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Fixes player being stuck when consuming
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@@ -68,15 +68,17 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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end
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end
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--Emote Stuff
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--Emote Stuff
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
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if emote.AnimationOptions then
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if emote.AnimationOptions.EmoteLoop then MovementType = 1
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elseif emote.AnimationOptions.EmoteMoving then MovementType = 51
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elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
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elseif emote.AnimationOptions.EmoteStuck then MovementType = 50 end
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else MovementType = 0 end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
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local InVehicle = IsPedInAnyVehicle(Player, true)
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local InVehicle = IsPedInAnyVehicle(Player, true)
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if InVehicle == 1 then MovementType = 51 end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^Player is in a vehicle^7..."..json.encode(InVehicle).." ") end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
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if InVehicle == 1 then MovementType = 51
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elseif emote.AnimationOptions then
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if emote.AnimationOptions.EmoteMoving then MovementType = 51
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elseif emote.AnimationOptions.EmoteLoop then MovementType = 1
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elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
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elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
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end
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end
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--Load and Start animation
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--Load and Start animation
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
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loadAnimDict(animDict)
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loadAnimDict(animDict)
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