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Re-add dynamic string changer
Removed this by accident when people were getting notification issues Restored it to display the correct message when consuming
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@@ -133,10 +133,20 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
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P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
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end
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end
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end
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if consuming then
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cancelled = true
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if type == "drink" or type == "alcohol" then
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string = "Drinking "
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elseif type == "food" then
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string = "Eating "
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elseif type == "smoke" then
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string = "Smoking "
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elseif type == "pack" then
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string = "Opening "
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end
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if consuming then
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cancelled = true
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debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
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tempLockInv(false)
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if Config.UseProgbar then
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