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Config = Config or { }
Config.Consumables = {
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--Effects can be applied here, like stamina on coffee for example
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vodka = { emote = " vodkab " , canRun = false , time = math.random ( 5000 , 6000 ) , stress = 0 , heal = 0 , armor = 0 , type = " alcohol " , stats = { effect = " stress " , time = 5000 , amount = 2 , thirst = math.random ( 10 , 20 ) , canOD = true } } ,
beer = { emote = " beer " , canRun = false , time = math.random ( 5000 , 6000 ) , stress = math.random ( 2 , 4 ) , heal = 0 , armor = 0 , type = " alcohol " , stats = { thirst = math.random ( 10 , 20 ) , canOD = true } } ,
whiskey = { emote = " whiskey " , canRun = false , time = math.random ( 5000 , 6000 ) , stress = math.random ( 2 , 4 ) , heal = 0 , armor = 0 , type = " alcohol " , stats = { thirst = math.random ( 10 , 20 ) , canOD = true } } ,
sandwich = { emote = " sandwich " , canRun = false , time = math.random ( 5000 , 6000 ) , stress = 0 , heal = 0 , armor = 0 , type = " food " , stats = { hunger = 20 , } } ,
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twerks_candy = { emote = " egobar " , canRun = true , time = math.random ( 5000 , 6000 ) , stress = 0 , heal = 0 , armor = 0 , type = " food " , stats = { hunger = math.random ( 10 , 15 ) , } } ,
snikkel_candy = { emote = " egobar " , canRun = true , time = math.random ( 5000 , 6000 ) , stress = 0 , heal = 0 , armor = 0 , type = " food " , stats = { hunger = math.random ( 10 , 15 ) , } } ,
coffee = { emote = " coffee " , canRun = false , time = math.random ( 5000 , 6000 ) , stress = 0 , heal = 0 , armor = 0 , type = " drink " , stats = { time = 10000 , thirst = math.random ( 10 , 15 ) , } } ,
water_bottle = { emote = " drink " , canRun = false , time = math.random ( 5000 , 6000 ) , stress = 0 , heal = 0 , armor = 0 , type = " drink " , stats = { thirst = 20 , } } ,
tosti = { emote = " sandwich " , canRun = false , time = math.random ( 5000 , 6000 ) , stress = math.random ( 2 , 4 ) , heal = 0 , armor = 0 , type = " food " , stats = { hunger = math.random ( 10 , 15 ) , } } ,
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kurkakola = { emote = " ecola " , canRun = false , time = math.random ( 5000 , 6000 ) , stress = math.random ( 2 , 4 ) , heal = 0 , armor = 0 , type = " drink " , stats = { thirst = math.random ( 10 , 20 ) , } } ,
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--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
-- Testing these but they may be best left handled by default scripts
[ " ifaks " ] = { emote = " oxy " , time = math.random ( 5000 , 6000 ) , stress = math.random ( 12 , 24 ) , heal = 10 , armor = 0 , type = " drug " , stats = { effect = " heal " , amount = 6 , widepupils = false , canOD = false } } ,
[ " bandage " ] = { emote = " oxy " , time = math.random ( 5000 , 6000 ) , stress = 0 , heal = 10 , armor = 0 , type = " drug " , stats = { effect = " heal " , amount = 3 , widepupils = false , canOD = false } } , } ,
] ]
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--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
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--[[ --Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
joint = { emote = " smoke3 " , time = math.random ( 5000 , 6000 ) , stress = math.random ( 12 , 24 ) , heal = 0 , armor = 10 , type = " drug " , stats = { screen = " weed " , effect = " armor " , widepupils = false , canOD = false } } ,
cokebaggy = { emote = " coke " , time = math.random ( 5000 , 6000 ) , stress = math.random ( 12 , 24 ) , heal = 0 , armor = 0 , type = " drug " , stats = { screen = " focus " , effect = " stamina " , widepupils = false , canOD = true } } ,
--crackbaggy = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
xtcbaggy = { emote = " oxy " , time = math.random ( 5000 , 6000 ) , stress = math.random ( 12 , 24 ) , heal = 0 , armor = 10 , type = " drug " , stats = { effect = " strength " , widepupils = true , canOD = true } } ,
oxy = { emote = " oxy " , time = math.random ( 5000 , 6000 ) , stress = math.random ( 12 , 24 ) , heal = 0 , armor = 0 , type = " drug " , stats = { effect = " heal " , widepupils = false , canOD = false } } ,
meth = { emote = " coke " , time = math.random ( 5000 , 6000 ) , stress = math.random ( 12 , 24 ) , heal = 0 , armor = 10 , type = " drug " , stats = { effect = " stamina " , widepupils = false , canOD = true } } ,
] ] ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--Example item
-- heartstopper = {
-- emote = "burger", -- Select an emote from below, it has to be in here
-- time = math.random(5000, 6000), -- Amount of time it takes to consume the item
-- stress = math.random(1,2), -- Amount of stress relief, can be 0
-- heal = 0, -- Set amount to heal by after consuming
-- armor = 5, -- Amount of armor to add
-- type = "food", -- Type: "alcohol" / "drink" / "food"
-- canRun = true, -- If true player can run while using the item, not to it will cancel the event
--
-- stats = {
-- screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
-- effect = "heal", -- The status effect given by the item, "heal" / "stamina"
-- -- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
-- time = 10000, -- How long the effect should last (if not added it will default to 10000)
-- amount = 6, -- How much the value is changed by per second
-- hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
-- thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
-- canOD = true, -- This creates an OD Effect, killing the user if they have too much
-- },
-- --Reward Items Variables
-- -- These can be the only thing in a consumable table and the item will still work
-- amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
-- rewards = {
-- [1] = {
-- item = "plastic", -- prize item name
-- max = 10, -- max amount to give (this is put into math.random(1, max) )
-- rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
-- },
-- },
-- },
-- Example Box Item
-- ["9_box"] = { -- Name of the box item in the shared
-- emote = "uncuff", -- The emote than should run when "unboxing"
-- canRun = true, -- If true player can run while using the item, not to it will cancel the event
-- time = 3500, -- How long it takes to use the item
-- type = "pack", -- Designate it as a "pack" to the script knows what to do
-- pack = {
-- item = "9_ammo", -- The item to give from the box when complete
-- amount = 20 -- How many of the item to give
-- },
-- },
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}