14:40:19 +0100 Subject: [PATCH] put file in the wrong place.. --- client.lua | 350 ----------------------------------------------------- 1 file changed, 350 deletions(-) delete mode 100644 client.lua diff --git a/client.lua b/client.lua deleted file mode 100644 index 50e73d7..0000000 --- a/client.lua +++ /dev/null @@ -1,350 +0,0 @@ -local QBCore = exports['qb-core']:GetCoreObject() - -PlayerJob = {} -local onDuty = false -local alcoholCount = 0 -local drugCount = 0 - -local function loadAnimDict(dict) while (not HasAnimDictLoaded(dict)) do RequestAnimDict(dict) Wait(5) end end - ---Alcohol Effects -function AlienEffect() - StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0) - Wait(math.random(5000, 8000)) - local ped = PlayerPedId() - RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK") - while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do - Citizen.Wait(0) - end - SetPedCanRagdoll( ped, true ) - ShakeGameplayCam('DRUNK_SHAKE', 2.80) - SetTimecycleModifier("Drunk") - SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", true) - SetPedMotionBlur(ped, true) - SetPedIsDrunk(ped, true) - Wait(1500) - SetPedToRagdoll(ped, 5000, 1000, 1, false, false, false ) - Wait(13500) - SetPedToRagdoll(ped, 5000, 1000, 1, false, false, false ) - Wait(120500) - ClearTimecycleModifier() - ResetScenarioTypesEnabled() - ResetPedMovementClipset(ped, 0) - SetPedIsDrunk(ped, false) - SetPedMotionBlur(ped, false) - AnimpostfxStopAll() - ShakeGameplayCam('DRUNK_SHAKE', 0.0) - StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0) - Wait(math.random(45000, 60000)) - StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0) - StopScreenEffect("DrugsMichaelAliensFightIn") - StopScreenEffect("DrugsMichaelAliensFight") - StopScreenEffect("DrugsMichaelAliensFightOut") -end ---Weed Effects -function WeedEffect() - StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0) - Wait(math.random(3000, 20000)) - StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0) - Wait(math.random(15000, 20000)) - StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0) - StopScreenEffect("DrugsMichaelAliensFightIn") - StopScreenEffect("DrugsMichaelAliensFight") - StopScreenEffect("DrugsMichaelAliensFightOut") -end ---Other Effects -function TrevorEffect() - StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0) - Wait(3000) - StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0) - Wait(30000) - StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0) - StopScreenEffect("DrugsTrevorClownsFight") - StopScreenEffect("DrugsTrevorClownsFightIn") - StopScreenEffect("DrugsTrevorClownsFightOut") -end - -function HealEffectDouble() - if not healing then healing = true else return end - local count = 9 - while count > 0 do - Wait(1000) - count = count - 1 - SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6) - end - healing = false -end -function HealEffect() - if not healing then healing = true else return end - local count = 4 - while count > 0 do - Wait(1000) - count = count - 1 - SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6) - end - healing = false -end - -function StaminaEffect() - local startStamina = 8 - SetRunSprintMultiplierForPlayer(PlayerId(), 1.49) - while startStamina > 0 do - Wait(1000) - if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), 1.0) end - startStamina = startStamina - 1 - if math.random(5, 100) < 51 then end - end - startStamina = 0 - SetRunSprintMultiplierForPlayer(PlayerId(), 1.0) -end - ---[[function EcstasyEffect() - local startStamina = 30 - SetFlash(0, 0, 500, 7000, 500) - while startStamina > 0 do - Wait(1000) - startStamina = startStamina - 1 - RestorePlayerStamina(PlayerId(), 1.0) - if math.random(1, 100) < 51 then - SetFlash(0, 0, 500, 7000, 500) - ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) - end - end - if IsPedRunning(PlayerPedId()) then - SetPedToRagdoll(PlayerPedId(), math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0) - end - - startStamina = 0 -end - -function CrackBaggyEffect() - local startStamina = 8 - local ped = PlayerPedId() - --AlienEffect() - SetRunSprintMultiplierForPlayer(PlayerId(), 1.3) - while startStamina > 0 do - Wait(1000) - if math.random(1, 100) < 10 then - RestorePlayerStamina(PlayerId(), 1.0) - end - startStamina = startStamina - 1 - if math.random(1, 100) < 60 and IsPedRunning(ped) then - SetPedToRagdoll(ped, math.random(1000, 2000), math.random(1000, 2000), 3, 0, 0, 0) - end - if math.random(1, 100) < 51 then - --AlienEffect() - end - end - if IsPedRunning(ped) then - SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0) - end - - startStamina = 0 - SetRunSprintMultiplierForPlayer(PlayerId(), 1.0) -end - -function CokeBaggyEffect() - local startStamina = 20 - local ped = PlayerPedId() - --AlienEffect() - SetRunSprintMultiplierForPlayer(PlayerId(), 1.1) - while startStamina > 0 do - Wait(1000) - if math.random(1, 100) < 20 then - RestorePlayerStamina(PlayerId(), 1.0) - end - startStamina = startStamina - 1 - if math.random(1, 100) < 10 and IsPedRunning(ped) then - SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0) - end - if math.random(1, 300) < 10 then - --AlienEffect() - Wait(math.random(3000, 6000)) - end - end - if IsPedRunning(ped) then - SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0) - end - - startStamina = 0 - SetRunSprintMultiplierForPlayer(PlayerId(), 1.0) -end]] - -local consuming = false -local cancelled = false - -RegisterNetEvent('jim-consumables:Consume', function(itemName) - local time = math.random(5000, 6000) -- How long it takes to consume something - local Player = PlayerPedId() - local emote = Config.Emotes[Config.Consumables[itemName].emote] - local animDict = tostring(emote[1]) - local anim = tostring(emote[2]) - local model, bone, drugeffect, stress = nil - local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) - if emote.AnimationOptions.Prop then - model = tostring(emote.AnimationOptions.Prop) - bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone) - P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement) - end - local type = Config.Consumables[itemName].type - local stress = Config.Consumables[itemName].stress - local heal = Config.Consumables[itemName].heal - local armor = Config.Consumables[itemName].armor - if type == "drink" or type == "alcohol" then string = "Drinking " end - if type == "food" then string = "Eating " end - if type == "drug" then string = "Using " end - - if consuming then - cancelled = true - TriggerEvent("QBCore:Notify", "Stopped "..string, "error") - consuming = not consuming - return - end - - --Emote Stuff - if emote.AnimationOptions then - if emote.AnimationOptions.EmoteLoop then MovementType = 1 - if emote.AnimationOptions.EmoteMoving then MovementType = 51 - end - elseif emote.AnimationOptions.EmoteMoving then MovementType = 51 - elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0 - elseif emote.AnimationOptions.EmoteStuck then MovementType = 50 - end - - else MovementType = 0 end - InVehicle = IsPedInAnyVehicle(PlayerPedId(), true) - if InVehicle == 1 then MovementType = 51 end - - --Load and Start animation - loadAnimDict(animDict) - TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0) - - --Prop Spawning - if model then - RequestModel(GetHashKey(model)) - while not HasModelLoaded(GetHashKey(model)) do Citizen.Wait(1) end - local attachProp = CreateObject(GetHashKey(model), 1.0, 1.0, 1.0, 1, 1, 0) - AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true) - end - - - TriggerEvent("QBCore:Notify", string..QBCore.Shared.Items[itemName].label.."..", "success", (time + 1000)) - consuming = true - while consuming do - if time <= 0 then consuming = false end - if IsControlJustPressed(0, 21) then - consuming = false - cancelled = true - end - Wait(10) - time = time - 10 - end - - StopEntityAnim(Player, anim, animDict, 1.0) - DeleteEntity(attachProp) - - if not cancelled then - TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[itemName], "remove", 1) - TriggerServerEvent("QBCore:Server:RemoveItem", itemName, 1) - - if QBCore.Shared.Items[itemName].thirst then - TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end - if QBCore.Shared.Items[itemName].hunger then - TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end - - if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then - local hunger = 0 - local thirst = 0 - if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end - TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger) - if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end - TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst) - end - - if stress then TriggerServerEvent('hud:server:RelieveStress', stress) end - - if heal then SetEntityHealth(Player, GetEntityHealth(Player) + heal) end - - if armor then TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor)) end - - if type == "alcohol" then - alcoholCount = alcoholCount + 1 - if alcoholCount > 1 and alcoholCount < 4 then - TriggerEvent("evidence:client:SetStatus", "alcohol", 200) - elseif alcoholCount >= 4 then - TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200) - AlienEffect() - end - end - - effect = Config.Consumables[itemName].effect - - if effect ~= nil then - if effect.canOD then - drugCount = drugCount + 1 - if drugCount >= 4 then - SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15)) - if drugCount >= 6 then - AlienEffect() - end - end - end - if effect.effect == "weed" then - if drugCount >= 2 then - TrevorEffect() - end - end - if effect.effect == "heal" then - HealEffect() - end - if effect.effect == "healdouble" then - HealEffect() - end - if effect.effect == "stamina" then - StaminaEffect() - if drugCount >= 4 then - TrevorEffect() - end - end - if effect.widepupils then - TriggerEvent("evidence:client:SetStatus", "widepupils", 200) - --EcstasyEffect() - end - end - - end - cancelled = false - consuming = false - for k, v in pairs(GetGamePool('CObject')) do - if IsEntityAttachedToEntity(PlayerPedId(), v) then - DeleteObject(v) - DetachEntity(v, 0, 0) - SetEntityAsMissionEntity(v, true, true) - Wait(100) - DeleteEntity(v) - end - end -end) - -CreateThread(function() - while true do - Wait(10) - if alcoholCount > 0 then - Wait(1000 * 60 * 15) - alcoholCount = alcoholCount - 1 - else - Wait(2000) - end - end -end) -CreateThread(function() - while true do - Wait(10) - if drugCount > 0 then - Wait(1000 * 60 * 15) - drugCount = drugCount - 1 - else - Wait(2000) - end - end -end) \ No newline at end of file