Files
ND_Core/ND_CharacterSelection/source/client.lua
2022-08-22 22:20:40 +02:00

244 lines
7.3 KiB
Lua

-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
NDCore = exports["ND_Core"]:GetCoreObject()
local changeAppearence = false
local started = false
function startChangeAppearence()
local config = {
ped = true,
headBlend = true,
faceFeatures = true,
headOverlays = true,
components = true,
props = true,
tattoos = false
}
exports["fivem-appearance"]:startPlayerCustomization(function(appearance)
if appearance then
local ped = PlayerPedId()
local clothing = {
model = GetEntityModel(ped),
tattoos = exports["fivem-appearance"]:getPedTattoos(ped),
appearance = exports["fivem-appearance"]:getPedAppearance(ped)
}
Wait(4000)
TriggerServerEvent("ND:updateClothes", clothing)
else
start(true)
end
changeAppearence = false
end, config)
end
-- Set the player to creating the ped if they haven't already.
function setCharacterClothes(character)
if config.enableAppearance then
if not character.clothing or next(character.clothing) == nil then
changeAppearence = true
else
changeAppearence = false
exports["fivem-appearance"]:setPlayerModel(character.clothing.model)
local ped = PlayerPedId()
exports["fivem-appearance"]:setPedTattoos(ped, character.clothing.tattoos)
exports["fivem-appearance"]:setPedAppearance(ped, character.clothing.appearance)
end
end
end
function tablelength(table)
local count = 0
for _ in pairs(table) do
count = count + 1
end
return count
end
function SetDisplay(bool, typeName, bg, characters)
local characterAmount = characters
if not characterAmount then
characterAmount = NDCore.Functions.GetCharacters()
end
if not bg then
background = config.backgrounds[math.random(1, #config.backgrounds)]
end
SetNuiFocus(bool, bool)
SendNUIMessage({
type = typeName,
background = background,
status = bool,
serverName = NDCore.Config.serverName,
characterAmount = tablelength(characterAmount) .. "/" .. NDCore.Config.characterLimit
})
Wait(500)
if config.characterSelectionAopDisplay then
SendNUIMessage({
type = "aop",
aop = config.aopExport()
})
end
end
function start(switch)
TriggerServerEvent("ND:GetCharacters")
if not started then
TriggerServerEvent("ND_CharacterSelection:checkPerms")
started = true
end
if switch then
local ped = PlayerPedId()
SwitchOutPlayer(ped, 0, 1)
FreezeEntityPosition(ped, true)
SetEntityVisible(ped, false, 0)
end
if config.characterSelectionAopDisplay then
local AreaOfPlay = exports[config.aopResourceName]:getAOP()
SendNUIMessage({
type = "aop",
aop = AreaOfPlay
})
end
end
AddEventHandler("onResourceStart", function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
Wait(2000)
start(false)
end)
AddEventHandler("playerSpawned", function()
start(true)
end)
-- This is used to add department drop down on the ui.
RegisterNetEvent("ND_CharacterSelection:permsChecked")
AddEventHandler("ND_CharacterSelection:permsChecked", function(allowedRoles)
SendNUIMessage({
type = "givePerms",
deptRoles = json.encode(allowedRoles)
})
end)
-- Gets all the characters and displays them on the ui.
RegisterNetEvent("ND:returnCharacters")
AddEventHandler("ND:returnCharacters", function(characters)
local playerCharacters = {}
for id, characterInfo in pairs(characters) do
playerCharacters[tostring(id)] = characterInfo
end
SendNUIMessage({
type = "refresh",
characters = json.encode(playerCharacters)
})
SetDisplay(true, "ui", background, characters)
end)
-- Selecting a player from the iu.
RegisterNUICallback("setMainCharacter", function(data)
local characters = NDCore.Functions.GetCharacters()
for _, spawn in pairs(config.spawns[characters[data.id].job]) do
SendNUIMessage({
type = "setSpawns",
x = spawn.x,
y = spawn.y,
z = spawn.z,
name = spawn.name,
id = characters[data.id].id
})
end
Wait(1000)
TriggerServerEvent("ND:setCharacterOnline", data.id)
end)
-- Creating a character from the ui.
RegisterNUICallback("newCharacter", function(data)
if tablelength(NDCore.Characters) < NDCore.Config.characterLimit then
TriggerServerEvent("ND_CharacterSelection:newCharacter", {
firstName = data.firstName,
lastName = data.lastName,
dob = data.dateOfBirth,
gender = data.gender,
twt = data.twtName,
job = data.department,
cash = data.startingCash,
bank = data.startingBank
})
end
end)
-- editing a character from the ui.
RegisterNUICallback("editCharacter", function(data)
TriggerServerEvent("ND_CharacterSelection:editCharacter", {
id = data.id,
firstName = data.firstName,
lastName = data.lastName,
dob = data.dateOfBirth,
gender = data.gender,
twt = data.twtName,
job = data.department
})
end)
-- deleting a character from the ui.
RegisterNUICallback("delCharacter", function(data)
TriggerServerEvent("ND:deleteCharacter", data.character)
end)
-- Quit button from ui.
RegisterNUICallback("exitGame", function()
TriggerServerEvent("ND:exitGame")
end)
-- Teleporting using ui.
RegisterNUICallback("tpToLocation", function(data)
local ped = PlayerPedId()
SetEntityCoords(ped, tonumber(data.x), tonumber(data.y), tonumber(data.z), false, false, false, false)
FreezeEntityPosition(ped, true)
SwitchInPlayer(ped)
Wait(500)
SetDisplay(false, "ui")
Wait(500)
FreezeEntityPosition(ped, false)
SetEntityVisible(ped, true, 0)
setCharacterClothes(NDCore.Functions.GetSelectedCharacter())
if config.enableAppearance and changeAppearence then
startChangeAppearence()
end
end)
-- Choosing the do not tp button.
RegisterNUICallback("tpDoNot", function(data)
local ped = PlayerPedId()
local character = NDCore.Functions.GetCharacters()[data.id]
if character.lastLocation and next(character.lastLocation) ~= nil then
SetEntityCoords(ped, character.lastLocation.x, character.lastLocation.y, character.lastLocation.z, false, false, false, false)
FreezeEntityPosition(ped, true)
end
SwitchInPlayer(ped)
Wait(500)
SetDisplay(false, "ui")
Wait(500)
SetEntityVisible(ped, true, 0)
FreezeEntityPosition(ped, false)
Wait(100)
setCharacterClothes(NDCore.Functions.GetSelectedCharacter())
if config.enableAppearance and changeAppearence then
startChangeAppearence()
end
end)
-- Change character command
RegisterCommand(config.changeCharacterCommand, function()
SwitchOutPlayer(PlayerPedId(), 0, 1)
Wait(2000)
FreezeEntityPosition(ped, true)
SetEntityVisible(ped, false, 0)
SetDisplay(true, "ui")
end, false)
-- chat suggestions
TriggerEvent("chat:addSuggestion", "/" .. config.changeCharacterCommand, "Switch your framework character.")