Merge pull request #3 from ARSSANTO/main

2nd prop and lua54 support
This commit is contained in:
Jim Shield
2022-09-17 16:52:40 +01:00
committed by GitHub
3 changed files with 35 additions and 22 deletions

View File

@@ -1,6 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local alcoholCount = 0 local alcoholCount = 0
local drugCount = 0 local drugCount = 0
@@ -8,6 +7,9 @@ local drugCount = 0
for k in pairs(Config.Emotes) do for k in pairs(Config.Emotes) do
if Config.Emotes[k].AnimationOptions.Prop then if Config.Emotes[k].AnimationOptions.Prop then
Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop) Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
if Config.Emotes[k].AnimationOptions.SecondProp then
Config.Emotes[k].AnimationOptions.SecondProp = GetHashKey(Config.Emotes[k].AnimationOptions.SecondProp)
end
end end
end end
@@ -21,12 +23,17 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
local emote = Config.Emotes[Config.Consumables[itemName].emote] local emote = Config.Emotes[Config.Consumables[itemName].emote]
local animDict = tostring(emote[1]) local animDict = tostring(emote[1])
local anim = tostring(emote[2]) local anim = tostring(emote[2])
local model, bone, drugeffect, stress local model, model2, bone, bone2, drugeffect, stress
local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
if emote.AnimationOptions.Prop then if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop model = emote.AnimationOptions.Prop
bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone) bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement) P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
if emote.AnimationOptions.SecondProp then
model2 = emote.AnimationOptions.SecondProp
bone2 = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.SecondPropBone)
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
end
end end
local time = Config.Consumables[itemName].time or math.random(5000, 6000) local time = Config.Consumables[itemName].time or math.random(5000, 6000)
local type = Config.Consumables[itemName].type or "food" local type = Config.Consumables[itemName].type or "food"
@@ -76,14 +83,19 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
consuming = true consuming = true
CreateThread(function() CreateThread(function()
--Prop Spawning --Prop Spawning
if model then if model and IsModelValid(model) == 1 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Spawning consumable prop^7.") end if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
local attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1) attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true) AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
while consuming do Wait(100) end if model2 and IsModelValid(model2) == 1 then
destroyProp(attachProp) attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
end AttachEntityToEntity(attachProp2, PlayerPedId(), bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
end) else print("^5Debug^7: ^3Consume^7: ^2Second prop model isn't valid/found^7.") end
while consuming do Wait(50) end
if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attackProp = nil end
else print("^5Debug^7: ^3PropSpawnstop^7: ^2Prop model isn't valid/found^7.") end
end)
while consuming do while consuming do
if time <= 0 then consuming = false end if time <= 0 then consuming = false end
if not Config.Consumables[itemName].canRun then if not Config.Consumables[itemName].canRun then
@@ -100,7 +112,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end end
end end
Wait(10) Wait(10)
time = time - 10 time -= 10
end end
StopEntityAnim(PlayerPedId(), anim, animDict, 1.0) StopEntityAnim(PlayerPedId(), anim, animDict, 1.0)
unloadAnimDict(animDict) unloadAnimDict(animDict)
@@ -153,7 +165,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end end
if stats.canOD then if stats.canOD then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
drugCount = drugCount + 1 drugCount += 1
if drugCount >= 4 then if drugCount >= 4 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15)) SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
@@ -194,13 +206,13 @@ CreateThread(function()
Wait(10) Wait(10)
if alcoholCount > 0 then if alcoholCount > 0 then
Wait(1000 * 60 * 15) Wait(1000 * 60 * 15)
alcoholCount = alcoholCount - 1 alcoholCount -= 1
else else
Wait(1000) Wait(1000)
end end
if drugCount > 0 then if drugCount > 0 then
Wait(1000 * 60 * 15) Wait(1000 * 60 * 15)
drugCount = drugCount - 1 drugCount -= 1
else else
Wait(1000) Wait(1000)
end end

View File

@@ -1,10 +1,11 @@
name "Jim-Consumables" name "Jim-Consumables"
author "Jimathy" author "Jimathy"
version "v1.3.1" version "v1.3.2"
description "Consumable Script By Jimathy" description "Consumable Script By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"
lua54 'yes'
shared_scripts { 'config.lua', 'shared/*.lua' } shared_scripts { 'config.lua', 'shared/*.lua' }
client_scripts { 'client/*.lua', } client_scripts { 'client/*.lua', }
server_scripts { 'server/*.lua' } server_scripts { 'server/*.lua' }

View File

@@ -5,7 +5,7 @@ local time = 1000
function loadModel(model) if not HasModelLoaded(model) then function loadModel(model) if not HasModelLoaded(model) then
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) do while not HasModelLoaded(model) do
if time > 0 then time = time - 1 RequestModel(model) if time > 0 then time -= 1 RequestModel(model)
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
end end
Wait(10) Wait(10)
@@ -51,7 +51,7 @@ function triggerNotify(title, message, type, src)
end end
end end
function countTable(table) local i = 0 for keys in pairs(table) do i = i + 1 end return i end function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end return i end
function toggleItem(give, item, amount) TriggerServerEvent("jim-consumables:server:toggleItem", give, item, amount) end function toggleItem(give, item, amount) TriggerServerEvent("jim-consumables:server:toggleItem", give, item, amount) end
@@ -198,7 +198,7 @@ function HealEffect(data)
local count = (data[1] / 1000) local count = (data[1] / 1000)
while count > 0 do while count > 0 do
Wait(1000) Wait(1000)
count = count - 1 count -= 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2]) SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
end end
healEffect = false healEffect = false
@@ -215,7 +215,7 @@ function StaminaEffect(data)
while startStamina > 0 do while startStamina > 0 do
Wait(1000) Wait(1000)
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
startStamina = startStamina - 1 startStamina -= 1
if math.random(5, 100) < 51 then end if math.random(5, 100) < 51 then end
end end
startStamina = 0 startStamina = 0
@@ -244,4 +244,4 @@ function StopEffects() -- Used to clear up any effects stuck on screen
AnimpostfxStop('RaceTurbo') AnimpostfxStop('RaceTurbo')
AnimpostfxStop('FocusIn') AnimpostfxStop('FocusIn')
AnimpostfxStop('Rampage') AnimpostfxStop('Rampage')
end end