mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
662 lines
22 KiB
Lua
662 lines
22 KiB
Lua
local ox_inventory
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local inventoryStarted = false
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local spawnedPlayerVehicles = {}
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NDCore.isResourceStarted("ox_inventory", function(started)
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inventoryStarted = started
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if not started then return end
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ox_inventory = exports.ox_inventory
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end)
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local function getVehicleType(model)
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local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
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local time = os.time()
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while not DoesEntityExist(tempVehicle) and time-os.time() < 5 do Wait(5) end
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if not DoesEntityExist(tempVehicle) then return end
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local entityType = GetVehicleType(tempVehicle)
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DeleteEntity(tempVehicle)
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return entityType
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end
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local function generatePlate()
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local plate = {}
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for i=1, 8 do
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plate[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
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end
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return table.concat(plate)
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end
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local function generateVehiclePlate(newPlate)
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local plate = newPlate or generatePlate()
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while MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate}) do
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plate = generatePlate()
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end
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return plate
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end
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local function generateTemporaryVehicleId()
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return ("temp_%s%d"):format(string.char(math.random(65, 90)), math.random(1, 999999))
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end
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local function getVehicleDatabaseInfo(vehicle)
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if not vehicle then return end
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local stored = vehicle.stored == 1
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local impounded = vehicle.impounded == 1
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return {
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id = vehicle.id,
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owner = vehicle.owner,
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plate = vehicle.plate,
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properties = json.decode(vehicle.properties) or {},
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stored = stored,
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impounded = impounded,
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stolen = vehicle.stolen == 1,
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available = not impounded and stored
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}
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end
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--- get vehicle information queried from the database by the vehicle id
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---@param vehicleId string | numb
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---@return table | nil
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function NDCore.getVehicleById(vehicleId)
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local result = MySQL.query.await("SELECT * FROM nd_vehicles WHERE id = ?", {vehicleId})
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return getVehicleDatabaseInfo(result?[1])
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end
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--- get vehicle information and functions
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---@param entity number
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---@return table
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function NDCore.getVehicle(entity)
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if not DoesEntityExist(entity) then return end
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local state = Entity(entity).state
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local self = {
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entity = entity,
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id = state.id,
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owner = state.owner,
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keys = state.keys,
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properties = state.props,
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locked = state.locked,
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hotwired = state.hotwired,
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metadata = state.metadata,
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netId = NetworkGetNetworkIdFromEntity(entity)
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}
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--- delete the vehicle
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function self.delete(saveProperties)
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if not DoesEntityExist(entity) then return end
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if saveProperties and self.id and self.owner then
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local properties = lib.callback.await("ND_Vehicles:getProps", NetworkGetEntityOwner(entity), self.netId)
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if properties then
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MySQL.query("UPDATE nd_vehicles SET properties = ? WHERE id = ?", {json.encode(properties), self.id})
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end
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end
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DeleteEntity(entity)
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end
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--- set vehicle properties
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---@param props table
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function self.setProperties(props)
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if not DoesEntityExist(entity) then return end
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local properties = type(props) == "string" and json.decode(props) or props
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local state = Entity(entity).state
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state.props = properties
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self.properties = properties
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if not self.id or not self.owner then return end
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MySQL.query("UPDATE nd_vehicles SET properties = ? WHERE id = ?", {json.encode(properties), self.id})
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end
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--- set vehicle locked/unlocked
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---@param status boolean
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function self.setLocked(status)
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if not DoesEntityExist(entity) then return end
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local state = Entity(entity).state
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state.locked = status
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self.locked = status
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end
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--- update the vehicle plate
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---@param plate string
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---@return boolean
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function self.setPlate(plate)
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if not DoesEntityExist(entity) or MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate}) then return end
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if self.properties then
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self.properties.plate = plate
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local state = Entity(entity).state
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state.props = self.properties
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end
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if not self.id or not self.owner then return end
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MySQL.query("UPDATE nd_vehicles SET plate = ? WHERE id = ?", {plate, self.id})
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return true
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end
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--- set the vehicle availability status
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---@param statusType string
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---@param status boolean
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function self.setStatus(statusType, status)
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if not lib.table.contains({"stored", "impounded", "stolen"}, statusType) then return end
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if statusType ~= "stolen" then self.delete(true) end
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if not self.id or not self.owner then return end
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local query = ("UPDATE nd_vehicles SET %s = ? WHERE id = ?"):format(statusType)
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MySQL.query(query, {status and 1 or 0, self.id})
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return true
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end
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if self.id and self.owner then
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spawnedPlayerVehicles[self.id] = self
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end
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return self
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end
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--- get a characters owned vehicles
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---@param characterId number
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---@return table
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function NDCore.getVehicles(characterId)
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local result = MySQL.query.await("SELECT * FROM nd_vehicles WHERE owner = ?", {characterId})
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if not result then return {} end
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local vehicles = {}
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for _, vehicle in pairs(result) do
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local info = getVehicleDatabaseInfo(vehicle)
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if info then
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vehicles[#vehicles+1] = info
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end
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end
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return vehicles
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end
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--- give a player keys/access to a vehicle
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---@param source number
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---@param vehicle number
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---@param access boolean
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---@param info table
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function NDCore.giveVehicleAccess(source, vehicle, access, info)
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if not vehicle or not DoesEntityExist(vehicle) then return end
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local state = Entity(vehicle).state
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local netId = info?.netId or NetworkGetNetworkIdFromEntity(vehicle)
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local vehicleId = info?.vehicleId or state.id or generateTemporaryVehicleId()
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if not state.id then
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state.id = vehicleId
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end
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local player = NDCore.getPlayer(source)
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if player then
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local keys = state.keys or {}
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keys[player.id] = access
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state.keys = keys
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end
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if not inventoryStarted or not Config.useInventoryForKeys then return end
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local plate = info?.plate or GetVehicleNumberPlateText(vehicle)
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local model = info?.model or GetEntityModel(vehicle)
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local modelName = info?.modelName or model and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, model) or ""
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local hasKey = ox_inventory:GetSlotIdWithItem(source, "keys", {
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vehId = vehicleId,
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vehNetId = netId
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})
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if access and not hasKey then
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ox_inventory:AddItem(source, "keys", 1, {
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vehOwner = owner or state.owner,
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vehId = vehicleId,
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vehPlate = plate,
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vehModel = modelName,
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keyEnabled = true,
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vehNetId = netId
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})
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elseif not access and hasKey then
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ox_inventory:RemoveItem(source, "keys", 1, nil, hasKey)
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end
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end
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--- spawn a vehicle, set info & give keys.
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---@param info table
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---@return table
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function NDCore.createVehicle(info)
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local owner = info.owner
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local vehicleId = info.vehicleId or generateTemporaryVehicleId()
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local properties = info.properties or {}
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local coords = info.coords
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local spawnCoords = coords
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local coordType = type(coords)
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if coordType == "vector3" or coordType == "table" then
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spawnCoords = vector4(coords.x, coords.y, coords.z, coords.w or coords.h or info.heading or 0.0)
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end
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if not spawnCoords then
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return Citizen.Trace("NDCore.createVehicle", "spawnCoords not found")
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end
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local model = info.model or properties.model
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local vehType = getVehicleType(model)
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if not vehType then
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return Citizen.Trace("NDCore.createVehicle", "vehType not found")
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end
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local veh = CreateVehicleServerSetter(model, vehType, spawnCoords.x, spawnCoords.y, spawnCoords.z, spawnCoords.w)
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local time = os.time()
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while not DoesEntityExist(veh) and time-os.time() < 5 do Wait(5) end
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if not veh or not DoesEntityExist(veh) then
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return Citizen.Trace("NDCore.createVehicle", "vehicle entity doesn't exist")
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end
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local netId = NetworkGetNetworkIdFromEntity(veh)
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local state = Entity(veh).state
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state.locked = true
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local keys = info.keys or {}
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if not properties.plate then
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properties.plate = generateVehiclePlate()
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end
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if owner then
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keys[owner] = true
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state.owner = owner
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state.keys = keys
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end
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state.props = properties
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state.id = vehicleId
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local vehicleName
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if inventoryStarted and Config.useInventoryForKeys then
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for charId, _ in pairs(keys) do
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local playerSource = charId == owner and info.source
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if not playerSource then
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local player = NDCore.getPlayers("id", charId, true)[1]
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playerSource = player and player.source
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end
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if playerSource then
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if not vehicleName then
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vehicleName = lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", playerSource, model) or ""
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end
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NDCore.giveVehicleAccess(playerSource, veh, true, {
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vehicleId = vehicleId,
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netId = netId,
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plate = properties?.plate,
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model = model,
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vehicleName = vehicleName,
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owner = owner
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})
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end
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end
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end
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return NDCore.getVehicle(veh)
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end
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--- transfer ownership of a vehicle between players
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---@param vehicleId number|string
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---@param fromSource number
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---@param toSource number
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---@return boolean
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function NDCore.transferVehicleOwnership(vehicleId, fromSource, toSource)
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local playerFrom = NDCore.getPlayer(fromSource)
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local playerTo = NDCore.getPlayer(toSource)
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if not playerFrom or not playerTo then return end
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local vehicle = NDCore.getVehicleById(vehicleId)
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if not vehicle or vehicle.owner ~= playerFrom.id then return end
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MySQL.query.await("UPDATE nd_vehicles SET owner = ? WHERE id = ?", {playerTo.id, vehicleId})
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local vehicleInfo = spawnedPlayerVehicles[vehicleId]
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if vehicleInfo then
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local veh, netId, model = vehicleInfo.entity, vehicleInfo.netId, GetEntityModel(veh)
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playerFrom.triggerEvent("ND_Vehicles:blip", netId, false)
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playerTo.triggerEvent("ND_Vehicles:blip", netId, true)
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NDCore.giveVehicleAccess(fromSource, veh, false, {
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vehicleId = vehicleId,
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netId = netId,
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model = model,
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owner = playerFrom.id
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})
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local state = Entity(veh).state
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state.owner = playerTo.id
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NDCore.giveVehicleAccess(toSource, veh, true, {
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vehicleId = vehicleId,
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netId = netId,
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model = model,
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owner = playerTo.id
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})
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end
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playerFrom.notify({
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title = "Ownership transfered",
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description = ("Vehicle ownership of %s has been transfered."):format(vehicle.plate),
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position = "bottom-right",
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type = "success"
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})
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playerTo.notify({
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title = "Ownership received",
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description = ("Received vehicle ownership of %s."):format(vehicle.plate),
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position = "bottom-right"
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})
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return true
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end
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--- set vehicle as owned by player
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---@param playerId number
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---@param properties table
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---@param stored boolean
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---@return vehicleId number
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function NDCore.setVehicleOwned(playerId, properties, stored)
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local plate = generateVehiclePlate()
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properties.plate = plate
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return MySQL.insert.await("INSERT INTO nd_vehicles (owner, plate, properties, stored) VALUES (?, ?, ?, ?)", {playerId, plate, json.encode(properties), stored and 1 or 0})
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end
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--- give a player access to another players vehicle as if they are next to eachother and hand the keys.
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---@param source number
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---@param target number
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---@param vehicle number
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---@return boolean
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function NDCore.shareVehicleKeys(source, target, vehicle)
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if not vehicle or not DoesEntityExist(vehicle) then return end
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local player = NDCore.getPlayer(source)
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local targetPlayer = NDCore.getPlayer(target)
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local state = Entity(vehicle).state
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if not targetPlayer or not player or player.id ~= state.owner then return end
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NDCore.giveVehicleAccess(target, vehicle, true)
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local plate = GetVehicleNumberPlateText(vehicle)
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player.notify({
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title = "Keys shared",
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description = ("You've shared vehicle keys to %s."):format(plate),
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position = "bottom-right",
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type = "success",
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})
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targetPlayer.notify({
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title = "Keys received",
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description = ("Received vehicle keys to %s."):format(plate),
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position = "bottom-right",
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})
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return true
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end
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--- spawned a vehicle that's owned by the player and checks for availability
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---@param source number
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---@param vehicleId number
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---@param coords vector4
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---@return table
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function NDCore.spawnOwnedVehicle(source, vehicleId, coords, heading)
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local player = NDCore.getPlayer(source)
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if not player then return end
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local vehicle = NDCore.getVehicleById(vehicleId)
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if not vehicle or not vehicle.available or vehicle.owner ~= player.id then return end
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MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
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return NDCore.createVehicle({
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owner = player.id,
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model = vehicle.properties.model,
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coords = vec4(coords.x, coords.y, coords.z, coords.w or coords.heading or heading),
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properties = vehicle.properties,
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vehicleId = vehicleId,
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source = source
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})
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end
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local function toggleVehicleLock(source, entity, nearby, metadata)
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local player = NDCore.getPlayer(source)
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if metadata and not metadata.keyEnabled then
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return player.notify({
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title = "No signal",
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description = "Vehicle key disabled.",
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type = "error",
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position = "bottom-right",
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duration = 3000
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})
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elseif not nearby then
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return player.notify({
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title = "No signal",
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description = "Vehicle to far away.",
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type = "error",
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position = "bottom-right",
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duration = 3000
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})
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end
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local vehicle = NDCore.getVehicle(entity)
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local locked = not vehicle.locked
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vehicle.setLocked(locked)
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player.triggerEvent("ND_Vehicles:keyFob", vehicle.netId)
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if locked then
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return player.notify({
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title = "LOCKED",
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description = "Your vehicle has now been locked.",
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type = "success",
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position = "bottom-right",
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duration = 3000
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})
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end
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player.notify({
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title = "UNLOCKED",
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description = "Your vehicle has now been unlocked.",
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type = "inform",
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position = "bottom-right",
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duration = 3000
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})
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end
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local function getNearbyVehicles(coords, range)
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local nearby = {}
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local vehicles = GetAllVehicles()
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for i=1, #vehicles do
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local veh = vehicles[i]
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local vehCoords = GetEntityCoords(veh)
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if #(coords-vehCoords) < range then
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nearby[#nearby+1] = veh
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end
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end
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return nearby
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end
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local function lockNearestVehicle(source, vehId, metadata)
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local ped = GetPlayerPed(source)
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local pedCoords = GetEntityCoords(ped)
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local veh = spawnedPlayerVehicles[vehId]?.entity
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if veh and DoesEntityExist(veh) then
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local vehCoords = GetEntityCoords(veh)
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if not pedCoords or not vehCoords then return end
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return toggleVehicleLock(source, veh, #(pedCoords-vehCoords) < 25.0, metadata)
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end
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local vehicles = getNearbyVehicles(pedCoords, 25.0)
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for i=1, #vehicles do
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local veh = vehicles[i]
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local state = Entity(veh).state
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if state and state.id == vehId then
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return toggleVehicleLock(source, veh, true, metadata)
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end
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end
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end
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--- inventory keys using item.
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exports("keys", function(event, item, inventory, slot, data)
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if event ~= "usingItem" or not Config.useInventoryForKeys or not inventoryStarted then return end
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local metadata
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for i=1, #inventory.items do
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local item = inventory.items[i]
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if item and item.slot == slot then
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metadata = item.metadata
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break
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end
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end
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if not metadata then return false end
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lockNearestVehicle(inventory.id, metadata.vehId, metadata)
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return false
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end)
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-- if using inventory and inventory keys players can spawn keys when in their vehicle with this command.
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RegisterCommand("getkeys", function(source, args, rawCommand)
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if not Config.useInventoryForKeys or not inventoryStarted then return end
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local veh = GetVehiclePedIsIn(GetPlayerPed(source))
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if not veh or veh == 0 then return end
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local player = NDCore.getPlayer(source)
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local state = Entity(veh).state
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local owner = state.owner
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if not owner or owner ~= player.id then return end
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local props = state.props
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ox_inventory:AddItem(source, "keys", 1, {
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vehOwner = owner,
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vehId = state.id,
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vehPlate = props.plate,
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vehModel = lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, props.model),
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keyEnabled = true,
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vehNetId = NetworkGetNetworkIdFromEntity(veh)
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})
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end, false)
|
|
|
|
-- key sharing if not using inventory or inventory keys.
|
|
RegisterCommand("givekeys", function(source, args, rawCommand)
|
|
if Config.useInventoryForKeys and inventoryStarted then return end
|
|
|
|
local src = source
|
|
if not args[1] then return end
|
|
local target = tonumber(args[1])
|
|
if not GetPlayerPing(target) then return end
|
|
|
|
local veh = GetVehiclePedIsIn(GetPlayerPed(src))
|
|
if veh == 0 then
|
|
veh = GetVehiclePedIsIn(GetPlayerPed(src), true)
|
|
if veh == 0 then return end
|
|
end
|
|
|
|
NDCore.shareVehicleKeys(src, target, veh)
|
|
end, false)
|
|
|
|
-- lock/unlock vehicles if they're within range.
|
|
RegisterNetEvent("ND_Vehicles:toggleVehicleLock", function(netId)
|
|
if Config.useInventoryForKeys and inventoryStarted then return end
|
|
|
|
local src = source
|
|
local veh = NetworkGetEntityFromNetworkId(netId)
|
|
if not veh or not DoesEntityExist(veh) then return end
|
|
|
|
local ped = GetPlayerPed(src)
|
|
local pedCoords = GetEntityCoords(ped)
|
|
local vehCoords = GetEntityCoords(veh)
|
|
if not pedCoords or not vehCoords then return end
|
|
toggleVehicleLock(src, veh, #(pedCoords-vehCoords) < 25.0)
|
|
end)
|
|
|
|
-- locking of npc vehicles, if the players spawns inside a vehicle it won't be locked.
|
|
RegisterNetEvent("entityCreated", function(entity)
|
|
if not DoesEntityExist(entity) or GetEntityType(entity) ~= 2 then return end
|
|
local state = Entity(entity).state
|
|
if state.owner or state.locked ~= nil then return end
|
|
|
|
local driver = GetPedInVehicleSeat(entity, -1)
|
|
if DoesEntityExist(driver) and IsPedAPlayer(driver) then
|
|
state.locked = false
|
|
state.hotwired = true
|
|
end
|
|
|
|
if math.random(1, 100) <= Config.randomUnlockedVehicleChance then return end
|
|
state.locked = true
|
|
end)
|
|
|
|
-- disables inventory vehicles keys, disabled vehicles keys can no longer be used. Kinda like taking the battery out.
|
|
RegisterNetEvent("ND_Vehicles:disableKey", function(slot)
|
|
local src = source
|
|
local key = ox_inventory:GetSlot(src, slot)
|
|
local metadata = key.metadata
|
|
if not metadata.keyEnabled then return end
|
|
metadata.keyEnabled = false
|
|
ox_inventory:SetMetadata(src, slot, key.metadata)
|
|
end)
|
|
|
|
-- sync alarm when vehicle is lockpicked.
|
|
RegisterNetEvent("ND_Vehicles:lockpick", function(netId, success)
|
|
local src = source
|
|
local veh = NetworkGetEntityFromNetworkId(netId)
|
|
if not veh or not DoesEntityExist(veh) then return end
|
|
|
|
local ped = GetPlayerPed(src)
|
|
local pedCoords = GetEntityCoords(ped)
|
|
local vehCoords = GetEntityCoords(veh)
|
|
if #(pedCoords-vehCoords) > 5.0 then return end
|
|
|
|
local owner = NetworkGetEntityOwner(veh)
|
|
TriggerClientEvent("ND_Vehicles:syncAlarm", owner, netId)
|
|
|
|
if not success then return end
|
|
local state = Entity(veh).state
|
|
state.locked = false
|
|
end)
|
|
|
|
-- sync alarm if vehicle gets hotwired.
|
|
RegisterNetEvent("ND_Vehicles:hotwire", function(netId)
|
|
local src = source
|
|
local ped = GetPlayerPed(src)
|
|
local playerVeh = GetVehiclePedIsIn(ped)
|
|
local veh = NetworkGetEntityFromNetworkId(netId)
|
|
if not playerVeh or playerVeh == 0 or playerVeh ~= veh then return end
|
|
local state = Entity(veh).state
|
|
state.hotwired = true
|
|
end)
|
|
|
|
RegisterNetEvent("ND_Vehicles:storeVehicle", function(netId)
|
|
local src = source
|
|
local vehicle = NDCore.getVehicle(NetworkGetEntityFromNetworkId(netId))
|
|
if not vehicle then return end
|
|
|
|
local player = NDCore.getPlayer(src)
|
|
if not vehicle.setStatus("stored", true) or not player or player.id ~= vehicle.owner then
|
|
return player.notify({
|
|
title = "Garage",
|
|
description = "No owned vehicle found nearby.",
|
|
type = "error",
|
|
position = "bottom",
|
|
duration = 3000
|
|
})
|
|
end
|
|
player.notify({
|
|
title = "Garage",
|
|
description = "Vehicle stored in garage.",
|
|
type = "success",
|
|
position = "bottom",
|
|
duration = 3000
|
|
})
|
|
NDCore.giveVehicleAccess(src, vehicle.entity, false, {
|
|
vehicleId = vehicle.id,
|
|
netId = vehicle.netId,
|
|
owner = vehicle.owner
|
|
})
|
|
end)
|
|
|
|
local function isParkingAvailable(locations)
|
|
for i=1, #locations do
|
|
local loc = locations[math.random(1, #locations)]
|
|
if #getNearbyVehicles(vec3(loc.x, loc.y, loc.z), 2.0) == 0 then
|
|
return loc
|
|
end
|
|
end
|
|
end
|
|
|
|
RegisterNetEvent("ND_Vehicles:takeVehicle", function(vehId, locations)
|
|
local src = source
|
|
local info = NDCore.spawnOwnedVehicle(src, vehId, isParkingAvailable(locations))
|
|
TriggerClientEvent("ND_Vehicles:blip", src, info.netId, true)
|
|
end)
|
|
|
|
lib.callback.register("ND_Vehicles:getOwnedVehicles", function(src)
|
|
local player = NDCore.getPlayer(src)
|
|
if not player then return end
|
|
return NDCore.getVehicles(player.id)
|
|
end)
|