From 52816242fac2e090913fb5f5aeb64c205065f23f Mon Sep 17 00:00:00 2001 From: Jim Shield Date: Tue, 14 Feb 2023 15:14:17 +0000 Subject: [PATCH] Revert "v1.4 beta update info" This reverts commit c25cb643bc754fc04fe68bf61fd4a1fd7a121e20. --- README.md | 32 ++++++++------------------------ 1 file changed, 8 insertions(+), 24 deletions(-) diff --git a/README.md b/README.md index f0360e0..4fb4660 100644 --- a/README.md +++ b/README.md @@ -6,31 +6,15 @@ This script is designed as a replacement/override for food and drink consumables It's main purpose was to make it possible to not stand up while sitting due to lazy events such as ClearPedTasks in most scripts, this one is designed to cancel the animation you have chosen, not all animations. This includes progressbar. -## v1.4 Beta Information -I've added a export system that allows scripts to easily add new foods and drinks to be usable and then sync them between players -This should work but may have issues. - -But because of the export system being used, Jim-Consumables **NEEDS** to start before any scripts that use it. - -And small example snippet for this imports the item and the emote, then syncs it to players - -```lua - local foodTable = { - ["shotfries"] = { emote = "bsfries", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(55,65), }}, - } - local emoteTable = { - ["bsfries"] = {"mp_player_inteat@burger", "mp_player_int_eat_burger_fp", "Fries", AnimationOptions = { Prop = "prop_food_bs_chips", PropBone = 18905, PropPlacement = {0.09, -0.06, 0.05, 300.0, 150.0}, EmoteMoving = true, EmoteLoop = true, }}, - } - - if Config.Debug then print("^5Debug^7: ^2Starting ^6Emote ^2Import^7..") end - for k, v in pairs(emoteTable) do exports["jim-consumables"]:importEmote(k, v) end - if Config.Debug then print("^5Debug^7: ^2Starting ^6Item ^2Import^7..") end - for k, v in pairs(foodTable) do exports["jim-consumables"]:importConsumable(k, v) end -``` -This will grab the `shotfries` item info and add it to the `Config.Consumables` while the servers running and the same with the built-in emote system - # Installation +``` +Please stop asking to how add a progressbar...PLEASE + +This script was designed to not need one, because of how it cancels all the player animations instantly + +You can manage without a progressbar. +``` This script is recommended to be ran last/at the bottom of your server.cfg because this is intended to take control of items, if ran too early the original script may override this one. It already takes control of default qbcore food and drink, but you would probably want to add more. @@ -86,4 +70,4 @@ If this script is enabled it will automatically try to use their system to apply "strength" -- Strength effect ``` -This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section. +This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section. \ No newline at end of file