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v1.3 Shared file, optimize, fix client item event
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@@ -1,11 +1,11 @@
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print("^2Jim^7-^2Consumables v^41^7.^42 ^7- ^2Consumables Script by ^1Jimathy^7")
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print("^2Jim^7-^2Consumables v^41^7.^43 ^7- ^2Consumables Script by ^1Jimathy^7")
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-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
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-- https://discord.gg/xKgQZ6wZvS
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Config = {
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Debug = false,
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Debug = true,
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Consumables = {
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-- Default QB food and drink item override
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@@ -27,7 +27,8 @@ Config = {
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-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
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-- Testing these but they may be best left handled by default scripts
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["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 6, widepupils = false, canOD = false } },
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["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },]]
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["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },
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]]
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--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
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["joint"] = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
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