function sendToDiscord(name, message, color) local embed = { { title = name, description = message, footer = { icon_url = "https://i.imgur.com/notBtrZ.png", text = "Created by Andyyy#7666" }, color = color } } PerformHttpRequest(server_config.discordWebhook, function(err, text, headers) end, 'POST', json.encode({username = "ND Jailing", embeds = embed}), {["Content-Type"] = "application/json"}) end -- Jail player discord log, trigger the even on the players client and send a message to everyone. RegisterNetEvent("ND_Jailing:jailPlayer") AddEventHandler("ND_Jailing:jailPlayer", function(id, name, time, reason) local player = source local players = exports["ND_Core"]:getCharacterTable() local dept = players[player].dept for _, department in pairs(config.accessDepartments) do print(department) if department == dept then TriggerClientEvent("ND_Jailing:jailPlayer", id, time) sendToDiscord("Jail Logs", "**" .. GetPlayerName(source) .. "** Jailed **" .. name .. "** for **" .. time .. " seconds** with the reason: **" .. reason .. "**.", 1595381) TriggerClientEvent('chat:addMessage', -1, { color = { 255, 0, 0}, multiline = true, args = {"[Judge]", name .. " was charaged with " .. reason .. " and will be spending " .. time .. " months in jail."} }) break end end end) -- Gets all players on the server and adds them to a table. RegisterNetEvent("ND_Jailing:getPlayers") AddEventHandler("ND_Jailing:getPlayers", function() local players = {} for _, id in pairs(GetPlayers()) do players[id] = "(" .. id .. ") " .. GetPlayerName(id) end TriggerClientEvent("ND_Jailing:returnPlayers", source, players) end)