Tidy + upgrade

This commit is contained in:
Jim Shield
2022-09-17 16:48:42 +01:00
committed by GitHub
parent bc585cd9a5
commit 5d084c3046

View File

@@ -1,6 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local alcoholCount = 0 local alcoholCount = 0
local drugCount = 0 local drugCount = 0
@@ -16,7 +15,6 @@ end
local consuming = false local consuming = false
local cancelled = false local cancelled = false
local attachProp, attachProp2
RegisterNetEvent('jim-consumables:Consume', function(itemName) RegisterNetEvent('jim-consumables:Consume', function(itemName)
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
@@ -25,9 +23,8 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
local emote = Config.Emotes[Config.Consumables[itemName].emote] local emote = Config.Emotes[Config.Consumables[itemName].emote]
local animDict = tostring(emote[1]) local animDict = tostring(emote[1])
local anim = tostring(emote[2]) local anim = tostring(emote[2])
local model,model2, bone,bone2, drugeffect, stress local model, model2, bone, bone2, drugeffect, stress
local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
local P12, P22, P32, P42, P52, P62 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
if emote.AnimationOptions.Prop then if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop model = emote.AnimationOptions.Prop
bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone) bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
@@ -35,9 +32,9 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
if emote.AnimationOptions.SecondProp then if emote.AnimationOptions.SecondProp then
model2 = emote.AnimationOptions.SecondProp model2 = emote.AnimationOptions.SecondProp
bone2 = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.SecondPropBone) bone2 = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.SecondPropBone)
P12, P22, P32, P42, P52, P62 = table.unpack(emote.AnimationOptions.SecondPropPlacement) P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
end end
end end
local time = Config.Consumables[itemName].time or math.random(5000, 6000) local time = Config.Consumables[itemName].time or math.random(5000, 6000)
local type = Config.Consumables[itemName].type or "food" local type = Config.Consumables[itemName].type or "food"
local stress = Config.Consumables[itemName].stress or 0 local stress = Config.Consumables[itemName].stress or 0
@@ -86,19 +83,19 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
consuming = true consuming = true
CreateThread(function() CreateThread(function()
--Prop Spawning --Prop Spawning
if model then if model and IsModelValid(model) == 1 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Spawning consumable prop^7.") end if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1) attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true) AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
if model2 then if model2 and IsModelValid(model2) == 1 then
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1) attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp2, PlayerPedId(), bone2, P12, P22, P32, P42, P52, P62, true, true, false, true, 1, true) AttachEntityToEntity(attachProp2, PlayerPedId(), bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
end else print("^5Debug^7: ^3Consume^7: ^2Second prop model isn't valid/found^7.") end
while consuming do Wait(100) end while consuming do Wait(50) end
destroyProp(attachProp) if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
if model2 then destroyProp(attachProp2) end if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attackProp = nil end
end else print("^5Debug^7: ^3PropSpawnstop^7: ^2Prop model isn't valid/found^7.") end
end) end)
while consuming do while consuming do
if time <= 0 then consuming = false end if time <= 0 then consuming = false end
if not Config.Consumables[itemName].canRun then if not Config.Consumables[itemName].canRun then
@@ -168,7 +165,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end end
if stats.canOD then if stats.canOD then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
drugCount = drugCount + 1 drugCount += 1
if drugCount >= 4 then if drugCount >= 4 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15)) SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))