-- For support join my discord: https://discord.gg/Z9Mxu72zZ6 config = { shotSpotterDelay = 10, -- delay (in seconds) when cops will receive a notification after there has been a shooting. shotSpotterTimer = 120, -- How long should the shot spotter stay on the map. shotSpotterCooldown = 30, -- Cooldown for the next time a player can trigger it again. shotSpotterUsePostal = true, -- if you're using the nearest postal script turn this to true. postalResourceName = "nearest-postal", -- the resource name of the nearest postal script, this is used for the export. -- This is the departments that will receive the shot spotter alerts. receiveAlerts = { "SAHP", "LSPD", "BCSO" }, -- Weapon that won't be triggered by the shot spotter. weaponBlackList = { "weapon_flaregun", "weapon_stungun_mp", "weapon_grenade", "weapon_bzgas", "weapon_molotov", "weapon_stickybomb", "weapon_proxmine", "weapon_snowball", "weapon_pipebomb", "weapon_ball", "weapon_smokegrenade", "weapon_flare", "weapon_petrolcan", "weapon_fireextinguisher", "weapon_hazardcan", "weapon_fertilizercan" }, useRealisticShotSpotter = false, -- this is if you want to enable the shot spotter only when the player is inside one of the zones below. The zones are in the city and a little around it. realisticShotSpotterLocations = { {x = 653.4214, y = -648.7440, z = 57.1897}, {x = 1015.9837, y = -255.2573, z = 85.5857}, {x = 329.9973, y = 288.9604, z = 120.1029}, {x = -202.7689, y = -327.3490, z = 66.0497}, {x = 31.3205, y = -875.2959, z = 31.4629}, {x = 70.1372, y = -1718.3291, z = 34.2056}, {x = 1196.9178, y = -1624.6641, z = 50.3403}, {x = -852.9095, y = -1215.8782, z = 9.2463}, {x = -932.7648, y = -448.8844, z = 42.9436}, {x = -1713.6848, y = 478.4267, z = 130.3795}, {x = -596.5602, y = 515.0753, z = 109.675}, {x = 716.6274, y = -1958.7434, z = 44.7564} }, testing = false -- if you're adding zones above and want to enable the blips on the map to see where the zone is then turn this on, otherwise turn it off. } function notify(message) BeginTextCommandThefeedPost("STRING") AddTextComponentSubstringPlayerName(message) EndTextCommandThefeedPostTicker(0,1) end