mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 13:56:02 +01:00
410 lines
19 KiB
Lua
410 lines
19 KiB
Lua
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
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-- return the players selected character.
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function NDCore.Functions.GetPlayer(player)
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return NDCore.Players[player]
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end
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-- Callback to update each selected character on the server.
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function NDCore.Functions.GetPlayers(players)
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if not cb then return NDCore.Players end
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cb(NDCore.Players)
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end
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local discordErrors = {
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[400] = "improper http request",
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[401] = "Discord bot token might be missing or incorrect",
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[404] = "user might not be in server.",
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[429] = "Discord bot rate limited."
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}
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-- Used to retrive the players discord server nickname, discord name and tag, and the roles.
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function NDCore.Functions.GetUserDiscordInfo(discordUserId)
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local data
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local timeout = 0
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PerformHttpRequest("https://discordapp.com/api/guilds/" .. server_config.guildId .. "/members/" .. discordUserId, function(errorCode, resultData, resultHeaders)
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if errorCode ~= 200 then
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print("Error: " .. errorCode .. " " .. discordErrors[errorCode])
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end
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local result = json.decode(resultData)
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local roles = {}
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for _, roleId in pairs(result.roles) do
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roles[roleId] = roleId
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end
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data = {
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nickname = result.nick,
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discordTag = tostring(result.user.username) .. "#" .. tostring(result.user.discriminator),
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roles = roles
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}
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end, "GET", "", {["Content-Type"] = "application/json", ["Authorization"] = "Bot " .. server_config.discordServerToken})
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while not data do
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Wait(1000)
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timeout = timeout + 1
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if timeout > 5 then
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break
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end
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end
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return data
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end
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-- Get player any identifier, available types: steam, license, xbl, ip, discord, live.
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function NDCore.Functions.GetPlayerIdentifierFromType(type, player)
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local identifierCount = GetNumPlayerIdentifiers(player)
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for count = 0, identifierCount do
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local identifier = GetPlayerIdentifier(player, count)
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if identifier and string.find(identifier, type) then
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return identifier
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end
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end
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return nil
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end
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-- This will return the server id and ND player data of a nearby player.
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function NDCore.Functions.GetNearbyPedToPlayer(player)
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local pedCoords = GetEntityCoords(GetPlayerPed(player))
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for targetId, targetInfo in pairs(NDCore.Players) do
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local targetCoords = GetEntityCoords(GetPlayerPed(targetId))
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if #(pedCoords - targetCoords) < 2.0 and targetId ~= player then
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return targetId, targetInfo
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end
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end
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end
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-- update the players money on the client kinda like a refresh.
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function NDCore.Functions.UpdateMoney(player)
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local player = tonumber(player)
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local result = MySQL.query.await("SELECT cash, bank FROM characters WHERE character_id = ? LIMIT 1", {NDCore.Players[player].id})
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if result then
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local cash = result[1].cash
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local bank = result[1].bank
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NDCore.Players[player].cash = cash
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NDCore.Players[player].bank = bank
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TriggerClientEvent("ND:updateMoney", player, cash, bank)
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end
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end
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-- Transfer money from one players bank account to another.
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function NDCore.Functions.TransferBank(amount, player, target)
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local amount = tonumber(amount)
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local player = tonumber(player)
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local target = tonumber(target)
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if player == target then
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "You can't send money to yourself."}
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})
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return false
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elseif GetPlayerPing(target) == 0 then
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "That player does not exist."}
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})
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return false
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elseif amount <= 0 then
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "You can't send that amount."}
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})
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return false
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elseif NDCore.Players[player].bank < amount then
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "You don't have enough money."}
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})
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return false
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else
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "bank", amount, "remove")
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TriggerClientEvent("chat:addMessage", player, {
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color = {0, 255, 0},
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args = {"Success", "You paid " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
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})
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MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
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NDCore.Functions.UpdateMoney(target)
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TriggerEvent("ND:moneyChange", target, "bank", amount, "add")
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TriggerClientEvent("chat:addMessage", target, {
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color = {0, 255, 0},
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args = {"Success", NDCore.Players[player].firstName .. " " .. NDCore.Players[player].lastName .. " sent you $" .. amount .. "."}
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})
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return true
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end
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end
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-- Give cash from one players wallet to another.
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function NDCore.Functions.GiveCash(amount, player, target)
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local amount = tonumber(amount)
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local player = tonumber(player)
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local target = tonumber(target)
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if player == target then
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "You can't give money to yourself."}
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})
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return false
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elseif GetPlayerPing(target) == 0 then
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "That player does not exist."}
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})
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return false
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elseif amount <= 0 then
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "You can't give that amount."}
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})
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return false
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elseif NDCore.Players[player].cash < amount then
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "You don't have enough money."}
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})
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return false
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else
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
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TriggerClientEvent("chat:addMessage", player, {
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color = {0, 255, 0},
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args = {"Success", "You gave " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
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})
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MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
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NDCore.Functions.UpdateMoney(target)
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TriggerEvent("ND:moneyChange", target, "cash", amount, "add")
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TriggerClientEvent("chat:addMessage", target, {
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color = {0, 255, 0},
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args = {"Success", " Received $" .. amount .. "."}
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})
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return true
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end
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end
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-- Give money from a players wallet to a nearby player.
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function NDCore.Functions.GiveCashToNearbyPlayer(player, amount)
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local targetId = NDCore.Functions.GetNearbyPedToPlayer(player)
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if targetId then
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NDCore.Functions.GiveCash(amount, player, targetId)
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return true
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end
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TriggerClientEvent("chat:addMessage", player, {
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color = {255, 0, 0},
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args = {"Error", "No players nearby."}
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})
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return false
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end
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-- withdraws money from a players bank account to their wallet/cash.
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function NDCore.Functions.WithdrawMoney(amount, player)
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local amount = tonumber(amount)
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local player = tonumber(player)
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if amount <= 0 then return false end
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if NDCore.Players[player].bank < amount then return false end
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "bank", amount, "remove")
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TriggerEvent("ND:moneyChange", player, "cash", amount, "add")
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return true
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end
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-- deposits money from a players wallet/cash to their bank account.
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function NDCore.Functions.DepositMoney(amount, player)
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local amount = tonumber(amount)
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local player = tonumber(player)
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if amount <= 0 then return false end
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if NDCore.Players[player].cash < amount then return false end
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
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TriggerEvent("ND:moneyChange", player, "bank", amount, "add")
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return true
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end
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-- Deducts money from the player, "bank" or "cash" needs to be specified.
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function NDCore.Functions.DeductMoney(amount, player, from)
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local amount = tonumber(amount)
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local player = tonumber(player)
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if from == "bank" then
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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elseif from == "cash" then
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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end
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, from, amount, "remove")
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end
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-- Adds money from the player, "bank" or "cash" needs to be specified.
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function NDCore.Functions.AddMoney(amount, player, to)
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local amount = tonumber(amount)
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local player = tonumber(player)
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if to == "bank" then
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MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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elseif to == "cash" then
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MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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end
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, to, amount, "add")
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end
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-- Adds the players character to the NDCore.Players table, this table consists of every players selected character.
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function NDCore.Functions.SetActiveCharacter(player, characterId)
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if NDCore.Players[player] then
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NDCore.Functions.SaveInventory(player)
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end
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local result = MySQL.query.await("SELECT * FROM characters WHERE character_id = ? LIMIT 1", {characterId})
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if result then
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local i = result[1]
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NDCore.Players[player] = {
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source = player,
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id = characterId,
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firstName = i.first_name,
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lastName = i.last_name,
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dob = i.dob,
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gender = i.gender,
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twt = i.twt,
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job = i.job,
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cash = i.cash,
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bank = i.bank,
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phoneNumber = i.phone_number,
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groups = json.decode(i.groups),
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lastLocation = json.decode(i.last_location),
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clothing = json.decode(i.clothing),
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inventory = json.decode(i.inventory)
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}
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end
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TriggerEvent("ND:characterLoaded", NDCore.Players[player])
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TriggerClientEvent("ND:setCharacter", player, NDCore.Players[player])
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end
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-- This returns all the characters the player has.
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function NDCore.Functions.GetPlayerCharacters(player)
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local characters = {}
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local result = MySQL.query.await("SELECT * FROM characters WHERE license = ?", {NDCore.Functions.GetPlayerIdentifierFromType("license", player)})
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for i = 1, #result do
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local temp = result[i]
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characters[temp.character_id] = {id = temp.character_id, firstName = temp.first_name, lastName = temp.last_name, dob = temp.dob, gender = temp.gender, twt = temp.twt, job = temp.job, cash = temp.cash, bank = temp.bank, phoneNumber = temp.phone_number, groups = json.decode(temp.groups), lastLocation = json.decode(temp.last_location), clothing = json.decode(temp.clothing)}
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end
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return characters
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end
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-- Creates a new character for the player and returns all their characters to the client.
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function NDCore.Functions.CreateCharacter(player, firstName, lastName, dob, gender, twt, job, cash, bank)
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local license = NDCore.Functions.GetPlayerIdentifierFromType("license", player)
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if not cash or not bank or tonumber(cash) > config.startingCash or tonumber(bank) > config.startingBank then
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cash = config.startingCash
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bank = config.startingBank
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end
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local result = MySQL.query.await("SELECT character_id FROM characters WHERE license = ?", {license})
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if result and config.characterLimit > #result then
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MySQL.query.await("INSERT INTO characters (license, first_name, last_name, dob, gender, twt, job, cash, bank) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", {license, firstName, lastName, dob, gender, twt, job, cash, bank})
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TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
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end
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return result
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end
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-- Update/edit a character info by character id.
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function NDCore.Functions.UpdateCharacterData(characterId, firstName, lastName, dob, gender, twt, job)
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local result = MySQL.query.await("UPDATE characters SET first_name = ?, last_name = ?, dob = ?, gender = ?, twt = ?, job = ? WHERE character_id = ? LIMIT 1", {firstName, lastName, dob, gender, twt, job, characterId})
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return result
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end
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-- Delete a character by character id.
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function NDCore.Functions.DeleteCharacter(characterId)
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local result = MySQL.query.await("DELETE FROM characters WHERE character_id = ? LIMIT 1", {characterId})
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return result
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end
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-- Update the all the characters groups in the database.
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function NDCore.Functions.UpdateGroups(player, groups)
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local result = MySQL.query.await("UPDATE characters SET groups = ? WHERE character_id = ?", {json.encode(groups), NDCore.Players[player].id})
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return result
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end
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-- Set a group to a character in the database.
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function NDCore.Functions.SetGroup(player, group, groupName, groupLevel)
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local groups = NDCore.Players[player].groups
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groups[group] = {name = groupName, lvl = groupLevel}
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result = MySQL.query.await("UPDATE characters SET groups = ? WHERE character_id = ?", {json.encode(groups), NDCore.Players[player].id})
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return result
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end
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-- Remove the group form a character in the database.
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function NDCore.Functions.RemoveGroup(player, group)
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local groups = NDCore.Players[player].groups
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groups[group] = nil
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result = MySQL.query.await("UPDATE characters SET groups = ? WHERE character_id = ?", {json.encode(groups), NDCore.Players[player].id})
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return result
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end
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-- Update the characters last location into the database.
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function NDCore.Functions.UpdateLastLocation(characterId, location)
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local result = MySQL.query.await("UPDATE characters SET last_location = ? WHERE character_id = ? LIMIT 1", {json.encode(location), characterId})
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return result
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end
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-- Update the characters clothing into the database.
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function NDCore.Functions.UpdateClothes(characterId, clothing)
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local result = MySQL.query.await("UPDATE characters SET clothing = ? WHERE character_id = ? LIMIT 1", {json.encode(clothing), characterId})
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return result
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end
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-- Updates the player's data
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function NDCore.Functions.SetPlayerData(player, key, value)
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if not key then return end
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local character = NDCore.Players[player]
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character[key] = value
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if key == "cash" then
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MySQL.query.await("UPDATE characters SET cash = ? WHERE character_id = ?", {tonumber(value), character.id})
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elseif key == "bank" then
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MySQL.query.await("UPDATE characters SET bank = ? WHERE character_id = ?", {tonumber(value), character.id})
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end
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TriggerClientEvent("ND:updateCharacter", player, NDCore.Players[player])
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end
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-- Saves player inventory to the database.
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function NDCore.Functions.SaveInventory(player)
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local inventory = NDCore.Players[player].inventory
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MySQL.query("UPDATE `characters` SET inventory = ? WHERE character_id = ?", {json.encode(inventory), NDCore.Players[player].id})
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end
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function NDCore.Functions.VersionChecker(expectedResourceName, resourceName, downloadLink, rawGithubLink)
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if expectedResourceName ~= resourceName then
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print("^1[^4" .. expectedResourceName .. "^1] WARNING^0")
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print("Change the resource name to ^4" .. expectedResourceName .. " ^0or else it won't work properly!")
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StopResource(resourceName)
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return
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end
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PerformHttpRequest(rawGithubLink, function(errorCode, resultData, resultHeaders)
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local i, j = string.find(tostring(resultData), "version")
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local resultData = string.sub(tostring(resultData), i, j + 12)
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local resultData = string.gsub(resultData, "version \"", "")
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local i, j = string.find(resultData, "\"")
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local resultData = string.sub(resultData, 1, i - 1)
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local githubVersion = string.gsub(resultData, "%.", "")
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local fileVersion = string.gsub(GetResourceMetadata(expectedResourceName, "version", 0), "%.", "")
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local githubVersion = tonumber(githubVersion)
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local fileVersion = tonumber(fileVersion)
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if not githubVersion and not fileVersion then
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print("^1[^4" .. expectedResourceName .. "^1] WARNING^0")
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print("You may not have the latest version of ^4" .. expectedResourceName .. "^0. A newer, improved version may be present at ^5" .. downloadLink .. "^0")
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elseif githubVersion > fileVersion then
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local oldVersion = string.sub(fileVersion, 1, 1) .. "." .. string.sub(fileVersion, 2, 2) .. "." .. string.sub(fileVersion, 3, 3)
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local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3)
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print("^1[^4" .. expectedResourceName .. "^1] WARNING^0")
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print("^4" .. expectedResourceName .. " ^0is outdated. Please update it from ^5" .. downloadLink .. " ^0| Current Version: ^1" .. oldVersion .. " ^0| New Version: ^2" .. newVersion .. " ^0|")
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elseif githubVersion < fileVersion then
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local oldVersion = string.sub(fileVersion, 1, 1) .. "." .. string.sub(fileVersion, 2, 2) .. "." .. string.sub(fileVersion, 3, 3)
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local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3)
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print("^1[^4" .. expectedResourceName .. "^1] WARNING^0")
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print("^4" .. expectedResourceName .. " ^0version number is higher than expected | Current Version: ^3" .. oldVersion .. " ^0| Expected Version: ^2" .. newVersion .. " ^0|")
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else
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local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3)
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print("^4" .. expectedResourceName .. " ^0is up to date | Current Version: ^2" .. newVersion .. " ^0|")
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end
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end)
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end
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NDCore.Functions.VersionChecker("ND_Core", GetCurrentResourceName(), "https://github.com/ND-Framework/ND_Core", "https://raw.githubusercontent.com/ND-Framework/ND_Core/main/fxmanifest.lua")
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