mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-18 06:56:03 +01:00
v1.2 - ps-buffs support / screen effect changes
This commit is contained in:
@@ -18,13 +18,13 @@ for k in pairs(Config.Emotes) do
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end
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end
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--Alcohol Effects
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--Screen Effects
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local alienEffect = false
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function AlienEffect()
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if alienEffect then return end
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alienEffect = true
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if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
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StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
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AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
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Wait(math.random(5000, 8000))
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local Ped = PlayerPedId()
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local animDict = "MOVE_M@DRUNK@VERYDRUNK"
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@@ -47,90 +47,120 @@ function AlienEffect()
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SetPedMotionBlur(Ped, false)
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AnimpostfxStopAll()
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ShakeGameplayCam('DRUNK_SHAKE', 0.0)
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StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
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AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
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Wait(math.random(45000, 60000))
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StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
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StopScreenEffect("DrugsMichaelAliensFightIn")
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StopScreenEffect("DrugsMichaelAliensFight")
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StopScreenEffect("DrugsMichaelAliensFightOut")
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AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
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AnimpostfxStop("DrugsMichaelAliensFightIn")
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AnimpostfxStop("DrugsMichaelAliensFight")
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AnimpostfxStop("DrugsMichaelAliensFightOut")
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alienEffect = false
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if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
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end
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--Weed Effects
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local weedEffect = false
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function WeedEffect()
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if weedEffect then return end
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weedEffect = true
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if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
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StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
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AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
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Wait(math.random(3000, 20000))
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StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
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AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
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Wait(math.random(15000, 20000))
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StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
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StopScreenEffect("DrugsMichaelAliensFightIn")
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StopScreenEffect("DrugsMichaelAliensFight")
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StopScreenEffect("DrugsMichaelAliensFightOut")
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AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
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AnimpostfxStop("DrugsMichaelAliensFightIn")
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AnimpostfxStop("DrugsMichaelAliensFight")
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AnimpostfxStop("DrugsMichaelAliensFightOut")
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weedEffect = false
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if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
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end
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--Other Effects
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local trevorEffect = false
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function TrevorEffect()
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if trevorEffect then return end
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if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
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trevorEffect = true
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StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0)
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AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
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Wait(3000)
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StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0)
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AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
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Wait(30000)
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StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0)
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StopScreenEffect("DrugsTrevorClownsFight")
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StopScreenEffect("DrugsTrevorClownsFightIn")
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StopScreenEffect("DrugsTrevorClownsFightOut")
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AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
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AnimpostfxStop("DrugsTrevorClownsFight")
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AnimpostfxStop("DrugsTrevorClownsFightIn")
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AnimpostfxStop("DrugsTrevorClownsFightOut")
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trevorEffect = false
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if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
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end
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local healEffectDouble = false
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function HealEffectDouble()
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if healEffectDouble then return end
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if Config.Debug then print("^5Debug^7: ^3HealEffectDouble^7() ^2activated") end
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healEffectDouble = true
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local count = 9
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while count > 0 do
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Wait(1000)
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count = count - 1
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SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
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end
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healEffectDouble = false
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if Config.Debug then print("^5Debug^7: ^3HealEffectDouble^7() ^2stopped") end
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local turboEffect = false
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function TurboEffect()
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if turboEffect then return end
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if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
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turboEffect = true
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AnimpostfxPlay('RaceTurbo', 0, true)
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SetTimecycleModifier('rply_motionblur')
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ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
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Wait(30000)
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StopGameplayCamShaking(true)
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SetTransitionTimecycleModifier('default', 0.35)
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Wait(1000)
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ClearTimecycleModifier()
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AnimpostfxStop('RaceTurbo')
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turboEffect = false
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if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
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end
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local rampageEffect = false
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function RampageEffect()
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if rampageEffect then return end
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if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
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rampageEffect = true
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AnimpostfxPlay('Rampage', 0, true)
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SetTimecycleModifier('rply_motionblur')
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ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
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Wait(30000)
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StopGameplayCamShaking(true)
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SetTransitionTimecycleModifier('default', 0.35)
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Wait(1000)
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ClearTimecycleModifier()
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AnimpostfxStop('Rampage')
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rampageEffect = false
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if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
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end
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local focusEffect = false
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function FocusEffect()
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if focusEffect then return end
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if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
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focusEffect = true
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AnimpostfxPlay('FocusIn', 0, true)
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Wait(30000)
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Wait(1000)
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AnimpostfxStop('FocusIn')
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focusEffect = false
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if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
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end
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--Built-in Buff effects
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local healEffect = false
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function HealEffect()
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function HealEffect(data)
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if healEffect then return end
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if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
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healEffect = true
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local count = 4
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local count = (data[1] / 1000)
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while count > 0 do
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Wait(1000)
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count = count - 1
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SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
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SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
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end
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healEffect = false
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if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
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end
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local staminaEffect = false
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function StaminaEffect()
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function StaminaEffect(data)
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if staminaEffect then return end
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if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
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staminaEffect = true
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local startStamina = 8
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local startStamina = (data[1] / 1000)
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SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
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while startStamina > 0 do
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Wait(1000)
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if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), 1.0) end
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if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
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startStamina = startStamina - 1
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if math.random(5, 100) < 51 then end
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end
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@@ -149,86 +179,17 @@ function StopEffects()
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ResetPedMovementClipset(PlayerPedId(), 0)
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SetPedIsDrunk(PlayerPedId(), false)
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SetPedMotionBlur(PlayerPedId(), false)
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StopScreenEffect("DrugsMichaelAliensFightIn")
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StopScreenEffect("DrugsMichaelAliensFight")
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StopScreenEffect("DrugsMichaelAliensFightOut")
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StopScreenEffect("DrugsTrevorClownsFight")
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StopScreenEffect("DrugsTrevorClownsFightIn")
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StopScreenEffect("DrugsTrevorClownsFightOut")
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AnimpostfxStop("DrugsMichaelAliensFightIn")
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AnimpostfxStop("DrugsMichaelAliensFight")
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AnimpostfxStop("DrugsMichaelAliensFightOut")
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AnimpostfxStop("DrugsTrevorClownsFight")
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AnimpostfxStop("DrugsTrevorClownsFightIn")
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AnimpostfxStop("DrugsTrevorClownsFightOut")
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AnimpostfxStop('RaceTurbo')
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AnimpostfxStop('FocusIn')
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AnimpostfxStop('Rampage')
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end
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--[[function EcstasyEffect()
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local startStamina = 30
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SetFlash(0, 0, 500, 7000, 500)
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while startStamina > 0 do
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Wait(1000)
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startStamina = startStamina - 1
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RestorePlayerStamina(PlayerId(), 1.0)
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if math.random(1, 100) < 51 then
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SetFlash(0, 0, 500, 7000, 500)
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ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08)
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end
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end
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if IsPedRunning(PlayerPedId()) then
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SetPedToRagdoll(PlayerPedId(), math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
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end
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startStamina = 0
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end
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function CrackBaggyEffect()
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local startStamina = 8
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local ped = PlayerPedId()
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--AlienEffect()
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SetRunSprintMultiplierForPlayer(PlayerId(), 1.3)
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while startStamina > 0 do
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Wait(1000)
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if math.random(1, 100) < 10 then
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RestorePlayerStamina(PlayerId(), 1.0)
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end
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startStamina = startStamina - 1
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if math.random(1, 100) < 60 and IsPedRunning(ped) then
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SetPedToRagdoll(ped, math.random(1000, 2000), math.random(1000, 2000), 3, 0, 0, 0)
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end
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if math.random(1, 100) < 51 then
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--AlienEffect()
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end
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end
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if IsPedRunning(ped) then
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SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
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end
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startStamina = 0
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SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
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end
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function CokeBaggyEffect()
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local startStamina = 20
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local ped = PlayerPedId()
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--AlienEffect()
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SetRunSprintMultiplierForPlayer(PlayerId(), 1.1)
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while startStamina > 0 do
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Wait(1000)
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if math.random(1, 100) < 20 then
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RestorePlayerStamina(PlayerId(), 1.0)
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end
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startStamina = startStamina - 1
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if math.random(1, 100) < 10 and IsPedRunning(ped) then
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SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
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end
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if math.random(1, 300) < 10 then
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--AlienEffect()
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Wait(math.random(3000, 6000))
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end
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end
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if IsPedRunning(ped) then
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SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
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end
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startStamina = 0
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SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
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end]]
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local consuming = false
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local cancelled = false
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@@ -356,61 +317,52 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
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elseif alcoholCount >= 4 then
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TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
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CreateThread(function()
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AlienEffect()
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end)
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CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
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end
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end
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stats = Config.Consumables[itemName].stats or nil
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stats = Config.Consumables[itemName].stats or nil
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if Config.Consumables[itemName].stats then
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if stats.screen then -- Screen effect activation
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if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
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if stats.screen == "focus" then CreateThread(function() FocusEffect() end) end
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if stats.screen == "rampage" then CreateThread(function() RampageEffect() end) end
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if stats.screen == "weed" then CreateThread(function() WeedEffect() end) end
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if stats.screen == "trevor" then CreateThread(function() TrevorEffect() end) end
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end
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if Config.Consumables[itemName].stats then
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if stats.canOD then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
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drugCount = drugCount + 1
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if drugCount >= 4 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
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SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
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if drugCount >= 6 then
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CreateThread(function()
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AlienEffect()
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end)
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if drugCount >= 7 then
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CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
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end
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end
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end
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if stats.effect == "weed" then
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if drugCount >= 2 then
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CreateThread(function()
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TrevorEffect()
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end)
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end
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end
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if stats.effect == "heal" then
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CreateThread(function()
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HealEffect()
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end)
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end
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if stats.effect == "healdouble" then
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CreateThread(function()
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HealEffect()
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end)
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end
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if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:AddHealthBuff((stats.effect.time or 10000), (stats.amount or 6))
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else CreateThread(function() HealEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
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end
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if stats.effect == "stamina" then
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CreateThread(function()
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StaminaEffect()
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end)
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if drugCount >= 4 then
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CreateThread(function()
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TrevorEffect()
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end)
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end
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end
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if stats.widepupils then
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TriggerEvent("evidence:client:SetStatus", "widepupils", 200)
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--EcstasyEffect()
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if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:StaminaBuffEffect((stats.effect.time or 10000), (stats.amount or 6))
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else CreateThread(function() StaminaEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
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end
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if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs") end
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if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.effect.time or 10000), (stats.amount or 6)) end
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if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((stats.time or 10000), (stats.amount or 6)) end
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if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.effect.time or 10000), (stats.amount or 6)) end
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if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.effect.time or 10000)) end
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if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.effect.time or 10000)) end
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if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (stats.time or 10000)) end
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if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (stats.time or 10000)) end
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end
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if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
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end
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end
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cancelled = false
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consuming = false
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