1.5 - ox_prog/correct emotes/import system update

Refactor
Support for ox_progressbar
Sorted out the fucking default emotes
Item/Emote System update, works better and syncs better
Update Readme to reflect the chagnes
This commit is contained in:
Jim Shield
2023-03-02 15:06:30 +00:00
committed by GitHub
parent cec84d4ba9
commit 6a17162638
7 changed files with 199 additions and 172 deletions

View File

@@ -1,46 +1,58 @@
local QBCore = exports['qb-core']:GetCoreObject()
local QBCore = exports[Config.Core]:GetCoreObject()
local alcoholCount = 0
local drugCount = 0
local alcoholCount, drugCount, consuming, cancelled = 0, 0, false, false
local Consumables, Emotes = {}, {}
--Convert Prop Model Names to Model HashKeys now to be more optimized when loading later
for k in pairs(Config.Emotes) do
if Config.Emotes[k].AnimationOptions.Prop then
Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
if Config.Emotes[k].AnimationOptions.SecondProp then
Config.Emotes[k].AnimationOptions.SecondProp = GetHashKey(Config.Emotes[k].AnimationOptions.SecondProp)
local function propConvert() --Convert Prop Model Names to Model HashKeys now to be more optimized when loading later
for k in pairs(Emotes) do
if Emotes[k].AnimationOptions.Prop then
Emotes[k].AnimationOptions.Prop = GetHashKey(Emotes[k].AnimationOptions.Prop)
if Emotes[k].AnimationOptions.SecondProp then
Emotes[k].AnimationOptions.SecondProp = GetHashKey(Emotes[k].AnimationOptions.SecondProp)
end
end
end
end
local consuming = false
local cancelled = false
local function syncConsumables()
local p = promise.new() QBCore.Functions.TriggerCallback('jim-consumables:server:syncConsumables', function(cb) p:resolve(cb) end) Consumables = Citizen.Await(p)
local p2 = promise.new() QBCore.Functions.TriggerCallback('jim-consumables:server:syncEmotes', function(cb) p2:resolve(cb) end) Emotes = Citizen.Await(p2)
if Config.Debug then print("^5Debug^7: ^2Retrieved ^6"..countTable(Consumables).." ^2Items and ^6"..countTable(Emotes).." ^2Emotes^7") end
propConvert()
end
AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end TriggerServerEvent("jim-consumables:getSync") end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() TriggerServerEvent("jim-consumables:getSync") end)
RegisterNetEvent("jim-consumables:syncItems", function(consumables, emotes)
if consumables then for k, v in pairs(consumables) do if not Config.Consumables[k] then Config.Consumables[k] = v print("^5Debug^7 ^2Adding Item^7: '^6"..k.."^7'") end end end
if emotes then for k, v in pairs(emotes) do if not Config.Emotes[k] then Config.Emotes[k] = v print("^5Debug^7 ^2Adding Emote^7: '^6"..k.."^7'") end end end
RegisterNetEvent("jim-consumables:client:syncConsumables", function(NewConsumables)
if Config.Debug then for k, v in pairs(NewConsumables) do if not Consumables[k] then print("^5Debug^7: ^2New Item Info added^7: ^6"..k.."^7") end end end
Consumables = NewConsumables
end)
RegisterNetEvent("jim-consumables:client:syncEmotes", function(NewEmotes)
if Config.Debug then for k, v in pairs(NewEmotes) do if not Emotes[k] then print("^5Debug^7: ^2New Emote Info added^7: ^6"..k.."^7") end end end
Emotes = NewEmotes
propConvert()
end)
AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end syncConsumables() end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() syncConsumables() end)
RegisterNetEvent('jim-consumables:Consume', function(itemName)
if not HasItem(itemName, 1) then print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..") end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
local Player = PlayerPedId()
local emote = Config.Emotes[Config.Consumables[itemName].emote] or Config.Emotes["crisps"]
local returnItem = Config.Consumables[itemName].returnItem or nil
local emote = Emotes[Consumables[itemName].emote] or Emotes["crisps"]
local returnItem = Consumables[itemName].returnItem or nil
local animDict, anim = tostring(emote[1]), tostring(emote[2])
local model, model2, bone, bone2, drugeffect, stress
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
local RewardItem = Config.Consumables[itemName].rewards or nil
local time = Config.Consumables[itemName].time or math.random(5000, 6000)
local type = Config.Consumables[itemName].type or ""
local stress = Config.Consumables[itemName].stress or 0
local heal = Config.Consumables[itemName].heal or 0
local armor = Config.Consumables[itemName].armor or 0
local RewardItem = Consumables[itemName].rewards or nil
local time = Consumables[itemName].time or math.random(5000, 6000)
local type = Consumables[itemName].type or ""
local stress = Consumables[itemName].stress or 0
local heal = Consumables[itemName].heal or 0
local armor = Consumables[itemName].armor or 0
local stats = Consumables[itemName].stats or nil
local string = "Using "
local canRun = Consumables[itemName].canRun
if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop
bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
@@ -59,7 +71,8 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
LocalPlayer.state:set("inv_busy", false, true)
if Config.UseProgbar then
TriggerEvent("progressbar:client:cancel")
if Config.ProgressBar == "ox" then export.ox_lib:cancelProgress()
else TriggerEvent("progressbar:client:cancel") end
else
triggerNotify(nil, "Stopped "..string, "error")
end
@@ -69,23 +82,25 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
--Emote Stuff
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
local InVehicle = IsPedInAnyVehicle(Player, true)
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^Player is in a vehicle^7..."..json.encode(InVehicle).." ") end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
if InVehicle == 1 then MovementType = 51
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7 - ^6"..tostring(InVehicle).."^7") end
if InVehicle == 1 then MovementType = 51
elseif emote.AnimationOptions then
if emote.AnimationOptions.EmoteMoving then MovementType = 51
elseif emote.AnimationOptions.EmoteLoop then MovementType = 1
elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
end
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0 end
end
--Load and Start animation
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
loadAnimDict(animDict)
TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^Player Movement Type is^7..."..json.encode(MovementType).." ") end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Player Movement Type^7 - ^6"..json.encode(MovementType).." ^7") end
if Config.UseProgbar then
QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true,}, {}, {}, {}, function() consuming = false end, function() end, itemName)
if Config.ProgressBar == "ox" then
CreateThread(function() if exports.ox_lib:progressBar({ duration = time, label = string..QBCore.Shared.Items[itemName].label.."..", useWhileDead = false, canCancel = false,}) then consuming = false else end end)
else
CreateThread(function() QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true,}, {}, {}, {}, function() consuming = false end, function() end, itemName) end)
end
else
triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
end
@@ -112,20 +127,21 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end)
while consuming do
if time <= 0 then consuming = false end
if not Config.Consumables[itemName].canRun then
if not canRun then
if IsControlJustPressed(0, 21) then
consuming = false
cancelled = true
LocalPlayer.state:set("inv_busy", false, true)
if Config.UseProgbar then
TriggerEvent("progressbar:client:cancel")
if Config.ProgressBar == "ox" then export.ox_lib:cancelProgress()
else TriggerEvent("progressbar:client:cancel") end
else
triggerNotify(nil, "Cancelled "..string, "error")
end
end
end
Wait(10)
time -= 10
Wait(9)
time -= 11
end
StopEntityAnim(Player, anim, animDict, 1.0)
unloadAnimDict(animDict)
@@ -136,7 +152,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
-- Reward Item calculations
CreateThread(function()
if RewardItem then
for i = 1, Config.Consumables[itemName].amounttogive do
for i = 1, Consumables[itemName].amounttogive do
local rarity = math.random(1, countTable(Config.Rarity)) -- rarity calculation
while true do
local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
@@ -151,15 +167,11 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end
end
end)
local hunger = 0
local thirst = 0
if Config.Consumables[itemName].stats then
if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
if stats then
if stats.hunger then TriggerServerEvent("jim-consumables:server:addNeed", QBCore.Functions.GetPlayerData().metadata["hunger"] + stats.hunger, "hunger") end
if stats.thirst then TriggerServerEvent("jim-consumables:server:addNeed", QBCore.Functions.GetPlayerData().metadata["thirst"] + stats.thirst, "thirst") end
end
if Config.Debug then print("^5Debug^7: ^2Hunger^7: [^6"..hunger.."^7] ^2Thrist^7: [^6"..thirst.."^7]" ) end
if Config.Debug then print("^5Debug^7: ^2Hunger^7: [^6"..(stats.hunger or 0).."^7] ^2Thrist^7: [^6"..(stats.thirst or 0).."^7]" ) end
if stress and stress ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
TriggerServerEvent('hud:server:RelieveStress', stress)
@@ -182,8 +194,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
end
end
stats = Config.Consumables[itemName].stats or nil
if Config.Consumables[itemName].stats then
if stats then
if stats.screen then -- Screen effect activation
if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
if stats.screen == "focus" then CreateThread(function() FocusEffect() end) end