Version Bump 1.1 - Optimizations, Tidy, Fixes

This commit is contained in:
Jim Shield
2022-07-20 15:51:38 +01:00
committed by GitHub
parent d17334e6fe
commit b15836d42e
5 changed files with 180 additions and 99 deletions

View File

@@ -1,4 +1,4 @@
print("Jim-Consumables v1.0 - Consumables Script by Jimathy")
print("^2Jim^7-^2Consumables v^41^7.^41 ^7- ^2Consumables Script by ^1Jimathy^7")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
@@ -8,40 +8,40 @@ Config = {
Debug = false,
Consumables = {
-- Default QB food and drink item override
["vodka"] = { emote = "vodkab", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
["beer"] = { emote = "beer", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
["whiskey"] = { emote = "whiskey", stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), }},
["vodka"] = { emote = "vodkab", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["beer"] = { emote = "beer", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["whiskey"] = { emote = "whiskey", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["sandwich"] = { emote = "sandwich", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["twerks_candy"] = { emote = "egobar", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["snikkel_candy"] = { emote = "egobar", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["tosti"] = { emote = "sandwich", stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["sandwich"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["twerks_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["snikkel_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["tosti"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["coffee"] = { emote = "coffee", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["water_bottle"] = { emote = "drink", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["kurkakola"] = { emote = "ecola", stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["coffee"] = { emote = "coffee", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["water_bottle"] = { emote = "drink", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["kurkakola"] = { emote = "ecola", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
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--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
--[[--Testing these but they may be best left handled by default scripts
["ifaks"] = { emote = "oxy", stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", },
["bandage"] = { emote = "oxy", stress = 0, heal = 10, armor = 0, type = "drug", },
-- Testing these but they may be best left handled by default scripts
["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", },
["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", },
--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
["joint"] = { emote = "smoke3", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "weed", widepupils = false, canOD = false } },
["joint"] = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "weed", widepupils = false, canOD = false } },
["cokebaggy"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = false, canOD = true } },
--["crackbaggy"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "heal", widepupils = false, canOD = true } },
["xtcbaggy"] = { emote = "oxy", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = true, canOD = true } },
["oxy"] = { emote = "oxy", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "heal", widepupils = false, canOD = false } },
["meth"] = { emote = "coke", stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", effect = { effect = "stamina", widepupils = false, canOD = true } },]]
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["cokebaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
["crackbaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
["xtcbaggy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = true, canOD = true } },
["oxy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
["meth"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------]]
--[[
Example item
--["heartstopper"] = {
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item (if nil, this is the default)
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add