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jim-consumables/client/client.lua

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local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local onDuty = false
local alcoholCount = 0
local drugCount = 0
local function loadAnimDict(dict) while (not HasAnimDictLoaded(dict)) do RequestAnimDict(dict) Wait(5) end end
--Alcohol Effects
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function AlienEffect()
StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(5000, 8000))
local ped = PlayerPedId()
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RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
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while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
Citizen.Wait(0)
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end
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SetPedCanRagdoll( ped, true )
ShakeGameplayCam('DRUNK_SHAKE', 2.80)
SetTimecycleModifier("Drunk")
SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", true)
SetPedMotionBlur(ped, true)
SetPedIsDrunk(ped, true)
Wait(1500)
SetPedToRagdoll(ped, 5000, 1000, 1, false, false, false )
Wait(13500)
SetPedToRagdoll(ped, 5000, 1000, 1, false, false, false )
Wait(120500)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(ped, 0)
SetPedIsDrunk(ped, false)
SetPedMotionBlur(ped, false)
AnimpostfxStopAll()
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
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Wait(math.random(45000, 60000))
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StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
StopScreenEffect("DrugsMichaelAliensFightIn")
StopScreenEffect("DrugsMichaelAliensFight")
StopScreenEffect("DrugsMichaelAliensFightOut")
end
--Weed Effects
function WeedEffect()
StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(3000, 20000))
StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(15000, 20000))
StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
StopScreenEffect("DrugsMichaelAliensFightIn")
StopScreenEffect("DrugsMichaelAliensFight")
StopScreenEffect("DrugsMichaelAliensFightOut")
end
--Other Effects
function TrevorEffect()
StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0)
Wait(3000)
StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0)
Wait(30000)
StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0)
StopScreenEffect("DrugsTrevorClownsFight")
StopScreenEffect("DrugsTrevorClownsFightIn")
StopScreenEffect("DrugsTrevorClownsFightOut")
end
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function HealEffectDouble()
if not healing then healing = true else return end
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local count = 9
while count > 0 do
Wait(1000)
count = count - 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
end
healing = false
end
function HealEffect()
if not healing then healing = true else return end
local count = 4
while count > 0 do
Wait(1000)
count = count - 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
end
healing = false
end
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function StaminaEffect()
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local startStamina = 8
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
while startStamina > 0 do
Wait(1000)
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), 1.0) end
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startStamina = startStamina - 1
if math.random(5, 100) < 51 then end
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end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
end
--[[function EcstasyEffect()
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local startStamina = 30
SetFlash(0, 0, 500, 7000, 500)
while startStamina > 0 do
Wait(1000)
startStamina = startStamina - 1
RestorePlayerStamina(PlayerId(), 1.0)
if math.random(1, 100) < 51 then
SetFlash(0, 0, 500, 7000, 500)
ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08)
end
end
if IsPedRunning(PlayerPedId()) then
SetPedToRagdoll(PlayerPedId(), math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
end
startStamina = 0
end
function CrackBaggyEffect()
local startStamina = 8
local ped = PlayerPedId()
--AlienEffect()
SetRunSprintMultiplierForPlayer(PlayerId(), 1.3)
while startStamina > 0 do
Wait(1000)
if math.random(1, 100) < 10 then
RestorePlayerStamina(PlayerId(), 1.0)
end
startStamina = startStamina - 1
if math.random(1, 100) < 60 and IsPedRunning(ped) then
SetPedToRagdoll(ped, math.random(1000, 2000), math.random(1000, 2000), 3, 0, 0, 0)
end
if math.random(1, 100) < 51 then
--AlienEffect()
end
end
if IsPedRunning(ped) then
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
end
function CokeBaggyEffect()
local startStamina = 20
local ped = PlayerPedId()
--AlienEffect()
SetRunSprintMultiplierForPlayer(PlayerId(), 1.1)
while startStamina > 0 do
Wait(1000)
if math.random(1, 100) < 20 then
RestorePlayerStamina(PlayerId(), 1.0)
end
startStamina = startStamina - 1
if math.random(1, 100) < 10 and IsPedRunning(ped) then
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
end
if math.random(1, 300) < 10 then
--AlienEffect()
Wait(math.random(3000, 6000))
end
end
if IsPedRunning(ped) then
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
end]]
local consuming = false
local cancelled = false
RegisterNetEvent('jim-consumables:Consume', function(itemName)
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local time = math.random(5000, 6000) -- How long it takes to consume something
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local Player = PlayerPedId()
local emote = Config.Emotes[Config.Consumables[itemName].emote]
local animDict = tostring(emote[1])
local anim = tostring(emote[2])
local model, bone, drugeffect, stress = nil
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local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
if emote.AnimationOptions.Prop then
model = tostring(emote.AnimationOptions.Prop)
bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
end
local type = Config.Consumables[itemName].type
local stress = Config.Consumables[itemName].stress
local heal = Config.Consumables[itemName].heal
local armor = Config.Consumables[itemName].armor
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if type == "drink" or type == "alcohol" then string = "Drinking " end
if type == "food" then string = "Eating " end
if type == "drug" then string = "Using " end
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if consuming then
cancelled = true
TriggerEvent("QBCore:Notify", "Stopped "..string, "error")
consuming = not consuming
return
end
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--Emote Stuff
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if emote.AnimationOptions then
if emote.AnimationOptions.EmoteLoop then MovementType = 1
if emote.AnimationOptions.EmoteMoving then MovementType = 51
end
elseif emote.AnimationOptions.EmoteMoving then MovementType = 51
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
end
else MovementType = 0 end
InVehicle = IsPedInAnyVehicle(PlayerPedId(), true)
if InVehicle == 1 then MovementType = 51 end
--Load and Start animation
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loadAnimDict(animDict)
TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
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--Prop Spawning
if model then
RequestModel(GetHashKey(model))
while not HasModelLoaded(GetHashKey(model)) do Citizen.Wait(1) end
local attachProp = CreateObject(GetHashKey(model), 1.0, 1.0, 1.0, 1, 1, 0)
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
end
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TriggerEvent("QBCore:Notify", string..QBCore.Shared.Items[itemName].label.."..", "success", (time + 1000))
consuming = true
while consuming do
if time <= 0 then consuming = false end
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if IsControlJustPressed(0, 21) then
consuming = false
cancelled = true
end
Wait(10)
time = time - 10
end
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StopEntityAnim(Player, anim, animDict, 1.0)
DeleteEntity(attachProp)
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if not cancelled then
TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[itemName], "remove", 1)
TriggerServerEvent("QBCore:Server:RemoveItem", itemName, 1)
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if QBCore.Shared.Items[itemName].thirst then
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TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
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if QBCore.Shared.Items[itemName].hunger then
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TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then
local hunger = 0
local thirst = 0
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if if Config.Consumables[itemName].stats then
if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
end
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end
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if stress then TriggerServerEvent('hud:server:RelieveStress', stress) end
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if heal then SetEntityHealth(Player, GetEntityHealth(Player) + heal) end
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if armor then TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor)) end
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if type == "alcohol" then
alcoholCount = alcoholCount + 1
if alcoholCount > 1 and alcoholCount < 4 then
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
elseif alcoholCount >= 4 then
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
AlienEffect()
end
end
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effect = Config.Consumables[itemName].effect
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if effect ~= nil then
if effect.canOD then
drugCount = drugCount + 1
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if drugCount >= 4 then
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
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if drugCount >= 6 then
AlienEffect()
end
end
end
if effect.effect == "weed" then
if drugCount >= 2 then
TrevorEffect()
end
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end
if effect.effect == "heal" then
HealEffect()
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end
if effect.effect == "healdouble" then
HealEffect()
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end
if effect.effect == "stamina" then
StaminaEffect()
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if drugCount >= 4 then
TrevorEffect()
end
end
if effect.widepupils then
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TriggerEvent("evidence:client:SetStatus", "widepupils", 200)
--EcstasyEffect()
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end
end
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end
cancelled = false
consuming = false
for k, v in pairs(GetGamePool('CObject')) do
if IsEntityAttachedToEntity(PlayerPedId(), v) then
DeleteObject(v)
DetachEntity(v, 0, 0)
SetEntityAsMissionEntity(v, true, true)
Wait(100)
DeleteEntity(v)
end
end
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end)
CreateThread(function()
while true do
Wait(10)
if alcoholCount > 0 then
Wait(1000 * 60 * 15)
alcoholCount = alcoholCount - 1
else
Wait(2000)
end
end
end)
CreateThread(function()
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while true do
Wait(10)
if drugCount > 0 then
Wait(1000 * 60 * 15)
drugCount = drugCount - 1
else
Wait(2000)
end
end
end)