diff --git a/README.md b/README.md index 9e82f32..a01bec0 100644 --- a/README.md +++ b/README.md @@ -42,6 +42,10 @@ To add an item, you only need to add a new item table in the Config.Consumables heal = 0, -- Set amount to heal by after consuming armor = 5, -- Amount of armor to add type = "food", -- Type: "alcohol" / "drink" / "food" + returnItem = { -- Item that will be given when the item is used + item = "plastic", -- eg. Plastic bottles can give "plastic" + amount = 1, + }, stats = { screen = "rampage", -- The screen effect to be played when after consuming the item effect = "heal", -- The status effect given by the item, "heal" / "stamina"