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https://github.com/jimathy/jim-consumables.git
synced 2026-08-16 22:16:02 +01:00
Version Bump 1.1 - Optimizations, Tidy, Fixes
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48
config.lua
48
config.lua
@@ -1,4 +1,4 @@
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print("Jim-Consumables v1.0 - Consumables Script by Jimathy")
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print("^2Jim^7-^2Consumables v^41^7.^41 ^7- ^2Consumables Script by ^1Jimathy^7")
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-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
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@@ -8,40 +8,40 @@ Config = {
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Debug = false,
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Consumables = {
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-- Default QB food and drink item override
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["vodka"] = { emote = "vodkab", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
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["beer"] = { emote = "beer", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
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["whiskey"] = { emote = "whiskey", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
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["vodka"] = { emote = "vodkab", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
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["beer"] = { emote = "beer", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
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["whiskey"] = { emote = "whiskey", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
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["sandwich"] = { emote = "sandwich", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["twerks_candy"] = { emote = "egobar", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["snikkel_candy"] = { emote = "egobar", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["tosti"] = { emote = "sandwich", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["sandwich"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["twerks_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["snikkel_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["tosti"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["coffee"] = { emote = "coffee", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
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["water_bottle"] = { emote = "drink", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
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["kurkakola"] = { emote = "ecola", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
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["coffee"] = { emote = "coffee", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
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["water_bottle"] = { emote = "drink", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
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["kurkakola"] = { emote = "ecola", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
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--[[--Testing these but they may be best left handled by default scripts
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["ifaks"] = { emote = "oxy", stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", },
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["bandage"] = { emote = "oxy", stress = 0, heal = 10, armor = 0, type = "drug", },
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-- Testing these but they may be best left handled by default scripts
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["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", },
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["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", },
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--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
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["joint"] = { emote = "smoke3", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "weed", widepupils = false, canOD = false } },
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["joint"] = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "weed", widepupils = false, canOD = false } },
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["cokebaggy"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = false, canOD = true } },
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--["crackbaggy"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "heal", widepupils = false, canOD = true } },
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["xtcbaggy"] = { emote = "oxy", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = true, canOD = true } },
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["oxy"] = { emote = "oxy", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "heal", widepupils = false, canOD = false } },
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["meth"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = false, canOD = true } },]]
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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["cokebaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
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["crackbaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
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["xtcbaggy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = true, canOD = true } },
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["oxy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
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["meth"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------]]
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--[[
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Example item
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--["heartstopper"] = {
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["heartstopper"] = {
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emote = "burger", -- Select an emote from below, it has to be in here
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time = math.random(5000, 6000), -- Amount of time it takes to consume the item (if nil, this is the default)
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stress = math.random(1,2), -- Amount of stress relief, can be 0
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heal = 0, -- Set amount to heal by after consuming
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armor = 5, -- Amount of armor to add
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