mirror of
https://github.com/ND-Framework/ND_Core.git
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238 lines
6.7 KiB
Lua
238 lines
6.7 KiB
Lua
local moneyTypes = {"bank", "cash"}
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local moneyActions = {
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remove = function(player, account, amount)
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player.deductMoney(account, amount, "Staff action")
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return ("Removed $%d (%s) to %s"):format(amount, account, player.name), ("removed $%d from %s"):format(amount, account)
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end,
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add = function(player, account, amount)
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player.addMoney(account, amount, "Staff action")
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return ("Added $%d (%s) to %s"):format(amount, account, player.name), ("added $%d to %s"):format(amount, account)
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end,
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set = function(player, account, amount)
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player.setData(account, amount, "Staff action")
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return ("Set %s's (%s) to $%d"):format(player.name, account, amount), ("set %s to $%d"):format(account, amount)
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end
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}
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lib.addCommand("setmoney", {
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help = "Admin command, manage player money.",
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restricted = "group.admin",
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params = {
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{
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name = "target",
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type = "playerId",
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help = "Target player's server id"
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},
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{
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name = "action",
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type = "string",
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help = "remove/add/set"
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},
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{
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name = "type",
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type = "string",
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help = "bank/cash"
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},
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{
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name = "amount",
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type = "number"
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}
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}
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}, function(source, args, raw)
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local action = moneyActions[args.action]
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local moneyType = args.type:lower()
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if not action or not lib.table.contains(moneyTypes, moneyType) then return end
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local player = NDCore.getPlayer(args.target)
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if not player then return end
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local staffMessage, userMessage = action(player, moneyType, args.amount)
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player.notify({
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title = "Staff action",
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description = userMessage,
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type = "inform",
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duration = 10000
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})
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if not source then return end
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TriggerClientEvent("chat:addMessage", source, {
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color = {50, 100, 235},
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multiline = true,
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args = {"Staff action", staffMessage}
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})
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end)
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lib.addCommand("setjob", {
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help = "Admin command, set a players job.",
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restricted = "group.admin",
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params = {
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{
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name = "target",
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type = "playerId",
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help = "Target player's server id"
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},
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{
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name = "job",
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type = "string",
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help = "Job name"
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},
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{
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name = "rank",
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type = "number",
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optional = true
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}
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}
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}, function(source, args, raw)
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local player = NDCore.getPlayer(args.target)
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local job = args.job:lower()
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local jobInfo = player.setJob(job, args.rank)
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if not player or not jobInfo then return end
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player.notify({
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title = "Staff action",
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description = ("Job updated to %s, rank %s"):format(jobInfo.label, jobInfo.rankName),
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type = "inform",
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duration = 10000
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})
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if not source then return end
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TriggerClientEvent("chat:addMessage", source, {
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color = {50, 100, 235},
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multiline = true,
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args = {"Staff action", "success"}
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})
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end)
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lib.addCommand("setgroup", {
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help = "Admin command, set a players group.",
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restricted = "group.admin",
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params = {
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{
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name = "target",
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type = "playerId",
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help = "Target player's server id"
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},
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{
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name = "action",
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type = "string",
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help = "remove/add"
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},
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{
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name = "group",
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type = "string",
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help = "group name"
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},
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{
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name = "rank",
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type = "number",
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optional = true
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}
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}
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}, function(source, args, raw)
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local player = NDCore.getPlayer(args.target)
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if not player then return end
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if args.action == "add" then
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local groupInfo = player.addGroup(args.group, args.rank)
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if not groupInfo then return end
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player.notify({
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title = "Staff action",
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description = ("Added to group %s, rank %s."):format(groupInfo.label, groupInfo.rankName),
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type = "inform",
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duration = 10000
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})
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elseif args.action == "remove" then
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local groupInfo = player.removeGroup(args.group)
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if not groupInfo then return end
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player.notify({
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title = "Staff action",
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description = ("Removed from group %s."):format(groupInfo.label),
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type = "inform",
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duration = 10000
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})
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else
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return
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end
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if not source then return end
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TriggerClientEvent("chat:addMessage", source, {
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color = {50, 100, 235},
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multiline = true,
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args = {"Staff action", "success"}
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})
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end)
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lib.addCommand("skin", {
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help = "Admin command, set player into character clothing menu.",
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restricted = "group.admin",
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params = {
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{
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name = "target",
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type = "playerId",
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help = "Target player's server id"
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}
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}
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}, function(source, args, raw)
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TriggerClientEvent("ND:clothingMenu", args.target)
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end)
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lib.addCommand("character", {
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help = "Admin command, set player into character selection menu.",
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restricted = "group.admin",
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params = {
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{
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name = "target",
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type = "playerId",
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help = "Target player's server id"
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}
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}
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}, function(source, args, raw)
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TriggerClientEvent("ND:characterMenu", args.target)
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end)
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lib.addCommand("pay", {
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help = "give money to nearby player.",
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params = {
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{
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name = "amount",
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type = "number"
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}
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}
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}, function(source, args, raw)
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if not source then return end
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local targetPlayer
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local pedCoords = GetEntityCoords(GetPlayerPed(source))
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for targetId, targetInfo in pairs(NDCore.players) do
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local targetCoords = GetEntityCoords(GetPlayerPed(targetId))
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if #(pedCoords-targetCoords) < 2.0 and targetId ~= source then
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targetPlayer = targetInfo
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break
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end
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end
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local player = NDCore.getPlayer(source)
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local success = player.deductMoney("cash", args.amount)
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if not success then
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return player.notify({
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title = "Couldn't give money",
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type = "error",
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duration = 5000
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})
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end
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if not targetPlayer or not targetPlayer.addMoney("cash", args.amount) then return end
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targetPlayer.notify({
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title = "Money received",
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description = ("Received $%d in cash"):format(args.amount),
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type = "inform",
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duration = 10000
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})
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player.notify({
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title = "Money given",
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description = ("You gave someone $%d in cash"):format(args.amount),
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type = "inform",
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duration = 10000
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})
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end)
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