Stress, Armor, Heal, Screen effects testing

This commit is contained in:
jimathy
2022-04-18 19:55:54 +01:00
committed by GitHub
parent 09b4de80bb
commit b7b12ba15e
2 changed files with 284 additions and 386 deletions

View File

@@ -7,6 +7,7 @@ local drugCount = 0
local function loadAnimDict(dict) while (not HasAnimDictLoaded(dict)) do RequestAnimDict(dict) Wait(5) end end
--Alcohol Effects
function AlienEffect()
StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(5000, 8000))
@@ -40,14 +41,31 @@ function AlienEffect()
StopScreenEffect("DrugsMichaelAliensFight")
StopScreenEffect("DrugsMichaelAliensFightOut")
end
--Weed Effects
function WeedEffect()
StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(3000, 20000))
StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(15000, 20000))
StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
StopScreenEffect("DrugsMichaelAliensFightIn")
StopScreenEffect("DrugsMichaelAliensFight")
StopScreenEffect("DrugsMichaelAliensFightOut")
end
--Other Effects
function TrevorEffect()
StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0)
Wait(3000)
StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0)
Wait(30000)
StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0)
StopScreenEffect("DrugsTrevorClownsFight")
StopScreenEffect("DrugsTrevorClownsFightIn")
StopScreenEffect("DrugsTrevorClownsFightOut")
end
--[[function HealDrug()
if not healing then
healing = true
else
return
end
function HealEffect()
if not healing then healing = true else return end
local count = 9
while count > 0 do
Wait(1000)
@@ -57,36 +75,22 @@ end
healing = false
end
function MethBagEffect()
function StaminaEffect()
local startStamina = 8
--TrevorEffect()
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
while startStamina > 0 do
Wait(1000)
if math.random(5, 100) < 10 then
RestorePlayerStamina(PlayerId(), 1.0)
end
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), 1.0) end
startStamina = startStamina - 1
if math.random(5, 100) < 51 then
--TrevorEffect()
end
if math.random(5, 100) < 51 then end
end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
end
function TrevorEffect()
StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0)
Wait(3000)
StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0)
Wait(3000)
StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0)
StopScreenEffect("DrugsTrevorClownsFight")
StopScreenEffect("DrugsTrevorClownsFightIn")
StopScreenEffect("DrugsTrevorClownsFightOut")
end
function EcstasyEffect()
--[[function EcstasyEffect()
local startStamina = 30
SetFlash(0, 0, 500, 7000, 500)
while startStamina > 0 do
@@ -105,27 +109,6 @@ function EcstasyEffect()
startStamina = 0
end
function JointEffect()
-- if not onWeed then
-- local RelieveOdd = math.random(35, 45)
-- onWeed = true
-- local weedTime = Config.JointEffectTime
-- CreateThread(function()
-- while onWeed do
-- SetPlayerHealthRechargeMultiplier(PlayerId(), 1.8)
-- Wait(1000)
-- weedTime = weedTime - 1
-- if weedTime == RelieveOdd then
-- TriggerServerEvent('hud:Server:RelieveStress', math.random(14, 18))
-- end
-- if weedTime <= 0 then
-- onWeed = false
-- end
-- end
-- end)
-- end
end
function CrackBaggyEffect()
local startStamina = 8
local ped = PlayerPedId()
@@ -183,12 +166,12 @@ end]]
local consuming = false
local cancelled = false
RegisterNetEvent('jim-consumables:Consume', function(itemName, type)
RegisterNetEvent('jim-consumables:Consume', function(itemName)
local Player = PlayerPedId()
local emote = Config.Emotes[Config.Consumables[itemName].emote]
local animDict = tostring(emote[1])
local anim = tostring(emote[2])
local model, bone, drugeffect = nil
local model, bone, drugeffect, stress = nil
local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
if emote.AnimationOptions.Prop then
model = tostring(emote.AnimationOptions.Prop)
@@ -196,7 +179,9 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName, type)
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
end
local type = Config.Consumables[itemName].type
local stress = Config.Consumables[itemName].stress
local heal = Config.Consumables[itemName].heal
local armor = Config.Consumables[itemName].armor
if type == "drink" or type == "alcohol" then string = "Drinking " end
if type == "food" then string = "Eating " end
if type == "drug" then string = "Using " end
@@ -235,7 +220,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName, type)
consuming = true
while consuming do
if time <= 0 then consuming = false print("complete") end
if time <= 0 then consuming = false end
if IsControlJustPressed(0, 21) then
consuming = false
cancelled = true
@@ -261,8 +246,12 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName, type)
if type == "drink" then TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + math.random(10,20)) end
end
if stress then TriggerServerEvent('hud:server:RelieveStress', math.random(2, 4)) end
if stress then TriggerServerEvent('hud:server:RelieveStress', stress) end
if heal then SetEntityHealth(Player, GetEntityHealth(Player) + heal) end
if armor then TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor)) end
if type == "alcohol" then
alcoholCount = alcoholCount + 1
if alcoholCount > 1 and alcoholCount < 4 then
@@ -273,34 +262,37 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName, type)
end
end
--[[drugeffect = Config.Consumables[itemName].drugeffect
effect = Config.Consumables[itemName].effect
if drugeffect ~= nil then
if drugeffect.canOD then
drugCount = drugCount + 2
if effect ~= nil then
if effect.canOD then
drugCount = drugCount + 1
if drugCount >= 4 then
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(20,40))
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
if drugCount >= 6 then
AlienEffect()
end
end
end
if drugeffect.armour then
if effect.effect == "weed" then
if drugCount >= 2 then
TrevorEffect()
end
end
if drugeffect.health then
HealDrug()
if effect.effect == "heal" then
HealEffect()
end
if drugeffect.stamina then
MethBagEffect()
if effect.effect == "stamina" then
StaminaEffect()
if drugCount >= 4 then
TrevorEffect()
end
end
if drugeffect.widepupils then
if effect.widepupils then
TriggerEvent("evidence:client:SetStatus", "widepupils", 200)
EcstasyEffect()
--EcstasyEffect()
end
end]]
end
end
cancelled = false
@@ -318,7 +310,7 @@ CreateThread(function()
end
end
end)
--[[CreateThread(function()
CreateThread(function()
while true do
Wait(10)
if drugCount > 0 then
@@ -328,4 +320,4 @@ end)
Wait(2000)
end
end
end)]]
end)