Files
ND_Core/server/player.lua
2023-07-22 23:59:39 +02:00

355 lines
11 KiB
Lua

local function createCharacterTable(info)
local playerInfo = PlayersInfo[info.source] or {}
local self = {
id = info.id,
source = info.source,
identifier = info.identifier,
identifiers = playerInfo.identifiers or {},
discord = playerInfo.discord or {},
name = info.name,
firstname = info.firstname,
lastname = info.lastname,
dob = info.dob,
gender = info.gender,
cash = info.cash,
bank = info.bank,
groups = info.groups,
metadata = info.metadata,
inventory = info.inventory
}
---@param account string
---@param amount number
---@param reason string|nil
---@return boolean
function self.deductMoney(account, amount, reason)
local amount = tonumber(amount)
if not amount or account ~= "bank" and account ~= "cash" then return end
self[account] -= amount
if ActivePlayers[self.source] then
self.triggerEvent("ND:updateMoney", self.cash, self.bank)
TriggerEvent("ND:moneyChange", self.source, account, amount, "remove", reason)
end
return true
end
---@param account string
---@param amount number
---@param reason string|nil
---@return boolean
function self.addMoney(account, amount, reason)
local amount = tonumber(amount)
if not amount or account ~= "bank" and account ~= "cash" then return end
self[account] += amount
if ActivePlayers[self.source] then
self.triggerEvent("ND:updateMoney", self.cash, self.bank)
TriggerEvent("ND:moneyChange", self.source, account, amount, "add", reason)
end
return true
end
---@param amount number
---@return boolean
function self.depositMoney(amount)
local amount = tonumber(amount)
if not amount or self.cash < amount or amount <= 0 then return end
return self.deductMoney("cash", amount, "Deposit") and self.addMoney("bank", amount, "Deposit")
end
---@param amount number
---@return boolean
function self.withdrawMoney(amount)
local amount = tonumber(amount)
if not amount or self.bank < amount or amount <= 0 then return end
return self.deductMoney("bank", amount, "Withdraw") and self.addMoney("cash", amount, "Withdraw")
end
---@param key any
---@param value any
function self.setData(key, value)
self[key] = value
self.triggerEvent("ND:updateCharacter", self)
end
---@param key any
---@param value any
---@return table
function self.setMetadata(key, value)
self.metadata[key] = value
self.triggerEvent("ND:updateCharacter", self)
return self.metadata
end
-- Completely delete character
function self.delete()
local result = MySQL.query.await("DELETE FROM nd_characters WHERE charid = ?", {self.id})
if result and ActivePlayers[self.source] then
ActivePlayers[self.source] = nil
end
return result
end
-- Unload and save character
function self.unload()
if not ActivePlayers[self.source] then return end
local ped = GetPlayerPed(self.source)
if ped then
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
self.setMetadata("location", {
x = coords.x,
y = coords.y,
x = coords.z,
w = heading
})
end
TriggerEvent("ND:characterUnloaded", self.source, self)
self.save()
ActivePlayers[self.source] = nil
end
-- Save character information to database
function self.save()
MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, groups = ?, metadata = ?, inventory = ? WHERE charid = ?", {
self.name,
self.firstname,
self.lastname,
self.dob,
self.gender,
self.cash,
self.bank,
json.encode(self.groups),
json.encode(self.metadata),
json.encode(self.inventory),
self.id,
})
end
---Create a license/permit for the character
---@param licenseType string
---@param expire number
function self.createLicense(licenseType, expire)
local expireIn = tonumber(expire) or 2592000
local time = os.time()
local licenses = self.metadata.licenses
local identifier = {}
for i=1, 16 do
identifier[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
local license = {
type = licenseType,
status = "valid",
issued = time,
expires = time+expireIn,
identifier = table.concat(identifier)
}
if licenses then
self.metadata.licenses[#licenses+1] = license
else
self.metadata.licenses = {license}
end
self.triggerEvent("ND:updateCharacter", self)
end
---@param coords vector3|vector4
---@return boolean
function self.setCoords(coords)
if not self.source or not coords then return end
local ped = GetPlayerPed(self.source)
if not DoesEntityExist(ped) then return end
SetEntityCoords(ped, coords.x, coords.y, coords.z)
if coords.w then
SetEntityHeading(ped, coords.w)
end
return true
end
---@param eventName string
---@param ... any
---@return boolean
function self.triggerEvent(eventName, ...)
if not self.source then return end
TriggerClientEvent(eventName, self.source, ...)
return true
end
function self.notify(...)
if not self.source then return end
TriggerClientEvent("ox_lib:notify", self.source, ...)
return true
end
---@param reason string
function self.drop(reason)
if not self.source then return end
DropPlayer(self.source, reason)
end
-- Set the character as the players active character/currently playing character
function self.active()
local char = ActivePlayers[self.source]
if char and char.id == self.id then return true end
if char then char.unload() end
ActivePlayers[self.source] = self
TriggerEvent("ND:characterLoaded", self)
self.triggerEvent("ND:characterLoaded", self)
return true
end
---@param name string
---@param rank number
---@return boolean
function self.addGroup(name, rank, isJob)
local groupInfo = Config.groups[name]
if not groupInfo then return end
if isJob then
for _, group in pairs(self.groups) do
group.isJob = nil
end
end
self.groups[name] = {
label = groupInfo.label,
rankName = groupInfo.ranks[rank] or rank,
rank = rank,
isJob = isJob
}
self.triggerEvent("ND:updateCharacter", self)
return true
end
---@param name string
---@return table
function self.getGroup(name)
return self.groups[name]
end
---@param name string
function self.removeGroup(name)
self.groups[name] = nil
self.triggerEvent("ND:updateCharacter", self)
end
---@param name string
---@param rank number
---@return boolean
function self.setJob(name, rank)
return self.addGroup(name, rank, true)
end
---@param job string
---@return boolean
function self.getJob(job)
for name, group in pairs(self.groups) do
if group.isJob and not job or name == job then
return group
end
end
end
return self
end
---@param src number
---@param info table
---@return table
function NDCore.newCharacter(src, info)
local identifier = GetPlayerIdentifierByType(src, Config.characterIdentifier)
if not identifier then return end
local charInfo = {
source = src,
identifier = identifier,
name = GetPlayerName(src) or "",
firstname = info.firstname or "",
lastname = info.lastname or "",
dob = info.dob or "",
gender = info.gender or "",
cash = info.cash or 0,
bank = info.bank or 0,
groups = info.groups or {},
metadata = info.metadata or {},
inventory = info.inventory or {},
}
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, groups, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
identifier,
charInfo.name,
charInfo.firstname,
charInfo.lastname,
charInfo.dob,
charInfo.gender,
charInfo.cash,
charInfo.bank,
json.encode(charInfo.groups),
json.encode(charInfo.metadata)
})
return createCharacterTable(charInfo)
end
---@param id number
---@return table
function NDCore.fetchCharacter(id)
local result = MySQL.query.await("SELECT * FROM nd_characters WHERE charid = ?", {id})
if not result then return end
local info = result[1]
return createCharacterTable({
id = info.charid,
identifier = info.identifier,
name = info.name,
firstname = info.firstname,
lastname = info.lastname,
dob = info.dob,
gender = info.gender,
cash = info.cash,
bank = info.bank,
groups = json.decode(info.groups),
metadata = json.decode(info.metadata),
inventory = json.decode(info.inventory)
})
end
---@param src number
---@return table
function NDCore.fetchAllCharacters(src)
local characters = {}
local result = MySQL.query.await("SELECT * FROM nd_characters WHERE identifier = ?", {GetPlayerIdentifierByType(src, Config.characterIdentifier)})
for i=1, #result do
local info = result[i]
characters[info.charid] = createCharacterTable({
source = src,
id = info.charid,
identifier = info.identifier,
name = info.name,
firstname = info.firstname,
lastname = info.lastname,
dob = info.dob,
gender = info.gender,
cash = info.cash,
bank = info.bank,
groups = json.decode(info.groups),
metadata = json.decode(info.metadata),
inventory = json.decode(info.inventory),
})
end
return characters
end
---@param src number
---@param id number
---@return table
function NDCore.setActiveCharacter(src, id)
if not src then return end
local character = NDCore.fetchCharacter(id)
character.source = src
character.name = GetPlayerName(src)
character.active()
return ActivePlayers[src]
end