local ambulance local usingAmbulance = false local alreadyEliminated = false NDCore.isResourceStarted("ND_Ambulance", function(started) usingAmbulance = started if not usingAmbulance then return end ambulance = exports["ND_Ambulance"] end) local function PlayerEliminated(deathCause, killerServerId, killerClientId) if alreadyEliminated then return end alreadyEliminated = true local info = { deathCause = deathCause, killerServerId = killerServerId, killerClientId = killerClientId, damagedBones = usingAmbulance and ambulance:getBodyDamage() or {} } TriggerEvent("ND:playerEliminated", info) TriggerServerEvent("ND:playerEliminated", info) Wait(1000) alreadyEliminated = false end AddEventHandler("gameEventTriggered", function(name, args) if name ~= "CEventNetworkEntityDamage" then return end local victim = args[1] if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end if not IsPedDeadOrDying(victim, true) then local hit, bone = GetPedLastDamageBone(victim) if hit and usingAmbulance then local damageWeapon = ambulance:getLastDamagingWeapon(victim) return damageWeapon and ambulance:updateBodyDamage(bone, damageWeapon) end return end local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped) local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity) if killerEntity ~= cache.ped and killerClientId and NetworkIsPlayerActive(killerClientId) then return PlayerEliminated(deathCause, GetPlayerServerId(killerClientId), killerClientId) end PlayerEliminated(deathCause) end) local firstSpawn = true exports.spawnmanager:setAutoSpawnCallback(function() if firstSpawn then firstSpawn = false return exports.spawnmanager:spawnPlayer() and exports.spawnmanager:setAutoSpawn(false) end end)