Merge pull request #8 from jimathy/v1.4

v1.4 Update
This commit is contained in:
Jim Shield
2023-02-14 15:17:04 +00:00
committed by GitHub
6 changed files with 168 additions and 201 deletions

View File

@@ -6,15 +6,29 @@ This script is designed as a replacement/override for food and drink consumables
It's main purpose was to make it possible to not stand up while sitting due to lazy events such as ClearPedTasks in most scripts, this one is designed to cancel the animation you have chosen, not all animations. This includes progressbar. It's main purpose was to make it possible to not stand up while sitting due to lazy events such as ClearPedTasks in most scripts, this one is designed to cancel the animation you have chosen, not all animations. This includes progressbar.
## v1.4 Beta Information
I've added a export system that allows scripts to easily add new foods and drinks to be usable and then sync them between players
This should work but may have issues.
But because of the export system being used, Jim-Consumables **NEEDS** to start before any scripts that use it.
And small example snippet for this imports the item and the emote, then syncs it to players
```lua
local foodTable = {
["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }},
}
local emoteTable = {
["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }},
}
for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end
for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end
```
This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system
# Installation # Installation
```
Please stop asking to how add a progressbar...PLEASE
This script was designed to not need one, because of how it cancels all the player animations instantly
You can manage without a progressbar.
```
This script is recommended to be ran last/at the bottom of your server.cfg because this is intended to take control of items, if ran too early the original script may override this one. This script is recommended to be ran last/at the bottom of your server.cfg because this is intended to take control of items, if ran too early the original script may override this one.
It already takes control of default qbcore food and drink, but you would probably want to add more. It already takes control of default qbcore food and drink, but you would probably want to add more.
@@ -28,6 +42,10 @@ To add an item, you only need to add a new item table in the Config.Consumables
heal = 0, -- Set amount to heal by after consuming heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food" type = "food", -- Type: "alcohol" / "drink" / "food"
returnItem = { -- Item that will be given when the item is used
item = "plastic", -- eg. Plastic bottles can give "plastic"
amount = 1,
},
stats = { stats = {
screen = "rampage", -- The screen effect to be played when after consuming the item screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina" effect = "heal", -- The status effect given by the item, "heal" / "stamina"

View File

@@ -16,22 +16,31 @@ end
local consuming = false local consuming = false
local cancelled = false local cancelled = false
AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end TriggerServerEvent("jim-consumables:getSync") end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() TriggerServerEvent("jim-consumables:getSync") end)
RegisterNetEvent("jim-consumables:syncItems", function(consumables, emotes)
if consumables then for k, v in pairs(consumables) do if not Config.Consumables[k] then Config.Consumables[k] = v print("^5Debug^7 ^2Adding Item^7: '^6"..k.."^7'") end end end
if emotes then for k, v in pairs(emotes) do if not Config.Emotes[k] then Config.Emotes[k] = v print("^5Debug^7 ^2Adding Emote^7: '^6"..k.."^7'") end end end
end)
RegisterNetEvent('jim-consumables:Consume', function(itemName) RegisterNetEvent('jim-consumables:Consume', function(itemName)
if not HasItem(itemName, 1) then print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..") end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false) LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
local Player = PlayerPedId() local Player = PlayerPedId()
local emote = Config.Emotes[Config.Consumables[itemName].emote] local emote = Config.Emotes[Config.Consumables[itemName].emote] or "eat"
local returnItem = Config.Consumables[itemName].returnItem or nil
local animDict = tostring(emote[1]) local animDict = tostring(emote[1])
local anim = tostring(emote[2]) local anim = tostring(emote[2])
local model, model2, bone, bone2, drugeffect, stress local model, model2, bone, bone2, drugeffect, stress
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
if emote.AnimationOptions.Prop then if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop model = emote.AnimationOptions.Prop
bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone) bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement) P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
if emote.AnimationOptions.SecondProp then if emote.AnimationOptions.SecondProp then
model2 = emote.AnimationOptions.SecondProp model2 = emote.AnimationOptions.SecondProp
bone2 = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.SecondPropBone) bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement) P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
end end
end end
@@ -67,12 +76,12 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end end
else MovementType = 0 end else MovementType = 0 end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
local InVehicle = IsPedInAnyVehicle(PlayerPedId(), true) local InVehicle = IsPedInAnyVehicle(Player, true)
if InVehicle == 1 then MovementType = 51 end if InVehicle == 1 then MovementType = 51 end
--Load and Start animation --Load and Start animation
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
loadAnimDict(animDict) loadAnimDict(animDict)
TaskPlayAnim(PlayerPedId(), animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0) TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
if Config.UseProgbar then if Config.UseProgbar then
QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true,}, {}, {}, {}, function() consuming = false end, function() end, itemName) QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true,}, {}, {}, {}, function() consuming = false end, function() end, itemName)
@@ -87,11 +96,11 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
if IsModelValid(model) == 1 then if IsModelValid(model) == 1 then
if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1) attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true) AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
if model2 then if model2 then
if IsModelValid(model2) == 1 then if IsModelValid(model2) == 1 then
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1) attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp2, PlayerPedId(), bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true) AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
end end
while consuming do Wait(50) end while consuming do Wait(50) end
@@ -117,10 +126,11 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
Wait(10) Wait(10)
time -= 10 time -= 10
end end
StopEntityAnim(PlayerPedId(), anim, animDict, 1.0) StopEntityAnim(Player, anim, animDict, 1.0)
unloadAnimDict(animDict) unloadAnimDict(animDict)
if not cancelled then if not cancelled then
toggleItem(false, itemName, 1) toggleItem(false, itemName, 1)
if returnItem ~= nil then toggleItem(true, returnItem.item, returnItem.amount) end
if QBCore.Shared.Items[itemName].thirst then TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end if QBCore.Shared.Items[itemName].thirst then TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
if QBCore.Shared.Items[itemName].hunger then TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end if QBCore.Shared.Items[itemName].hunger then TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then
@@ -139,11 +149,11 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end end
if heal and heal ~= 0 then if heal and heal ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + heal) SetEntityHealth(Player, GetEntityHealth(Player) + heal)
end end
if armor and armor ~= 0 then if armor and armor ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(PlayerPedId()) + armor)) SetPedArmour(PlayerPedId(), (GetPedArmour(PlayerPedId()) + armor)) TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor))
end end
if type == "alcohol" then if type == "alcohol" then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
@@ -171,29 +181,33 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
drugCount += 1 drugCount += 1
if drugCount >= 4 then if drugCount >= 4 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15)) SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10,15))
if drugCount >= 7 then if drugCount >= 7 then
CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
end end
end end
end end
if stats.effect == "heal" then if stats.effect == "heal" then
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:AddHealthBuff((stats.time or 10000), (stats.amount or 6)) if GetResourceState("ps-buffs") == "started" then
else CreateThread(function() HealEffect({(stats.time or 10000), (stats.amount or 6)}) end) end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms") end
exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
else CreateThread(function() HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
end end
if stats.effect == "stamina" then if stats.effect == "stamina" then
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:StaminaBuffEffect((stats.time or 10000), (stats.amount or 6)) if GetResourceState("ps-buffs") == "started" then
else CreateThread(function() StaminaEffect({(stats.time or 10000), (stats.amount or 6)}) end) end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms") end
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
else CreateThread(function() StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
end end
if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.time or 10000), (stats.amount or 6)) end if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((stats.time or 10000), (stats.amount or 6)) end if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.time or 10000), (stats.amount or 6)) end if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6)) end
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.time or 10000)) end if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000)) end
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.time or 10000)) end if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000)) end
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (stats.time or 10000)) end if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000)) end
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (stats.time or 10000)) end if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000)) end
end end
if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
end end

View File

@@ -6,7 +6,9 @@ print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^42 ^7- ^2Consumables Script by ^1Ji
Config = { Config = {
Debug = false, Debug = false,
Notify = "qb", Notify = "qb",
UseProgbar = false, UseProgbar = false,
Consumables = { Consumables = {
@@ -52,6 +54,10 @@ Config = {
heal = 0, -- Set amount to heal by after consuming heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food" type = "food", -- Type: "alcohol" / "drink" / "food"
returnItem = { -- Item that will be given when the item is used
item = "plastic", -- eg. Plastic bottles can give "plastic"
amount = 1,
},
stats = { stats = {
screen = "rampage", -- The screen effect to be played when after consuming the item screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina" effect = "heal", -- The status effect given by the item, "heal" / "stamina"
@@ -109,168 +115,5 @@ Config = {
["sprunk"] = {"mp_player_intdrink", "loop_bottle", "Sprunk", AnimationOptions = ["sprunk"] = {"mp_player_intdrink", "loop_bottle", "Sprunk", AnimationOptions =
{ Prop = "v_res_tt_can03", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0}, { Prop = "v_res_tt_can03", PropBone = 18905, PropPlacement = {0.12, 0.008, 0.03, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }}, EmoteMoving = true, EmoteLoop = true, }},
--Jim-BeanMachine
["bmcoffee1"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee2", AnimationOptions =
{ Prop = 'prop_fib_coffee', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["bmcoffee2"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee3", AnimationOptions =
{ Prop = 'ng_proc_coffee_01a', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.06, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["bmcoffee3"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee3", AnimationOptions =
{ Prop = 'v_club_vu_coffeecup', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.06, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
--Jim-PizzaThis
["redwine"] = {"mp_player_intdrink", "loop_bottle", "Red Wine Bottle", AnimationOptions =
{ Prop = "prop_wine_rose", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["whitewine"] = {"mp_player_intdrink", "loop_bottle", "White Wine Bottle", AnimationOptions =
{ Prop = "prop_wine_white", PropBone = 18905, PropPlacement = {0.00, -0.26, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["pizza"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Pizza", AnimationOptions =
{ Prop = "v_res_tt_pizzaplate", PropBone = 18905, PropPlacement = {0.20, 0.038, 0.051, 15.0, 155.0},
EmoteMoving = true, EmoteLoop = true, }},
["bowl"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "bowl", AnimationOptions =
{ Prop = "h4_prop_h4_coke_plasticbowl_01", PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteMoving = true, EmoteLoop = true, }},
["pineapple"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Pizza", AnimationOptions =
{ Prop = "prop_pineapple", PropBone = 18905, PropPlacement = {0.10, 0.038, 0.03, 15.0, 50.0},
EmoteMoving = true, EmoteLoop = true, }},
["foodbowl"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "bowl", AnimationOptions =
{ Prop = "prop_cs_bowl_01", PropBone = 28422, PropPlacement = {0.0, 0.0, 0.050, 0.0, 0.0, 0.0},
EmoteMoving = true, EmoteLoop = true, }},
--Jim-BurgerShot
["milk"] = {"mp_player_intdrink", "loop_bottle", "Milk", AnimationOptions =
{ Prop = "v_res_tt_milk", PropBone = 18905, PropPlacement = {0.10, 0.008, 0.07, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["bscoke"] = {"mp_player_intdrink", "loop_bottle", "BS Coke", AnimationOptions =
{ Prop = "prop_food_bs_juice01", PropBone = 18905, PropPlacement = {0.04, -0.10, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["bscoffee"] = {"mp_player_intdrink", "loop_bottle", "BS Coffee", AnimationOptions =
{ Prop = "prop_food_bs_coffee", PropBone = 18905, PropPlacement = {0.08, -0.10, 0.10, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true, }},
["glass"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Tall Glass", AnimationOptions =
{ Prop = 'prop_wheat_grass_glass', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["torpedo"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Torpedo", AnimationOptions =
{ Prop = "prop_food_bs_burger2", PropBone = 18905, PropPlacement = {0.10, -0.07, 0.091, 15.0, 135.0},
EmoteMoving = true, EmoteLoop = true, }},
["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions =
{ Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0},
EmoteMoving = true, EmoteLoop = true, }},
["donut2"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Donut2", AnimationOptions =
{ Prop = 'prop_donut_02', PropBone = 18905, PropPlacement = {0.13, 0.05, 0.02, -50.0, 100.0, 270.0},
EmoteMoving = true, EmoteLoop = true, }},
--Jim-CatCafe
["boba1"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Boba 1", AnimationOptions =
{ Prop = 'denis3d_catcafe_boobaA', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["boba2"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Boba 2", AnimationOptions =
{ Prop = 'denis3d_catcafe_boobaB', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["boba3"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Boba 3", AnimationOptions =
{ Prop = 'denis3d_catcafe_boobaC', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["boba4"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Boba 4", AnimationOptions =
{ Prop = 'denis3d_catcafe_boobaD', PropBone = 28422, PropPlacement = {0.0, 0.0, -0.1, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["mochi"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Mochi", AnimationOptions =
{ Prop = 'denis3d_catcafe_plateD', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
--Jim-Tequilala
["whiskeyb"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Whiskey Bottle", AnimationOptions =
{ Prop = "prop_cs_whiskey_bottle", PropBone = 60309, PropPlacement = {0.08, 0.0, 0.05, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["rumb"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Rum Bottle", AnimationOptions =
{ Prop = "prop_rum_bottle", PropBone = 60309, PropPlacement = {-0.04, -0.18, 0.12, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["icream"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Irish Cream Bottle", AnimationOptions =
{ Prop = "prop_bottle_brandy", PropBone = 60309, PropPlacement = {-0.04, -0.18, 0.12, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["ginb"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Gin Bottle", AnimationOptions =
{ Prop = "prop_tequila_bottle", PropBone = 60309, PropPlacement = {-0.04, -0.18, 0.12, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["vodkab"] = {"anim@amb@nightclub@mini@drinking@drinking_shots@ped_b@normal@", "glass_hold", "Vodka Bottle", AnimationOptions =
{ Prop = 'prop_vodka_bottle', PropBone = 60309, PropPlacement = {-0.04, -0.18, 0.12, 240.0, -60.0},
EmoteMoving = true, EmoteLoop = true }},
["browncup"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Brown Cup", AnimationOptions =
{ Prop = 'v_serv_bs_mug', PropBone = 28422, PropPlacement = {0.03, -0.02, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["crisps"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Crisps", AnimationOptions =
{ Prop = 'v_ret_ml_chips2', PropBone = 28422, PropPlacement = {0.01, -0.05, -0.1, 0.0, 0.0, 90.0},
EmoteLoop = true, EmoteMoving = true, }},
["smoke2"] = {"amb@world_human_aa_smoke@male@idle_a", "idle_c", "Smoke 2", AnimationOptions =
{ Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["smoke3"] = {"amb@world_human_aa_smoke@male@idle_a", "idle_b", "Smoke 3", AnimationOptions =
{ Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["smoke4"] = {"amb@world_human_smoking@female@idle_a", "idle_b", "Smoke 4", AnimationOptions =
{ Prop = 'prop_cs_ciggy_01', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["bong"] = {"anim@safehouse@bong", "bong_stage3", "Bong", AnimationOptions =
{ Prop = 'hei_heist_sh_bong_01', PropBone = 18905, PropPlacement = {0.10,-0.25,0.0,95.0,190.0,180.0}, }},
["coffee"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Coffee", AnimationOptions =
{ Prop = 'p_amb_coffeecup_01', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["whiskey"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Whiskey", AnimationOptions =
{ Prop = 'prop_drink_whisky', PropBone = 28422, PropPlacement = {0.01, -0.01, -0.06, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["beer"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Beer", AnimationOptions =
{ Prop = 'prop_amb_beer_bottle', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["cup"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Cup", AnimationOptions =
{ Prop = 'prop_plastic_cup_02', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["donut"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Donut", AnimationOptions =
{ Prop = 'prop_amb_donut', PropBone = 18905, PropPlacement = {0.13, 0.05, 0.02, -50.0, 16.0, 60.0},
EmoteMoving = true, }},
["burger"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Burger", AnimationOptions =
{ Prop = 'prop_cs_burger_01', PropBone = 18905, PropPlacement = {0.13, 0.05, 0.02, -50.0, 16.0, 60.0},
EmoteMoving = true, }},
["sandwich"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Sandwich", AnimationOptions =
{ Prop = 'prop_sandwich_01', PropBone = 18905, PropPlacement = {0.13, 0.05, 0.02, -50.0, 16.0, 60.0},
EmoteMoving = true, }},
["soda"] = {"amb@world_human_drinking@coffee@male@idle_a", "idle_c", "Soda", AnimationOptions =
{ Prop = 'prop_ecola_can', PropBone = 28422, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 130.0},
EmoteLoop = true, EmoteMoving = true, }},
["egobar"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger", "Ego Bar", AnimationOptions =
{ Prop = 'prop_choc_ego', PropBone = 60309, PropPlacement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0},
EmoteMoving = true, }},
["wine"] = {"anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Wine", AnimationOptions =
{ Prop = 'prop_drink_redwine', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0},
EmoteMoving = true, EmoteLoop = true }},
["flute"] = {"anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Flute", AnimationOptions =
{ Prop = 'prop_champ_flute', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0},
EmoteMoving = true, EmoteLoop = true }},
["champagne"] = {"anim@heists@humane_labs@finale@keycards", "ped_a_enter_loop", "Champagne", AnimationOptions =
{ Prop = 'prop_drink_champ', PropBone = 18905, PropPlacement = {0.10, -0.03, 0.03, -100.0, 0.0, -10.0},
EmoteMoving = true, EmoteLoop = true }},
["cigar"] = {"amb@world_human_smoking@male@male_a@enter", "enter", "Cigar", AnimationOptions =
{ Prop = 'prop_cigar_02', PropBone = 47419, PropPlacement = {0.010, 0.0, 0.0, 50.0, 0.0, -80.0},
EmoteMoving = true, EmoteDuration = 2600 }},
["cigar2"] = {"amb@world_human_smoking@male@male_a@enter", "enter", "Cigar 2", AnimationOptions =
{ Prop = 'prop_cigar_01', PropBone = 47419, PropPlacement = {0.010, 0.0, 0.0, 50.0, 0.0, -80.0},
EmoteMoving = true, EmoteDuration = 2600 }},
["joint"] = {"amb@world_human_smoking@male@male_a@enter", "enter", "Joint", AnimationOptions =
{ Prop = 'p_cs_joint_02', PropBone = 47419, PropPlacement = {0.015, -0.009, 0.003, 55.0, 0.0, 110.0},
EmoteMoving = true, EmoteDuration = 2600 }},
["cig"] = {"amb@world_human_smoking@male@male_a@enter", "enter", "Cig", AnimationOptions =
{ Prop = 'prop_amb_ciggy_01', PropBone = 47419, PropPlacement = {0.015, -0.009, 0.003, 55.0, 0.0, 110.0},
EmoteMoving = true, EmoteDuration = 2600 }},
["clean"] = {"timetable@floyd@clean_kitchen@base", "base", "Clean", AnimationOptions =
{ Prop = "prop_sponge_01", PropBone = 28422, PropPlacement = {0.0, 0.0, -0.01, 90.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["clean2"] = {"amb@world_human_maid_clean@", "base", "Clean 2", AnimationOptions =
{ Prop = "prop_sponge_01", PropBone = 28422, PropPlacement = {0.0, 0.0, -0.01, 90.0, 0.0, 0.0},
EmoteLoop = true, EmoteMoving = true, }},
["coke"] = { "switch@trevor@trev_smoking_meth", "trev_smoking_meth_loop", "Coke", AnimationOptions =
{ EmoteLoop = true, EmoteMoving = true, }},
["oxy"] = { "mp_suicide", "pill", "Oxy", AnimationOptions =
{ EmoteLoop = true, EmoteMoving = true, }},
}, },
} }

View File

@@ -1,6 +1,6 @@
name "Jim-Consumables" name "Jim-Consumables"
author "Jimathy" author "Jimathy"
version "v1.3.2" version "v1.4"
description "Consumable Script By Jimathy" description "Consumable Script By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"

View File

@@ -2,8 +2,8 @@ local QBCore = exports['qb-core']:GetCoreObject()
for k, v in pairs(Config.Consumables) do for k, v in pairs(Config.Consumables) do
QBCore.Functions.CreateUseableItem(k, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, item.name) end) QBCore.Functions.CreateUseableItem(k, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, item.name) end)
if not QBCore.Shared.Items[k] then print("Item check - '"..k.."' not found in the shared lua") end if not QBCore.Shared.Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
if not Config.Emotes[v.emote] then print("Emote check - '"..k.."' requested emote '"..v.emote.."' - not found in config.lua") end if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
end end
RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amount) RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amount)
@@ -13,14 +13,47 @@ RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amoun
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount or 1) TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount or 1)
end end
else else
if not Config.Consumables[give] then print(('%s may have potentially attempted an item exploit to gain %s %s'):format(src, amount, item)) return end -- cancel if item does not exist in config
if QBCore.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then if QBCore.Functions.GetPlayer(src).Functions.AddItem(item, amount or 1) then
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount or 1) TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount or 1)
end end
end end
end) end)
RegisterNetEvent("jim-consumables:server:DupeWarn", function(item, newsrc)
local src = newsrc or source
local P = QBCore.Functions.GetPlayer(src)
print("^5DupeWarn: ^1"..P.PlayerData.charinfo.firstname.." "..P.PlayerData.charinfo.lastname.."^7(^1"..tostring(src).."^7) ^2Tried to remove item ^7('^3"..item.."^7')^2 but it wasn't there^7")
if not Config.Debug then DropPlayer(src, "Kicked for attempting to duplicate items") end
print("^5DupeWarn: ^1"..P.PlayerData.charinfo.firstname.." "..P.PlayerData.charinfo.lastname.."^7(^1"..tostring(src).."^7) ^2Dropped from server for item duplicating^7")
end)
RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amount, newsrc)
local src = newsrc or source
local amount = amount or 1
local remamount = amount
if not give then
if HasItem(src, item, amount) then -- check if you still have the item
if QBCore.Functions.GetPlayer(src).Functions.GetItemByName(item).unique then -- If unique item, keep removing until gone
while remamount > 0 do
QBCore.Functions.GetPlayer(src).Functions.RemoveItem(item, 1)
remamount -= 1
end
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount) -- Show removal item box when all are removed
return
end
if QBCore.Functions.GetPlayer(src).Functions.RemoveItem(item, amount) then
if Config.Debug then print("^5Debug^7: ^1Removing ^2from Player^7(^2"..src.."^7) '^6"..QBCore.Shared.Items[item].label.."^7(^2x^6"..(amount or "1").."^7)'") end
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "remove", amount)
end
else TriggerEvent("jim-consumables:server:DupeWarn", item, src) end -- if not boot the player
elseif give then
if QBCore.Functions.GetPlayer(src).Functions.AddItem(item, amount) then
if Config.Debug then print("^5Debug^7: ^4Giving ^2Player^7(^2"..src.."^7) '^6"..QBCore.Shared.Items[item].label.."^7(^2x^6"..(amount or "1").."^7)'") end
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount)
end
end
end)
RegisterNetEvent('jim-consumables:server:addThirst', function(amount) RegisterNetEvent('jim-consumables:server:addThirst', function(amount)
local Player = QBCore.Functions.GetPlayer(source) local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end if not Player then return end
@@ -34,3 +67,44 @@ RegisterNetEvent('jim-consumables:server:addHunger', function(amount)
Player.Functions.SetMetaData('hunger', amount) Player.Functions.SetMetaData('hunger', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst) TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
end) end)
function HasItem(source, items, amount)
local amount = amount or 1
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local count = 0
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Checking if player has required item^7 '^3"..tostring(items).."^7'") end
for _, itemData in pairs(Player.PlayerData.items) do
if itemData and (itemData.name == items) then
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += itemData.amount
end
end
if count >= amount then
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end
return true
end
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end
return false
end
--Export Import System--
RegisterNetEvent("jim-consumables:getSync", function() local src = source TriggerClientEvent("jim-consumables:syncItems", source, Config.Consumables, Config.Emotes) end)
local function importEmote(emoteName, eInfo)
if Config.Debug then print("^5Debug^7: ^2Importing Item ^7'^6"..emoteName.."^7'") end
Config.Emotes[emoteName] = eInfo
TriggerClientEvent("jim-consumables:syncItems", -1, nil, Config.Emotes)
end
local function importConsumable(itemName, conInfo)
if Config.Debug then print("^5Debug^7: ^2Importing Item ^7'^6"..itemName.."^7'") end
if not QBCore.Shared.Items[itemName] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
Config.Consumables[itemName] = conInfo
QBCore.Functions.CreateUseableItem(itemName, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, itemName) end)
TriggerClientEvent("jim-consumables:syncItems", -1, Config.Consumables, nil)
end
exports("importEmote", importEmote)
exports("importConsumable", importConsumable)

View File

@@ -58,6 +58,24 @@ function countTable(table) local i = 0 for keys in pairs(table) do i += 1 end re
function toggleItem(give, item, amount) TriggerServerEvent("jim-consumables:server:toggleItem", give, item, amount) end function toggleItem(give, item, amount) TriggerServerEvent("jim-consumables:server:toggleItem", give, item, amount) end
function HasItem(items, amount)
local amount = amount or 1
local count = 0
for _, itemData in pairs(QBCore.Functions.GetPlayerData().items) do
if itemData and (itemData.name == items) then
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(items).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.amount).."^7)") end
count += itemData.amount
end
end
if count >= amount then
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^5FOUND^7 x^3"..count.."^7") end
return true
else
if Config.Debug then print("^5Debug^7: ^3HasItem^7: ^2Items ^1NOT FOUND^7") end
return false
end
end
--Screen Effects --Screen Effects
local alienEffect = false local alienEffect = false
function AlienEffect() function AlienEffect()