-- For support join my discord: https://discord.gg/Z9Mxu72zZ6 local isCiv = false local isLEO = false local activateShotSpotter = false local alreadyShot = false RegisterNetEvent("ND:shotSpotterReport") AddEventHandler("ND:shotSpotterReport", function(x, y, z, postal) for i = 1, #config.LEODepartments do if exports["ND_Core"]:getCharacterInfo(6) == config.LEODepartments[i] then isLEO = true end end if isLEO and not isCiv then blip = AddBlipForCoord(x, y, z) SetBlipSprite(blip, 161) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") local street = GetStreetNameFromHashKey(GetStreetNameAtCoord(x, y, z)) if not postal then msg = "Shotspotter detected in " .. street .. "." AddTextComponentString("Shot Spotter: " .. street) else msg = "Shotspotter detected in " .. street .. ", postal: " .. postal .. "." AddTextComponentString("Shot Spotter: " .. street .. ", postal: " .. postal) end TriggerEvent("chat:addMessage", { color = {255, 0, 0}, args = {"^*Dispatch: ^0", msg} }) EndTextCommandSetBlipName(blip) Citizen.Wait(config.shotSpotterTimer * 1000) RemoveBlip(blip) end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local ped = PlayerPedId() if IsPedShooting(ped) then if exports["ND_Core"]:getCharacterInfo(6) == "CIV" then isCiv = true else isCiv = false end if isCiv and not alreadyShot then Citizen.Wait(config.shotSpotterDelay * 1000) pedCoords = GetEntityCoords(ped) if config.shotSpotterUsePostal then postal = exports["nearest_postal123"]:getPostal() else postal = false end TriggerServerEvent("ND:shotSpotterActive", pedCoords.x, pedCoords.y, pedCoords.z, postal) end alreadyShot = true Citizen.Wait(config.shotSpotterCooldown * 1000) alreadyShot = false end end end)