function NDCore.getPlayer() return NDCore.player end function NDCore.getCharacters() return NDCore.characters end function NDCore.getPlayersFromCoords(distance, coords) if coords then coords = type(coords) == "table" and vec3(coords.x, coords.y, coords.z) or coords else coords = GetEntityCoords(PlayerPedId()) end distance = distance or 5 local closePlayers = {} local players = GetActivePlayers() for _, player in ipairs(players) do local target = GetPlayerPed(player) local targetCoords = GetEntityCoords(target) local targetdistance = #(targetCoords - coords) if targetdistance <= distance then closePlayers[#closePlayers + 1] = player end end return closePlayers end function NDCore.revivePlayer(reset, keepDead) local usingAmbulance = GetResourceState("ND_Ambulance") == "started" if not keepDead then LocalPlayer.state.dead = false if usingAmbulance then local state = Player(cache.serverId).state state:set("isDead", false, true) end end local veh = GetVehiclePedIsIn(cache.ped) local seat = cache.seat local coords = GetEntityCoords(cache.ped) NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false) local ped = PlayerPedId() if cache.ped ~= ped then DeleteEntity(cache.ped) ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false) end SetEntityInvincible(ped, false) FreezeEntityPosition(ped, false) SetEntityVisible(ped, true) SetEveryoneIgnorePlayer(ped, false) SetPedCanBeTargetted(ped, true) SetEntityCanBeDamaged(ped, true) SetBlockingOfNonTemporaryEvents(ped, false) SetPedCanRagdollFromPlayerImpact(ped, true) ClearPedTasksImmediately(ped) if veh and veh ~= 0 then SetPedIntoVehicle(ped, veh, seat) end if reset and GetPedMovementClipset(ped) == `move_m@injured` then ClearEntityLastDamageEntity(ped) SetPedMoveRateOverride(ped, 1.0) ResetPedMovementClipset(ped, 0) end if reset and usingAmbulance then exports["ND_Ambulance"]:resetBodyDamage() end end function NDCore.notify(...) if GetResourceState("ModernHUD") == "started" then exports["ModernHUD"]:notify(...) elseif GetResourceState("ox_lib") == "started" then lib.notify(...) end end for name, func in pairs(NDCore) do if type(func) == "function" then exports(name, func) end end