mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
You will now receive the right permissions for the right departments without any departments messing or getting duplicated.
189 lines
5.4 KiB
Lua
189 lines
5.4 KiB
Lua
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
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NDCore = exports["ND_Core"]:GetCoreObject()
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function tablelength(table)
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local count = 0
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for _ in pairs(table) do
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count = count + 1
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end
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return count
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end
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function SetDisplay(bool, typeName, bg)
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if not bg then
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background = config.backgrounds[math.random(1, #config.backgrounds)]
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end
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SetNuiFocus(bool, bool)
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SendNUIMessage({
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type = typeName,
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background = background,
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status = bool,
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serverName = NDCore.Config.serverName,
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characterAmount = tablelength(NDCore.Characters) .. "/" .. NDCore.Config.characterLimit
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})
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if config.characterSelectionAopDisplay then
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SendNUIMessage({
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type = "aop",
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aop = config.aop()
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})
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end
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end
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function start(switch)
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TriggerServerEvent("ND_CharacterSelection:checkPerms")
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TriggerServerEvent("ND:GetCharacters")
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if switch then
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local ped = PlayerPedId()
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SwitchOutPlayer(ped, 0, 1)
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FreezeEntityPosition(ped, true)
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SetEntityVisible(ped, false, 0)
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end
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SendNUIMessage({
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type = "onStart",
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maxStartingBank = NDCore.Config.startingBank,
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maxStartingCash = NDCore.Config.startingCash
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})
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if config.characterSelectionAopDisplay then
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SendNUIMessage({
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type = "aop",
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aop = config.aop()
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})
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end
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end
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AddEventHandler("onResourceStart", function(resourceName)
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if (GetCurrentResourceName() ~= resourceName) then
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return
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end
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Citizen.Wait(2000)
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start(false)
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end)
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AddEventHandler("playerSpawned", function()
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start(true)
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end)
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-- This is used to add department drop down on the ui.
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RegisterNetEvent("ND_CharacterSelection:permsChecked")
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AddEventHandler("ND_CharacterSelection:permsChecked", function(allowedRoles)
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SendNUIMessage({
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type = "givePerms",
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deptRoles = json.encode(allowedRoles)
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})
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end)
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-- Gets all the characters and displays them on the ui.
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RegisterNetEvent("ND:returnCharacters")
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AddEventHandler("ND:returnCharacters", function(characters)
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SendNUIMessage({
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type = "refresh"
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})
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for _, character in pairs(characters) do
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SendNUIMessage({
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type = "character",
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id = character.id,
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firstName = character.firstName,
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lastName = character.lastName,
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dateOfBirth = character.dob,
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gender = character.gender,
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twtName = character.twt,
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department = character.job,
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startingCash = character.cash,
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startingBank = character.bank
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})
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end
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SetDisplay(true, "ui", background)
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end)
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-- Selecting a player from the iu.
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RegisterNUICallback("setMainCharacter", function(data)
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local characters = NDCore.Functions.GetCharacters()
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for _, spawn in pairs(config.spawns[characters[data.id].job]) do
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SendNUIMessage({
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type = "setSpawns",
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x = spawn.x,
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y = spawn.y,
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z = spawn.z,
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name = spawn.name
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})
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end
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TriggerServerEvent("ND:setCharacterOnline", data.id)
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end)
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-- Creating a character from the ui.
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RegisterNUICallback("newCharacter", function(data)
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if tablelength(NDCore.Characters) < NDCore.Config.characterLimit then
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TriggerServerEvent("ND_CharacterSelection:newCharacter", {
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firstName = data.firstName,
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lastName = data.lastName,
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dob = data.dateOfBirth,
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gender = data.gender,
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twt = data.twtName,
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job = data.department,
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cash = data.startingCash,
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bank = data.startingBank
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})
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end
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end)
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-- editing a character from the ui.
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RegisterNUICallback("editCharacter", function(data)
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TriggerServerEvent("ND_CharacterSelection:editCharacter", {
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id = data.id,
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firstName = data.firstName,
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lastName = data.lastName,
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dob = data.dateOfBirth,
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gender = data.gender,
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twt = data.twtName,
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job = data.department
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})
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end)
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-- deleting a character from the ui.
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RegisterNUICallback("delCharacter", function(data)
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TriggerServerEvent("ND:deleteCharacter", data.character)
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end)
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-- Quit button from ui.
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RegisterNUICallback("exitGame", function()
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TriggerServerEvent("ND:exitGame")
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end)
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-- Teleporting using ui.
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RegisterNUICallback("tpToLocation", function(data)
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local ped = PlayerPedId()
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FreezeEntityPosition(ped, false)
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SetEntityCoords(ped, tonumber(data.x), tonumber(data.y), tonumber(data.z), false, false, false, false)
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FreezeEntityPosition(ped, true)
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SwitchInPlayer(ped)
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Citizen.Wait(500)
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SetDisplay(false, "ui")
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Citizen.Wait(500)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true, 0)
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end)
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-- Choosing the do not tp button.
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RegisterNUICallback("tpDoNot", function()
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local ped = PlayerPedId()
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SwitchInPlayer(ped)
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Citizen.Wait(500)
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SetDisplay(false, "ui")
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Citizen.Wait(500)
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SetEntityVisible(ped, true, 0)
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FreezeEntityPosition(ped, false)
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end)
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-- Change character command
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RegisterCommand(config.changeCharacterCommand, function()
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SwitchOutPlayer(PlayerPedId(), 0, 1)
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Citizen.Wait(2000)
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FreezeEntityPosition(ped, true)
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SetEntityVisible(ped, false, 0)
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SetDisplay(true, "ui")
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end, false)
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-- chat suggestions
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TriggerEvent("chat:addSuggestion", "/" .. config.changeCharacterCommand, "Switch your framework character.")
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