mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-17 06:26:03 +01:00
2nd prop and lua54 support
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@@ -8,11 +8,15 @@ local drugCount = 0
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for k in pairs(Config.Emotes) do
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if Config.Emotes[k].AnimationOptions.Prop then
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Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
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if Config.Emotes[k].AnimationOptions.SecondProp then
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Config.Emotes[k].AnimationOptions.SecondProp = GetHashKey(Config.Emotes[k].AnimationOptions.SecondProp)
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end
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end
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end
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local consuming = false
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local cancelled = false
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local attachProp, attachProp2
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RegisterNetEvent('jim-consumables:Consume', function(itemName)
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
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@@ -21,13 +25,19 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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local emote = Config.Emotes[Config.Consumables[itemName].emote]
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local animDict = tostring(emote[1])
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local anim = tostring(emote[2])
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local model, bone, drugeffect, stress
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local model,model2, bone,bone2, drugeffect, stress
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local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
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local P12, P22, P32, P42, P52, P62 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
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if emote.AnimationOptions.Prop then
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model = emote.AnimationOptions.Prop
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bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
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P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
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end
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if emote.AnimationOptions.SecondProp then
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model2 = emote.AnimationOptions.SecondProp
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bone2 = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.SecondPropBone)
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P12, P22, P32, P42, P52, P62 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
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end
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end
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local time = Config.Consumables[itemName].time or math.random(5000, 6000)
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local type = Config.Consumables[itemName].type or "food"
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local stress = Config.Consumables[itemName].stress or 0
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@@ -78,10 +88,15 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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--Prop Spawning
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if model then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Spawning consumable prop^7.") end
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local attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
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if model2 then
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attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp2, PlayerPedId(), bone2, P12, P22, P32, P42, P52, P62, true, true, false, true, 1, true)
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end
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while consuming do Wait(100) end
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destroyProp(attachProp)
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if model2 then destroyProp(attachProp2) end
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end
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end)
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while consuming do
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@@ -100,7 +115,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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end
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end
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Wait(10)
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time = time - 10
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time -= 10
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end
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StopEntityAnim(PlayerPedId(), anim, animDict, 1.0)
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unloadAnimDict(animDict)
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@@ -194,13 +209,13 @@ CreateThread(function()
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Wait(10)
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if alcoholCount > 0 then
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Wait(1000 * 60 * 15)
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alcoholCount = alcoholCount - 1
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alcoholCount -= 1
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else
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Wait(1000)
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end
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if drugCount > 0 then
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Wait(1000 * 60 * 15)
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drugCount = drugCount - 1
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drugCount -= 1
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else
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Wait(1000)
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end
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@@ -4,6 +4,7 @@ version "v1.3.1"
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description "Consumable Script By Jimathy"
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fx_version "cerulean"
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game "gta5"
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lua54 'yes'
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shared_scripts { 'config.lua', 'shared/*.lua' }
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client_scripts { 'client/*.lua', }
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@@ -5,7 +5,7 @@ local time = 1000
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function loadModel(model) if not HasModelLoaded(model) then
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if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
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while not HasModelLoaded(model) do
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if time > 0 then time = time - 1 RequestModel(model)
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if time > 0 then time -= 1 RequestModel(model)
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else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
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end
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Wait(10)
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@@ -198,7 +198,7 @@ function HealEffect(data)
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local count = (data[1] / 1000)
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while count > 0 do
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Wait(1000)
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count = count - 1
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count -= 1
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SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
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end
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healEffect = false
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@@ -215,7 +215,7 @@ function StaminaEffect(data)
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while startStamina > 0 do
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Wait(1000)
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if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
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startStamina = startStamina - 1
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startStamina -= 1
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if math.random(5, 100) < 51 then end
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end
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startStamina = 0
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