-- For support join my discord: https://discord.gg/Z9Mxu72zZ6 -- return the players selected character. function NDCore.Functions.GetPlayer(player) return NDCore.Players[player] end -- Callback to update each selected character on the server. function NDCore.Functions.GetPlayers(players) if not cb then return NDCore.Players end cb(NDCore.Players) end local discordErrors = { [400] = "improper http request", [401] = "Discord bot token might be missing or incorrect", [404] = "user might not be in server.", [429] = "Discord bot rate limited." } -- Used to retrive the players discord server nickname, discord name and tag, and the roles. function NDCore.Functions.GetUserDiscordInfo(discordUserId) local data local timeout = 0 PerformHttpRequest("https://discordapp.com/api/guilds/" .. server_config.guildId .. "/members/" .. discordUserId, function(errorCode, resultData, resultHeaders) if errorCode ~= 200 then print("Error: " .. errorCode .. " " .. discordErrors[errorCode]) end local result = json.decode(resultData) local roles = {} for _, roleId in pairs(result.roles) do roles[roleId] = roleId end data = { nickname = result.nick, discordTag = tostring(result.user.username) .. "#" .. tostring(result.user.discriminator), roles = roles } end, "GET", "", {["Content-Type"] = "application/json", ["Authorization"] = "Bot " .. server_config.discordServerToken}) while not data do Wait(1000) timeout = timeout + 1 if timeout > 5 then break end end return data end -- Get player any identifier, available types: steam, license, xbl, ip, discord, live. function NDCore.Functions.GetPlayerIdentifierFromType(type, player) local identifierCount = GetNumPlayerIdentifiers(player) for count = 0, identifierCount do local identifier = GetPlayerIdentifier(player, count) if identifier and string.find(identifier, type) then return identifier end end return nil end -- This will return the server id and ND player data of a nearby player. function NDCore.Functions.GetNearbyPedToPlayer(player) local pedCoords = GetEntityCoords(GetPlayerPed(player)) for targetId, targetInfo in pairs(NDCore.Players) do local targetCoords = GetEntityCoords(GetPlayerPed(targetId)) if #(pedCoords - targetCoords) < 2.0 and targetId ~= player then return targetId, targetInfo end end end -- update the players money on the client kinda like a refresh. function NDCore.Functions.UpdateMoney(player) local player = tonumber(player) local result = MySQL.query.await("SELECT cash, bank FROM characters WHERE character_id = ? LIMIT 1", {NDCore.Players[player].id}) if result then local cash = result[1].cash local bank = result[1].bank NDCore.Players[player].cash = cash NDCore.Players[player].bank = bank TriggerClientEvent("ND:updateMoney", player, cash, bank) end end -- Transfer money from one players bank account to another. function NDCore.Functions.TransferBank(amount, player, target) local amount = tonumber(amount) local player = tonumber(player) local target = tonumber(target) if player == target then TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "You can't send money to yourself."} }) return false elseif GetPlayerPing(target) == 0 then TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "That player does not exist."} }) return false elseif amount <= 0 then TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "You can't send that amount."} }) return false elseif NDCore.Players[player].bank < amount then TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "You don't have enough money."} }) return false else MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ?", {amount, NDCore.Players[player].id}) NDCore.Functions.UpdateMoney(player) TriggerEvent("ND:moneyChange", player, "bank", amount, "remove") TriggerClientEvent("chat:addMessage", player, { color = {0, 255, 0}, args = {"Success", "You paid " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."} }) MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ?", {amount, NDCore.Players[target].id}) NDCore.Functions.UpdateMoney(target) TriggerEvent("ND:moneyChange", target, "bank", amount, "add") TriggerClientEvent("chat:addMessage", target, { color = {0, 255, 0}, args = {"Success", NDCore.Players[player].firstName .. " " .. NDCore.Players[player].lastName .. " sent you $" .. amount .. "."} }) return true end end -- Give cash from one players wallet to another. function NDCore.Functions.GiveCash(amount, player, target) local amount = tonumber(amount) local player = tonumber(player) local target = tonumber(target) if player == target then TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "You can't give money to yourself."} }) return false elseif GetPlayerPing(target) == 0 then TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "That player does not exist."} }) return false elseif amount <= 0 then TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "You can't give that amount."} }) return false elseif NDCore.Players[player].cash < amount then TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "You don't have enough money."} }) return false else MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ?", {amount, NDCore.Players[player].id}) NDCore.Functions.UpdateMoney(player) TriggerEvent("ND:moneyChange", player, "cash", amount, "remove") TriggerClientEvent("chat:addMessage", player, { color = {0, 255, 0}, args = {"Success", "You gave " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."} }) MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ?", {amount, NDCore.Players[target].id}) NDCore.Functions.UpdateMoney(target) TriggerEvent("ND:moneyChange", target, "cash", amount, "add") TriggerClientEvent("chat:addMessage", target, { color = {0, 255, 0}, args = {"Success", " Received $" .. amount .. "."} }) return true end end -- Give money from a players wallet to a nearby player. function NDCore.Functions.GiveCashToNearbyPlayer(player, amount) local targetId = NDCore.Functions.GetNearbyPedToPlayer(player) if targetId then NDCore.Functions.GiveCash(amount, player, targetId) return true end TriggerClientEvent("chat:addMessage", player, { color = {255, 0, 0}, args = {"Error", "No players nearby."} }) return false end -- withdraws money from a players bank account to their wallet/cash. function NDCore.Functions.WithdrawMoney(amount, player) local amount = tonumber(amount) local player = tonumber(player) if amount <= 0 then return false end if NDCore.Players[player].bank < amount then return false end MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id}) MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id}) NDCore.Functions.UpdateMoney(player) TriggerEvent("ND:moneyChange", player, "bank", amount, "remove") TriggerEvent("ND:moneyChange", player, "cash", amount, "add") return true end -- deposits money from a players wallet/cash to their bank account. function NDCore.Functions.DepositMoney(amount, player) local amount = tonumber(amount) local player = tonumber(player) if amount <= 0 then return false end if NDCore.Players[player].cash < amount then return false end MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id}) MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id}) NDCore.Functions.UpdateMoney(player) TriggerEvent("ND:moneyChange", player, "cash", amount, "remove") TriggerEvent("ND:moneyChange", player, "bank", amount, "add") return true end -- Deducts money from the player, "bank" or "cash" needs to be specified. function NDCore.Functions.DeductMoney(amount, player, from) local amount = tonumber(amount) local player = tonumber(player) if from == "bank" then MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id}) elseif from == "cash" then MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id}) end NDCore.Functions.UpdateMoney(player) TriggerEvent("ND:moneyChange", player, from, amount, "remove") end -- Adds money from the player, "bank" or "cash" needs to be specified. function NDCore.Functions.AddMoney(amount, player, to) local amount = tonumber(amount) local player = tonumber(player) if to == "bank" then MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id}) elseif to == "cash" then MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id}) end NDCore.Functions.UpdateMoney(player) TriggerEvent("ND:moneyChange", player, to, amount, "add") end -- Adds the players character to the NDCore.Players table, this table consists of every players selected character. function NDCore.Functions.SetActiveCharacter(player, characterId) if NDCore.Players[player] then NDCore.Functions.SaveInventory(player) end local result = MySQL.query.await("SELECT * FROM characters WHERE character_id = ? LIMIT 1", {characterId}) if result then local i = result[1] NDCore.Players[player] = { source = player, id = characterId, firstName = i.first_name, lastName = i.last_name, dob = i.dob, gender = i.gender, twt = i.twt, job = i.job, cash = i.cash, bank = i.bank, phoneNumber = i.phone_number, groups = json.decode(i.groups), lastLocation = json.decode(i.last_location), clothing = json.decode(i.clothing), inventory = json.decode(i.inventory) } end TriggerEvent("ND:characterLoaded", NDCore.Players[player]) TriggerClientEvent("ND:setCharacter", player, NDCore.Players[player]) end -- This returns all the characters the player has. function NDCore.Functions.GetPlayerCharacters(player) local characters = {} local result = MySQL.query.await("SELECT * FROM characters WHERE license = ?", {NDCore.Functions.GetPlayerIdentifierFromType("license", player)}) for i = 1, #result do local temp = result[i] characters[temp.character_id] = {id = temp.character_id, firstName = temp.first_name, lastName = temp.last_name, dob = temp.dob, gender = temp.gender, twt = temp.twt, job = temp.job, cash = temp.cash, bank = temp.bank, phoneNumber = temp.phone_number, groups = json.decode(temp.groups), lastLocation = json.decode(temp.last_location), clothing = json.decode(temp.clothing)} end return characters end -- Creates a new character for the player and returns all their characters to the client. function NDCore.Functions.CreateCharacter(player, firstName, lastName, dob, gender, twt, job, cash, bank) local license = NDCore.Functions.GetPlayerIdentifierFromType("license", player) if not cash or not bank or tonumber(cash) > config.startingCash or tonumber(bank) > config.startingBank then cash = config.startingCash bank = config.startingBank end local result = MySQL.query.await("SELECT character_id FROM characters WHERE license = ?", {license}) if result and config.characterLimit > #result then MySQL.query.await("INSERT INTO characters (license, first_name, last_name, dob, gender, twt, job, cash, bank) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", {license, firstName, lastName, dob, gender, twt, job, cash, bank}) TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player)) end return result end -- Update/edit a character info by character id. function NDCore.Functions.UpdateCharacterData(characterId, firstName, lastName, dob, gender, twt, job) local result = MySQL.query.await("UPDATE characters SET first_name = ?, last_name = ?, dob = ?, gender = ?, twt = ?, job = ? WHERE character_id = ? LIMIT 1", {firstName, lastName, dob, gender, twt, job, characterId}) return result end -- Delete a character by character id. function NDCore.Functions.DeleteCharacter(characterId) local result = MySQL.query.await("DELETE FROM characters WHERE character_id = ? LIMIT 1", {characterId}) return result end -- Update the all the characters groups in the database. function NDCore.Functions.UpdateGroups(player, groups) local result = MySQL.query.await("UPDATE characters SET groups = ? WHERE character_id = ?", {json.encode(groups), NDCore.Players[player].id}) return result end -- Set a group to a character in the database. function NDCore.Functions.SetGroup(player, group, groupName, groupLevel) local groups = NDCore.Players[player].groups groups[group] = {name = groupName, lvl = groupLevel} result = MySQL.query.await("UPDATE characters SET groups = ? WHERE character_id = ?", {json.encode(groups), NDCore.Players[player].id}) return result end -- Remove the group form a character in the database. function NDCore.Functions.RemoveGroup(player, group) local groups = NDCore.Players[player].groups groups[group] = nil result = MySQL.query.await("UPDATE characters SET groups = ? WHERE character_id = ?", {json.encode(groups), NDCore.Players[player].id}) return result end -- Update the characters last location into the database. function NDCore.Functions.UpdateLastLocation(characterId, location) local result = MySQL.query.await("UPDATE characters SET last_location = ? WHERE character_id = ? LIMIT 1", {json.encode(location), characterId}) return result end -- Update the characters clothing into the database. function NDCore.Functions.UpdateClothes(characterId, clothing) local result = MySQL.query.await("UPDATE characters SET clothing = ? WHERE character_id = ? LIMIT 1", {json.encode(clothing), characterId}) return result end -- Updates the player's data function NDCore.Functions.SetPlayerData(player, key, value) if not key then return end local character = NDCore.Players[player] character[key] = value if key == "cash" then MySQL.query.await("UPDATE characters SET cash = ? WHERE character_id = ?", {tonumber(value), character.id}) elseif key == "bank" then MySQL.query.await("UPDATE characters SET bank = ? WHERE character_id = ?", {tonumber(value), character.id}) end TriggerClientEvent("ND:updateCharacter", player, NDCore.Players[player]) end -- Saves player inventory to the database. function NDCore.Functions.SaveInventory(player) local inventory = NDCore.Players[player].inventory MySQL.query("UPDATE `characters` SET inventory = ? WHERE character_id = ?", {json.encode(inventory), NDCore.Players[player].id}) end function NDCore.Functions.VersionChecker(expectedResourceName, resourceName, downloadLink, rawGithubLink) if expectedResourceName ~= resourceName then print("^1[^4" .. expectedResourceName .. "^1] WARNING^0") print("Change the resource name to ^4" .. expectedResourceName .. " ^0or else it won't work properly!") StopResource(resourceName) return end PerformHttpRequest(rawGithubLink, function(errorCode, resultData, resultHeaders) local i, j = string.find(tostring(resultData), "version") local resultData = string.sub(tostring(resultData), i, j + 12) local resultData = string.gsub(resultData, "version \"", "") local i, j = string.find(resultData, "\"") local resultData = string.sub(resultData, 1, i - 1) local githubVersion = string.gsub(resultData, "%.", "") local fileVersion = string.gsub(GetResourceMetadata(expectedResourceName, "version", 0), "%.", "") local githubVersion = tonumber(githubVersion) local fileVersion = tonumber(fileVersion) if not githubVersion and not fileVersion then print("^1[^4" .. expectedResourceName .. "^1] WARNING^0") print("You may not have the latest version of ^4" .. expectedResourceName .. "^0. A newer, improved version may be present at ^5" .. downloadLink .. "^0") elseif githubVersion > fileVersion then local oldVersion = string.sub(fileVersion, 1, 1) .. "." .. string.sub(fileVersion, 2, 2) .. "." .. string.sub(fileVersion, 3, 3) local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3) print("^1[^4" .. expectedResourceName .. "^1] WARNING^0") print("^4" .. expectedResourceName .. " ^0is outdated. Please update it from ^5" .. downloadLink .. " ^0| Current Version: ^1" .. oldVersion .. " ^0| New Version: ^2" .. newVersion .. " ^0|") elseif githubVersion < fileVersion then local oldVersion = string.sub(fileVersion, 1, 1) .. "." .. string.sub(fileVersion, 2, 2) .. "." .. string.sub(fileVersion, 3, 3) local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3) print("^1[^4" .. expectedResourceName .. "^1] WARNING^0") print("^4" .. expectedResourceName .. " ^0version number is higher than expected | Current Version: ^3" .. oldVersion .. " ^0| Expected Version: ^2" .. newVersion .. " ^0|") else local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3) print("^4" .. expectedResourceName .. " ^0is up to date | Current Version: ^2" .. newVersion .. " ^0|") end end) end NDCore.Functions.VersionChecker("ND_Core", GetCurrentResourceName(), "https://github.com/ND-Framework/ND_Framework", "https://raw.githubusercontent.com/ND-Framework/ND_Framework/main/ND_Core/fxmanifest.lua")