mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-16 22:16:02 +01:00
2.0Beta upload
This commit is contained in:
@@ -1,58 +1,128 @@
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local QBCore = exports[Config.Core]:GetCoreObject()
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local alcoholCount, drugCount, consuming, cancelled = 0, 0, false, false
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local Consumables, Emotes = {}, {}
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Consumables, Emotes = {}, {}
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local function propConvert() --Convert Prop Model Names to Model HashKeys now to be more optimized when loading later
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for k in pairs(Emotes) do
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if Emotes[k].AnimationOptions.Prop then
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Emotes[k].AnimationOptions.Prop = GetHashKey(Emotes[k].AnimationOptions.Prop)
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if Emotes[k].AnimationOptions.SecondProp then
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Emotes[k].AnimationOptions.SecondProp = GetHashKey(Emotes[k].AnimationOptions.SecondProp)
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local function syncConsumables()
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Consumables = triggerCallback(getScript()..":server:syncConsumables")
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Emotes = triggerCallback(getScript()..":server:syncEmotes")
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debugPrint("^5Debug^7: ^2Retrieved ^6"..countTable(Consumables).." ^2Items and ^6"..countTable(Emotes).." ^2Emotes^7")
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end
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RegisterNetEvent(getScript()..":client:syncConsumables", function(NewConsumables)
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if debugMode then
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for k, v in pairs(NewConsumables) do
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if not Consumables[k] then
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print("^5Debug^7: ^2New Item Info added^7: ^6"..k.."^7")
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end
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end
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end
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end
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local function syncConsumables()
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local p = promise.new() QBCore.Functions.TriggerCallback('jim-consumables:server:syncConsumables', function(cb) p:resolve(cb) end) Consumables = Citizen.Await(p)
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local p2 = promise.new() QBCore.Functions.TriggerCallback('jim-consumables:server:syncEmotes', function(cb) p2:resolve(cb) end) Emotes = Citizen.Await(p2)
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if Config.Debug then print("^5Debug^7: ^2Retrieved ^6"..countTable(Consumables).." ^2Items and ^6"..countTable(Emotes).." ^2Emotes^7") end
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propConvert()
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end
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RegisterNetEvent("jim-consumables:client:syncConsumables", function(NewConsumables)
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if Config.Debug then for k, v in pairs(NewConsumables) do if not Consumables[k] then print("^5Debug^7: ^2New Item Info added^7: ^6"..k.."^7") end end end
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Consumables = NewConsumables
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end)
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RegisterNetEvent("jim-consumables:client:syncEmotes", function(NewEmotes)
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if Config.Debug then for k, v in pairs(NewEmotes) do if not Emotes[k] then print("^5Debug^7: ^2New Emote Info added^7: ^6"..k.."^7") end end end
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RegisterNetEvent(getScript()..":client:syncEmotes", function(NewEmotes)
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if debugMode then
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for k, v in pairs(NewEmotes) do
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if not Emotes[k] then
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print("^5Debug^7: ^2New Emote Info added^7: ^6"..k.."^7")
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end
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end
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end
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Emotes = NewEmotes
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propConvert()
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end)
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AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end syncConsumables() end)
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() syncConsumables() end)
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onPlayerLoaded(function() syncConsumables() end, true)
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RegisterNetEvent('jim-consumables:Consume', function(itemName)
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if not HasItem(itemName, 1) then print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..") end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
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LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
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local Player = PlayerPedId()
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RegisterNetEvent(getScript()..':Consume', function(itemName)
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if not hasItem(itemName, 1) then
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print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..")
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end
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local requiredItem = Consumables[itemName].requiredItem or nil
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if requiredItem then
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if not hasItem(requiredItem, 1) then
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triggerNotify(nil, "You need a "..Items[requiredItem].label, "error")
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return
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else
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-- if requiredItem == "lighter" then breakTool({ item = "lighter", damage = math.random(0, 1) }) end
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end
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end
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debugPrint("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..")
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tempLockInv(true)
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local Player = PlayerPedId()
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local emote = Emotes[Consumables[itemName].emote] or Emotes["crisps"]
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if isAnimal then --- Animal ped adjustments
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local presets = {
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["default"] = {
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propPlacement = { 0.0, 0.25, -0.04, 0.0, 0.0, 0.0, },
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propPlacement2 = { 0.0, 0.25, -0.02, 0.0, 0.0, 0.0, }
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},
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[`a_c_rabbit_01`] = {
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propPlacement = { 0.0, 0.37, -0.15, 0.0, 0.0, 0.0, },
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propPlacement2 = { 0.0, 0.37, -0.13, 0.0, 0.0, 0.0, }
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},
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[`a_c_rat`] = {
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propPlacement = { 0.0, 0.25, -0.04, 0.0, 0.0, 0.0, },
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propPlacement2 = { 0.0, 0.25, -0.02, 0.0, 0.0, 0.0, }
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},
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[`a_c_crow`] = {
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propPlacement = { 0.0, 0.25, 0.02, 0.0, 0.0, 0.0, },
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propPlacement2 = { 0.0, 0.25, 0.04, 0.0, 0.0, 0.0, }
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},
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}
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local model = GetEntityModel(Player)
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local isCat = (isCat() or model == `ft-raccoon`) and (model ~= `ft-sphynx`)
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local isDog, bigDog = isDog()
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if isDog and model == `a_c_coyote` then isDog = false end
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local isCoyote = (model == `ft-sphynx` or model == `a_c_coyote`)
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if model == `ft-capmonkey2` then isDog = true end
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local propPlacement, propPlacement2 = { 0.0, 0.37, -0.19, 0.0, 0.0, 0.0, }, { 0.0, 0.37, -0.17, 0.0, 0.0, 0.0, }
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if isDog then
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if bigDog or isCoyote then
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propPlacement = { 0.0, 0.53, -0.39, 0.0, 0.0, 0.0, } propPlacement2 = { 0.0, 0.53, -0.37, 0.0, 0.0, 0.0, }
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else
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propPlacement = { 0.0, 0.33, -0.28, 0.0, 0.0, 0.0, } propPlacement2 = { 0.0, 0.33, -0.26, 0.0, 0.0, 0.0, }
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end
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end
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if not isCat and not isDog then
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propPlacement = presets[model] and presets[model].propPlacement or presets["default"].propPlacement
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propPlacement2 = presets[model] and presets[model].propPlacement2 or presets["default"].propPlacement
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end
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emote = {
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"creatures@pug@move", "nill", "",
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AnimationOptions = {
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EmoteLoop = true,
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Prop = "v_res_tt_bowl",
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PropBone = 64081,
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PropPlacement = propPlacement,
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SecondProp = Emotes[Consumables[itemName].emote].AnimationOptions.Prop or nil,
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SecondPropBone = Emotes[Consumables[itemName].emote].AnimationOptions.Prop and 64081 or nil,
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SecondPropPlacement = Emotes[Consumables[itemName].emote].AnimationOptions.Prop and propPlacement2 or nil,
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},
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}
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end
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local returnItem = Consumables[itemName].returnItem or nil
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local animDict, anim = tostring(emote[1]), tostring(emote[2])
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local model, model2, bone, bone2, drugeffect, stress
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local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
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local RewardItem = Consumables[itemName].rewards or nil
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local time = Consumables[itemName].time or math.random(5000, 6000)
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local type = Consumables[itemName].type or ""
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local stress = Consumables[itemName].stress or 0
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local heal = Consumables[itemName].heal or 0
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local armor = Consumables[itemName].armor or 0
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local stats = Consumables[itemName].stats or nil
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local pack = Consumables[itemName].pack or nil
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local string = "Using "
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local notifType = ""
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local canRun = Consumables[itemName].canRun
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local time, stress, heal, armor, stats = GenerateRandomValues({
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time = Consumables[itemName].time or { 5000, 6000 },
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stress = Consumables[itemName].stress or 0,
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heal = Consumables[itemName].heal or 0,
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armor = Consumables[itemName].armor or 0,
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hunger = Consumables[itemName].stats and Consumables[itemName].stats.hunger or 0,
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thirst = Consumables[itemName].stats and Consumables[itemName].stats.thirst or 0,
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})
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if emote.AnimationOptions.Prop then
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model = emote.AnimationOptions.Prop
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bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
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@@ -63,16 +133,27 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
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end
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end
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if type == "drink" or type == "alcohol" then string = "Drinking "
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elseif type == "food" then string = "Eating "
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else string = "Using " end
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if type == "drink" or type == "alcohol" then
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string = "Drinking "
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notifType = "drinking"
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elseif type == "food" then
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string = "Eating "
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notifType = "eating"
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elseif type == "smoke" then
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string = "Smoking "
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notifType = "smoking"
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elseif type == "pack" then
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string = "Opening "
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notifType = "package"
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else string = "Using "
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notifType = "using"
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end
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if consuming then
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cancelled = true
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
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LocalPlayer.state:set("inv_busy", false, true)
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debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
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tempLockInv(false)
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if Config.UseProgbar then
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if Config.ProgressBar == "ox" then exports.ox_lib:cancelProgress()
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else TriggerEvent("progressbar:client:cancel") end
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stopPropgressBar()
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else
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triggerNotify(nil, "Stopped "..string, "error")
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end
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@@ -80,29 +161,36 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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return
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end
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--Emote Stuff
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
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debugPrint("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...")
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local InVehicle = IsPedInAnyVehicle(Player, true)
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7 - ^6"..tostring(InVehicle).."^7") end
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if InVehicle == 1 then MovementType = 51
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debugPrint("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7 - ^6"..tostring(InVehicle).."^7")
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MovementType = 0 -- Default movement type
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if InVehicle == 1 then
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MovementType = 51
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elseif emote.AnimationOptions then
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if emote.AnimationOptions.EmoteMoving then MovementType = 51
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if emote.AnimationOptions.EmoteMoving then MovementType = 51
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elseif emote.AnimationOptions.EmoteLoop then MovementType = 1
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elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
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elseif emote.AnimationOptions.EmoteStuck then MovementType = emote.AnimationOptions.EmoteMoving and 50 or 2
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elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0 end
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end
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end
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--Load and Start animation
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
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loadAnimDict(animDict)
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TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Player Movement Type^7 - ^6"..json.encode(MovementType).." ^7") end
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if Config.UseProgbar then
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if Config.ProgressBar == "ox" then
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CreateThread(function() if exports.ox_lib:progressBar({ duration = time, label = string..QBCore.Shared.Items[itemName].label.."..", useWhileDead = false, canCancel = false,}) then consuming = false else end end)
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else
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CreateThread(function() QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true,}, {}, {}, {}, function() consuming = false end, function() end, itemName) end)
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end
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debugPrint("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...")
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if not (GetPedType(Player) == 28)then
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playAnim(animDict, anim, -1, MovementType)
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end
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debugPrint("^5Debug^7: ^3Consume^7: ^2Player Movement Flag^7 - ^6"..json.encode(MovementType).." ^7")
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if Config.Main.UseProgbar then
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CreateThread(function()
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if progressBar({ time = time, label = string..Items[itemName].label.."..", dead = false, cancel = false}) then
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consuming = false
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else
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end
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end)
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else
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triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
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triggerNotify(nil, string..Items[itemName].label.."..", notifType)
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end
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consuming = true
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@@ -110,44 +198,58 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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--Prop Spawning
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if model then
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if IsModelValid(model) == 1 then
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if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
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attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
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if model2 then
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if IsModelValid(model2) == 1 then
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attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
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else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
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end
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while consuming do Wait(50) end
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if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
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if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attachProp2 = nil end
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debugPrint("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7...")
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attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
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if model2 then
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if IsModelValid(model2) == 1 then
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attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
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else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
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end
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while consuming do Wait(50) end
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if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
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if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attachProp2 = nil end
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else print("^5Debug^7: ^3PropSpawn^7: ^2Prop model isn't valid/found^7.") end
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end
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end)
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end)
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while consuming do
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if time <= 0 then consuming = false end
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if not canRun then
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if IsControlJustPressed(0, 21) then
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consuming = false
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cancelled = true
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LocalPlayer.state:set("inv_busy", false, true)
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if Config.UseProgbar then
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if Config.ProgressBar == "ox" then exports.ox_lib:cancelProgress()
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else TriggerEvent("progressbar:client:cancel") end
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else
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triggerNotify(nil, "Cancelled "..string, "error")
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end
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local drawTable = debugMode and
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{ "[BackSpace] Stop Consuming",
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"Time: "..tostring(time),
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"Type: "..(type or ""),
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"Hunger: "..(stats.hunger or 0).."%",
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"Thirst: "..(stats.thirst or 0).."%",
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"Stress: "..(stress or 0).."%",
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"Heal: "..(heal or 0).."%",
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"Armour: "..(armor or 0).."%",
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} or
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{ "[BackSpace] Stop Consuming", }
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drawText(nil, drawTable, nil, nil)
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if time <= 0 then consuming = false end
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if (IsControlJustPressed(0, 21) and not canRun) or IsPedRagdoll(Player) or IsControlJustPressed(0, 177) then
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consuming = false
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cancelled = true
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tempLockInv(false)
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hideText()
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if Config.Main.UseProgbar then
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stopPropgressBar()
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else
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triggerNotify(nil, "Cancelled "..string, "error")
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end
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end
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Wait(9)
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time -= 11
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Wait(0)
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time -= 12
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end
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StopEntityAnim(Player, anim, animDict, 1.0)
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unloadAnimDict(animDict)
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if not cancelled then
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toggleItem(false, itemName, 1)
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if returnItem ~= nil then toggleItem(true, returnItem.item, returnItem.amount) end
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hideText()
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removeItem(itemName, 1)
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if returnItem ~= nil then
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currentToken = triggerCallback(AuthEvent)
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addItem(returnItem.item, returnItem.amount)
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end
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-- Reward Item calculations
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CreateThread(function()
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@@ -157,8 +259,9 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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while true do
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local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
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if RewardItem[item].rarity >= rarity then
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toggleItem(true, RewardItem[item].item, math.random(1, RewardItem[item].max))
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if Config.Debug then print("^5Debug^7: ^2Given reward prize^7: '^6"..RewardItem[item].item.."^7'") end
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currentToken = triggerCallback(AuthEvent)
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addItem(RewardItem[item].item, math.random(1, RewardItem[item].max or 1))
|
||||
debugPrint("^5Debug^7: ^2Given reward prize^7: '^6"..RewardItem[item].item.."^7'")
|
||||
break
|
||||
end
|
||||
Wait(100)
|
||||
@@ -168,25 +271,31 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
||||
end
|
||||
end)
|
||||
if stats then
|
||||
if stats.hunger then TriggerServerEvent("jim-consumables:server:addNeed", QBCore.Functions.GetPlayerData().metadata["hunger"] + stats.hunger, "hunger") end
|
||||
if stats.thirst then TriggerServerEvent("jim-consumables:server:addNeed", QBCore.Functions.GetPlayerData().metadata["thirst"] + stats.thirst, "thirst") end
|
||||
if stats.hunger then
|
||||
--stats.hunger = math.random(stats.hunger - 5, stats.hunger + 5)
|
||||
TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["hunger"] + stats.hunger, "hunger")
|
||||
end
|
||||
if stats.thirst then
|
||||
--stats.thirst = math.random(stats.thirst - 5, stats.thirst + 5)
|
||||
TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["thirst"] + stats.thirst, "thirst")
|
||||
end
|
||||
end
|
||||
if Config.Debug then print("^5Debug^7: ^2Hunger^7: [^6"..(stats.hunger or 0).."^7] ^2Thrist^7: [^6"..(stats.thirst or 0).."^7]" ) end
|
||||
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(stats.hunger or 0).."^7] ^2Thrist^7: [^6"..(stats.thirst or 0).."^7]" )
|
||||
if stress and stress ~= 0 then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
|
||||
TriggerServerEvent('hud:server:RelieveStress', stress)
|
||||
end
|
||||
if heal and heal ~= 0 then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal)
|
||||
SetEntityHealth(Player, GetEntityHealth(Player) + heal)
|
||||
end
|
||||
if armor and armor ~= 0 then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.")
|
||||
TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor))
|
||||
end
|
||||
if type == "alcohol" then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
|
||||
alcoholCount = alcoholCount + 1
|
||||
alcoholCount += 1
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..alcoholCount)
|
||||
if alcoholCount > 1 and alcoholCount < 4 then
|
||||
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
|
||||
elseif alcoholCount >= 4 then
|
||||
@@ -194,6 +303,10 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
||||
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
|
||||
end
|
||||
end
|
||||
if pack then
|
||||
currentToken = triggerCallback(AuthEvent)
|
||||
addItem(pack.item, pack.amount)
|
||||
end
|
||||
if stats then
|
||||
if stats.screen then -- Screen effect activation
|
||||
if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
|
||||
@@ -205,30 +318,34 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
||||
if stats.screen == "thermal" then CreateThread(function() ThermalEffect() end) end
|
||||
end
|
||||
if stats.canOD then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
|
||||
drugCount += 1
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount)
|
||||
if drugCount >= 4 then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10,15))
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health")
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10, 15))
|
||||
if drugCount >= 7 then
|
||||
CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
|
||||
end
|
||||
end
|
||||
end
|
||||
if stats.effect == "heal" then
|
||||
if GetResourceState("ps-buffs") == "started" then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms") end
|
||||
if GetResourceState("ps-buffs"):find("start") then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms")
|
||||
exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else CreateThread(function() HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
|
||||
else
|
||||
CreateThread(function()
|
||||
HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
|
||||
end)
|
||||
end
|
||||
end
|
||||
if stats.effect == "stamina" then
|
||||
if GetResourceState("ps-buffs") == "started" then
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms") end
|
||||
if GetResourceState("ps-buffs"):find("start") then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms")
|
||||
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else CreateThread(function() StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
|
||||
end
|
||||
if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
|
||||
--if Config.Debug then if stats.effect then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end end
|
||||
if GetResourceState("ps-buffs"):find("start") then --PS-BUFFS ONLY
|
||||
if stats.effect then debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end
|
||||
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
@@ -242,8 +359,8 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
|
||||
end
|
||||
cancelled = false
|
||||
consuming = false
|
||||
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...") end
|
||||
LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...")
|
||||
tempLockInv(false)
|
||||
end)
|
||||
|
||||
CreateThread(function()
|
||||
@@ -255,5 +372,7 @@ CreateThread(function()
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
|
||||
lockInv(false)
|
||||
|
||||
StopEffects()
|
||||
end)
|
||||
end)
|
||||
Reference in New Issue
Block a user